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Lol, I find it harder to type like that... So I'm just going to use english, if that's ok with you! I didn't mind the aliens. I thought they were interesting, wheras the first part of the game was all just sniping Koreans... I think part of the problem may have been that in the first game they were more of an after thought. Hopefully in Warhead, they'll be more rounded and developed.
Lol, I find it harder to type like that... So I'm just going to use english, if that's ok with you! I didn't mind the aliens. I thought they were interesting, wheras the first part of the game was all just sniping Koreans... I think part of the problem may have been that in the first game they were more of an after thought. Hopefully in Warhead, they'll be more rounded and developed.
KillOBKilled
Hey, where's the fun in that? :P he wanted it like that ;)
Well, it's not especially that the aliens themselves were bad, but that the supporting elements were bad. For instance, the environments become very linear and corridorish, there's a strong sense of urgency so you push on fast, many of the alien fights are related to set pieces and the nanosuit is all but worthless.
Imagine open, non-linear areas, imagine mixtures of NK and aliens, imagine them fighting eachother as well as fighting you, imagine if they just change it or if something happens to Psycho's suit so the aliens can't see theough cloak, imagine if there's improved AI...
The alien sequences could be excellent if done right. I felt that the pace and the setpieces carried the alien sequences in Crysis, so I don't think they're bad as such, but I understand why people don't like the alien sections. And yet, every single problem with the alien sections can be fixed, and it sounds like they have been fixed - or at least have been significantly improved.
Warhead is basically a Quantum Leap episode for Crytek, and it sounds like they've set things right and have already leaped.
Well, it's not especially that the aliens themselves were bad, but that the supporting elements were bad. For instance, the environments become very linear and corridorish, there's a strong sense of urgency so you push on fast, many of the alien fights are related to set pieces and the nanosuit is all but worthless.
fatshodan
I don't quite agree with that. While it was certainly harder to use your suit effectively against them than it was against human enemies, I was able to to an extent. Took down like four of them at once one time with just my fists by maneuvering around with speed to outpace them and strength to jump over stuff, grabbing them and punching them to death, or just getting a jab in with strength every now and then.
i didn't mind the aliens that much. they were pretty fun to fight. the only two parts of the game that i absolutely hated were the vtol section and the zero-gravity section (though it was interesting, fighting those aliens in zero-gravity was not fun at all). so i welcome those aliens back, but i hope i don't have to battle them with that ****ing, piece of **** of a flying vehicle, vtol.JnWycliffe
No way, bring on the VTOL's, *****es! :D Hell yeah!
Although I wouldn't mind not fighting the aliens from the core so much, or would at least like them to be modified to not be able to Falcon Punch you to oblivion.
I don't quite agree with that. While it was certainly harder to use your suit effectively against them than it was against human enemies, I was able to to an extent. Took down like four of them at once one time with just my fists by maneuvering around with speed to outpace them and strength to jump over stuff, grabbing them and punching them to death, or just getting a jab in with strength every now and then.JP_Russell
Sorry, I wasn't thinking about what I was saying - specifically what I meant was that they can see through cloak. My hope is that that will be changed for Warhead. They could explain it away by having an event where something happens to Psycho's suit - a power surge or something, whatever. But I didn't like not being able to stealth them. I did still make full use of the other suit features while fighting them.
[QUOTE="JP_Russell"]I don't quite agree with that. While it was certainly harder to use your suit effectively against them than it was against human enemies, I was able to to an extent. Took down like four of them at once one time with just my fists by maneuvering around with speed to outpace them and strength to jump over stuff, grabbing them and punching them to death, or just getting a jab in with strength every now and then.fatshodan
Sorry, I wasn't thinking about what I was saying - specifically what I meant was that they can see through cloak. My hope is that that will be changed for Warhead. They could explain it away by having an event where something happens to Psycho's suit - a power surge or something, whatever. But I didn't like not being able to stealth them. I did still make full use of the other suit features while fighting them.
i made full use of one of the suit features - maximum armor! and sometimes maximum speed to get the hell out of there!
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