Should Half Life 3 be released to PC, 360, and PS3 in 2010?

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chesterocks7

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#51 chesterocks7
Member since 2005 • 1572 Posts

You overapreciate the tiny improvements they did in the episodes. Still they did look dated. Also in half life there was not much of use or care for the characters since you could kill them or have two Barneys at the same time. I belive that half life and the episodes were balancec correctly whle hl2 started as action and then focuses heavilly on puzzles and gravity gun use instead of combat. For the most of the time the use of reinforcemants was pretty meh.dakan45

I appreciate the small improvements in the episodes because there wasn't anything major that needed improvements. I would have been perfectly happy if they changed nothing in HL2 except the graphics. The gameplay was awesome, the story was awesome, even the graphics were awesome for it's time. Yes the characters were not as much a part of the picture in original, but that was something they improved upon greatly. And they did a terrific job of importing characters from the original into the sequel while improving on their personalities.

I don't know why you keep saying the game focused heavily on puzzles. There were a lot more of them than in the original but they were still a minor part of the overall game. Besides with the incredible physics that they added it was a great idea to throw those in. Makes it seem much more immersive when you have to use things in the environment around you in order to get past obstacles.

And of course the reinforcements weren't going to be terribly useful. You are a one man army and always were. Civilians who have no military background aren't going to be of much use to a person whose supposed to just kick major ass.

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dakan45

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#52 dakan45
Member since 2009 • 18819 Posts

[QUOTE="dakan45"] You overapreciate the tiny improvements they did in the episodes. Still they did look dated. Also in half life there was not much of use or care for the characters since you could kill them or have two Barneys at the same time. I belive that half life and the episodes were balancec correctly whle hl2 started as action and then focuses heavilly on puzzles and gravity gun use instead of combat. For the most of the time the use of reinforcemants was pretty meh.chesterocks7

I appreciate the small improvements in the episodes because there wasn't anything major that needed improvements. I would have been perfectly happy if they changed nothing in HL2 except the graphics. The gameplay was awesome, the story was awesome, even the graphics were awesome for it's time. Yes the characters were not as much a part of the picture in original, but that was something they improved upon greatly. And they did a terrific job of importing characters from the original into the sequel while improving on their personalities.

I don't know why you keep saying the game focused heavily on puzzles. There were a lot more of them than in the original but they were still a minor part of the overall game. Besides with the incredible physics that they added it was a great idea to throw those in. Makes it seem much more immersive when you have to use things in the environment around you in order to get past obstacles.

And of course the reinforcements weren't going to be terribly useful. You are a one man army and always were. Civilians who have no military background aren't going to be of much use to a person whose supposed to just kick major ass.

Are we talking about how improved half life 2 is from half life? If thats the case then hl2 lacks one thing, better action moments. In which is greatly inferior. As inferior are oposing force and blue shift in comparison with half life. Are we talking about how imroved the episdes are in comparison wih hl2 that came out in 2004? If thats the case then some graphic improvements for 2009 and atleast one new weapon wouldnt hurt. As for the puzzles? I dont know half life felt more of a commando and allien fast paced ownage to me, while hl2 felt too much "grab that item and throw it there" Also some objects like turrents or hovermines could not be destroyed via fast paced shooting. As for reinforments? I am talking about the infinite number of spawning combine soldiers at some cases which is even worse than playing cod waw. Atleast in that game they stop spawning at some point but in hl2 they keep spawning till you leave the area.
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tutt3r

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#53 tutt3r
Member since 2005 • 2865 Posts

ep3 first man then hl3 in 2012 to save the world from mayan destruction

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skrat_01

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#54 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="skrat_01"]It should be released on any platform that doesn't hold its design back. And no, singleplayer focus, multiplayer can be an addition.dakan45

In other words, every non portable platform in this generation apart from the wii.

