[QUOTE="Makari"]The only real excuse people have is "we're used to being able to get away with this kind of thing,"Falconoffury
No, the excuse is, players are using in-game functionality. Seeing stuff that is cheap and buying it is a business opportunity, not an exploit. Players should not be responsible for knowing what are "fair" prices. Such a thing is totally subjective and open to debate. Let me provide some examples from past games.
I remember in the first months of Asheron's Call, the vendor rates for buying and selling varied widely from town to town. People would buy peerless lockpicks from one town, run for a few hours to another town, and make an easy 30% on their money. It took many months before Turbine fixed this bug. Nobody got banned, and nobody even lost the pyreals they made. When they started the gambling houses, they also messed up because you could buy the gambling tokens and sell them in a town for a big profit. They fixed that bug in a month, and also, nobody got banned for it.
Players shouldn't get banned for developers making stupid mistakes on the value of items. Players should be expected to use whatever advantage they can find within the functionality of the game.
Seeing something that is labeled as costing 23,000 and realizing it costs 23 is a great deal. Buying it again a couple times is pushing it. Buying it 100 times is taking it to a new level, and by then you're no longer in innocent 'I thought this was a great price' territory, and in 'I'm abusing this until they stop it.' Moreover, when said item is on the right between two other items - a lower level item that costs 2,000+ and a higher-level item that costs 60,000+... yeah. Trying to say you didn't realize it wasn't correct is just straight-up lying. Again, it's something that's generally only OK because we can generally get away with doing pretty much whatever we want in online games without any consequences in the past.
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