Overwatch is utter garbage.

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SerOlmy

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#1  Edited By SerOlmy
Member since 2003 • 2369 Posts

Oh let me count the ways Overwatch has been a complete and total disappointment in the short time I have played the beta - dynamic render makes the game run like crap, the shooting feels sloppy as f*** regardless of the character, the max player count is only 12 (lol), the maps are tiny, the heroes are unbalanced, there are only two play modes attack/defend and payload, whatever they are using for lag compensation is even worse than the system TF2 uses, random loot boxes (ugh). I'm sure there is more but I'm pretty pissed off after playing all day.

I have not been this disappointed in a game in a long time. They ripped half the heroes and the maps wholesale from TF2 and still managed to complete f*** it up. And since I have no interest in Battleborn due to all the MOBA-esque crap they have added I guess it is back to TF2 for the foreseeable future.

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RiverboatRon

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#2 RiverboatRon
Member since 2016 • 71 Posts

I don't even mess with MMOs or MOBAs to avoid that junk among other reasons I mostly single player or local multi

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BassMan

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#3  Edited By BassMan
Member since 2002 • 18736 Posts

I can't bring myself to download the beta. I have been paying attention to Overwatch and Battleborn due to all the hype, but I have come to the conclusion that I don't really care for these games. I don't see anything special that warrants the hype. I never got into TF2 either.

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FelipeInside

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#4 FelipeInside
Member since 2003 • 28548 Posts

@riverboatron said:

I don't even mess with MMOs or MOBAs to avoid that junk among other reasons I mostly single player or local multi

Overwatch isn't an MMO or a MOBA.

TC. Downloaded the beta last night. I'll give it a go this weekend. I'm not expecting much but hopefully it's fun.

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skipper847

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#5 skipper847
Member since 2006 • 7334 Posts

I am giving forza 6 a try.

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SaintSatan

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#6  Edited By SaintSatan
Member since 2003 • 1986 Posts
@SerOlmy said:

Oh let me count the ways Overwatch has been a complete and total disappointment in the short time I have played the beta - dynamic render makes the game run like crap, the shooting feels sloppy as f*** regardless of the character, the max player count is only 12 (lol), the maps are tiny, the heroes are unbalanced, there are only two play modes attack/defend and payload, whatever they are using for lag compensation is even worse than the system TF2 uses, random loot boxes (ugh). I'm sure there is more but I'm pretty pissed off after playing all day.

I have not been this disappointed in a game in a long time. They ripped half the heroes and the maps wholesale from TF2 and still managed to complete f*** it up. And since I have no interest in Battleborn due to all the MOBA-esque crap they have added I guess it is back to TF2 for the foreseeable future.

You need an upgrade, Overwatch is one of the best optimized games in recent memory. Even with SLI disabled on my laptop I can easily max it out ON A THREE YEAR OLD LAPTOP and and get a rock solid 60 FPS with not even a single drop to 59. Even a few of my friends praised how good the engine is. Unbalanced? Hahahaha. That's a joke, right? Who is unbalanced? It's very clear you were really terrible at the game and were completely clueless. Sounds like you need to "git gud" and learn to counter characters and what characters work well vs others. You probably played for less than an hour with people of low skill level, like yourself, without knowing anything about team composition or what characters to use on what maps. Overwatch is great and easily one of the best FPS of the past decade. But no wonder you opinion is terrible, you play an old game where it's main focus is hat collecting.

tl;dr OP played for an hour, was completely clueless on how to play, was really bad at the game, claims it's "unbalanced" because he got his ass kicked by a character he doesn't know how to counter. Lol what a joke. Yeah, stick with Hat Fortress, it's much easier for people unwilling to learn deep mechanics.

OH AND PLEASE make sure you respond with what character is unbalanced so I can have a good laugh and tell you how to easily counter pick the "unbalanced" character.

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SaintSatan

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#7  Edited By SaintSatan
Member since 2003 • 1986 Posts

@BassMan said:

I can't bring myself to download the beta. I have been paying attention to Overwatch and Battleborn due to all the hype, but I have come to the conclusion that I don't really care for these games. I don't see anything special that warrants the hype. I never got into TF2 either.

Your loss. Overwatch is brilliant. Nothing special? Over 20 different characters each with a unique skill set is pretty special.

@FelipeInside said:
@riverboatron said:

I don't even mess with MMOs or MOBAs to avoid that junk among other reasons I mostly single player or local multi

Overwatch isn't an MMO or a MOBA.

TC. Downloaded the beta last night. I'll give it a go this weekend. I'm not expecting much but hopefully it's fun.

It's really really fun. I have over 50 hours in the beta alone. OP is the first person I've heard that didn't like it and it's clear why - he is a TF2 fanboy unwilling to learn the deep mechanics of Overwatch. It was easily spotted by him calling the game "unbalanced". There are counter picks to every character and ways of dealing with anyone and if he was good and played for more than a couple hours he'd know that. When I first started playing and was bad at the game like OP I thought there were some unbalanced characters too. Now that I know how to counter pick it's insanely easy to deal with them.

