Ownage aproved!! Intel said, Quad cores are better for Crysis

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#1 paabss
Member since 2007 • 1001 Posts

yeap

enjoy this ownage, " But but Quad cores are to early, No games out there" Lol the most waited game of the year, Crysis will run better in quad cores.

The debate is over, Thos who choosed a E6850 or duo cores over a Q6600 and up, Will gonna have a bad frame rate in Crysis.

"I TOLD YOU SO" more like "WE TOLD YOU SO" Q6600 future proof, we are ready for crysis, Overclocked @3.0 the q6600 becomes a extreme Quad core procesor, With each core @ 3.0 total of 12.0 Ghz =]

No more to say, Duo core owners need to upgrade to enjoy Crysis at max with a Quad core, HAVEA GOOD DAY =P

http://www.incrysis.com/index.php?option=com_content&task=view&id=411

A couple of weeks back, inCrysis fielded your questions about Intel's technology and how this will shape the game play experience in Crysis. Intel has kindly answered many of the questions and are published below. Stay tuned for more Q&A's from Crysis's other technology partners!

What kind of performance difference will we see in Crysis between Single/Dual/Quad/ core processors?

You will see a large performance increase on multi-core processors, especially regarding the worst case frame rates during intense action sequences allowing the player to experience a more stable frame rate through out the whole game. A quad core system should provide the best gaming platform for Crysis.

What technologies, effects, enhancements etc. will we see in Crysis with the use of the multiple core processors?

The most significant enhancement is the increased frame rate but it doesn't stop there. Multi-core systems benefit from being able to generate much more complex visual particle effects using the additional cores to offload the work from the main game code.

Will Crysis be more dependent on the GPU or the CPU?

That will depend on the settings you are running the game at. Crysis is designed to make the most of both the CPU and GPU but with enough scalability to ensure a good game play experience on older hardware as well.

Will Crysis support some kind of thread branching so it can theoretically support an unlimited amount of cores?

The engine doesn't currently support the kind of thread batching which would scale to an unlimited amount of cores. For a small number of cores it's proved more suitable to use a parallelization technique where individual tasks, such as physics, sound, particle calculations etc. are performed in parallel.

How is gaming processing distributed among the cores? ex: AI, sound, effects, physics

This varies based on the type of hardware you are running on. In theory the physics, sound, many of the particle systems and the game logic can all run on separate cores. In additional much of the time spent in the graphics driver can be offloaded to another core as Crysis has a very highly optimised Direct3D graphics engine.

Will the x64 version have a significant performance improvement over the x86 one?

With all others things being equal regarding hardware and driver performance then the 64bit version of Crysis will be the best performing version. The Sandbox level editor processes a large amount of data and is best run on a 64bit system.

Do you have any recommendations on other complimentary hardware to ensure maximum performance and avoid potential bottlenecks?

N/A

What is being done to accommodate those on older slow processors?

While Crysis has been optimised to allow for best possible gaming experience on high end multi core systems the game still offers an excellent experience on older hardware. Several features can be scaled back to ensure Crysis can be run well on older systems without affecting the game play experience.

How early into the games development have you been working with Crytek?

We have been working with Crytek for over 2 years to keep them updated with the latest progress in hardware development.

What benefits will gamers see as a result of your direct involvement with Crytek?

See above: frame rate stability, effects etc...

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paabss

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#3 paabss
Member since 2007 • 1001 Posts

Yay, everyone who doesnt wanna spend 700 Bucks is OWNED

:/

R-Dot-Yung

huh?take a look.

http://www.newegg.com/Product/Product.aspx?Item=N82E16819115017

Ownage aproved!

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My_name_a_Borat

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#4 My_name_a_Borat
Member since 2007 • 762 Posts

Yay, everyone who doesnt wanna spend 700 Bucks is OWNED

:/

R-Dot-Yung

More like $270...

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Killfox

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#5 Killfox
Member since 2004 • 6666 Posts

Yay, everyone who doesnt wanna spend 700 Bucks is OWNED

:/

R-Dot-Yung

More like SELF OWNAGE.

