POLL-SC2,your impressions

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GazaAli

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#1 GazaAli
Member since 2007 • 25216 Posts

so Blizzard has been killing us for the past 2 years i think.from all the screenshots,trailers...etc,what are your impressions of the game?

personally,im afraid that they will ruin the whole thing.they will make pretty graphics,more action and more complexity to the gameplay.but in the other hands,im afraid that they will take off the originality from the game.

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trijity

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#2 trijity
Member since 2008 • 813 Posts

I think it's going to be amazing. I myself am not that much of a Blizzard fan but it's only blindly obvious they churn out AAA titles that are near-perfection. Expecting the same out of SC2. (And I've never played the first)

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Deadly_Fatalis

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#3 Deadly_Fatalis
Member since 2006 • 1756 Posts
Regardless, I'm going to buy it day one. I trust Blizzard, they take forever to make their games, but they never disappoint. As a person who has been playing the original starcraft for I don't know how long. I am definitely looking forward to it.
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DanielDust

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#4 DanielDust
Member since 2007 • 15402 Posts

Crappy graphics =/= originality, SC wasn't and still is not a groundbreaking game, it's not even that diverse, but when it comes to pure strategy and balance it's the best, no other can rival it.

People won't get SC 2 because they think it's pretty or because SC 1 was extremely outdated and they couldn't get into it, they'll get it for what it is a strategy game and when it comes to strategic complexity SC 2 isn't a shameful new addition to the series, just look at all the gameplay vids that they released so far, it's on a whole new level compared to SC 1 and it's worlds apart from any other RTS.

No, you are wrong, terribly wrong. Graphics don't make the game, the action was extremely frenetic in SC I don't know where you got the idea that it didn't have much action, when you fight zerg armies you can barely see anything through all the blood and SC was never that original in the first place.

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weirjf

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#5 weirjf
Member since 2002 • 2392 Posts

I think they would have to know that if they changed things too much from the original formula they would have nerd rage all over their windows

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GazaAli

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#6 GazaAli
Member since 2007 • 25216 Posts

Crappy graphics =/= originality, SC wasn't and still is not a groundbreaking game, it's not even that diverse, but when it comes to pure strategy and balance it's the best, no other can rival it.

People won't get SC 2 because they think it's pretty or because SC 1 was extremely outdated and they couldn't get into it, they'll get it for what it is a strategy game and when it comes to strategic complexity SC 2 isn't a shameful new addition to the series, just look at all the gameplay vids that they released so far, it's on a whole new level compared to SC 1 and it's worlds apart from any other RTS.

No, you are wrong, terribly wrong. Graphics don't make the game, the action was extremely frenetic in SC I don't know where you got the idea that it didn't have much action, when you fight zerg armies you can barely see anything through all the blood and SC was never that original in the first place.

DanielDust
i didnt say the older one didnt have much action,but i said they will increase the action.SC is dam original,its from 1998,give me an RTS game with upgrades,classes,story...etc
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DanielDust

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#7 DanielDust
Member since 2007 • 15402 Posts

Red Alert, but we aren't here to compare games, we are here to argue if SC 2 will be worse than the original, which I highly doubt.

SC doesn't have such a community because it's a flawless game on all fronts, but because it's a highly strategical game that has very balanced races, in short, the multiplayer, it isn't the originality, which is lacking, that makes it such a good game.

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blade55555

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#8 blade55555
Member since 2005 • 1116 Posts
[QUOTE="DanielDust"]

Crappy graphics =/= originality, SC wasn't and still is not a groundbreaking game, it's not even that diverse, but when it comes to pure strategy and balance it's the best, no other can rival it.

People won't get SC 2 because they think it's pretty or because SC 1 was extremely outdated and they couldn't get into it, they'll get it for what it is a strategy game and when it comes to strategic complexity SC 2 isn't a shameful new addition to the series, just look at all the gameplay vids that they released so far, it's on a whole new level compared to SC 1 and it's worlds apart from any other RTS.

No, you are wrong, terribly wrong. Graphics don't make the game, the action was extremely frenetic in SC I don't know where you got the idea that it didn't have much action, when you fight zerg armies you can barely see anything through all the blood and SC was never that original in the first place.

