You just repeated my point of view somehow. It's really normal that the old fan of OFP do prefer ArmA 2. It's also why most people that prefer games like COD or maybe even Battlefield 2 would prefer OFP2 over ArmA2. It's a freaking hard game to enjoy, but when you do... it's hard to play other games. I didn't play really OFP, but I do play ArmA since the first one is out. The more you play it, the more you will love it.
One thing I wish I could have in ArmA is a better close combat sim feel. I think it's not yet good enough. They tried hard, but didn't really succeed yet.
I also think too much games are called simulator even they are not one at all. ''A computer simulation (or "sim") is an attempt to model a real-life or hypothetical situation on a computer so that it can be studied to see how the system works. By changing variables,predictionsmay be made about the behaviour of the system.[1]'' Wikipedia
From that point of view I think OFP2 does not provide enough to be called a simulation. FPS War Simulator should provide much more things close to real life to be in that category and being able to compare it to ArmA2 in any way possible.
Here's some stuffs I think a war sim need or must try to have much of them to be seen like a FPS war sim.
Scroll down to Table of Contents
Some other stuffs not in the links that I think that should be included as well.
- Winds drift
-Ballistic Coefficient *how it moves differently in water or air mostly. Everything that can be a coefficient on the ballistic!
- Back Blast *It's not enough to have only the flash!
- G Force *This should be in a game if it have flight transport (it's a most!)
- Crew Damage *Being in a vehicle should damage me even if the vehicle doesn't explode.
- More realisticCover vs Concealment : It need more Building in cities and maybe give us more climate change. Being able to build my own cover could be nice as well. I should be able to build cover with the environment, and not only takes what the game already provide as safe spot.
- Last but the most important A.I improved. Damn those A.I. sucks or are minds reader. Really need some fix
Note that most of this stuffs is already in the game or will be implemented in the near features with mods (mostly ACE2). List of the Features that ACE2 will have or focus to have.
For Conclusion, I think that ArmA2 and OFP2 are too different to be ****d in the same category of games. I agree that both games are good, but they don't focus on the same goal and should not be seen that way. For a point of view of a real sim fan, OFP2 will suck. For a point of view of someone that prefer something close to Sim but with an Arcade feel, ArmA will suck. It's kind of comparing Live for Speed or rFactor to Need For Speed Shift. It is way too different. I don't care to see people comparing both, but stop calling those poor games for what it does not even try to be. When someone ask for recommendation, I think it will be more wise to provide features each games does includes and maybe add why you think the guy would like it or not. I also think that some question asked on here are not enough detailed and too open to really discuss. A good example of a good thread question and answers should be somewhat like this one : ThreadSee how the questions are closed and easy to answers. Also looks at the answers that people did provides. It's easier to answer and probably way more right than lot's of stuffs I did read some for in most threads.
I'm done for this post, I think it's long enough now. :P
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