Skyrim - So much for no COPY/PASTE...

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wis3boi

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#51 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="SF_KiLLaMaN"][QUOTE="FelipeInside"] The useless poster admits he posts useless comments... Congratz FelipeInside

Congratz for what? I didn't do anything worth congratulating. All I'm saying is that when people make useless threads like this one complaining about something ridiculous, I tend to not take them seriously.

I made this thread to see if anyone else had noticed what I noticed... that that door was a complete COPY and PASTE of a previous quest (with the name changed).

Then someone informed me that it was meant to be like that cause it's part of a chain quest.

All the other "smart" comments weren't necessary...

to be honest, your thread title and such make it appear to be yet another thread amongst hundreds of others bashing skyrim for dumb reasons. if it isnt the case, then try better wording next time
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FelipeInside

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#52 FelipeInside
Member since 2003 • 28548 Posts
[QUOTE="FelipeInside"]

[QUOTE="SF_KiLLaMaN"] Congratz for what? I didn't do anything worth congratulating. All I'm saying is that when people make useless threads like this one complaining about something ridiculous, I tend to not take them seriously.wis3boi

I made this thread to see if anyone else had noticed what I noticed... that that door was a complete COPY and PASTE of a previous quest (with the name changed).

Then someone informed me that it was meant to be like that cause it's part of a chain quest.

All the other "smart" comments weren't necessary...

to be honest, your thread title and such make it appear to be yet another thread amongst hundreds of others bashing skyrim for dumb reasons. if it isnt the case, then try better wording next time

I'm not bashing Skyrim....I have nearly 10hrs game time already stacked up. I like the game...it has it's issues but I try to ignore them. But this sort of came as a shock to me...then someone explained why.
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SF_KiLLaMaN

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#53 SF_KiLLaMaN
Member since 2007 • 6446 Posts

[QUOTE="wis3boi"][QUOTE="FelipeInside"]

I made this thread to see if anyone else had noticed what I noticed... that that door was a complete COPY and PASTE of a previous quest (with the name changed).

Then someone informed me that it was meant to be like that cause it's part of a chain quest.

All the other "smart" comments weren't necessary...

FelipeInside

to be honest, your thread title and such make it appear to be yet another thread amongst hundreds of others bashing skyrim for dumb reasons. if it isnt the case, then try better wording next time

I'm not bashing Skyrim....I have nearly 10hrs game time already stacked up. I like the game...it has it's issues but I try to ignore them. But this sort of came as a shock to me...then someone explained why.

If you wanted to ask a serious question you should have went about it in a serious way. The topic title and OP just screamed "not serious" at me and apparently a ton of other users.

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juicebox92

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#54 juicebox92
Member since 2009 • 25 Posts

are you talking about those doors that use Dragon Claws? if so then theres a whole bunch of them.

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Elann2008

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#55 Elann2008
Member since 2007 • 33028 Posts

There are so many other things that need to be polished. This is the lowest priority.

airshocker

I agree. There's enough unique looking designs, so what if a door or two is the name same. The winding stairway are copied and pasted in some dungeons as well. And Falkreath looks almost like Riverwood except larger. In a game this huge, there's bound to be some copy and paste, but there are so many cities, points of interests, and areas that look different. But if I were to do level designs, I couldn't imagine copying and pasting though. That would bother me to death. I guess, you have a point, but then when I think about it, it didn't bother me so much.

All the INN's look the same. :P

I think the problem is with the quest design, not the door. If you have two quests that have the same puzzles, and same quest item (the claw), then the quest needed to be changed.

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deactivated-59b71619573a1

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#57 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="SF_KiLLaMaN"]

[QUOTE="KillerJuan77"]

So I went outside and I saw 2 houses with the same door, it was horrible.

*sigh*

FelipeInside

Yeah. I thought real life wasn't supposed to be copy/paste. I am seriously disappointed. It ruins the immersion and it doesn't make me feel like it is a real world.

Hahaha, let's keep posting useless comments. Thankfully ONE smart poster was kind enough to explain why the doors were identical.

I thought it was pretty obvious why the doors were the same :|

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FelipeInside

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#58 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="FelipeInside"][QUOTE="SF_KiLLaMaN"] Yeah. I thought real life wasn't supposed to be copy/paste. I am seriously disappointed. It ruins the immersion and it doesn't make me feel like it is a real world.

seanmcloughlin

Hahaha, let's keep posting useless comments. Thankfully ONE smart poster was kind enough to explain why the doors were identical.