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JigglyWiggly_

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#8  Edited By JigglyWiggly_
Member since 2009 • 24625 Posts

I'll give it a try when I get an invite/open beta, but I'm not expecting much. It looks really spammy(throwing a ton of explosives blindly). I generally prefer symmetric gameplay, as in you have the same base health, movement speed, etc. I don't like TF2 either, but a lot of that has to do with the people who play games like TF2.

Doesn't look like it's right for me, but the graphics look nice.

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SaintSatan

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#9 SaintSatan
Member since 2003 • 1986 Posts

@JigglyWiggly_ said:

I'll give it a try when I get an invite/open beta, but I'm not expecting much. It looks really spammy(throwing a ton of explosives blindly). I generally prefer symmetric gameplay, as in you have the same base health, movement speed, etc. I don't like TF2 either, but a lot of that has to do with the people who play games like TF2.

Doesn't look like it's right for me, but the graphics look nice.

It's in open beta already, you can download it now. There is only one character out of 21 that is "spammy" and that is Junkrat. He lobs bouncing grenades. He is really easy to counter once you learn all 21 characters well.

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with_teeth26

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#10 with_teeth26
Member since 2007 • 11632 Posts

It seems like a game you would need to spend a lot of time playing to have a informed opinion on map design, balance etc.

My biggest gripe is that the rounds are too short, especially in the mode where both teams try and capture one point. 4/5 games it seems whichever team has the best initial rush will just capture the point and hold it the whole time. I think longer matches would help introduce more back-and-forth between teams.

I'm also not keen on the character designs, there is no cohesive style, its just a bunch of random shit.

It does seem like there is some good teamwork and counter-play involved but I expect you'll need to play with a group of friends to have fun with this. I don't think I will end up liking it more than TF2

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KBFloYd

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#11  Edited By KBFloYd
Member since 2009 • 22714 Posts

saw some gameplay...

its not for me.

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SaintSatan

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#12  Edited By SaintSatan
Member since 2003 • 1986 Posts

@with_teeth26 said:

It seems like a game you would need to spend a lot of time playing to have a informed opinion on map design, balance etc.

My biggest gripe is that the rounds are too short, especially in the mode where both teams try and capture one point. 4/5 games it seems whichever team has the best initial rush will just capture the point and hold it the whole time. I think longer matches would help introduce more back-and-forth between teams.

I'm also not keen on the character designs, there is no cohesive style, its just a bunch of random shit.

It does seem like there is some good teamwork and counter-play involved but I expect you'll need to play with a group of friends to have fun with this. I don't think I will end up liking it more than TF2

I have over 3,000 hours in Team Fortress 2 was an admin/mod on a very popular server and I prefer Overwatch greatly. TF2 is so stale now and half of the game is hats. You do need to spend a lot of time with Overwatch to learn mechanics. If you're not playing with a group of friends it's gonna be a lot harder. Once you rank up and play with higher skill players it becomes much more fun and the matches become longer because both teams know how to pick and counter pick. The characters are not supposed to be cohesive, they're mercenaries picked from all over Earth.

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with_teeth26

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#13 with_teeth26
Member since 2007 • 11632 Posts

@saintsatan said:
@with_teeth26 said:

It seems like a game you would need to spend a lot of time playing to have a informed opinion on map design, balance etc.

My biggest gripe is that the rounds are too short, especially in the mode where both teams try and capture one point. 4/5 games it seems whichever team has the best initial rush will just capture the point and hold it the whole time. I think longer matches would help introduce more back-and-forth between teams.

I'm also not keen on the character designs, there is no cohesive style, its just a bunch of random shit.

It does seem like there is some good teamwork and counter-play involved but I expect you'll need to play with a group of friends to have fun with this. I don't think I will end up liking it more than TF2

I have over 3,000 hours in Team Fortress 2 was an admin/mod on a very popular server and I prefer Overwatch greatly. TF2 is so stale now and half of the game is hats. You do need to spend a lot of time with Overwatch to learn mechanics. If you're not playing with a group of friends it's gonna be a lot harder. Once you rank up and play with higher skill players it becomes much more fun and the matches become longer because both teams know how to pick and counter pick. The characters are not supposed to be cohesive, they're mercenaries picked from all over Earth.

yea I should have prefaced my comment by saying I've only played a couple hours so these are just first impressions.

I imagine last night will have been one of the worst for decent teamwork since loads of people are getting their hands on the game for the first time. I certainly didn't know what I was doing.

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SaintSatan

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#14 SaintSatan
Member since 2003 • 1986 Posts

@with_teeth26: Yeahhh there is a massive difference between low level and high level players. I played with my noob friend who just started last night. We got matched against lower level players and I completely clowned them with Tracer. I was near untouchable and pretty much single handedly won us the match. That's when I really started to notice how greatly I improved since I started and how bad new players were lol.

