Haven't had a chance to look at this since last night and it took me a while too get through all of Satan's mountain of flamebait crap posts consisting mainly of "git gud", "l2p" and "look at me brag about being a TF2 admin and pwning newbs as Tracer". Anyway...
I'll defend two of my main complaints. 1 - the game looks and runs like shit, primarily because of the dynamic render. It cannot be disabled, only adjusted to be less shitty. And when you do it takes a massive hit to FPS. I'm running above the recommended specs and just to get the visuals to the point of no muddy textures, loads of jaggies, and terrible view distance (ie it still looks worse than TF2 on these settings) I have to eat a frame-rate drop in heavy action. Also, to get it to look not shitty you need to bump up the textures, texture filtering, AA, and view distance to absurd levels. tldr - the game looks and runs like shit, primary culprit being the cancer that is dynamic rendering.
2 - The gunplay is sloppy as **** and the movement is way too floaty. Someone in another post i read said it feels like nothing has any weight and I agree with that assessment. I'll use an easy comparison WM versus TF2 sniper with standard rifle and SMG which are nearly carbon copies (minus the melee weapon on sniper). The snipers movement and gunplay feels better in every regard, this goes for pretty much every one of the TF2 copies in Overwatch.
And as a side note, lets focus on that for a second. Why does no one else seem to notice how many characters in Overwatch are dead rip-offs of TF2 in terms of weapons and abilities. Medic-Mercy carbon copy right down the the heal/buff gun, Heavy-Zarya carbon copy, WM-Sniper carbon copy right down to the charge rate on the rifle, Torb-Engineer carbon copy, Junkrat-Demo carbon copy. I mean what the ****?
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