Skyrim is the most addicting game this year, really?

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Gooeykat

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#101 Gooeykat
Member since 2006 • 3412 Posts

I was impressed at first too but then I realized it has many of the same flaws as Oblivion

The Good...

  • Nicely designed big gameworld to explore
  • Lots of player development choice
  • Good and varied voice-acting

The bad...

  • Gamebryo 2.0 game engine
  • Awkward, repetitive and unsatisfying combat
  • Terrible user interface (No hotbar and no map), constantly having to press Q or remember which item I assigned to 1-9)
  • Uninspired main story line
  • Uninteresting Characters with poor dialogue options
  • Washed out graphics, fixed by mods and ini file tweaking

Overall, Bethesda did what they normally do, create a great big game world with tons of places to explore and allowed a toolkit for modders to fix up the game to your liking.

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Darocy

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#102 Darocy
Member since 2011 • 141 Posts

[QUOTE="Barbariser"]

[QUOTE="sleepingzzz"]

Your wrong about being able to max out with one character. There isn't enough perk points to max out your character in every tree. You can try and make a character that can do everything but, he won't be that strong. You will need to focus your perks to the type of character you want in order to really get a powerful character.

It's a lot more balanced then it was with Morrowind. In Skyrim they have caps on resists levels at 85%. You can also only use the trainer 5 times per level. It's not perfect but, it's a lot better now.

As for balanced issues? I don't see the problem with maxing out a character. It's not like you can max it out after 20 hours. This will take upward of a 100+ hours to do even when focused on. If you're not focused on it and just playing the game you can easily hit 200+ hours and not be maxed out.

There are also millions of RPGs where you can do this. Most of the RPGs where you can't max out let you have multiple characters in a group. So in essensce you still are maxing out because you have a character for each class. Skyrim is only one character.

sleepingzzz

I said maxed out skills, not maxed out perk trees. I know that you've only got an 81 perk limit to spend on anything. And so what if it "takes a long time"? Does it make a difference when at the end you're still a Mary Sue that can crush any other foe in your path? I've never heard of an RPG (millions of them? There aren't so much as a million games in existence!) that allows you to "max" out your skills using companions, because for one thing you can't have more than a handful of them at any one time and the number of available companions tends to get badly outweighed by the number of available skills. Also, Skyrim actually has companions if you didn't notice. :|

When I said millions I don't litterally mean that there are millions of RPGs. It's like when a mother says, "I've warned you a million times before." It's just figurative language. That should be some thing that a 10 year old would be able to understand. Am I giving you too much credit?

Companions? You're are really desperate if you bring up companions. You can't control companions or adjust any of their stats. They don't even level up. They serve next to no purpose in the game except to give your character a walking storage chest.

How are companions going to compare to like a group member in DAO? My rogue in that game could just about one shot every non boss npc. Don't even let me get started on my mage.

Just about every RPG from Japan allows you to max out your stats. There plenty of people who have soloed games like BG2 with one character if you want to complain about a character being too powerful. Again I don't see how this makes the game worst. People complained that Oblivion got too hard as you leveled up. Do you feel that's the better way to do it because it seems most people hated that leveling system. If you spent your time to level up the most you could in just about any RPG your character was unstoppable. I really don't need to point out what games can do this because this has been the majority of all RPGs. It's the reward you get for putting the countless hours into your character.

Which JCRPG are you talking about???
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sleepingzzz

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#103 sleepingzzz
Member since 2006 • 2263 Posts

[QUOTE="sleepingzzz"]

[QUOTE="Barbariser"]

I said maxed out skills, not maxed out perk trees. I know that you've only got an 81 perk limit to spend on anything. And so what if it "takes a long time"? Does it make a difference when at the end you're still a Mary Sue that can crush any other foe in your path? I've never heard of an RPG (millions of them? There aren't so much as a million games in existence!) that allows you to "max" out your skills using companions, because for one thing you can't have more than a handful of them at any one time and the number of available companions tends to get badly outweighed by the number of available skills. Also, Skyrim actually has companions if you didn't notice. :|

Darocy

When I said millions I don't litterally mean that there are millions of RPGs. It's like when a mother says, "I've warned you a million times before." It's just figurative language. That should be some thing that a 10 year old would be able to understand. Am I giving you too much credit?

Companions? You're are really desperate if you bring up companions. You can't control companions or adjust any of their stats. They don't even level up. They serve next to no purpose in the game except to give your character a walking storage chest.

How are companions going to compare to like a group member in DAO? My rogue in that game could just about one shot every non boss npc. Don't even let me get started on my mage.

Just about every RPG from Japan allows you to max out your stats. There plenty of people who have soloed games like BG2 with one character if you want to complain about a character being too powerful. Again I don't see how this makes the game worst. People complained that Oblivion got too hard as you leveled up. Do you feel that's the better way to do it because it seems most people hated that leveling system. If you spent your time to level up the most you could in just about any RPG your character was unstoppable. I really don't need to point out what games can do this because this has been the majority of all RPGs. It's the reward you get for putting the countless hours into your character.

Which JCRPG are you talking about???