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Gamesterpheonix

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#15 Gamesterpheonix
Member since 2005 • 3676 Posts

I played very little but right from the get go I didnt really like the game. It seems well put together enough but it seems to be a little tooooo much like TF2. I dont get why they decided to include and use stuff like Payload and some of the characters are so...generic. Definitely not buying it any time soon. I wouldnt say its "garbage" but it isnt worth my money or time right now. So many brilliant minds at Blizzard and billions in the bank and all they can come up with is a TF2 clone? Nah...somethings wrong here.

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SaintSatan

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#16 SaintSatan
Member since 2003 • 1986 Posts

@Gamesterpheonix said:

I played very little but right from the get go I didnt really like the game. It seems well put together enough but it seems to be a little tooooo much like TF2. I dont get why they decided to include and use stuff like Payload and some of the characters are so...generic. Definitely not buying it any time soon. I wouldnt say its "garbage" but it isnt worth my money or time right now. So many brilliant minds at Blizzard and billions in the bank and all they can come up with is a TF2 clone? Nah...somethings wrong here.

I wouldn't say it's that much like TF2. There are 21 characters and the characters have skill sets. TF2 has nothing like that. It's far more diverse than TF2 and much more strategy and planning is required. And the same thing could be said for Valve. So many brilliant minds and billions of dollars but all they do is buy out fan made mods like Team Fortress, Left 4 Dead, Counter Strike, Portal, and DotA instead of making anything original by themselves.

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SuperClocks

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#17  Edited By SuperClocks
Member since 2009 • 334 Posts

I'm thoroughly enjoying Overwatch, but it's going to get boring pretty quickly without more game modes. The final version atleast needs deathmatch & team deathmatch.

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Treflis

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#18  Edited By Treflis
Member since 2004 • 13757 Posts

Okay.

It wasn't your taste, most of what you listed can be fixed and kinda why it's in Beta so they can get feedback about what works and what doesn't.

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SaintSatan

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#19 SaintSatan
Member since 2003 • 1986 Posts

@SuperClocks said:

I'm thoroughly enjoying Overwatch, but it's going to get boring pretty quickly without more game modes. The final version atleast needs deathmatch & team deathmatch.

Death match in a class based shooter that has supports and builders? Huh? How would that even work? Death match would make 90% of the characters useless.

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SuperClocks

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#20 SuperClocks
Member since 2009 • 334 Posts

@saintsatan: I've already had short 1vs1 and 1vs2 deathmatch matches while the servers were looking for matches. It was my favorite part of the game, lol...

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Zergforlife

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#21 Zergforlife
Member since 2016 • 467 Posts

I loved Overwatch, and I'm a big TF2 fan. Currently playing open beta and having a blast.

My favorite chracters to play are Zarya and that ice girl.

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SaintSatan

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#22 SaintSatan
Member since 2003 • 1986 Posts

@SuperClocks said:

@saintsatan: I've already had short 1vs1 and 1vs2 deathmatch matches while the servers were looking for matches. It was my favorite part of the game, lol...

You can make custom games with skirmish mode.

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KHAndAnime

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#23  Edited By KHAndAnime
Member since 2009 • 17565 Posts

OP, you're not alone, I've been hearing nothing but bad things about it on the Rogan Board, and they usually like everything (they sung praises for the Doom beta). Heck, the only person I've read who didn't dislike it (from those who tried it) was Saint Satan.

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SaintSatan

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#24  Edited By SaintSatan
Member since 2003 • 1986 Posts

@KHAndAnime said:

they sung praises for the Doom beta

Haha. That's hilarious.

I think most of the haters thought it was gonna be a simple FPS, played it, found out it was a bit more complex than they thought, got absolutely destroyed by the closed beta players that have been playing for months, claimed characters are unbalanced like OP, and quit out of rage. I wouldn't like it either if I was terrible at it and getting my ass kicked every match. Overwatch takes a good 10+ hours to learn the basics.

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#25 giangole
Member since 2016 • 6 Posts

I've played overwatch 5-6 hours the last 2 days and I feel disappointed for the most part, characters, graphics and general designs are great,the visual aspect of blizzard games is always top tier, however the gameplay feels weak. After you play it 2-3 hours you start thinking that something is missing and you don't know what. The problem is that everything is quite superficial, the fps part of the game is really basic, all the characters have one weapon, some of them have secondary fire, ammo are infinite and the general fire rate of the characters is really high causing a spam fest for the most of the time, hitboxes are really approximate and projectiles (for the most) are really quick and adds up to increase the general chaos. The Moba/rpg part is really questionable sometimes: while generally characters have reasonable skillsets everything is ruined by the addition of ultimate moves completely senseless. I understand that blizzard is going for flashy cool stuff to attract people, but gameplay wise that stuff ruins the game, aimbot, team wallhack, 1 button kill 3 people moves. Those things are unfair and broken with no skill involved,maybe to make feel people after playing badly. But Overwatch is probably going to be a competitive game,and I don't know if the gameplay is deep enough to be as entertain as lol and dota or If the skill cap is high enough to be something like Cs go.