GazaAli
i didnt say the older one didnt have much action,but i said they will increase the action.SC is dam original,its from 1998,give me an RTS game with upgrades,classes,story...etc

In 98? The age of empires series... There was a story, different units, upgrades, and resource gathering. Sc2 will be amazing god I can't wait to play it :).
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GazaAli

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#9 GazaAli
Member since 2007 • 25216 Posts

i was playing this game since i was 12 i think,and what really caught my attention to it was the races and complex gameplay.later when i started playing it online,i begab to apprecaite its great strategy.all in all,im not saying the game will be bad,i didnt play it anyway.this is the only game im really really waiting for and i hope i will like it

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zomglolcats

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#10 zomglolcats
Member since 2008 • 4335 Posts
I think it will be fine. They don't want to deviate too much from the original, just add more to it. Kind of wish Relic did that with Dawn of War 2.
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pvtdonut54

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#11 pvtdonut54
Member since 2008 • 8554 Posts

I think you're wrong. They added lots of small new gameplay changes, units, and features that all look great.

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Swiftstrike5

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#12 Swiftstrike5
Member since 2005 • 6950 Posts

The only real originality I saw in Starcraft was the very diverse races and they seem to be keeping that in SC2 and more with all the unique units they're adding.

Starcraft 2 looks good, but it's one of those games I just can't get into. I hate babysitting units because, imo, that's not strategy and most modern RTSs remove that babysitting aspect. I liked red alert (and that did require a fair amount of babysitting), but this isn't the 90s anymore. After playing games like Company of Heroes or Total War, it's impossible to play starcraft or red alert ever again.

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lordlors

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#13 lordlors
Member since 2004 • 6128 Posts
I don't care. I just can't wait to play it! Arrrghh
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DrunkGrizzly

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#14 DrunkGrizzly
Member since 2008 • 44 Posts

It's gonna take a few years to balance out SC2, like it did with SC1.

Unfortunately, the the last thing i heard was the Zerg was the last race being tweaked,

because they were too weak........I fear for the Swarm

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tony2077ca

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#15 tony2077ca
Member since 2005 • 5242 Posts

i'm looking foward to it and all this bs about the 3 games and lan stuff needs to stop

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DanielDust

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#16 DanielDust
Member since 2007 • 15402 Posts

i'm looking foward to it and all this bs about the 3 games and lan stuff needs to stop

tony2077ca
Ok, if it needs to stop why are you the only one to bring those things into discussion?>_> We'll see about the Zerg, they seem to be good enough from the battle reports and they also have 2x the size they would normally have in SC 1 at pretty much the same price, also those Banelings are pretty "cute", if you know what I mean ;).
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GazaAli

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#17 GazaAli
Member since 2007 • 25216 Posts

The only real originality I saw in Starcraft was the very diverse races and they seem to be keeping that in SC2 and more with all the unique units they're adding.

Starcraft 2 looks good, but it's one of those games I just can't get into. I hate babysitting units because, imo, that's not strategy and most modern RTSs remove that babysitting aspect. I liked red alert (and that did require a fair amount of babysitting), but this isn't the 90s anymore. After playing games like Company of Heroes or Total War, it's impossible to play starcraft or red alert ever again.

Swiftstrike5
what do you mean by babysitting units? about the zerg,yea they really need to strengthen them.it was frustrating when you lose the entire game against a couple of marines with medics,LAAAAME!
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blade55555

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#18 blade55555
Member since 2005 • 1116 Posts
[QUOTE="Swiftstrike5"]

The only real originality I saw in Starcraft was the very diverse races and they seem to be keeping that in SC2 and more with all the unique units they're adding.

Starcraft 2 looks good, but it's one of those games I just can't get into. I hate babysitting units because, imo, that's not strategy and most modern RTSs remove that babysitting aspect. I liked red alert (and that did require a fair amount of babysitting), but this isn't the 90s anymore. After playing games like Company of Heroes or Total War, it's impossible to play starcraft or red alert ever again.

GazaAli
what do you mean by babysitting units? about the zerg,yea they really need to strengthen them.it was frustrating when you lose the entire game against a couple of marines with medics,LAAAAME!

What he means by babysitting units is you actually have to micro and stuff. Its not as simple as some RTS games. He doesn't like the base building, micro/macro concept. He prefers the easier lazy ways to play RTS which is fine they are fun no doubt (I didn't like Red alert). But CoH and Total War are fun but not as fun as starcraft, age of empires, to me. It all goes on opinion.
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funked_up

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#19 funked_up
Member since 2009 • 716 Posts
SC2 looks to be the best game of whatever year it releases.
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tony2077ca

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#20 tony2077ca
Member since 2005 • 5242 Posts
[QUOTE="GazaAli"][QUOTE="Swiftstrike5"]

The only real originality I saw in Starcraft was the very diverse races and they seem to be keeping that in SC2 and more with all the unique units they're adding.

Starcraft 2 looks good, but it's one of those games I just can't get into. I hate babysitting units because, imo, that's not strategy and most modern RTSs remove that babysitting aspect. I liked red alert (and that did require a fair amount of babysitting), but this isn't the 90s anymore. After playing games like Company of Heroes or Total War, it's impossible to play starcraft or red alert ever again.

blade55555
what do you mean by babysitting units? about the zerg,yea they really need to strengthen them.it was frustrating when you lose the entire game against a couple of marines with medics,LAAAAME!