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paabss

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#6 paabss
Member since 2007 • 1001 Posts
[QUOTE="R-Dot-Yung"]

Yay, everyone who doesnt wanna spend 700 Bucks is OWNED

:/

Killfox

More like SELF OWNAGE.

lol!!! I cant believe people choosed a duo core over a Quad core for arround same price, knowin that crysis arrives in 1 month and will use four cores.

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#7 GenTom
Member since 2005 • 5945 Posts

yeap

enjoy this ownage, " But but Quad cores are to early, No games out there" Lol the most waited game of the year, Crysis will run better in quad cores.

The debate is over, Thos who choosed a E6850 or duo cores over a Q6600 and up, Will gonna have a bad frame rate in Crysis.

"I TOLD YOU SO" more like "WE TOLD YOU SO" Q6600 future proof, we are ready for crysis, Overclocked @3.0 the q6600 becomes a extreme Quad core procesor, With each core @ 3.0 total of 12.0 Ghz =]

No more to say, Duo core owners need to upgrade to enjoy Crysis at max with a Quad core, HAVEA GOOD DAY =P

http://www.incrysis.com/index.php?option=com_content&task=view&id=411

A couple of weeks back, inCrysis fielded your questions about Intel's technology and how this will shape the game play experience in Crysis. Intel has kindly answered many of the questions and are published below. Stay tuned for more Q&A's from Crysis's other technology partners!

What kind of performance difference will we see in Crysis between Single/Dual/Quad/ core processors?

You will see a large performance increase on multi-core processors, especially regarding the worst case frame rates during intense action sequences allowing the player to experience a more stable frame rate through out the whole game. A quad core system should provide the best gaming platform for Crysis.

What technologies, effects, enhancements etc. will we see in Crysis with the use of the multiple core processors?

The most significant enhancement is the increased frame rate but it doesn't stop there. Multi-core systems benefit from being able to generate much more complex visual particle effects using the additional cores to offload the work from the main game code.

Will Crysis be more dependent on the GPU or the CPU?

That will depend on the settings you are running the game at. Crysis is designed to make the most of both the CPU and GPU but with enough scalability to ensure a good game play experience on older hardware as well.

Will Crysis support some kind of thread branching so it can theoretically support an unlimited amount of cores?

The engine doesn't currently support the kind of thread batching which would scale to an unlimited amount of cores. For a small number of cores it's proved more suitable to use a parallelization technique where individual tasks, such as physics, sound, particle calculations etc. are performed in parallel.

How is gaming processing distributed among the cores? ex: AI, sound, effects, physics

This varies based on the type of hardware you are running on. In theory the physics, sound, many of the particle systems and the game logic can all run on separate cores. In additional much of the time spent in the graphics driver can be offloaded to another core as Crysis has a very highly optimised Direct3D graphics engine.

Will the x64 version have a significant performance improvement over the x86 one?

With all others things being equal regarding hardware and driver performance then the 64bit version of Crysis will be the best performing version. The Sandbox level editor processes a large amount of data and is best run on a 64bit system.

Do you have any recommendations on other complimentary hardware to ensure maximum performance and avoid potential bottlenecks?

N/A

What is being done to accommodate those on older slow processors?

While Crysis has been optimised to allow for best possible gaming experience on high end multi core systems the game still offers an excellent experience on older hardware. Several features can be scaled back to ensure Crysis can be run well on older systems without affecting the game play experience.

How early into the games development have you been working with Crytek?

We have been working with Crytek for over 2 years to keep them updated with the latest progress in hardware development.

What benefits will gamers see as a result of your direct involvement with Crytek?

See above: frame rate stability, effects etc...

paabss

haha, you make i larf!

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paabss

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#8 paabss
Member since 2007 • 1001 Posts
[QUOTE="paabss"]

yeap

enjoy this ownage, " But but Quad cores are to early, No games out there" Lol the most waited game of the year, Crysis will run better in quad cores.

The debate is over, Thos who choosed a E6850 or duo cores over a Q6600 and up, Will gonna have a bad frame rate in Crysis.

