S.T.A.L.K.E.R 2 hitting consoles?

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Ikavnieks

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#1 Ikavnieks
Member since 2007 • 2848 Posts

Apparently on their dev site, they hinted at bringing the game multiplatform: "completely new multi-platform technology developed by GSC will make the core of the game."

How do Stalker fans feel about the new Stalker going multiplatform (If it does) Do you think they will dumb it down? Or do you think it will be good to get the Stalker series more popularity?

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JigglyWiggly_

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#2 JigglyWiggly_
Member since 2009 • 24625 Posts
I feel sad :( Why it can't work at all: You HAVE to dumb STALKER down for consoles, the menu interfaces are tiny, like hell they will display properly on a tv that is going to use SD, and it will still be blurry on HD tvs. Aiming will be impossible on console controllers, and the game just isn't setup to be put on consoles, most of the shooting is done medium range, and there will need to be lots of auto aim, and console gamers are going to die instantly by a few bullets.... even on the easiest setting.... I mean if they don't consolize it, it will be an awful console game. They have to find a fine line, and I don't want that :(
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Ikavnieks

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#3 Ikavnieks
Member since 2007 • 2848 Posts
[QUOTE="JigglyWiggly_"]I feel sad :( Why it can't work at all: You HAVE to dumb STALKER down for consoles, the menu interfaces are tiny, like hell they will display properly on a tv that is going to use SD, and it will still be blurry on HD tvs. Aiming will be impossible on console controllers, and the game just isn't setup to be put on consoles, most of the shooting is done medium range, and there will need to be lots of auto aim, and console gamers are going to die instantly by a few bullets.... even on the easiest setting.... I mean if they don't consolize it, it will be an awful console game. They have to find a fine line, and I don't want that :(

They're making a whole new engine, so they will probably design (or dumb down) the interface, mechanics etc... I hope they can still capture the atmosphere present in the other games though.
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ventnor

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#4 ventnor
Member since 2010 • 1061 Posts

It will flop on consoles they said they're not softening the difficulty up so it won't appeal to the average console fanbase.

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TerrorRizzing

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#5 TerrorRizzing
Member since 2010 • 4232 Posts

it might, but the pc version will still be the same game it was going to be.

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krazy-blazer

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#6 krazy-blazer
Member since 2009 • 1759 Posts
[QUOTE="JigglyWiggly_"]I feel sad :( Why it can't work at all: You HAVE to dumb STALKER down for consoles, the menu interfaces are tiny, like hell they will display properly on a tv that is going to use SD, and it will still be blurry on HD tvs. Aiming will be impossible on console controllers, and the game just isn't setup to be put on consoles, most of the shooting is done medium range, and there will need to be lots of auto aim, and console gamers are going to die instantly by a few bullets.... even on the easiest setting.... I mean if they don't consolize it, it will be an awful console game. They have to find a fine line, and I don't want that :(

Not necessarily the case.
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Ondoval

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#7 Ondoval
Member since 2005 • 3103 Posts

Probably will be a very good game in PC and sell well, whereas in consoles will look horrid and flop, as Metro 2033 did in 360.

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ExESGO

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#8 ExESGO
Member since 2010 • 1895 Posts

It will flop on consoles they said they're not softening the difficulty up so it won't appeal to the average console fanbase.

ventnor
They better. The difficulty contributed a lot to the atmosphere.
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MassiveKaos

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#9 MassiveKaos
Member since 2006 • 3876 Posts

It will flop on consoles they said they're not softening the difficulty up so it won't appeal to the average console fanbase.

ventnor

Whats the logic behind this? From what i have seen hard difficulty has always been praised in colse games to the point that games with no story whatsoever (Demon Souls and Ninja Gaiden) are regarded as top class games just because of their difficulty.

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BDK-Soft

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#10 BDK-Soft
Member since 2009 • 795 Posts
It's safe to say Stalker 2 will be 10 times easier and probably 10 times more boring because of that. Regenerative health goood lord.
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jwsoul

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#11 jwsoul
Member since 2005 • 5475 Posts

[QUOTE="ventnor"]

It will flop on consoles they said they're not softening the difficulty up so it won't appeal to the average console fanbase.