What he means by babysitting units is you actually have to micro and stuff. Its not as simple as some RTS games. He doesn't like the base building, micro/macro concept. He prefers the easier lazy ways to play RTS which is fine they are fun no doubt (I didn't like Red alert). But CoH and Total War are fun but not as fun as starcraft, age of empires, to me. It all goes on opinion.

i personally don't mind base build but its nice not to have to worry about that stuff once in awhile
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GazaAli

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#21 GazaAli
Member since 2007 • 25216 Posts
[QUOTE="GazaAli"][QUOTE="Swiftstrike5"]

The only real originality I saw in Starcraft was the very diverse races and they seem to be keeping that in SC2 and more with all the unique units they're adding.

Starcraft 2 looks good, but it's one of those games I just can't get into. I hate babysitting units because, imo, that's not strategy and most modern RTSs remove that babysitting aspect. I liked red alert (and that did require a fair amount of babysitting), but this isn't the 90s anymore. After playing games like Company of Heroes or Total War, it's impossible to play starcraft or red alert ever again.

blade55555
what do you mean by babysitting units? about the zerg,yea they really need to strengthen them.it was frustrating when you lose the entire game against a couple of marines with medics,LAAAAME!

What he means by babysitting units is you actually have to micro and stuff. Its not as simple as some RTS games. He doesn't like the base building, micro/macro concept. He prefers the easier lazy ways to play RTS which is fine they are fun no doubt (I didn't like Red alert). But CoH and Total War are fun but not as fun as starcraft, age of empires, to me. It all goes on opinion.

still dont get it,whats micro/macro ?
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tony2077ca

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#22 tony2077ca
Member since 2005 • 5242 Posts
[QUOTE="GazaAli"][QUOTE="blade55555"][QUOTE="GazaAli"] what do you mean by babysitting units? about the zerg,yea they really need to strengthen them.it was frustrating when you lose the entire game against a couple of marines with medics,LAAAAME!

What he means by babysitting units is you actually have to micro and stuff. Its not as simple as some RTS games. He doesn't like the base building, micro/macro concept. He prefers the easier lazy ways to play RTS which is fine they are fun no doubt (I didn't like Red alert). But CoH and Total War are fun but not as fun as starcraft, age of empires, to me. It all goes on opinion.

still dont get it,whats micro/macro ?

marco is the big picture mirco is units and building
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tony2077ca

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#23 tony2077ca
Member since 2005 • 5242 Posts
[QUOTE="tony2077ca"][QUOTE="GazaAli"][QUOTE="blade55555"] What he means by babysitting units is you actually have to micro and stuff. Its not as simple as some RTS games. He doesn't like the base building, micro/macro concept. He prefers the easier lazy ways to play RTS which is fine they are fun no doubt (I didn't like Red alert). But CoH and Total War are fun but not as fun as starcraft, age of empires, to me. It all goes on opinion.

still dont get it,whats micro/macro ?

marco is the big picture mirco is units and building

or a better way is marco is the army mirco is each unit in the army
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GazaAli

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#24 GazaAli
Member since 2007 • 25216 Posts
yea i love this more than RTS with units with no independent view of them.SC is the only RTS i love anyway
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Dr_Brocoli

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#25 Dr_Brocoli
Member since 2007 • 3724 Posts
itll be very good. My beef is that the grapihcs are too bright and childish. I wish they would be more gritty like the first and a bit mroe serioua looking.
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flipin_jackass

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#26 flipin_jackass
Member since 2004 • 9772 Posts

Looks good so far and I definitely can't wait to get my hands on it (them?). But aside from watching a few battle reports, I haven't looked too deeply into the game. I'll save all the excitement for when the game is released.

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Swiftstrike5

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#27 Swiftstrike5
Member since 2005 • 6950 Posts
[QUOTE="GazaAli"][QUOTE="Swiftstrike5"]

The only real originality I saw in Starcraft was the very diverse races and they seem to be keeping that in SC2 and more with all the unique units they're adding.

Starcraft 2 looks good, but it's one of those games I just can't get into. I hate babysitting units because, imo, that's not strategy and most modern RTSs remove that babysitting aspect. I liked red alert (and that did require a fair amount of babysitting), but this isn't the 90s anymore. After playing games like Company of Heroes or Total War, it's impossible to play starcraft or red alert ever again.

blade55555
what do you mean by babysitting units? about the zerg,yea they really need to strengthen them.it was frustrating when you lose the entire game against a couple of marines with medics,LAAAAME!