Well no, not at all. Look at Half Life 2, it was designed with the PC in mind, then ported across. Fact is we don't know what a game like Half Life 3 would be like as far as technical demands go, so if it happened to be forgiving than current consoles are fine.
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skrat_01

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#55 skrat_01
Member since 2007 • 33767 Posts
in hl2 they keep spawning till you leave the area.dakan45
Well that isn't true at all. There are only a few set pieces that use set spawners, like the 'tower defense' one in nova prospect. Hell look in the SDK. Half Life 2 is very different to Half Life 1 in a large variety of ways. Very different games, one thing HL2 prides itself on is the huge variety on things to do during the course of the singleplayer, which props it well above so many shooters - rather than it being run and shoot. So much so it can be argued the game isn't a shooter by standard definition.
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dakan45

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#56 dakan45
Member since 2009 • 18819 Posts

[QUOTE="skrat_01"]Well no, not at all. Look at Half Life 2, it was designed with the PC in mind, then ported across. Fact is we don't know what a game like Half Life 3 would be like as far as technical demands go, so if it happened to be forgiving than current consoles are fine.skrat_01

What not at all?

Hl2 came out for pc in 2004, back then when they cared about pc, just like far cry and doom 3 came out at the same year. After all those years it turns out that half life has a very similar to console fps design. No innacuracy when you use weapons and no lean. The ai cant do much either. So in other words its like Resistance and xbox games like Black. So why not port it on a console? Its not like its deus ex or stalker and requires many controls. If you look at far cry insticts you will see that the scheme is pretty similar.

Valve got lucky that hl2 did not evovle much from 2004 and it plays basicly like a console game without needing perfect accuracy from the played sine the ai is weak and the weapons dont loose accuracy. Its funny how people bash console fps but hl2 has all those halo aspects apart from health rgeneration.

As for my original point. Hl2 did not improve much on the technical and graphical sector. So in comparison with today's pc standards its pretty dated.

Therefore both ps3 and x360 dont hold back its graphics or design;) I dont see a reason not releasing it on x360 and ps3.

[QUOTE="dakan45"] in hl2 they keep spawning till you leave the area.skrat_01
Well that isn't true at all. There are only a few set pieces that use set spawners, like the 'tower defense' one in nova prospect. Hell look in the SDK. Half Life 2 is very different to Half Life 1 in a large variety of ways. Very different games, one thing HL2 prides itself on is the huge variety on things to do during the course of the singleplayer, which props it well above so many shooters - rather than it being run and shoot. So much so it can be argued the game isn't a shooter by standard definition.

I was reffering to those levels. As for hl2, as you said its much more diffirent than my favorite half life therefoce i cant see it as a proper sequel.

You seem to overapriciatte the few stuff you can do in hl2. I wouldnt call it a "huge variey of things" atleast you cant use laser mines or satchel charges like half life or hl2 multiplayer.

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skrat_01

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#57 skrat_01
Member since 2007 • 33767 Posts

What not at all?

Hl2 came out for pc in 2004, back then when they cared about pc, just like far cry and doom 3 came out at the same year. After all those years it turns out that half life has a very similar to console fps design. No innacuracy when you use weapons and no lean. The ai cant do much either. So in other words its like Resistance and xbox games like Black. So why not port it on a console? Its not like its deus ex or stalker and requires many controls. If you look at far cry insticts you will see that the scheme is pretty similar.

Valve got lucky that hl2 did not evovle much from 2004 and it plays basicly like a console game without needing perfect accuracy from the played sine the ai is weak and the weapons dont loose accuracy. Its funny how people bash console fps but hl2 has all those halo aspects apart from health rgeneration.

As for my original point. Hl2 did not improve much on the technical and graphical sector. So in comparison with today's pc standards its pretty dated.

Therefore both ps3 and x360 dont hold back its graphics or design;) I dont see a reason not releasing it on x360 and ps3.

I was reffering to those levels. As for hl2, as you said its much more diffirent than my favorite half life therefoce i cant see it as a proper sequel.

You seem to overapriciatte the few stuff you can do in hl2. I wouldnt call it a "huge variey of things" atleast you cant use laser mines or satchel charges like half life or hl2 multiplayer.

dakan45

What? I really dont understand what point you are trying to raise.

HL2 was designed with the PC in mind, as was the first Half Life, its design systems speak volumes, as with the level design and setpieces. It was done around PC hardware capabilities at the time, with an engine that coule be scaled.

Its not a matter of controls, its a matter of systems and the technicals that realise these systems.

Far Cry Instincts is a good example - look at how radically different it was to Far Cry. Technicals and systems.

-

Of course the game could have been done on the PS3 and 360, its very logical that Valve should have ported it, the hardware does not hold back Half Life 2's stystems. Even the Xbox port, while cutting down some levels, and impacting on frame rate, managed to do it.

