Everybody seems to want better graphics, but now in the age that 3D games are maturing I think it's time for developers to start putting more time into the game physics. We all know crysis and arma2 are out there and I frankly think their graphics are quite fine for a few years to come.
Physics engines have been around for quite a while now (Carmageddon 1 had really good physics for 1997 if you ask me/Red Faction 1 had breath taking physics when it came out... well actually its still pretty cool with the geomod (which I've yet to see replicated well)), but I've still yet to see many really good ones. Havok isn't bad, but its really outdated and is not optimized very well (Check Garry's Mod 10 out).
I think the best physics engine I've seen so far is the PhysX addon for GRAW2, that demo mission is really really cool. I've yet to play RF:G so I cannot comment on it.
I personally think physics is the future because physics engines rely on processors and since we're in the age of multiple cores then developers need to work on multithreading the physics engines.
What are your comments on this?
Log in to comment