I thought it was pretty obvious why the doors were the same :|

Wasn't to me. It just felt like the same quest repeated
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deactivated-59b71619573a1

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#59 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="FelipeInside"] Hahaha, let's keep posting useless comments. Thankfully ONE smart poster was kind enough to explain why the doors were identical.FelipeInside

I thought it was pretty obvious why the doors were the same :|

Wasn't to me. It just felt like the same quest repeated

I know it feels like that but they ask for different claws and the doors are different colours. Also they wouldn't repeat a big door like that it obviously had a point behind it

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Elann2008

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#60 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="FelipeInside"][QUOTE="seanmcloughlin"]

I thought it was pretty obvious why the doors were the same :|

seanmcloughlin

Wasn't to me. It just felt like the same quest repeated

I know it feels like that but they ask for different claws and the doors are different colours. Also they wouldn't repeat a big door like that it obviously had a point behind it

Good point. In this context, the quests share something in common, so the doors not only had to be the same, but the claws too, but of different coloration. The alliteration was intended.
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deactivated-59b71619573a1

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#61 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="FelipeInside"] Wasn't to me. It just felt like the same quest repeatedElann2008

I know it feels like that but they ask for different claws and the doors are different colours. Also they wouldn't repeat a big door like that it obviously had a point behind it

Good point. In this context, the quests share something in common, so the doors not only had to be the same, but the claws too, but of different coloration. The alliteration was intended.

Exactly, it was to identify that there would be more than one and they would all tie together into a larger picture. Not just that they were lazy and decided to do the same thing again. It was to infuse a thread between them

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Brendissimo35

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#62 Brendissimo35
Member since 2005 • 1934 Posts

I laughed. Nicely done.

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-Unreal-

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#63 -Unreal-
Member since 2004 • 24650 Posts

The textures are what bug me. They use the same small amount of textures over and over again and they're also low quality. This is what I knew would happen though from looking at the file size of the game. Bethesda said they were better at compression and people actually bought it. :lol:

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deactivated-5ac102a4472fe

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#64 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

[QUOTE="IxX3xil3d0n3XxI"]Of all the things to complain about in Skyrim, you pick 2 of the same doors? Do trees really piss you off then? FelipeInside
If it's part of a quest then it's fine if the doors are similar.

Yeah, Ive been at that quest too atleast one that required claws from other dungeons aswell (more then one door). The gameworld Will end up giving you a pretty good reason for the identical door mechanisms, seeing as all those tombs and vaults were built around the same time, by the same people :P It IS tied to an underlying theme ^^

what WILL bug you is the darn dragon battles O.o it is the only thing that irks me greatly. Dungeeons I am satisfied with sofar, it is quite impressive how they can change, jump from tileset to tileset, and alter it so fast. You can start in a dungeon that looks eeriely like another dungeon, and then on the halfway point it will change up and become something else.

With time some dungeons WILL feel the same, I think the Dwarwen ruins feels a bit too similar, they are REALLY wellmade, and clever, but after the 4th or so, you kind of know what you are expecting. Those tombs and vaults whose doors you talk about tend to be somewhat more... varried.

I am quite pleased with the dungeons to be honest. I am not sure how many tilesets they used, but unlike Oblivion where there were 4-5 there are quite a few more here. and they can interlock, so one type of dungeon canchange to another faster then youd' expect. And even with the dungeons that use the same tilesets, the layout is WAY more varried then it was in Oblivion, strange scripted things, and almost aweinspireing vistas, and mechanics keep the dungeons alot more fresh.

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deactivated-5df236af85f29

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#65 deactivated-5df236af85f29
Member since 2011 • 481 Posts

@bethesda,Forget all our complains about game breaking bugs and ctd.just give us different door textures and we are happy customer

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Endgame_basic

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#66 Endgame_basic
Member since 2002 • 950 Posts

The textures are what bug me. They use the same small amount of textures over and over again and they're also low quality. This is what I knew would happen though from looking at the file size of the game. Bethesda said they were better at compression and people actually bought it. :lol:

-Unreal-

Some people don;t stare at every single texture and nitpick. I personally think Skyrim is one of the best looking games to date....

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-Unreal-

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#67 -Unreal-
Member since 2004 • 24650 Posts

[QUOTE="-Unreal-"]

The textures are what bug me. They use the same small amount of textures over and over again and they're also low quality. This is what I knew would happen though from looking at the file size of the game. Bethesda said they were better at compression and people actually bought it. :lol:

Endgame_basic

Some people don;t stare at every single texture and nitpick. I personally think Skyrim is one of the best looking games to date....