MassiveKaos

Whats the logic behind this? From what i have seen hard difficulty has always been praised in colse games to the point that games with no story whatsoever (Demon Souls and Ninja Gaiden) are regarded as top class games just because of their difficulty.

Exactly its typical PC gamer elitism. Worries about the interface are spot on tho and Auto Aim can have an option to be turned off.
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BDK-Soft

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#12 BDK-Soft
Member since 2009 • 795 Posts
[QUOTE="MassiveKaos"]

[QUOTE="ventnor"]

It will flop on consoles they said they're not softening the difficulty up so it won't appeal to the average console fanbase.

jwsoul

Whats the logic behind this? From what i have seen hard difficulty has always been praised in colse games to the point that games with no story whatsoever (Demon Souls and Ninja Gaiden) are regarded as top class games just because of their difficulty.

Exactly its typical PC gamer elitism. Worries about the interface are spot on tho and Auto Aim can have an option to be turned off.

I'll give you a call when I finally get to play a challenging game that is also on consoles. So far they have all been drop dead easy.
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DraugenCP

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#13 DraugenCP
Member since 2006 • 8486 Posts

Maybe I'm naive, but I trust that GSC Game World know what they are doing. They can't afford to backstab sucha huge fanbase, and they have proven in the past that they don't simplify the S.TA.L.K.E.R. games despite of their popularity.

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deactivated-64ba3ebd35404

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#14 deactivated-64ba3ebd35404
Member since 2004 • 7590 Posts

[QUOTE="ventnor"]

It will flop on consoles they said they're not softening the difficulty up so it won't appeal to the average console fanbase.

MassiveKaos

Whats the logic behind this? From what i have seen hard difficulty has always been praised in colse games to the point that games with no story whatsoever (Demon Souls and Ninja Gaiden) are regarded as top class games just because of their difficulty.

Demons Soul was a rare and random release that did unexpectedly well (and the difficulty was largely due to extremely poor game design, so I'm not sure it should really count.) But Ninja Gaiden was a game for the Original Xbox, and the second was super-easy. The DMC series peaked in difficulty (and quality) with 3. Shooters haven't been difficult on consoles in a long long time (unless you count CoD's terrible AI and respawning enemies. But even they weren't hard, just Cheap.)
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jwsoul

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#15 jwsoul
Member since 2005 • 5475 Posts

[QUOTE="jwsoul"][QUOTE="MassiveKaos"]Whats the logic behind this? From what i have seen hard difficulty has always been praised in colse games to the point that games with no story whatsoever (Demon Souls and Ninja Gaiden) are regarded as top class games just because of their difficulty.

BDK-Soft

Exactly its typical PC gamer elitism. Worries about the interface are spot on tho and Auto Aim can have an option to be turned off.

I'll give you a call when I finally get to play a challenging game that is also on consoles. So far they have all been drop dead easy.

Yeah right well stop playing on Easy then. They are not all easy give me a break man. Street Fighter 4 is hard on the higher settings or are you a Pro at that as well? How about Killzone 2 or Halo 3 on the higher settings not particulary easy are they. Oh youve never played them that's right.... Give me a break man really Stalker is no harder than most console games if i am honest and ive played every Stalker its just about learning the game. God on Stalker i can get Head Shots with Assualt Rifles from silly distances bullet drop big whoop. Stalker has its fair share of cheese bits as well take the last part of Clear Sky.

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jwsoul

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#16 jwsoul
Member since 2005 • 5475 Posts
[QUOTE="MassiveKaos"]

[QUOTE="ventnor"]

It will flop on consoles they said they're not softening the difficulty up so it won't appeal to the average console fanbase.

kieranb2000

Whats the logic behind this? From what i have seen hard difficulty has always been praised in colse games to the point that games with no story whatsoever (Demon Souls and Ninja Gaiden) are regarded as top class games just because of their difficulty.

Demons Soul was a rare and random release that did unexpectedly well (and the difficulty was largely due to extremely poor game design, so I'm not sure it should really count.) But Ninja Gaiden was a game for the Original Xbox, and the second was super-easy. The DMC series peaked in difficulty (and quality) with 3. Shooters haven't been difficult on consoles in a long long time (unless you count CoD's terrible AI and respawning enemies. But even they weren't hard, just Cheap.)