What he means by babysitting units is you actually have to micro and stuff. Its not as simple as some RTS games. He doesn't like the base building, micro/macro concept. He prefers the easier lazy ways to play RTS which is fine they are fun no doubt (I didn't like Red alert). But CoH and Total War are fun but not as fun as starcraft, age of empires, to me. It all goes on opinion.

If you strip starcraft of its 3 diverse and balanced races, you've got the most simplistic RTS you could possibly make. You can micro in both Total War and Company of Heroes, but not nearly as much as is REQUIRED by starcraft. The units don't even move out of the way of the builders so they can build. If you block a patch, you have to MOVE your units before you can move other units through that path. If they get attacked, they'll follow that unit to the end of the world (most likely to the enemy fire base). What infuriates me is that people think Starcraft is the pinnacle of RTS, which it simply isn't. I'm not saying that it's a bad game (because I'd probably loved it if I had played it back in the day), but modern RTSs allow for far more complexity in a strategy game. Even something as simply as units not being able to shoot through buildings or terrain adds a very deep layer of strategy. Position your unit behind a tree line and now they're invisible. Starcraft 2 is only just now adding things like this (smoke). Terrain still doesn't block view range and well... units can still fire magic rounds through anything.
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blade55555

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#28 blade55555
Member since 2005 • 1116 Posts
[QUOTE="Swiftstrike5"][QUOTE="blade55555"][QUOTE="GazaAli"] what do you mean by babysitting units? about the zerg,yea they really need to strengthen them.it was frustrating when you lose the entire game against a couple of marines with medics,LAAAAME!

What he means by babysitting units is you actually have to micro and stuff. Its not as simple as some RTS games. He doesn't like the base building, micro/macro concept. He prefers the easier lazy ways to play RTS which is fine they are fun no doubt (I didn't like Red alert). But CoH and Total War are fun but not as fun as starcraft, age of empires, to me. It all goes on opinion.

If you strip starcraft of its 3 diverse and balanced races, you've got the most simplistic RTS you could possibly make. You can micro in both Total War and Company of Heroes, but not nearly as much as is REQUIRED by starcraft. The units don't even move out of the way of the builders so they can build. If you block a patch, you have to MOVE your units before you can move other units through that path. If they get attacked, they'll follow that unit to the end of the world (most likely to the enemy fire base). What infuriates me is that people think Starcraft is the pinnacle of RTS, which it simply isn't. I'm not saying that it's a bad game (because I'd probably loved it if I had played it back in the day), but modern RTSs allow for far more complexity in a strategy game. Even something as simply as units not being able to shoot through buildings or terrain adds a very deep layer of strategy. Position your unit behind a tree line and now they're invisible. Starcraft 2 is only just now adding things like this (smoke). Terrain still doesn't block view range and well... units can still fire magic rounds through anything.

Yes but Sc takes a lot more skill then CoH. It really goes on opinion. You like more simplistic rts thats fine. Thats like saying this about CoH. Strip away going in covor, or going in buildings, its a simplistic RTS. Thats really flawed logic you used for Starcraft... But it goes on opinion again you like rts's like that that are more simple (its true not trying to offend you). You don't have to agree that its more simple but it is because you just have to make a couple buildings and just more of pay attention to your units then anything else. In sc you have to pay attention to all your expansions, units, more fast paced.
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deactivated-59d151f079814

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#29 deactivated-59d151f079814
Member since 2003 • 47239 Posts
itll be very good. My beef is that the grapihcs are too bright and childish. I wish they would be more gritty like the first and a bit mroe serioua looking.Dr_Brocoli
If you say so, imo the original Starcraft was just as cartoony...
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Swiftstrike5

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#30 Swiftstrike5
Member since 2005 • 6950 Posts
[QUOTE="blade55555"][QUOTE="Swiftstrike5"][QUOTE="blade55555"] What he means by babysitting units is you actually have to micro and stuff. Its not as simple as some RTS games. He doesn't like the base building, micro/macro concept. He prefers the easier lazy ways to play RTS which is fine they are fun no doubt (I didn't like Red alert). But CoH and Total War are fun but not as fun as starcraft, age of empires, to me. It all goes on opinion.

If you strip starcraft of its 3 diverse and balanced races, you've got the most simplistic RTS you could possibly make. You can micro in both Total War and Company of Heroes, but not nearly as much as is REQUIRED by starcraft. The units don't even move out of the way of the builders so they can build. If you block a patch, you have to MOVE your units before you can move other units through that path. If they get attacked, they'll follow that unit to the end of the world (most likely to the enemy fire base). What infuriates me is that people think Starcraft is the pinnacle of RTS, which it simply isn't. I'm not saying that it's a bad game (because I'd probably loved it if I had played it back in the day), but modern RTSs allow for far more complexity in a strategy game. Even something as simply as units not being able to shoot through buildings or terrain adds a very deep layer of strategy. Position your unit behind a tree line and now they're invisible. Starcraft 2 is only just now adding things like this (smoke). Terrain still doesn't block view range and well... units can still fire magic rounds through anything.