"I TOLD YOU SO" more like "WE TOLD YOU SO" Q6600 future proof, we are ready for crysis, Overclocked @3.0 the q6600 becomes a extreme Quad core procesor, With each core @ 3.0 total of 12.0 Ghz =]

No more to say, Duo core owners need to upgrade to enjoy Crysis at max with a Quad core, HAVEA GOOD DAY =P

http://www.incrysis.com/index.php?option=com_content&task=view&id=411

A couple of weeks back, inCrysis fielded your questions about Intel's technology and how this will shape the game play experience in Crysis. Intel has kindly answered many of the questions and are published below. Stay tuned for more Q&A's from Crysis's other technology partners!

What kind of performance difference will we see in Crysis between Single/Dual/Quad/ core processors?

You will see a large performance increase on multi-core processors, especially regarding the worst case frame rates during intense action sequences allowing the player to experience a more stable frame rate through out the whole game. A quad core system should provide the best gaming platform for Crysis.

What technologies, effects, enhancements etc. will we see in Crysis with the use of the multiple core processors?

The most significant enhancement is the increased frame rate but it doesn't stop there. Multi-core systems benefit from being able to generate much more complex visual particle effects using the additional cores to offload the work from the main game code.

Will Crysis be more dependent on the GPU or the CPU?

That will depend on the settings you are running the game at. Crysis is designed to make the most of both the CPU and GPU but with enough scalability to ensure a good game play experience on older hardware as well.

Will Crysis support some kind of thread branching so it can theoretically support an unlimited amount of cores?

The engine doesn't currently support the kind of thread batching which would scale to an unlimited amount of cores. For a small number of cores it's proved more suitable to use a parallelization technique where individual tasks, such as physics, sound, particle calculations etc. are performed in parallel.

How is gaming processing distributed among the cores? ex: AI, sound, effects, physics

This varies based on the type of hardware you are running on. In theory the physics, sound, many of the particle systems and the game logic can all run on separate cores. In additional much of the time spent in the graphics driver can be offloaded to another core as Crysis has a very highly optimised Direct3D graphics engine.

Will the x64 version have a significant performance improvement over the x86 one?

With all others things being equal regarding hardware and driver performance then the 64bit version of Crysis will be the best performing version. The Sandbox level editor processes a large amount of data and is best run on a 64bit system.

Do you have any recommendations on other complimentary hardware to ensure maximum performance and avoid potential bottlenecks?

N/A

What is being done to accommodate those on older slow processors?

While Crysis has been optimised to allow for best possible gaming experience on high end multi core systems the game still offers an excellent experience on older hardware. Several features can be scaled back to ensure Crysis can be run well on older systems without affecting the game play experience.

How early into the games development have you been working with Crytek?

We have been working with Crytek for over 2 years to keep them updated with the latest progress in hardware development.

What benefits will gamers see as a result of your direct involvement with Crytek?

See above: frame rate stability, effects etc...

GenTom

haha, you make i larf!

MMM HOW?

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0utc4st

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#9 0utc4st
Member since 2003 • 3839 Posts
I like how he says he has a total of 12Ghz what a Newb.
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greatmax1

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#11 greatmax1
Member since 2006 • 1868 Posts
lol....i think it was expected by even monkeys that a quad core would be better than a dual core :|. Also, i wont be getting BAD FPS because i have a dual core, its just that a quad core will run it better.
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#12 paabss
Member since 2007 • 1001 Posts

I like how he says he has a total of 12Ghz what a Newb.0utc4st

WTF? IF U OVERCLOK IT @ 3.0 EACH CORE, thenIS A TOTAL OF 12Ghz!! whos the noob? cant u do the math?

3. times 4 = 12

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greatmax1

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#13 greatmax1
Member since 2006 • 1868 Posts

[QUOTE="0utc4st"]I like how he says he has a total of 12Ghz what a Newb.paabss

WTF? IF U OVERCLOK IT @ 3.0 EACH CORE, thenIS A TOTAL OF 12Ghz!! whos the noob? cant u do the math?

3. times 4 = 12

it doesnt work like that johnny.
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Killfox

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#14 Killfox
Member since 2004 • 6666 Posts
[QUOTE="paabss"]

[QUOTE="0utc4st"]I like how he says he has a total of 12Ghz what a Newb.greatmax1

WTF? IF U OVERCLOK IT @ 3.0 EACH CORE, thenIS A TOTAL OF 12Ghz!! whos the noob? cant u do the math?