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FelipeInside

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#26 FelipeInside
Member since 2003 • 28548 Posts

@saintsatan said:
@KHAndAnime said:

they sung praises for the Doom beta

Haha. That's hilarious.

I think most of the haters thought it was gonna be a simple FPS, played it, found out it was a bit more complex than they thought, got destroyed, claimed characters are unbalanced like OP, and quit out of rage. I wouldn't like it either if I was terrible at it and getting my ass kicked every match. Overwatch takes a good 10+ hours to learn the basics.

10 hours to learn the basics and 21 characters???

Jezzzzzusssss..... lol.....

I'm going to start playing tonight when I get home from work and see what the fuss is about.

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SaintSatan

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#27  Edited By SaintSatan
Member since 2003 • 1986 Posts

@giangole said:

I've played overwatch 5-6 hours the last 2 days and I feel disappointed for the most part, characters, graphics and general designs are great,the visual aspect of blizzard games is always top tier, however the gameplay feels weak. After you play it 2-3 hours you start thinking that something is missing and you don't know what. The problem is that everything is quite superficial, the fps part of the game is really basic, all the characters have one weapon, some of them have secondary fire, ammo are infinite and the general fire rate of the characters is really high causing a spam fest for the most of the time, hitboxes are really approximate and projectiles (for the most) are really quick and adds up to increase the general chaos. The Moba/rpg part is really questionable sometimes: while generally characters have reasonable skillsets everything is ruined by the addition of ultimate moves completely senseless. I understand that blizzard is going for flashy cool stuff to attract people, but gameplay wise that stuff ruins the game, aimbot, team wallhack, 1 button kill 3 people moves. Those things are unfair and broken with no skill involved,maybe to make feel people after playing badly. But Overwatch is probably going to be a competitive game,and I don't know if the gameplay is deep enough to be as entertain as lol and dota or If the skill cap is high enough to be something like Cs go.

I hate to break it to you but you're in the same boat as OP. You and your team are noob and don't have enough time in the game to possibly know how to play well. Ultimates all have audio ques, sometimes before they even happen so most are easy to avoid. The "1 button kill 3 people moves" are easily blocked by anyone with a shield, ice wall, Genji's deflect, blinking away, ect. Overwatch requires a smart team with strong communication that knows how to pick vs what they're playing against. You have to be PREPARED for what ultimates they are gonna use against you. You also have to know how to pick for certain levels. Certain levels require different characters. It just much deeper than most people think it is at first. A single good character pick can make a huge difference in team composition. 6 hours and playing with random people is just not enough. There is a massive difference between low level and high level play. The game was built around high skill competitive play and Blizzard has said that from the beginning. If you're playing with random people, good luck. The game has had a strong competitive scene for months, even when it was in closed beta. Tournaments were bringing in thousands of viewers on Twitch. If you watch high skill players on Twitch you will immediately notice a difference between how you play and how they play.

After my level 50ish got wiped out from the old beta and I was playing with level 10 players holy crap. There was a mind blowing difference in skill. No one had any idea what they were doing or who to pick. If you stick with it and learn you will be rewarded. The best thing you can do is level up so you're not playing with complete scrubs but even a lot of high level players are pretty clueless.

Also MOBA and RPG? Say what? There is nothing even remotely MOBA or RPG like in Overwatch.

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mrbojangles25

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#28  Edited By mrbojangles25
Member since 2005 • 60740 Posts

I imagine Overwatch is going to be one of those divisive games that is misunderstood. I also feel it is going to be incredibly popular with the competitive gaming scene, clans, and groups of friends; I did not follow development on this game, but I think they might have developed specifically for that crowd.

Blizzard has yet to make a terrible (or even average) game in my experience and, while this is a new IP, I don't imagine they're going to start now. They also build their games with longevity in mind, and support them better than any other developer/publisher in the business. There is a first time for everything, but I would be very surprised and disappointed if this game does poorly.

I only played around in the "training" mode to get a sense of all the different classes (I had to go to work soon, didn't want to get stuck in a "just one more round" infinite loop :D ), but I'm going to try an online match right now.

@saintsatan do you recommend sticking with a single character for a while or switching in and out? How are the "healers"? I tend to favor medic-type or support classes.

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Gamesterpheonix

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#29 Gamesterpheonix
Member since 2005 • 3676 Posts

@saintsatan: lol I see your point and I have to agree. I dont know man, I just want something different from them is all. Maybe Im just itching for something more substantial like a Warcraft 4 lol. Ill give Overwatch a little more time but Im still not getting my hopes up.