Yes but Sc takes a lot more skill then CoH. It really goes on opinion. You like more simplistic rts thats fine. Thats like saying this about CoH. Strip away going in covor, or going in buildings, its a simplistic RTS. Thats really flawed logic you used for Starcraft... But it goes on opinion again you like rts's like that that are more simple (its true not trying to offend you). You don't have to agree that its more simple but it is because you just have to make a couple buildings and just more of pay attention to your units then anything else. In sc you have to pay attention to all your expansions, units, more fast paced.

If you strip away cover and going into buildings... you've still got, weak points on vehicles, retreat ability, in-field upgrades, defensive structures, secure points for resources, call in airstrikes/reinforcements/artillery/etc, you've got skill trees, environmental destruction (destroy a bridge), you've got PHYSICS (tank shells won't pass through building), there are unique maps (instead of starcraft where each side is balanced through cloning... for all the time they spend on balancing unique races, they could at least spend some time on making some unique and balanced maps). Do you want me to keep going?
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blade55555

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#31 blade55555
Member since 2005 • 1116 Posts

[QUOTE="blade55555"][QUOTE="Swiftstrike5"] If you strip starcraft of its 3 diverse and balanced races, you've got the most simplistic RTS you could possibly make. You can micro in both Total War and Company of Heroes, but not nearly as much as is REQUIRED by starcraft. The units don't even move out of the way of the builders so they can build. If you block a patch, you have to MOVE your units before you can move other units through that path. If they get attacked, they'll follow that unit to the end of the world (most likely to the enemy fire base). What infuriates me is that people think Starcraft is the pinnacle of RTS, which it simply isn't. I'm not saying that it's a bad game (because I'd probably loved it if I had played it back in the day), but modern RTSs allow for far more complexity in a strategy game. Even something as simply as units not being able to shoot through buildings or terrain adds a very deep layer of strategy. Position your unit behind a tree line and now they're invisible. Starcraft 2 is only just now adding things like this (smoke). Terrain still doesn't block view range and well... units can still fire magic rounds through anything.Swiftstrike5
Yes but Sc takes a lot more skill then CoH. It really goes on opinion. You like more simplistic rts thats fine. Thats like saying this about CoH. Strip away going in covor, or going in buildings, its a simplistic RTS. Thats really flawed logic you used for Starcraft... But it goes on opinion again you like rts's like that that are more simple (its true not trying to offend you). You don't have to agree that its more simple but it is because you just have to make a couple buildings and just more of pay attention to your units then anything else. In sc you have to pay attention to all your expansions, units, more fast paced.

If you strip away cover and going into buildings... you've still got, weak points on vehicles, retreat ability, in-field upgrades, defensive structures, secure points for resources, call in airstrikes/reinforcements/artillery/etc, you've got skill trees, environmental destruction (destroy a bridge), you've got PHYSICS (tank shells won't pass through building), there are unique maps (instead of starcraft where each side is balanced through cloning... for all the time they spend on balancing unique races, they could at least spend some time on making some unique and balanced maps). Do you want me to keep going?

Balanced through cloning? What are you talking about Starcraft has 3 diverse unique factions. On starcraft there are balanced and unique maps go on ICCUP or go to the website if you don't believe me. CoH has more "cloning" then Starcraft does. CoH was easy to play for me I got to rank 10 playing exclusive 1v1's within a week before I quit playing competitively . (I even beat a rank 12 at one point). CoH is a fun I'm not denying that but it doesn't take much skill either. I found it very easy to micro my units, there is no macro so no need to worry about that. I do like the physics its a very fun game just not a competitive game imo. But at least get your facts straight before saying sc is balanced through cloning but I do want to know why you think its balanced by cloning please elaborate on it. Oh also to throw in there CoH isn't balanced either. If Recic would throw out patches faster it might be but it takes too long for them to make a damn patch.