Final Fantasy games

Lufia series

Chrono Trigger

Dragon Quest series

Tales games

These are just very popular ones. There's tons more.

I mean have you played any of JRPG? Majority of them allow you to get to level 99 and by then most if not all your stats are maxed. Some of the characters may have different attack options but all the stats usually reach max value. Some of them let you go pass max if you equip certain armour/items etc.

I don't see how people who have played a lot of JRPGs don't know this.

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ShimmerMan

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#104 ShimmerMan
Member since 2008 • 4634 Posts

[QUOTE="sleepingzzz"]

Your wrong about being able to max out with one character. There isn't enough perk points to max out your character in every tree. You can try and make a character that can do everything but, he won't be that strong. You will need to focus your perks to the type of character you want in order to really get a powerful character.

It's a lot more balanced then it was with Morrowind. In Skyrim they have caps on resists levels at 85%. You can also only use the trainer 5 times per level. It's not perfect but, it's a lot better now.

As for balanced issues? I don't see the problem with maxing out a character. It's not like you can max it out after 20 hours. This will take upward of a 100+ hours to do even when focused on. If you're not focused on it and just playing the game you can easily hit 200+ hours and not be maxed out.

There are also millions of RPGs where you can do this. Most of the RPGs where you can't max out let you have multiple characters in a group. So in essensce you still are maxing out because you have a character for each class. Skyrim is only one character.

Barbariser

I said maxed out skills, not maxed out perk trees. I know that you've only got an 81 perk limit to spend on anything. And so what if it "takes a long time"? Does it make a difference when at the end you're still a Mary Sue that can crush any other foe in your path? I've never heard of an RPG (millions of them? There aren't so much as a million games in existence!) that allows you to "max" out your skills using companions, because for one thing you can't have more than a handful of them at any one time and the number of available companions tends to get badly outweighed by the number of available skills. Also, Skyrim actually has companions if you didn't notice. :|

You can max out skills? yes... So what? The majority of the characters power comes from a good combination of perks, not maxed out skills. You're trying to say a character with 100 in block but no blocking perks is going to play the same as a character with 100 block and all perks?

The difference would be the character with 100 skill in block but no perks in block - he would be able to put his shield up and metigate some damage and also do a basic shield bash

The character with perks in block would be able to metigate 100% more damage, block all attacks from arrows, do a stronger shield bash which does x5 more damage and can disarm. he can block 50% of magic/elemental damage. He would also be able to put his shield up and "shield charge" which knocks down opponents.

Also yes Skyrim has companions but the player doesn't control the companions, so again.. you make no sense.

The fact is a player gets a possible 80 perks out of 200+.. The perks are what change how a character plays, not the skill level. Skyrim's system is essentially the same as Blizzard's Diablo2/WOW system but without character classes there are skills and limited perks. Most players won't even reach level 81, it will be more around level 50-60. So in fact players do end up with very specific character builds and not all characters play the same. There definitely is a strong RPG character buliding element.

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xLittlekillx

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#106 xLittlekillx
Member since 2005 • 1833 Posts

Skyrim is sucks !Lion_3

Your english is rocks!

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ferrari2001

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#107 ferrari2001
Member since 2008 • 17772 Posts
It's an amazing game. I sometimes just enjoy traveling around killing NPC's, Animals (yes even cute foxes) and other things until I happen upon a dragon. And then I kill him too. There is so much to do and the world is so incredibly massive.
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deactivated-5e376fa88bd45

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#109 deactivated-5e376fa88bd45
Member since 2004 • 4403 Posts
. Actually, when you play this game for a relatively long time, you even can not tell a difference between real world and virtual world. CoS_Ethan
Okay. The game is decent but this is just outright false. I mean just look at the volume of guards who have taken arrows to the knees.
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JigglyWiggly_

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#110 JigglyWiggly_
Member since 2009 • 24625 Posts
[QUOTE="CoS_Ethan"]. Actually, when you play this game for a relatively long time, you even can not tell a difference between real world and virtual world. doanm
Okay. The game is decent but this is just outright false. I mean just look at the volume of guards who have taken arrows to the knees.

I totally felt immeresed when I flew to the moon from the Giants.
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CoS_Ethan

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#111 CoS_Ethan
Member since 2011 • 381 Posts

I was impressed at first too but then I realized it has many of the same flaws as Oblivion

The Good...

  • Nicely designed big gameworld to explore
  • Lots of player development choice
  • Good and varied voice-acting

The bad...

  • Gamebryo 2.0 game engine
  • Awkward, repetitive and unsatisfying combat
  • Terrible user interface (No hotbar and no map), constantly having to press Q or remember which item I assigned to 1-9)
  • Uninspired main story line
  • Uninteresting Characters with poor dialogue options
  • Washed out graphics, fixed by mods and ini file tweaking

Overall, Bethesda did what they normally do, create a great big game world with tons of places to explore and allowed a toolkit for modders to fix up the game to your liking.

Gooeykat

The best selling point of Skyrim is not its engine and combat (actually the engine is old and combat is idiot-like), it's the game world and playability, after all, the game is only 5gigs-sized while sizes of Batman and the Witcher 2 are 14gigs and 13gigs respectively.