[QUOTE="Jd1680a"][QUOTE="RobertBowen"]Absolutely NOT.
You all know my reasons.
RobertBowen
Why are you blaming SecurRom? Its the people who are pirating games you should really put the blame. Imagine if everyone on this planet were honest and bought their games instead of stealing them. There would be no need to make anti pirating software.
I live in the real world, not some idyllic fantasy world, and unfortunately copy protection schemes have been proved time and time again to be absolutely useless in combatting piracy. Their anti-piracy mechanisms thus far have simply not worked, yet they persist in using them. Bioshock was apparently hacked within days and pirates are now playing it without activation limits and other nonsense. And people have been stealing from each other since the first man picked up an object and considered it had value. There will always be someone who covets what other people have.
So yes, if there were no pirates, we wouldn't need copy protection schemes. If there were no murderers or rapists, we wouldn't need laws to punish them. If there were no stealing at all, we wouldn't need locks. But sadly that is not the world we live in.
As for this version of SecureROM, as I stated in the other thread I hold it responsible for causing a DVD drive failure and interfering with my use of NERO to back up data. I've had almost no problems with earlier versions of SecureROM, and have many games that used it. Whatever they've changed in the most recent versions, I do not think it is stable. So I don't want it anywhere near my PC, which I use for work as well as play.
If you've never experienced a problem with the latest version, then that's fine and good luck to you in the future. But there's an old saying, "Once bitten, twice shy", and that is my stance. I won't say any more about it in this thread as I feel it is going somewhat off-topic.
I think everyone assumes every person on the street is a hardcore user. That's not the case, 90% of the people you know isn't going to bother trying to copy a game. 8% of the people you know is going to try and copy a game and most likely will fail. The final 2% who is going to scour the internet for ways to get around from paying $49 will succeed. Game developers are targeting those 98% with copy protection; the other 2% is a lost cause.
It's like PC Hardware, it's something like 2-8% of total sales that go to high-end CPUs and GPUs. People always assume everyone is cutting edge with their hardware.
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