3. times 4 = 12

it doesnt work like that johnny.

Thats like saying xbox 360 triple core proccessor is 9.6GHz. It doesn work like that. They dont multiply they just equal eachother. Im still getting a Q6600.

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paabss

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#15 paabss
Member since 2007 • 1001 Posts
[QUOTE="paabss"]

[QUOTE="0utc4st"]I like how he says he has a total of 12Ghz what a Newb.greatmax1

WTF? IF U OVERCLOK IT @ 3.0 EACH CORE, thenIS A TOTAL OF 12Ghz!! whos the noob? cant u do the math?

3. times 4 = 12

it doesnt work like that johnny.

says who? i know it doesnt bcome a 1 procesor of 12 ghz, i know that, lol but with games that use 4 cores, then quad cores processsors will use its totals of Ghz, in case of Q6600 overclock it @3.0 then it will use 12.0 Ghz in crysis, vs duo cores taht cant pass the 10Ghz. =] Thats why Crysis will run better in quad cores, cus we have 2 extra cores and when The processor will use them andit will add more power and Ghzfor the game.

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Cdscottie

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#16 Cdscottie
Member since 2004 • 1872 Posts

[QUOTE="0utc4st"]I like how he says he has a total of 12Ghz what a Newb.paabss

WTF? IF U OVERCLOK IT @ 3.0 EACH CORE, thenIS A TOTAL OF 12Ghz!! whos the noob? cant u do the math?

3. times 4 = 12

Uh....that isn't how it works and I'm not even going to get into it..... Let me just say that you don't combine the cores to give you your processor speed. When it says 3.0Ghz it means 3Ghz....

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Killfox

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#17 Killfox
Member since 2004 • 6666 Posts
[QUOTE="greatmax1"][QUOTE="paabss"]

[QUOTE="0utc4st"]I like how he says he has a total of 12Ghz what a Newb.paabss

WTF? IF U OVERCLOK IT @ 3.0 EACH CORE, thenIS A TOTAL OF 12Ghz!! whos the noob? cant u do the math?

3. times 4 = 12

it doesnt work like that johnny.

says who? i know it doesnt bcome a 1 procesor of 12 ghz, i know that, lol but with games that use 4 cores, then quad cores processsors will use its totals of Ghz, in case of Q6600 overclock it @3.0 then it will use 12.0 Ghz in crysis, vs duo cores taht cant pass the 10Ghz. =] Thats why Crysis will run better in quad cores, cus we have 2 extra cores and when The processor will use them andit will add more power and Ghzfor the game.

Are you saying that if each core is doing a certain job then one core will be running AI at 3GHs, physics at 3GH, particls at 3Ghs, and ect.

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paabss

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#18 paabss
Member since 2007 • 1001 Posts
[QUOTE="paabss"][QUOTE="greatmax1"][QUOTE="paabss"]

[QUOTE="0utc4st"]I like how he says he has a total of 12Ghz what a Newb.Killfox

WTF? IF U OVERCLOK IT @ 3.0 EACH CORE, thenIS A TOTAL OF 12Ghz!! whos the noob? cant u do the math?

3. times 4 = 12

it doesnt work like that johnny.

says who? i know it doesnt bcome a 1 procesor of 12 ghz, i know that, lol but with games that use 4 cores, then quad cores processsors will use its totals of Ghz, in case of Q6600 overclock it @3.0 then it will use 12.0 Ghz in crysis, vs duo cores taht cant pass the 10Ghz. =] Thats why Crysis will run better in quad cores, cus we have 2 extra cores and when The processor will use them andit will add more power and Ghzfor the game.

Are you saying that if each core is doing a certain job then one core will be running AI at 3GHs, physics at 3GH, particls at 3Ghs, and ect.

yeah, tahts what Intel said!!

Will Crysis support some kind of thread branching so it can theoretically support an unlimited amount of cores?