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mrbojangles25

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#30  Edited By mrbojangles25
Member since 2005 • 60740 Posts

Just gave it a spin, played a few rounds as "Mercy" (the healer angel lady). Fun stuff, but she has (AFAIK) like no actual offensive capability, that gun they gave her as a sidearm might as well be a water pistol.

And the game is no fun if your team sucks, but that is true of any online shooter. My team as on offense and I come across three of them (half your team!) just chillin' on a porch sniping. I'm like "WTF!?"

Then the one tank didn't realize he was being healed and kept running away and behind me and it's like "DUDE! STOP! Just stay out there and soak it up"

Ah well, still new, people will adjust to it. I can see this being super fun and I generally do not like games like this ("Arena" feeling shooters); I like my big open military shooters, or class-based ones like TF2.

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with_teeth26

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#31 with_teeth26
Member since 2007 • 11632 Posts

played a couple more hours last night and had more fun. Some of the abilities are very novel for a competitive FPS, and once you start using them, things get entertaining. Reinhardts Charge reminds me of the Charger from L4D2. Its so satisfying to wait at a chokepoint for a group of enemies to come through and then charge through them all, sending them flying. Or, charging into a capture point and then putting up my shield in a corner so everyone starts focusing on me so my team mates can move up.

Roadhog's hook ability is also great, especially when there are enemies on high ground giving your team mates trouble. In one match I managed to hook 18 enemies.

Currently focusing on learning a few characters well and this is making the game much more enjoyable. My primary character in TF2 was the heavy so I'm sticking with the tank characters for now and I feel like I can make a big difference in most games.

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AM-Gamer

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#32 AM-Gamer
Member since 2012 • 8116 Posts

I'm actually really enjoying it.

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#33 gmak2442
Member since 2015 • 1093 Posts

12 players can be a lot of fun. Like for example in CS:GO.

I'm sure I could give that Overwatch a 9 if the game worked fine for me.

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SaintSatan

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#34 SaintSatan
Member since 2003 • 1986 Posts

@mrbojangles25 said:

I imagine Overwatch is going to be one of those divisive games that is misunderstood. I also feel it is going to be incredibly popular with the competitive gaming scene, clans, and groups of friends; I did not follow development on this game, but I think they might have developed specifically for that crowd.

Blizzard has yet to make a terrible (or even average) game in my experience and, while this is a new IP, I don't imagine they're going to start now. They also build their games with longevity in mind, and support them better than any other developer/publisher in the business. There is a first time for everything, but I would be very surprised and disappointed if this game does poorly.

I only played around in the "training" mode to get a sense of all the different classes (I had to go to work soon, didn't want to get stuck in a "just one more round" infinite loop :D ), but I'm going to try an online match right now.

@saintsatan do you recommend sticking with a single character for a while or switching in and out? How are the "healers"? I tend to favor medic-type or support classes.

You need to play what your team needs, always. Sticking with a single character is a very bad idea. Also, you're on point with the first part. This game was built for the hardcore crowd and more serious players. A lot of people will jump in expecting another class based FPS and misunderstand the game. Overwatch requires A LOT more strategy than your average FPS and because of that high knowledge about the game is required.

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SerOlmy

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#35 SerOlmy
Member since 2003 • 2369 Posts

Haven't had a chance to look at this since last night and it took me a while too get through all of Satan's mountain of flamebait crap posts consisting mainly of "git gud", "l2p" and "look at me brag about being a TF2 admin and pwning newbs as Tracer". Anyway...

I'll defend two of my main complaints. 1 - the game looks and runs like shit, primarily because of the dynamic render. It cannot be disabled, only adjusted to be less shitty. And when you do it takes a massive hit to FPS. I'm running above the recommended specs and just to get the visuals to the point of no muddy textures, loads of jaggies, and terrible view distance (ie it still looks worse than TF2 on these settings) I have to eat a frame-rate drop in heavy action. Also, to get it to look not shitty you need to bump up the textures, texture filtering, AA, and view distance to absurd levels. tldr - the game looks and runs like shit, primary culprit being the cancer that is dynamic rendering.

2 - The gunplay is sloppy as **** and the movement is way too floaty. Someone in another post i read said it feels like nothing has any weight and I agree with that assessment. I'll use an easy comparison WM versus TF2 sniper with standard rifle and SMG which are nearly carbon copies (minus the melee weapon on sniper). The snipers movement and gunplay feels better in every regard, this goes for pretty much every one of the TF2 copies in Overwatch.

And as a side note, lets focus on that for a second. Why does no one else seem to notice how many characters in Overwatch are dead rip-offs of TF2 in terms of weapons and abilities. Medic-Mercy carbon copy right down the the heal/buff gun, Heavy-Zarya carbon copy, WM-Sniper carbon copy right down to the charge rate on the rifle, Torb-Engineer carbon copy, Junkrat-Demo carbon copy. I mean what the ****?

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SaintSatan

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#36  Edited By SaintSatan
Member since 2003 • 1986 Posts

@SerOlmy said:

Haven't had a chance to look at this since last night and it took me a while too get through all of Satan's mountain of flamebait crap posts consisting mainly of "git gud", "l2p" and "look at me brag about being a TF2 admin and pwning newbs as Tracer". Anyway...