However at the end of the day it was designed with the PC in mind, and was then fitted onto more platforms.

If the 360 and PS3 / X consoles aren't going to hold back Half Life 3's systems through their technical limitations then by all meansdevelop it as a multiplatform title.

Of course, if you want an example of how to this goes terribly wrong, look no further than Invisible War.

-

Those levels?

There are supposed to be spawning enemies. Its a defensive section. And defensive sections like this are extremely infrequent anyway during the campaign. Spawns were used to pace the waves of enemy attacks - this is not Call of Duty esq constant respawn to create constant action.

I am not over aprreciating, its the truth.

Valve has you shifting from radically different areas and situations. From running from the combine, racing through the canals on an airboat, fighting through the survival horor like Ravenholm, engaging in skirmishes on the coast, trying to make your way across Antlion infested beaches, shooting down gunships on a bridge, setting up turrets to defend areas, ordering antlions about, fighting striders in the city - or hell the super grav gun finale.

This isn't even scratching the surface, when you include the narrative progression and puzzles there to pace the game, and build up crecendos during the progression of each area.

Half Life 2 is extremely different to the vast majority of shooters that throw situational combat variety, but still depend on the same repeating systems through the entire game to carry this.

This is why games like Doom, Call of Duty and Halo are radically different to Half Life 2.

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Assassin1349

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#58 Assassin1349
Member since 2009 • 2798 Posts

An FPS is an FPS regardless of the platform. When it comes to the actual game Half-Life 2 wasn't developed for a specific platform in mind. However, the engine that powered HL2 was. While the game does benefit from obvious PC only features (mouse accuracy, higher resolutions, customization, better frame rates,etc.) there isn't anything in the core of Half-Life 2's game-play that isn't possible on current generation consoles. And let's say that Half-Life 2 was exclusively designed for the first Xbox. While most of the game mechanics would be intact, it would have suffered limitation in at least a couple of ways.

1. Controls - Auto locking aim would probably have been implemented due to the inaccuracy of analog controls.

2. Graphics - Clearly the original Xbox doesn't handle the game like a decent PC would.


The only thing that holds back a console FPS from reaching its full potential is simply the hardware. That is what truly differentiates a PC first person shooter from a console first person shooter. --------------------------------------------------------------------------------------------------------------------------------------------------------

Dakan45: "half life has a very similar to console fps design. "

No, first person shooters in general have similar designs to games like Quake, Wolfenstein, Doom and Half-Life...

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29121994

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#59 29121994
Member since 2008 • 1166 Posts

I say no to the multiplayer and i highly doubt that it'll be released for ps3 because valve has already dissed the ps3 cos they're too cheap to develop for it!

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DanielDust

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#60 DanielDust
Member since 2007 • 15402 Posts

I say no to the multiplayer and i highly doubt that it'll be released for ps3 because valve has already dissed the ps3 cos they're too cheap to develop for it!

29121994
I case you didn't know Valve doesn't port it to Xbox they "hire" EA for that, so they would be stupid to spend more money on a PS3 port, especially since Valve games don't sell well on PS3.
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dakan45

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#61 dakan45
Member since 2009 • 18819 Posts

What? I really dont understand what point you are trying to raise.

HL2 was designed with the PC in mind, as was the first Half Life, its design systems speak volumes, as with the level design and setpieces. It was done around PC hardware capabilities at the time, with an engine that coule be scaled.

Its not a matter of controls, its a matter of systems and the technicals that realise these systems.

Far Cry Instincts is a good example - look at how radically different it was to Far Cry. Technicals and systems.

If the 360 and PS3 / X consoles aren't going to hold back Half Life 3's systems through their technical limitations then by all meansdevelop it as a multiplatform title.

Of course, if you want an example of how to this goes terribly wrong, look no further than Invisible War.

skrat_01

My point being HL2 fps mechanics (lets leave the puzzles and physics for now.... is basicly the same as a console fps like resistanc no lean, no weapon aiming, able to carry money weapons and no health regeneration. No innacuracy or recoil like eg cod or moh or arma etc,etc reallistic-like games.

Technological wise it has not improved much in comparison with new games or pc exlusives.