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Swiftstrike5

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#32 Swiftstrike5
Member since 2005 • 6950 Posts

Balanced through cloning? What are you talking about Starcraft has 3 diverse unique factions. On starcraft there are balanced and unique maps go on ICCUP or go to the website if you don't believe me. CoH has more "cloning" then Starcraft does. CoH was easy to play for me I got to rank 10 playing exclusive 1v1's within a week before I quit playing competitively . (I even beat a rank 12 at one point). CoH is a fun I'm not denying that but it doesn't take much skill either. I found it very easy to micro my units, there is no macro so no need to worry about that. I do like the physics its a very fun game just not a competitive game imo. But at least get your facts straight before saying sc is balanced through cloning but I do want to know why you think its balanced by cloning please elaborate on it. Oh also to throw in there CoH isn't balanced either. If Recic would throw out patches faster it might be but it takes too long for them to make a damn patch.

blade55555

I was talking about how the maps sides are 'clones' or reflections of the other side of the map. Basically what you're saying is you prefer the basic RTS with no bells and whistles because it's more balanced. It's like the Counterstrike of FPS gaming. I don't get why you think microing = complexity = difficulty. Games in the Total War series even offer a morale system on top of the basics of modern RTS. Starcraft throws you into the most simplistic environment possible and tells you to micro your units to get the best result. Company of Heroes and Total War through you into a unique environment where you have to take advantage of terrain, cover, or weaknesses on specific units.

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da_bomb123

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#33 da_bomb123
Member since 2004 • 178 Posts

I was talking about how the maps sides are 'clones' or reflections of the other side of the map. Basically what you're saying is you prefer the basic RTS with no bells and whistles because it's more balanced. It's like the Counterstrike of FPS gaming. I don't get why you think microing = complexity = difficulty. Games in the Total War series even offer a morale system on top of the basics of modern RTS. Starcraft throws you into the most simplistic environment possible and tells you to micro your units to get the best result. Company of Heroes and Total War through you into a unique environment where you have to take advantage of terrain, cover, or weaknesses on specific units.Swiftstrike5

I must have missed this somewhere but why are you comparing Starcraft, a game released in 1998, to Company of Heroes released eight years later?

Starcraft was a revolutionary game because it blended micro-management, base-building and strategy with three completely distinct races creating the most balanced RTS ever. Modern games may have all of the new bells and whistles you mentioned like physics, destructible environments and terrain obstruction but not one has the mix of attributes that made Starcraft one of the best, if not the best, RTS game ever.

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blade55555

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#34 blade55555
Member since 2005 • 1116 Posts

[QUOTE="blade55555"] Balanced through cloning? What are you talking about Starcraft has 3 diverse unique factions. On starcraft there are balanced and unique maps go on ICCUP or go to the website if you don't believe me. CoH has more "cloning" then Starcraft does. CoH was easy to play for me I got to rank 10 playing exclusive 1v1's within a week before I quit playing competitively . (I even beat a rank 12 at one point). CoH is a fun I'm not denying that but it doesn't take much skill either. I found it very easy to micro my units, there is no macro so no need to worry about that. I do like the physics its a very fun game just not a competitive game imo. But at least get your facts straight before saying sc is balanced through cloning but I do want to know why you think its balanced by cloning please elaborate on it. Oh also to throw in there CoH isn't balanced either. If Recic would throw out patches faster it might be but it takes too long for them to make a damn patch.

Swiftstrike5

I was talking about how the maps sides are 'clones' or reflections of the other side of the map. Basically what you're saying is you prefer the basic RTS with no bells and whistles because it's more balanced. It's like the Counterstrike of FPS gaming. I don't get why you think microing = complexity = difficulty. Games in the Total War series even offer a morale system on top of the basics of modern RTS. Starcraft throws you into the most simplistic environment possible and tells you to micro your units to get the best result. Company of Heroes and Total War through you into a unique environment where you have to take advantage of terrain, cover, or weaknesses on specific units.

Ok so I want you to play Starcraft and try to get to even C- (still a noobish rank). I bet you can't do it. You make it sound like CoH takes so much more skill when it doesn't... Thats all I am saying. But if you want to think that then go ahead thats your right.
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Swiftstrike5

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#35 Swiftstrike5
Member since 2005 • 6950 Posts
[QUOTE="Swiftstrike5"]

[QUOTE="blade55555"] Balanced through cloning? What are you talking about Starcraft has 3 diverse unique factions. On starcraft there are balanced and unique maps go on ICCUP or go to the website if you don't believe me. CoH has more "cloning" then Starcraft does. CoH was easy to play for me I got to rank 10 playing exclusive 1v1's within a week before I quit playing competitively . (I even beat a rank 12 at one point). CoH is a fun I'm not denying that but it doesn't take much skill either. I found it very easy to micro my units, there is no macro so no need to worry about that. I do like the physics its a very fun game just not a competitive game imo. But at least get your facts straight before saying sc is balanced through cloning but I do want to know why you think its balanced by cloning please elaborate on it. Oh also to throw in there CoH isn't balanced either. If Recic would throw out patches faster it might be but it takes too long for them to make a damn patch.

blade55555

I was talking about how the maps sides are 'clones' or reflections of the other side of the map. Basically what you're saying is you prefer the basic RTS with no bells and whistles because it's more balanced. It's like the Counterstrike of FPS gaming. I don't get why you think microing = complexity = difficulty. Games in the Total War series even offer a morale system on top of the basics of modern RTS. Starcraft throws you into the most simplistic environment possible and tells you to micro your units to get the best result. Company of Heroes and Total War through you into a unique environment where you have to take advantage of terrain, cover, or weaknesses on specific units.