I'll defend two of my main complaints. 1 - the game looks and runs like shit, primarily because of the dynamic render. It cannot be disabled, only adjusted to be less shitty. And when you do it takes a massive hit to FPS. I'm running above the recommended specs and just to get the visuals to the point of no muddy textures, loads of jaggies, and terrible view distance (ie it still looks worse than TF2 on these settings) I have to eat a frame-rate drop in heavy action. Also, to get it to look not shitty you need to bump up the textures, texture filtering, AA, and view distance to absurd levels. tldr - the game looks and runs like shit, primary culprit being the cancer that is dynamic rendering.

2 - The gunplay is sloppy as **** and the movement is way too floaty. Someone in another post i read said it feels like nothing has any weight and I agree with that assessment. I'll use an easy comparison WM versus TF2 sniper with standard rifle and SMG which are nearly carbon copies (minus the melee weapon on sniper). The snipers movement and gunplay feels better in every regard, this goes for pretty much every one of the TF2 copies in Overwatch.

And as a side note, lets focus on that for a second. Why does no one else seem to notice how many characters in Overwatch are dead rip-offs of TF2 in terms of weapons and abilities. Medic-Mercy carbon copy right down the the heal/buff gun, Heavy-Zarya carbon copy, WM-Sniper carbon copy right down to the charge rate on the rifle, Torb-Engineer carbon copy, Junkrat-Demo carbon copy. I mean what the ****?

Did you update your drivers? I haven't heard of a single other person having performance issues. AMD or Nvidia? I never once felt like the movement was floaty or the gunplay was sloppy. Maybe it's your low FPS abd FPS drops, as you said. That would surely cause the gameplay to feel crappy. Talking about ripping off Valve is hilarious since their the king of rip offs. Valve ripped off DotA 2 from a mod made on Blizzard's engine. Valve even ripped off the NAMES, STORIES, EXACT LOOKS, AND LORE of 100+ characters created by Blizzard. Valve was threatened with legal action and forced to change them all. Valve changed Skeleton King to Wraith King, Windrunner to Windranger ect x100 because they got hit with copyright lawsuits out the ass. Blizzard just did it as payback.

So who did you think is overpowered?

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KHAndAnime

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#37  Edited By KHAndAnime
Member since 2009 • 17565 Posts
@saintsatan said:

Blizzard just did it as payback.

So let's get this straight.

Valve rips off a mod from a Blizzard game, something that Blizzard didn't make. Valve then borrows some of the concepts of the "stuff" from Warcraft (none of which is original BTW, everything in Warcraft is obviously a hodgepodge of already-existing common fantasy archtypes and concepts).

So then Blizzard rips off Valve's original ideas directly. Talk about petty, bitter game devs. Blizzard couldn't across as any more pathetic if they tried. Seems less like they're mad that they think their ideas were stolen, and more about lost profit that Blizzard feels entitled to, because Blizzard is gross like that.

"How dare they rip off a game or fantasy ideas that we didn't make!"

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SerOlmy

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#38  Edited By SerOlmy
Member since 2003 • 2369 Posts

@saintsatan: I never said overpowered I said unbalanced. One thing that comes to mind is not being able to one-shot people with a fully charged sniper rifle as WM. That really pissed me off. What the **** is the point if I can't kill Rein or Bastion with a fully charged headshot, because I'm not getting a follow up charged shot except once in a blue moon. At best I'm just setting them up for some else to get the kill. As a sniper in TF2 I can fully charged headshot anything but a max overhealed heavy, even then I can switch to Machina and solve that problem. As a similar note that lack of any build customization in Overwatch completely negates being able to adapt, it forces you to switch characters which is cheap and annoying.

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Grey_Eyed_Elf

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#39 Grey_Eyed_Elf
Member since 2011 • 7971 Posts

I don't like it... It doesn't feel tight and responsive, very floaty feeling. The guns just don't feel right.

Its just not a shooter for people who grew up with Counter Strike and Quake. Its not a skill based shooter where aim beats all.

I put in 3 hours so far and will play more of it but its... Its really not for me.

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SaintSatan

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#40  Edited By SaintSatan
Member since 2003 • 1986 Posts

@KHAndAnime said:
@saintsatan said:

Blizzard just did it as payback.

something that Blizzard didn't make, Valve then borrows

Lol no. The mod used assets, characters, map design, lore, and stories created by Blizzard. Valve were hit with OVER ONE HUNDRED copyright infringement lawsuits for DotA 2's blatant theft of Blizzards property. Valve didn't even change the names of characters that Blizzard created, they just used Blizzards names. Valve literally took characters name and lore that Blizzard wrote and put it into DotA 2. Valve deleted over 120 character lores from DotA 2, surely not a sign of being guilty, right? Valve even did stuff to try to cover it up with "redesigns" like Wraith King and worked his redesign into a stupid story/lore so they wouldn't bring attention to their theft of property. Imagine someone made a movie about a silly green orge named Shrek and he has a donkey sidekick. That's what Valve did and they didn't even change the orges name. They kept the name Shrek and it has the same exact story as the original. There goes your "fantasy ideas" and "already-existing common fantasy archtypes and concepts" argument out the window.