EXTREMELY poor......... Get some taste in games its far from poor. Even if you dislike the game you can see that. Ughhh
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TerrorRizzing

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#17 TerrorRizzing
Member since 2010 • 4232 Posts
[QUOTE="MassiveKaos"]

[QUOTE="ventnor"]

It will flop on consoles they said they're not softening the difficulty up so it won't appeal to the average console fanbase.

jwsoul

Whats the logic behind this? From what i have seen hard difficulty has always been praised in colse games to the point that games with no story whatsoever (Demon Souls and Ninja Gaiden) are regarded as top class games just because of their difficulty.

Exactly its typical PC gamer elitism. Worries about the interface are spot on tho and Auto Aim can have an option to be turned off.

no it isnt, even those games are quite simple even if difficult. And neither of those games sell as well as something easier like god of war or devil may cry.
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deactivated-64ba3ebd35404

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#18 deactivated-64ba3ebd35404
Member since 2004 • 7590 Posts
[QUOTE="kieranb2000"][QUOTE="MassiveKaos"]

Whats the logic behind this? From what i have seen hard difficulty has always been praised in colse games to the point that games with no story whatsoever (Demon Souls and Ninja Gaiden) are regarded as top class games just because of their difficulty.

jwsoul
Demons Soul was a rare and random release that did unexpectedly well (and the difficulty was largely due to extremely poor game design, so I'm not sure it should really count.) But Ninja Gaiden was a game for the Original Xbox, and the second was super-easy. The DMC series peaked in difficulty (and quality) with 3. Shooters haven't been difficult on consoles in a long long time (unless you count CoD's terrible AI and respawning enemies. But even they weren't hard, just Cheap.)

EXTREMELY poor......... Get some taste in games its far from poor. Even if you dislike the game you can see that. Ughhh

Demons Soul's game design was entirely trial and error based. I prefer my difficult games to be difficult in a skill-based way. Like for example, Stalker.
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Ikavnieks

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#19 Ikavnieks
Member since 2007 • 2848 Posts
I think what the people mean when they say console games aren't hard, is that they don't require much thinking, as usually the enemy just has more health and does more damage to the player. But a game like Stalker, in most scenarios require some serious planning, how to approach, who to kill, what time do the guards change shifts? etc... That's all I can think of, as personally, I don't think all console games are easy.
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BDK-Soft

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#20 BDK-Soft
Member since 2009 • 795 Posts
I'll be able to snipe with a shotgun in Stalker now lol
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jwsoul

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#21 jwsoul
Member since 2005 • 5475 Posts
[QUOTE="kieranb2000"][QUOTE="jwsoul"][QUOTE="kieranb2000"] EXTREMELY poor......... Get some taste in games its far from poor. Even if you dislike the game you can see that. Ughhh

Demons Soul's game design was entirely trial and error based. I prefer my difficult games to be difficult in a skill-based way. Like for example, Stalker.

Dude DS is about Skill Melle character's in particular. Your misconceptions about DS show you havent played it so stop basing an opinion on it when you have no experience with it. If you had played DS you would be fully aware of the skill it take to play the game. Oh and yes there is trial and error but the same can be said with Stalker or any game. Quick Save is you friend. [QUOTE="Ikavnieks"]I think what the people mean when they say console games aren't hard, is that they don't require much thinking, as usually the enemy just has more health and does more damage to the player. But a game like Stalker, in most scenarios require some serious planning, how to approach, who to kill, what time do the guards change shifts? etc... That's all I can think of, as personally, I don't think all console games are easy.

Im trying to think of ONE instance where the guards change shift on any of the Stalkers? Oh thats also present in MGS4 by the way and other games to boot. The Intelligent AI on Stalker is rather good tho ive had a bunch of Mercs pin me down then attempt to surround me. Lets be honest not many console games can boast that realisation of AI. Stalker dose have Chees tho like super Nades that fly to your face and explode perfectly timed on the Veteran setting RAGHH.
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Ikavnieks

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#22 Ikavnieks
Member since 2007 • 2848 Posts

Im trying to think of ONE instance where the guards change shift on any of the Stalkers? Oh thats also present in MGS4 by the way and other games to boot. The Intelligent AI on Stalker is rather good tho ive had a bunch of Mercs pin me down then attempt to surround me. Lets be honest not many console games can boast that realisation of AI. Stalker dose have Chees tho like super Nades that fly to your face and explode perfectly timed on the Veteran setting RAGHH. jwsoul
I believe when you first go to the Agroprom Research facility, or wherever the place you get to after ccoming out from Strelok's stash, the guards change shifts, or there are less of them at night or something.