So there is no reason not to port hl2 on consoles since it wond require to disable the mouse in inventory like deus ex or the innacuracy like in far cry.

Basicly its not like deus ex or far cry or arma or stalker.

Therefore there is nothing to simplify in both graphics and control scheme in order to turn it into a console focused game. It already is pretty simple in order to work well on a console.

What i am trying to prove by that? Nothing its kinda funny how people bash various games for being consolish when hl2 is pretty similar to be honest!!

Ofcourse one can raise the argument that, thats how pc games used to be someyears ago and consoles are holding pc graphics and gameplay capabilities, but the beloved hl2 by pc gamers is not that "superior".

That was my point.

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gamer082009

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#62 gamer082009
Member since 2007 • 6679 Posts
And should it be an online game?YoshiFan04
Naw,,,Half-Life is a more single player oriented game imo. Maybe co-op I can see as something interesting.
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mattuk69

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#63 mattuk69
Member since 2009 • 3050 Posts

It will be made for Console and ported for the PC. The PC is second best now and games just arn't the same anymore.

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svitas

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#64 svitas
Member since 2006 • 163 Posts

It will be made for Console and ported for the PC. The PC is second best now and games just arn't the same anymore.

mattuk69

Are you on crack? You do know that half life is best selling game on pc platform xbox salles is way smaller? If you think that this isn't true look it up don't remeber if it was episode 1 (or 2) that sold 8 millions on pc and a little more than 1 million on xbox 360.

Half life is crack for pc players as is the best FPS game in the market. And to all that says that half life 2 wasn't better than original you don't have a freaking idea (bet you just run and gun) half life 2 had even better story telling that original. And only becouse of story telling we love half life.

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cyborg100000

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#65 cyborg100000
Member since 2005 • 2905 Posts

I don't mind what it's released on or whether it has multiplayer or not. As long as the singleplayer's as good if not better than it always is I'm happy.

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Arach666

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#66 Arach666
Member since 2009 • 23285 Posts
Only the SP interests me.
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BloodSeeker1337

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#67 BloodSeeker1337
Member since 2009 • 1278 Posts
I don't care if it's Multiplatform or Exclusive. Coz' Multiplats will always be better on the PC Version. And i personally play Half-Life Games because of it's Single Player Campaign.
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Zebaztiano

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#68 Zebaztiano
Member since 2009 • 176 Posts
God, I can't wait for Half-Life Episode 3 to come out. I've waited 2 years, I can't wait anymore! I don't care about the MP either, only the SP interests me.
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badtaker

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#69 badtaker
Member since 2009 • 3806 Posts
[QUOTE="29121994"]

I say no to the multiplayer and i highly doubt that it'll be released for ps3 because valve has already dissed the ps3 cos they're too cheap to develop for it!

DanielDust
I case you didn't know Valve doesn't port it to Xbox they "hire" EA for that, so they would be stupid to spend more money on a PS3 port, especially since Valve games don't sell well on PS3.

No Valve ports it's games to 360.They doesn't depends on EA.
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DanielDust

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#70 DanielDust
Member since 2007 • 15402 Posts
[QUOTE="DanielDust"][QUOTE="29121994"]

I say no to the multiplayer and i highly doubt that it'll be released for ps3 because valve has already dissed the ps3 cos they're too cheap to develop for it!

badtaker
I case you didn't know Valve doesn't port it to Xbox they "hire" EA for that, so they would be stupid to spend more money on a PS3 port, especially since Valve games don't sell well on PS3.

No Valve ports it's games to 360.They doesn't depends on EA.

No, Valve doesn't port games to Xbox, they pay EA to do it.
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badtaker

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#71 badtaker
Member since 2009 • 3806 Posts
[QUOTE="DanielDust"][QUOTE="badtaker"][QUOTE="DanielDust"] I case you didn't know Valve doesn't port it to Xbox they "hire" EA for that, so they would be stupid to spend more money on a PS3 port, especially since Valve games don't sell well on PS3.

No Valve ports it's games to 360.They doesn't depends on EA.

No, Valve doesn't port games to Xbox, they pay EA to do it.

EA Publishes Retail games for Valve . L4D was ported by Certain Affinity (not Subsidiary of EA ) and L4d2 is developed by Valve for PC and 360 Only when making PS3 games they take the help of EA