You don't have to stare at every single texture. Even if you did, it wouldn't take much time. Textures are what you're looking at constantly in the game.
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Zubinen

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#69 Zubinen
Member since 2011 • 2555 Posts
Of course doesn't ruin the game or anything.... but it shouldn't happen.FelipeInside
Skyrim has ridiculous amounts of content, so some areas being a bit sameish can really be forgiven. A bigger issue is that the Radiant AI has a few behaviors that need ironing, weapon variety isn't so good, horse combat is awful and after playing Mount & Blade it's almost cringe worthy I mean is it too much to ask to be able to shoot an arrow or spell from horseback, companion AI blocks doors too often, the compass navigation isn't very useful due to the level design e.g impassable mountains popping up, and am I the only one thinking since the cities are instanced, we could've had a bit more room to breathe? All of this is easily noticed... Also, this is what Skyrim looks like with all sliders set to max, all settings on, AA x 8, AF x 16 without mods: http://www.youtube.com/watch?v=eBlOHc0y-mE&hd=1 It's definitely a visual improvement over Oblivion and the lighting and particle effects in some areas look great.
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tomoko_ringu

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#70 tomoko_ringu
Member since 2005 • 145 Posts
[QUOTE="KillerJuan77"]

So I went outside and I saw 2 houses with the same door, it was horrible.

*sigh*

FelipeInside
Don't be smart... Obviously houses are the same because they are built with carpenters. We are talking about 2 completely different dungeons built by who knows.... and have the EXACT same door with the EXACT same opening mechanism. They just changed the name. These things take one out of immersion.

is it really bothering you that much? lol....
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Tuzolord

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#71 Tuzolord
Member since 2007 • 1409 Posts

also my left hand looks like my right hand, wtf??

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wis3boi

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#72 wis3boi
Member since 2005 • 32507 Posts

also my left hand looks like my right hand, wtf??

Tuzolord
might want to see a doctor, mate :shock:
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DarkblueNinja

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#73 DarkblueNinja
Member since 2009 • 1016 Posts
Its really hard to not copy and past since Skyrim is so big.
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FelipeInside

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#74 FelipeInside
Member since 2003 • 28548 Posts
[QUOTE="FelipeInside"][QUOTE="KillerJuan77"]

So I went outside and I saw 2 houses with the same door, it was horrible.

*sigh*

tomoko_ringu
Don't be smart... Obviously houses are the same because they are built with carpenters. We are talking about 2 completely different dungeons built by who knows.... and have the EXACT same door with the EXACT same opening mechanism. They just changed the name. These things take one out of immersion.

is it really bothering you that much? lol....

Please read the thread before commenting. It's been explained that the doors are the same for a reason.
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elessarGObonzo

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#75 elessarGObonzo
Member since 2008 • 2678 Posts

Everything was going great... and now I'm on a mission (Jagged Crown) and the door is exactly the same as the other door from another mission (the one that has a combination and a claw to activate)


Like really? they could have done better than put exactly the same door...

FelipeInside

they are all dragon claw doors from the same era of the same kingdom. they are supposed to be the same type of doors.

still plenty of COPY/PASTE everywhere tho. same tower interiors, same caves, same taverns and inn interiors.

definitely not as spectacular of a game as i was lead to believe.maybeif it had come out a couple years ago it would have been a little more awe inspiring.

none of this makes it a bad game tho. 130 hrs in so far.

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nutcrackr

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#76 nutcrackr
Member since 2004 • 13032 Posts
I expect doors ot be copy and paste, waste of dev time to redo each door. It's funny how bethesda mentioned how varied the voices are in Skyrim. I was just in a quest where two characters with the same voice actor were having a conversation.
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Zubinen

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#77 Zubinen
Member since 2011 • 2555 Posts
[QUOTE="nutcrackr"]I expect doors ot be copy and paste, waste of dev time to redo each door. It's funny how bethesda mentioned how varied the voices are in Skyrim. I was just in a quest where two characters with the same voice actor were having a conversation.

They had different voice actors until one of them took an arrow to the knee :lol:
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Elann2008

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#78 Elann2008
Member since 2007 • 33028 Posts
[QUOTE="Zubinen"][QUOTE="nutcrackr"]I expect doors ot be copy and paste, waste of dev time to redo each door. It's funny how bethesda mentioned how varied the voices are in Skyrim. I was just in a quest where two characters with the same voice actor were having a conversation.

They had different voice actors until one of them took an arrow to the knee :lol:

Yeah I find the voice over annoying as well. Like about 11 hours or so into the game.. the voices seem to recycle itself.
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DarkblueNinja

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#79 DarkblueNinja
Member since 2009 • 1016 Posts
[QUOTE="Zubinen"][QUOTE="nutcrackr"]I expect doors ot be copy and paste, waste of dev time to redo each door. It's funny how bethesda mentioned how varied the voices are in Skyrim. I was just in a quest where two characters with the same voice actor were having a conversation.

They had different voice actors until one of them took an arrow to the knee :lol:

lol that arrow joke never get old.