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ExESGO

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#23 ExESGO
Member since 2010 • 1895 Posts

[QUOTE="jwsoul"] Im trying to think of ONE instance where the guards change shift on any of the Stalkers? Oh thats also present in MGS4 by the way and other games to boot. The Intelligent AI on Stalker is rather good tho ive had a bunch of Mercs pin me down then attempt to surround me. Lets be honest not many console games can boast that realisation of AI. Stalker dose have Chees tho like super Nades that fly to your face and explode perfectly timed on the Veteran setting RAGHH. Ikavnieks

I believe when you first go to the Agroprom Research facility, or wherever the place you get to after ccoming out from Strelok's stash, the guards change shifts, or there are less of them at night or something.

I'll have to check that one on SoC.
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dakan45

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#24 dakan45
Member since 2009 • 18819 Posts
Hurray for more polish and better developing standards and more balanced gameplay with better compaign.
I'll be able to snipe with a shotgun in Stalker now lolBDK-Soft
More like being able to shoot someone with the sawed off from close range few times and kill him before he kills you because your starting weapons suck terribly in damage and accuracy. I wouldnt go as far as that, you cant snipe with a shotgun not even in serious sam.
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deactivated-64ba3ebd35404

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#25 deactivated-64ba3ebd35404
Member since 2004 • 7590 Posts
[QUOTE="dakan45"]Hurray for more polish and better developing standards and more balanced gameplay with better compaign.

I still don't understand how you can think that one small team making 3 games is going to result in more polished games than them making a single game.
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dakan45

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#26 dakan45
Member since 2009 • 18819 Posts
[QUOTE="kieranb2000"][QUOTE="dakan45"]Hurray for more polish and better developing standards and more balanced gameplay with better compaign.

I still don't understand how you can think that one small team making 3 games is going to result in more polished games than them making a single game.

You know what? Ill get back to you on that when crysis is realesed. But then again crytek is huge. My understanding. is that gamedevelopers usually get away with crap when they make pc games but not on consoles. In other words i dont think ms or sony will accept them if they release a game on consoles at the same state as the pc versions were.
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deactivated-64ba3ebd35404

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#27 deactivated-64ba3ebd35404
Member since 2004 • 7590 Posts
[QUOTE="dakan45"][QUOTE="kieranb2000"][QUOTE="dakan45"]Hurray for more polish and better developing standards and more balanced gameplay with better compaign.

I still don't understand how you can think that one small team making 3 games is going to result in more polished games than them making a single game.

You know what? Ill get back to you on that when crysis is realesed. But then again crytek is huge. My understanding. is that gamedevelopers usually get away with crap when they make pc games but not on consoles. In other words i dont think ms or sony will accept them if they release a game on consoles at the same state as the pc versions were.

Well there are plenty of buggy games on consoles. See: Mercenaries 2, Saints Row, Saints Row 2, Rogue Warrior. And almost every single 360 game in the first two years of its launch. It's not that MS and Sony REJECT bad games, they just don't get as much attention from media. Also yes, Crytek is huge now. They did the smart thing of "We're making 3 games this time, so lets buy up and/or form a bunch of new studios. Hell, Crytek UK (Free Radical) are working solely on the multiplayer component of the game, so even the studios working on Crysis 2 in general are only working on the single player. AND the Cryengine is far more stable than the X-Ray engine has every proven to be. I mean, it IS possible that if GSC's new engine is as robust as Cryengine 3, one studio could be making 3 decently polished games. But considering the history of their engines, I wouldn't put money on it happening.
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dakan45

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#28 dakan45
Member since 2009 • 18819 Posts
Well i hope they use cryengine 3 then, the ability to develop on 3 systems at the same time is marvelous.
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deactivated-64ba3ebd35404

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#29 deactivated-64ba3ebd35404
Member since 2004 • 7590 Posts
Well i hope they use cryengine 3 then, the ability to develop on 3 systems at the same time is marvelous.dakan45
The quote on the site is "completely new multi-platform technology developed by GSC will make the core of the game." So it's almost definitely not Cryengine 3.
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#30 TerrorRizzing
Member since 2010 • 4232 Posts

[QUOTE="kieranb2000"][QUOTE="dakan45"]Hurray for more polish and better developing standards and more balanced gameplay with better compaign. dakan45
I still don't understand how you can think that one small team making 3 games is going to result in more polished games than them making a single game.

