[QUOTE="FelipeInside"][QUOTE="MyopicCanadian"]
The game was a definite buy until I played the beta... now I'm not so sure, so I'm mulling it over. Not only has it disappointed me on a few levels, it also doesn't seem to run that great on my system. It wouldn't be enjoyable playing through the whole game with stuttering.
It got me interested in the genre again, though.. I've been playing Diablo 2 and Torchlight today.
MyopicCanadian
What didn't you like? or what put u off?The two main things that bothered me are the lack of character development and the skill selection/hotkeys.
There is no permanence to any of your character choices aside from your class and gender, which is one of the things I enjoy about ARPG's in general; building unique characters and seeing what works or not. Now you can spend a couple minutes and completely change your character's skill and rune loadout anywhere, as many times as you want.
Regarding the skill selection and button assignment, I honestly have no idea what they were doing with D3. You have like.. four hotkey slots, and each one is unlocked at a certain level. And then your left and right mouse buttons can be assigned. But you can't set hotkeys to easily switch between your left and right mouse buttons like you could in D2. And i feel that you SHOULD be able to, because some skills are clearly designed to fight groups and some designed for single targets.
So the only way to go about reassigning the hotkeys is opening up the skills menu, but when you change the skills it resets the timer on them. So due to the inherent design of this game, it's extremely difficult to juggle multiple skills.. just because they wanted it to be that way, I guess. It's mind-numbing trying to understand the reasoning behind this.
I'm in the same boat. D3 was an absolute day 1 must buy for me until I played the beta, now I'm more on the fence. I'm sure I'll end up picking it up and I expect to enjoy the game. It just doesn?t seem like the game play mechanics have nearly as much meat on them. In D2 there was a sense of interaction between the different game play systems. Some tem-plates, skills or classes had a strong synergy with certain weapon types or weapon speeds though you were largely free to try to experiment and go you own way. In D3 it feels like they've completely removed the idea of different systems interacting and just boiled it down to a single system.
For most classes, the weapon type you equip doesn?t actually matter. As a witch doctor you can run around with a spear and never actually be able to stab anything. Every time you attack the weapon you equipped disappear and the 'attack skill' is used instead. Armor is just that. There are no stats requirements on armor; it's just mage armor, barbarian armor or XYZ armor. So there's no balancing act in finding in how to build you stats and template.
Those are just a couple of issues, overall, the game (in my opinion) feels solid, well polished and very functional, but it also seems to lack a lot of the more subtle complexities from D2.
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