The engine doesn't currently support the kind of thread batching which would scale to an unlimited amount of cores. For a small number of cores it's proved more suitable to use a parallelization technique where individual tasks, such as physics, sound, particle calculations etc. are performed in parallel.

How is gaming processing distributed among the cores? ex: AI, sound, effects, physics

This varies based on the type of hardware you are running on. In theory the physics, sound, many of the particle systems and the game logic can all run on separate cores. In additional much of the time spent in the graphics driver can be offloaded to another core as Crysis has a very highly optimised Direct3D graphics engine

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firefly026

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#20 firefly026
Member since 2005 • 3270 Posts
[QUOTE="paabss"][QUOTE="GenTom"][QUOTE="paabss"]

yeap

enjoy this ownage, " But but Quad cores are to early, No games out there" Lol the most waited game of the year, Crysis will run better in quad cores.

The debate is over, Thos who choosed a E6850 or duo cores over a Q6600 and up, Will gonna have a bad frame rate in Crysis.

"I TOLD YOU SO" more like "WE TOLD YOU SO" Q6600 future proof, we are ready for crysis, Overclocked @3.0 the q6600 becomes a extreme Quad core procesor, With each core @ 3.0 total of 12.0 Ghz =]

No more to say, Duo core owners need to upgrade to enjoy Crysis at max with a Quad core, HAVEA GOOD DAY =P

http://www.incrysis.com/index.php?option=com_content&task=view&id=411

A couple of weeks back, inCrysis fielded your questions about Intel's technology and how this will shape the game play experience in Crysis. Intel has kindly answered many of the questions and are published below. Stay tuned for more Q&A's from Crysis's other technology partners!

What kind of performance difference will we see in Crysis between Single/Dual/Quad/ core processors?

You will see a large performance increase on multi-core processors, especially regarding the worst case frame rates during intense action sequences allowing the player to experience a more stable frame rate through out the whole game. A quad core system should provide the best gaming platform for Crysis.

What technologies, effects, enhancements etc. will we see in Crysis with the use of the multiple core processors?

The most significant enhancement is the increased frame rate but it doesn't stop there. Multi-core systems benefit from being able to generate much more complex visual particle effects using the additional cores to offload the work from the main game code.

Will Crysis be more dependent on the GPU or the CPU?

That will depend on the settings you are running the game at. Crysis is designed to make the most of both the CPU and GPU but with enough scalability to ensure a good game play experience on older hardware as well.

Will Crysis support some kind of thread branching so it can theoretically support an unlimited amount of cores?

The engine doesn't currently support the kind of thread batching which would scale to an unlimited amount of cores. For a small number of cores it's proved more suitable to use a parallelization technique where individual tasks, such as physics, sound, particle calculations etc. are performed in parallel.

How is gaming processing distributed among the cores? ex: AI, sound, effects, physics

This varies based on the type of hardware you are running on. In theory the physics, sound, many of the particle systems and the game logic can all run on separate cores. In additional much of the time spent in the graphics driver can be offloaded to another core as Crysis has a very highly optimised Direct3D graphics engine.

Will the x64 version have a significant performance improvement over the x86 one?

With all others things being equal regarding hardware and driver performance then the 64bit version of Crysis will be the best performing version. The Sandbox level editor processes a large amount of data and is best run on a 64bit system.

Do you have any recommendations on other complimentary hardware to ensure maximum performance and avoid potential bottlenecks?

N/A

What is being done to accommodate those on older slow processors?

While Crysis has been optimised to allow for best possible gaming experience on high end multi core systems the game still offers an excellent experience on older hardware. Several features can be scaled back to ensure Crysis can be run well on older systems without affecting the game play experience.

How early into the games development have you been working with Crytek?

We have been working with Crytek for over 2 years to keep them updated with the latest progress in hardware development.

What benefits will gamers see as a result of your direct involvement with Crytek?

See above: frame rate stability, effects etc...

shadow1988

haha, you make i larf!

MMM HOW?


I WILL GONNA HAVE THE BADS FRAME RATE!

hEyz paabss zOMG y0U AreZ t3H n00BzArs!!111!one!1 LaWLz!!!1!!1

Oh, and by the way, those of us who didn't run out and purchase a Q6600 just because it was on sale, doesn't mean our "Ownage is approved." I would much rather put that $270 towards a Penryn rather than the lowest quad core on the market.