Ok so I want you to play Starcraft and try to get to even C- (still a noobish rank). I bet you can't do it. You make it sound like CoH takes so much more skill when it doesn't... Thats all I am saying. But if you want to think that then go ahead thats your right.

Because people have been playing Starcraft for 11 years... I'm not saying CoH takes more skill. I'm actually pointing out that CoH has a much deeper strategic system than Starcraft and that's because of those specific things I mentioned.
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Swiftstrike5

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#36 Swiftstrike5
Member since 2005 • 6950 Posts

[quote="Swiftstrike5"]I was talking about how the maps sides are 'clones' or reflections of the other side of the map. Basically what you're saying is you prefer the basic RTS with no bells and whistles because it's more balanced. It's like the Counterstrike of FPS gaming. I don't get why you think microing = complexity = difficulty. Games in the Total War series even offer a morale system on top of the basics of modern RTS. Starcraft throws you into the most simplistic environment possible and tells you to micro your units to get the best result. Company of Heroes and Total War through you into a unique environment where you have to take advantage of terrain, cover, or weaknesses on specific units.da_bomb123

I must have missed this somewhere but why are you comparing Starcraft, a game released in 1998, to Company of Heroes released eight years later?

Starcraft was a revolutionary game because it blended micro-management, base-building and strategy with three completely distinct races creating the most balanced RTS ever. Modern games may have all of the new bells and whistles you mentioned like physics, destructible environments and terrain obstruction but not one has the mix of attributes that made Starcraft one of the best, if not the best, RTS game ever.

You probably did miss something. Blade55555 is calling all RTSs that aren't Starcraft easy and simple. I'm not arguing that Starcraft isn't one of the best RTSs either. It's still a fair comparison because Starcraft 2 isn't going to be much different. It's still going to require as much microing as the original and units can still shoot through terrain (excluding smoke stacks or whatever blizzard calls them).
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blade55555

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#37 blade55555
Member since 2005 • 1116 Posts
[QUOTE="da_bomb123"]

[quote="Swiftstrike5"]I was talking about how the maps sides are 'clones' or reflections of the other side of the map. Basically what you're saying is you prefer the basic RTS with no bells and whistles because it's more balanced. It's like the Counterstrike of FPS gaming. I don't get why you think microing = complexity = difficulty. Games in the Total War series even offer a morale system on top of the basics of modern RTS. Starcraft throws you into the most simplistic environment possible and tells you to micro your units to get the best result. Company of Heroes and Total War through you into a unique environment where you have to take advantage of terrain, cover, or weaknesses on specific units.Swiftstrike5

I must have missed this somewhere but why are you comparing Starcraft, a game released in 1998, to Company of Heroes released eight years later?

Starcraft was a revolutionary game because it blended micro-management, base-building and strategy with three completely distinct races creating the most balanced RTS ever. Modern games may have all of the new bells and whistles you mentioned like physics, destructible environments and terrain obstruction but not one has the mix of attributes that made Starcraft one of the best, if not the best, RTS game ever.

You probably did miss something. Blade55555 is calling all RTSs that aren't Starcraft easy and simple. I'm not arguing that Starcraft isn't one of the best RTSs either. It's still a fair comparison because Starcraft 2 isn't going to be much different. It's still going to require as much microing as the original and units can still shoot through terrain (excluding smoke stacks or whatever blizzard calls them).

I never said all rts's are simple. I was using your crap argument... Your argument was "take away the 3 unique races and units" and its a simple rts. Will no poopie. That was just a dumb argument on your part so I copied it kind of as a joke.
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Swiftstrike5

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#38 Swiftstrike5
Member since 2005 • 6950 Posts

again you like rts's like that that are more simple (its true not trying to offend you).blade55555

What he means by babysitting units is you actually have to micro and stuff. Its not as simple as some RTS games. He doesn't like the base building, micro/macro concept. He prefers the easier lazy ways to play RTS which is fine they are fun no doubt (I didn't like Red alert). But CoH and Total War are fun but not as fun as starcraft, age of empires, to me. It all goes on opinion.blade55555

One of the most insulting posts I've read. Especially, when I did nothing but state my opinion.