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GeryGo

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#41 GeryGo  Moderator
Member since 2006 • 12810 Posts

I don't see the problem with 12 player on tiny maps, this is the best way to play, Black Ops 3 is the same on that matter, more than that and there will be chaos

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Bikouchu35

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#42 Bikouchu35
Member since 2009 • 8344 Posts

I love tf2, but 12 players is far too little. Downloading right now to see what the fuss is about. Part of the reason why I love tf2 and tfc before is that the class system is actually really different from each other. Far different from your conventional fps which is rare, at least one that is/was popular, because of that though a lot people either love it or hate it. You don't really aim directly at things like a shooter would, but rather you rely on lobbing, timing, movements, and rock paper scissors with the class system to help your team win the capture point/objective w.e. I didn't go crazy for the items or hats, you don't need them to be good at the game. Sounds iffy right now, but keep in mind tf2 started off with 6 maps before it went crazy with updates.

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SaintSatan

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#43 SaintSatan
Member since 2003 • 1986 Posts

@Bikouchu35 said:

I love tf2, but 12 players is far too little

Overwatch is made for competitive play. That's the reason why it's 6vs6 only.

@PredatorRules said:

I don't see the problem with 12 player on tiny maps, this is the best way to play, Black Ops 3 is the same on that matter, more than that and there will be chaos

There are only a couple maps which I would considered small. Some of the maps are actually pretty big. Without a teleporter up I found myself walking a long ways to the fights on some of the maps.

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Bikouchu35

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#44 Bikouchu35
Member since 2009 • 8344 Posts

@saintsatan said:
@Bikouchu35 said:

I love tf2, but 12 players is far too little

Overwatch is made for competitive play. That's the reason why it's 6vs6 only.

Which is lame asf, imo. Theres a lot of games that can play 6v6 competitively, but can casually go up to 16-32 players.

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SaintSatan

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#45 SaintSatan
Member since 2003 • 1986 Posts

@Bikouchu35 said:
@saintsatan said:
@Bikouchu35 said:

I love tf2, but 12 players is far too little

Overwatch is made for competitive play. That's the reason why it's 6vs6 only.

Which is lame asf, imo. Theres a lot of games that can play 6v6 competitively, but can casually go up to 16-32 players.

Blizzard said they're adding more stuff after release.

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SerOlmy

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#46  Edited By SerOlmy
Member since 2003 • 2369 Posts

@saintsatan said:
@PredatorRules said:

I don't see the problem with 12 player on tiny maps, this is the best way to play, Black Ops 3 is the same on that matter, more than that and there will be chaos

There are only a couple maps which I would considered small. Some of the maps are actually pretty big. Without a teleporter up I found myself walking a long ways to the fights on some of the maps.

The problem I have is both the low player count AND the tiny ass maps. And yes they are tiny, smaller than Crucible maps in Destiny, which are pretty damn small. At least Destiny has an excuse on consoles and the fact that the small maps actually work well with the ability sets and gunplay (which, I hate myself for saying, is miles away better than Overwatch or Battleborn ). Overwatch has no excuse for such small maps, especially when you have multiple characters that can fly and cover the distance in an instant. It makes it feel too chaotic and spammy, combined with the floaty movement and sloppy gunplay it just has a half-assed feel to it. The game doesn't know what it wants to be a twitchy arena shooter (which is bad because of the movement and gunplay) or a class based shooter like TF2 (which is bad due to the low player counts and tiny maps). It fails in both regards.

If this were free to play I MAY overlook some of this stuff, but when it is selling for full retail on consoles and $40 on the PC they are going to have to do better. No way in hell I am spending money on this.

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SaintSatan

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#47  Edited By SaintSatan
Member since 2003 • 1986 Posts

@SerOlmy said:
@saintsatan said:
@PredatorRules said:

I don't see the problem with 12 player on tiny maps, this is the best way to play, Black Ops 3 is the same on that matter, more than that and there will be chaos

There are only a couple maps which I would considered small. Some of the maps are actually pretty big. Without a teleporter up I found myself walking a long ways to the fights on some of the maps.

The problem I have is both the low player count AND the tiny ass maps. And yes they are tiny, smaller than Crucible maps in Destiny, which are pretty damn small. At least Destiny has an excuse on consoles and the fact that the small maps actually work well with the ability sets and gunplay (which, I hate myself for saying, is miles away better than Overwatch or Battleborn ). Overwatch has no excuse for such small maps, especially when you have multiple characters that can fly and cover the distance in an instant. It makes it feel too chaotic and spammy, combined with the floaty movement and sloppy gunplay it just has a half-assed feel to it. The game doesn't know what it wants to be a twitchy arena shooter (which is bad because of the movement and gunplay) or a class based shooter like TF2 (which is bad due to the low player counts and tiny maps). It fails in both regards.

