What not at all?
Hl2 came out for pc in 2004, back then when they cared about pc, just like far cry and doom 3 came out at the same year. After all those years it turns out that half life has a very similar to console fps design. No innacuracy when you use weapons and no lean. The ai cant do much either. So in other words its like Resistance and xbox games like Black. So why not port it on a console? Its not like its deus ex or stalker and requires many controls. If you look at far cry insticts you will see that the scheme is pretty similar.
Valve got lucky that hl2 did not evovle much from 2004 and it plays basicly like a console game without needing perfect accuracy from the played sine the ai is weak and the weapons dont loose accuracy. Its funny how people bash console fps but hl2 has all those halo aspects apart from health rgeneration.
As for my original point. Hl2 did not improve much on the technical and graphical sector. So in comparison with today's pc standards its pretty dated.
Therefore both ps3 and x360 dont hold back its graphics or design;) I dont see a reason not releasing it on x360 and ps3.
I was reffering to those levels. As for hl2, as you said its much more diffirent than my favorite half life therefoce i cant see it as a proper sequel.
You seem to overapriciatte the few stuff you can do in hl2. I wouldnt call it a "huge variey of things" atleast you cant use laser mines or satchel charges like half life or hl2 multiplayer.
dakan45
What? I really dont understand what point you are trying to raise.HL2 was designed with the PC in mind, as was the first Half Life, its design systems speak volumes, as with the level design and setpieces. It was done around PC hardware capabilities at the time, with an engine that coule be scaled.
Its not a matter of controls, its a matter of systems and the technicals that realise these systems.
Far Cry Instincts is a good example - look at how radically different it was to Far Cry. Technicals and systems.
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Of course the game could have been done on the PS3 and 360, its very logical that Valve should have ported it, the hardware does not hold back Half Life 2's stystems. Even the Xbox port, while cutting down some levels, and impacting on frame rate, managed to do it.
However at the end of the day it was designed with the PC in mind, and was then fitted onto more platforms.
If the 360 and PS3 / X consoles aren't going to hold back Half Life 3's systems through their technical limitations then by all meansdevelop it as a multiplatform title.
Of course, if you want an example of how to this goes terribly wrong, look no further than Invisible War.
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Those levels?
There are supposed to be spawning enemies. Its a defensive section. And defensive sections like this are extremely infrequent anyway during the campaign. Spawns were used to pace the waves of enemy attacks - this is not Call of Duty esq constant respawn to create constant action.
I am not over aprreciating, its the truth.
Valve has you shifting from radically different areas and situations. From running from the combine, racing through the canals on an airboat, fighting through the survival horor like Ravenholm, engaging in skirmishes on the coast, trying to make your way across Antlion infested beaches, shooting down gunships on a bridge, setting up turrets to defend areas, ordering antlions about, fighting striders in the city - or hell the super grav gun finale.
This isn't even scratching the surface, when you include the narrative progression and puzzles there to pace the game, and build up crecendos during the progression of each area.
Half Life 2 is extremely different to the vast majority of shooters that throw situational combat variety, but still depend on the same repeating systems through the entire game to carry this.
This is why games like Doom, Call of Duty and Halo are radically different to Half Life 2.
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