I never said all rts's are simple. I was using your crap argument... Your argument was "take away the 3 unique races and units" and its a simple rts. Will no poopie. That was just a dumb argument on your part so I copied it kind of as a joke.blade55555

I didn't realize that 3 unique races is what made separated the "easy" RTSs from the "complex" RTSs for you.

What requires more strategy and which one requires more reflex. Moving a marine around in circles to avoid melee (starcraft microing aka "babysitting")? Or using sticky bombs to immobilize a vehicle before calling in heavy artillery?

It's a ****ing joke to me that you'd consider it a FACT that Starcraft is a better strategy game, which you've stated indirectly in the several posts above.

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blade55555

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#39 blade55555
Member since 2005 • 1116 Posts

[QUOTE="blade55555"]

[QUOTE="blade55555"] What he means by babysitting units is you actually have to micro and stuff. Its not as simple as some RTS games. He doesn't like the base building, micro/macro concept. He prefers the easier lazy ways to play RTS which is fine they are fun no doubt (I didn't like Red alert). But CoH and Total War are fun but not as fun as starcraft, age of empires, to me. It all goes on opinion.Swiftstrike5

One of the most insulting posts I've read. Especially, when I did nothing but state my opinion.

I never said all rts's are simple. I was using your crap argument... Your argument was "take away the 3 unique races and units" and its a simple rts. Will no poopie. That was just a dumb argument on your part so I copied it kind of as a joke.blade55555

I didn't realize that 3 unique races is what made separated the "easy" RTSs from the "complex" RTSs for you.

What requires more strategy and which one requires more reflex. Moving a marine around in circles to avoid melee (starcraft microing aka "babysitting")? Or using sticky bombs to immobilize a vehicle before calling in heavy artillery?

It's a ****ing joke to me that you'd consider it a FACT that Starcraft is a better strategy game, which you've stated indirectly in the several posts above.

Oh I was saying it took more skill then what your making it out to be. Thats all I was saying I never was talking that it had better strategy I was implying it took more skill. Your making it sound like its an easy game where you can do bla bla bla easily. And sorry you got offended but i didn't realize if it had more strategy that made it more complex. Goes on opinion as I have said in the past you go for yours I 'll go for mine.
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Swiftstrike5

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#40 Swiftstrike5
Member since 2005 • 6950 Posts

Thats all I was saying I never was talking that it had better strategy I was implying it took more skill. Your making it sound like its an easy game where you can do bla bla bla easily.blade55555
Ah, then we're on the same page. I'm not here to argue that it doesn't require more skill to play Starcraft. I'm certain it does. The amount of focus and concentration required to play the game is much higher. That's why I related it to CS 1.6.

I was just trying to get my point across that Starcraft isn't the pinnacle of RTS games. There are plenty of other RTSs that have good ideas and aspects, which add aspects of strategy that many Starcraft players have never seen (which makes the RTS elements deaper). Supreme Commander has strategic zoom. Total War has morale system. Company Of Heroes has its cover system.

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#41 GazaAli
Member since 2007 • 25216 Posts
itll be very good. My beef is that the grapihcs are too bright and childish. I wish they would be more gritty like the first and a bit mroe serioua looking.Dr_Brocoli
exactly my thought,and this is the thing i fear the most.
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Jinroh_basic

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#42 Jinroh_basic
Member since 2002 • 6413 Posts

you mean SC1.5? pfft. couldn't care less.

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blade55555

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#43 blade55555
Member since 2005 • 1116 Posts

[QUOTE="blade55555"]Thats all I was saying I never was talking that it had better strategy I was implying it took more skill. Your making it sound like its an easy game where you can do bla bla bla easily.Swiftstrike5

Ah, then we're on the same page. I'm not here to argue that it doesn't require more skill to play Starcraft. I'm certain it does. The amount of focus and concentration required to play the game is much higher. That's why I related it to CS 1.6.

I was just trying to get my point across that Starcraft isn't the pinnacle of RTS games. There are plenty of other RTSs that have good ideas and aspects, which add aspects of strategy that many Starcraft players have never seen (which makes the RTS elements deaper). Supreme Commander has strategic zoom. Total War has morale system. Company Of Heroes has its cover system.

I have played all the games you just mentioned and liked them all. I think supreme commander though is under rated as its online community is so small but its such a good game. Their all fun in their own aspects (I actually own them all and still play CoH from time to time just for fun). As for the people saying the graphics look childish for sc2 it doesn't seem childish graphics to me. I am assuming you guys have seen the latest game play video's right? I think they look fantastic and can't wait to view them on my computer :)
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biggest_loser

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#44 biggest_loser
Member since 2007 • 24508 Posts
I expect more of the same. I think there's going to be some Mass Effect elements where you can explore your ships hud etc.