If this were free to play I MAY overlook some of this stuff, but when it is selling for full retail on consoles and $40 on the PC they are going to have to do better. No way in hell I am spending money on this.

I think your "spammy gameplay" claim is just due to really low rank and low skill play. That would make sense because new players have no idea what they're doing so they would just spam bullets and skills all over. Watch pro tournaments on Twitch or level up and play with higher ranks and you'll see a lot less spamming. I've watched a lot of pro tournaments and I've never seen any spamming except for Junkrat players and Junkrat is picked very rarely in tournys.

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FelipeInside

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#48  Edited By FelipeInside
Member since 2003 • 28548 Posts

Played a few hours this morning.

The game is pretty fun, considering I never liked Team Fortress 2 (I really didn't give that game a chance honestly).

@saintsatan is right. It's typical Blizzard game; "Easy to learn, hard to master". I just used the starting character and I was doing alright but I can see the best players would know each character very well, their strengths, weaknesses etc.

@SerOlmy don't know why your game is running bad. I can turn all the graphics up to ultra and it never slows down, even when things get busy. For a beta it's already perfectly optimized. (which is natural from Blizzard. People might not like their games but they always come polished).

Would I buy this game? tricky one there. Depends how much content the final version has, and I don't know if I could dedicate that much time to it (playing with friends would be fun though).
Does anyone know if it has some sort of SP campaign?

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SaintSatan

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#49  Edited By SaintSatan
Member since 2003 • 1986 Posts

@FelipeInside said:

Played a few hours this morning.

The game is pretty fun, considering I never liked Team Fortress 2 (I really didn't give that game a chance honestly).

@saintsatanis right. It's typical Blizzard game; "Easy to learn, hard to master". I just used the starting character and I was doing alright but I can see the best players would know each character very well, their strengths, weaknesses etc.

I'm always right.

The beta is the final version and is exactly what will be released at launch. They are adding more content later on. The competitive ranked mode was taken out of the game because players gave Blizzard some great ideas so they are adding it back in after launch.

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mrbojangles25

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#50  Edited By mrbojangles25
Member since 2005 • 60740 Posts

@saintsatan said:
@mrbojangles25 said:

I imagine Overwatch is going to be one of those divisive games that is misunderstood. I also feel it is going to be incredibly popular with the competitive gaming scene, clans, and groups of friends; I did not follow development on this game, but I think they might have developed specifically for that crowd.

Blizzard has yet to make a terrible (or even average) game in my experience and, while this is a new IP, I don't imagine they're going to start now. They also build their games with longevity in mind, and support them better than any other developer/publisher in the business. There is a first time for everything, but I would be very surprised and disappointed if this game does poorly.

I only played around in the "training" mode to get a sense of all the different classes (I had to go to work soon, didn't want to get stuck in a "just one more round" infinite loop :D ), but I'm going to try an online match right now.

@saintsatan do you recommend sticking with a single character for a while or switching in and out? How are the "healers"? I tend to favor medic-type or support classes.

You need to play what your team needs, always. Sticking with a single character is a very bad idea. Also, you're on point with the first part. This game was built for the hardcore crowd and more serious players. A lot of people will jump in expecting another class based FPS and misunderstand the game. Overwatch requires A LOT more strategy than your average FPS and because of that high knowledge about the game is required.

That's a little disappointing, but I suppose there is precedent; I'd generally fill the void for what was lacking in TF2, to an extent.

I suppose if I pick one character from each "class" there is in Overwatch and get to know them, I'd manage to master them quickly enough.

My team had mostly dps, two healers, and one tank for the few matches I played. When I found myself with a tank and dps (and myself a healer), the dynamic was pretty great. When I found myself (as healer) with 3 dps and no tank and no utility, it worked poorly. It sucked because I felt really helpless as healer; I played Mercy and found myself frantically holding SHIFT to get back behind my team when the folks I was paired up with died.

I'm optimistic. Maybe I should just take the plunge and buy it, I am ready for a new online FPS as Battlefield is getting a bit repetitive now :(

@saintsatan said:
@FelipeInside said:

Played a few hours this morning.

The game is pretty fun, considering I never liked Team Fortress 2 (I really didn't give that game a chance honestly).

@saintsatanis right. It's typical Blizzard game; "Easy to learn, hard to master". I just used the starting character and I was doing alright but I can see the best players would know each character very well, their strengths, weaknesses etc.

I'm always right.

The beta is the final version and is exactly what will be released at launch. They are adding more content later on. The competitive ranked mode was taken out of the game because players gave Blizzard some great ideas so they are adding it back in after launch.

And modest, too!

:D