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paabss

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#21 paabss
Member since 2007 • 1001 Posts

Will Crysis support some kind of thread branching so it can theoretically support an unlimited amount of cores?

The engine doesn't currently support the kind of thread batching which would scale to an unlimited amount of cores. For a small number of cores it's proved more suitable to use a parallelization technique where individual tasks, such as physics, sound, particle calculations etc. are performed in parallel.

How is gaming processing distributed among the cores? ex: AI, sound, effects, physics

This varies based on the type of hardware you are running on. In theory the physics, sound, many of the particle systems and the game logic can all run on separate cores. In additional much of the time spent in the graphics driver can be offloaded to another core as Crysis has a very highly optimised Direct3D graphics engine

read it? 2 cores are gonna b less powerfull ro run crysis, its says it! read again, =] The reason why the E6850 scored higer than some quad cores is bcause quad cores ghz ware lower than 3.0 ,also games taht were use in this benchmarks testare oldor dont need cores. so the Quad cores will use just 2 cores and the other 2 arent doin anythings at all, But Cysis will use all the cores "

This varies based on the type of hardware you are running on. In theory the physics, sound, many of the particle systems and the game logic can all run on separate cores. In additional much of the time spent in the graphics driver can be offloaded to another core as Crysis has a very highly optimised Direct3D graphics engine"

Each task will run in diferent cores, the more cores the better the game runs, So the quad cores will use all of its cores and will surprass the duo cores far far far away in benchmarks. So when the quad cores will use each core. =]

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paabss

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#22 paabss
Member since 2007 • 1001 Posts
[QUOTE="shadow1988"][QUOTE="paabss"][QUOTE="GenTom"][QUOTE="paabss"]

yeap

enjoy this ownage, " But but Quad cores are to early, No games out there" Lol the most waited game of the year, Crysis will run better in quad cores.

The debate is over, Thos who choosed a E6850 or duo cores over a Q6600 and up, Will gonna have a bad frame rate in Crysis.

"I TOLD YOU SO" more like "WE TOLD YOU SO" Q6600 future proof, we are ready for crysis, Overclocked @3.0 the q6600 becomes a extreme Quad core procesor, With each core @ 3.0 total of 12.0 Ghz =]

No more to say, Duo core owners need to upgrade to enjoy Crysis at max with a Quad core, HAVEA GOOD DAY =P

http://www.incrysis.com/index.php?option=com_content&task=view&id=411

A couple of weeks back, inCrysis fielded your questions about Intel's technology and how this will shape the game play experience in Crysis. Intel has kindly answered many of the questions and are published below. Stay tuned for more Q&A's from Crysis's other technology partners!

What kind of performance difference will we see in Crysis between Single/Dual/Quad/ core processors?

You will see a large performance increase on multi-core processors, especially regarding the worst case frame rates during intense action sequences allowing the player to experience a more stable frame rate through out the whole game. A quad core system should provide the best gaming platform for Crysis.

What technologies, effects, enhancements etc. will we see in Crysis with the use of the multiple core processors?

The most significant enhancement is the increased frame rate but it doesn't stop there. Multi-core systems benefit from being able to generate much more complex visual particle effects using the additional cores to offload the work from the main game code.

Will Crysis be more dependent on the GPU or the CPU?

That will depend on the settings you are running the game at. Crysis is designed to make the most of both the CPU and GPU but with enough scalability to ensure a good game play experience on older hardware as well.

Will Crysis support some kind of thread branching so it can theoretically support an unlimited amount of cores?

The engine doesn't currently support the kind of thread batching which would scale to an unlimited amount of cores. For a small number of cores it's proved more suitable to use a parallelization technique where individual tasks, such as physics, sound, particle calculations etc. are performed in parallel.

How is gaming processing distributed among the cores? ex: AI, sound, effects, physics

This varies based on the type of hardware you are running on. In theory the physics, sound, many of the particle systems and the game logic can all run on separate cores. In additional much of the time spent in the graphics driver can be offloaded to another core as Crysis has a very highly optimised Direct3D graphics engine.