You know what? Ill get back to you on that when crysis is realesed. But then again crytek is huge. My understanding. is that gamedevelopers usually get away with crap when they make pc games but not on consoles. In other words i dont think ms or sony will accept them if they release a game on consoles at the same state as the pc versions were.

dakan just stop, you know that isnt true. So many console games don't perform well and could use way more polish, yet console gamers will say "plays smooth for me, goty!".

At the same time, developing for multiple platforms is less risky in the eyes of investors. They might get more money from them, a higher budget possibly means a more polished product. Im already happy with the amount of polish on call of pripyat though, so im not worried.

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#31 TheShadowLord07
Member since 2006 • 23083 Posts

[QUOTE="dakan45"]Well i hope they use cryengine 3 then, the ability to develop on 3 systems at the same time is marvelous.kieranb2000
The quote on the site is "completely new multi-platform technology developed by GSC will make the core of the game." So it's almost definitely not Cryengine 3.

I still find that odd gs article artcle says "mulitplatform techonology" but doesnt even say consoles in the article.

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#32 TerrorRizzing
Member since 2010 • 4232 Posts

[QUOTE="kieranb2000"][QUOTE="dakan45"]Well i hope they use cryengine 3 then, the ability to develop on 3 systems at the same time is marvelous.TheShadowLord07

The quote on the site is "completely new multi-platform technology developed by GSC will make the core of the game." So it's almost definitely not Cryengine 3.

I still find that odd gs article artcle says "mulitplatform techonology" but doesnt even say consoles in the article.

because they can only report what was said, it might not ever make it to console.
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#33 badtaker
Member since 2009 • 3806 Posts
when they were making COP GSC got the 360 development rights so stalker2 on console is not a surprise
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chandu83

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#34 chandu83
Member since 2005 • 4864 Posts
If it means they will have bigger budget and will release a more polished game, then its fine.
On the other hand, they give us something like fear 2...supreme disappointment will ensue.
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#35 Ikavnieks
Member since 2007 • 2848 Posts
Anyone else think they might remove lean in favour of the consoles? I really hope not.
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#36 SF_KiLLaMaN
Member since 2007 • 6446 Posts
[QUOTE="dakan45"][QUOTE="kieranb2000"][QUOTE="dakan45"]Hurray for more polish and better developing standards and more balanced gameplay with better compaign.

I still don't understand how you can think that one small team making 3 games is going to result in more polished games than them making a single game.

You know what? Ill get back to you on that when crysis is realesed. But then again crytek is huge. My understanding. is that gamedevelopers usually get away with crap when they make pc games but not on consoles. In other words i dont think ms or sony will accept them if they release a game on consoles at the same state as the pc versions were.

Call of Pripyat was basically bugless. I never encountered a bug or glitch. You just hate the series for some odd reason.
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chandu83

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#37 chandu83
Member since 2005 • 4864 Posts

[QUOTE="dakan45"][QUOTE="kieranb2000"] I still don't understand how you can think that one small team making 3 games is going to result in more polished games than them making a single game.SF_KiLLaMaN
You know what? Ill get back to you on that when crysis is realesed. But then again crytek is huge. My understanding. is that gamedevelopers usually get away with crap when they make pc games but not on consoles. In other words i dont think ms or sony will accept them if they release a game on consoles at the same state as the pc versions were.

Call of Pripyat was basically bugless. I never encountered a bug or glitch. You just hate the series for some odd reason.

He will talk about the minutest details of the ballistics which no one will even notice, and cal it a bad game. All the while saying Far cry 2 behaves very well. When I showed him videos which clearly show Far Cry 2 is no different, well...no response.

Note from mod - Because it involves multiple systems and the potential for debate about which is "better," this thread should be posted in System Wars. I have to close it here.