Will the x64 version have a significant performance improvement over the x86 one?

With all others things being equal regarding hardware and driver performance then the 64bit version of Crysis will be the best performing version. The Sandbox level editor processes a large amount of data and is best run on a 64bit system.

Do you have any recommendations on other complimentary hardware to ensure maximum performance and avoid potential bottlenecks?

N/A

What is being done to accommodate those on older slow processors?

While Crysis has been optimised to allow for best possible gaming experience on high end multi core systems the game still offers an excellent experience on older hardware. Several features can be scaled back to ensure Crysis can be run well on older systems without affecting the game play experience.

How early into the games development have you been working with Crytek?

We have been working with Crytek for over 2 years to keep them updated with the latest progress in hardware development.

What benefits will gamers see as a result of your direct involvement with Crytek?

See above: frame rate stability, effects etc...

firefly026

haha, you make i larf!

MMM HOW?


I WILL GONNA HAVE THE BADS FRAME RATE!

hEyz paabss zOMG y0U AreZ t3H n00BzArs!!111!one!1 LaWLz!!!1!!1

Oh, and by the way, those of us who didn't run out and purchase a Q6600 just because it was on sale, doesn't mean our "Ownage is approved." I would much rather put that $270 towards a Penryn rather than the lowest quad core on the market.

lol! the diference willl b in Ghz , The peryn will b @3.0 standar,tahts the only diference from the q6600, but if u overclok the q6600 @3.0 or if u got the Q6600 GO version, u can overclokc it @3.8 with a water colling system

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Cdscottie

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#23 Cdscottie
Member since 2004 • 1872 Posts

read it? 2 cores are gonna b less powerfull ro run crysis, its says it! read again, =] The reason why the E6850 scored higer than some quad cores is bcause quad cores ghz ware lower than 3.0 ,also games taht were use in this benchmarks testare oldor dont need cores. so the Quad cores will use just 2 cores and the other 2 arent doin anythings at all, But Cysis will use all the cores "

paabss

I'm sorry, I had to chuckle at that. You just basically said that you don't need a processor to run old games......as the older processors were all SINGLE CORE. Anyways, thanks for the laugh. I needed that this afternoon.

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paabss

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#24 paabss
Member since 2007 • 1001 Posts
[QUOTE="paabss"]

read it? 2 cores are gonna b less powerfull ro run crysis, its says it! read again, =] The reason why the E6850 scored higer than some quad cores is bcause quad cores ghz ware lower than 3.0 ,also games taht were use in this benchmarks testare oldor dont need cores. so the Quad cores will use just 2 cores and the other 2 arent doin anythings at all, But Cysis will use all the cores "

Cdscottie

I'm sorry, I had to chuckle at that. You just basically said that you don't need a processor to run old games......as the older processors were all SINGLE CORE. Anyways, thanks for the laugh. I needed that this afternoon.

nah! i didnt meant to say that, lol English is not my frist language, What i said is that old Games dont need 4 cores, and tahts why duo core e6850 scored higer in the benchmarks, but in old games, tahst all, The story will b diferent with Crysis, since it will run in multyple cores and use all the cores of the processor taht u have, The more cores the better. =]

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Cdscottie

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#25 Cdscottie
Member since 2004 • 1872 Posts
I know what you meant, just had a quick chuckle at the way it was written. Plus, you have an excuse if English isn't your first language.
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MOSSBERG_E-Rock

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#26 MOSSBERG_E-Rock
Member since 2004 • 3049 Posts

I know what you meant, just had a quick chuckle at the way it was written. Plus, you have an excuse if English isn't your first language.Cdscottie

It all makes sense now. You are now granted amnesty for half of your grammar mistakes.

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DarkRecruit

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#27 DarkRecruit
Member since 2005 • 3391 Posts
Are you retarded? Just because it has 4 cores doesn't mean you add it up. The SPEED is still 3Ghz for EACH core.
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DirkVDV01

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#28 DirkVDV01
Member since 2004 • 20155 Posts
Enough! Keep it sane or don't post at all!