Starcraft 2 is and Arcade RTS.

  • 69 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for Ravenchrome
Ravenchrome

1776

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 Ravenchrome
Member since 2010 • 1776 Posts

It's unrealistic and the interface is intentionally designed to limit you.

There is no whether effect, no terrain deformation.

Objects don't hit units and damage them.

There is no gravity system when playing on space platform map, like Scrapstation. The gravity there should have been lower.

The unit/building scale are not correct. How could a factory produce a Thor (which is huge)?

There are many more examples.

By the way, Starcraft 2 is a superbly made game and extremely polished and fun.

But it is just pure fun, there is not a whole other level of depth in it.

It's not a simulative RTS, rather, it is an Arcade RTS.

Avatar image for Farkeman
Farkeman

1199

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 Farkeman
Member since 2009 • 1199 Posts
rofl at sc2 hater :D tell me what rts stands for ? real time strategy , not real time simulator ... and starcraft is built in sci-fi world , how the hell you can simulate that ? you sad ...
Avatar image for flipin_jackass
flipin_jackass

9772

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 flipin_jackass
Member since 2004 • 9772 Posts

starcraft is built in sci-fi world , how the hell you can simulate that ?.Farkeman
Yea, the game doesn't try to be realistic or a simulator at all.

The unit/building scale are not correct. How could a factory produce a Thor (which is huge)?

Ravenchrome

At least the Medivacs carry the Thor under it. lol. :P I don't why, but I found that so awesome.

Avatar image for Ravenchrome
Ravenchrome

1776

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 Ravenchrome
Member since 2010 • 1776 Posts

I am not trolling.

Just stating my opinion.

Avatar image for Vfanek
Vfanek

7719

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 Vfanek
Member since 2006 • 7719 Posts

I am not trolling.

Just stating my opinion.

Ravenchrome
You should stop making threads. Just stating my opinion. This is blog material anyway, no one ever expected or wanted SC2 to be a simulator.
Avatar image for yemen_headshot
yemen_headshot

514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 yemen_headshot
Member since 2010 • 514 Posts
congrats you've just got troller of the year award :P
Avatar image for KHAndAnime
KHAndAnime

17565

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#8 KHAndAnime
Member since 2009 • 17565 Posts

What the heck made you think Starcraft 2 was a simulator? :lol:

Avatar image for Crimsader
Crimsader

11672

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 Crimsader
Member since 2008 • 11672 Posts

Objects don't hit units and damage them.

I stopped reading here.
Avatar image for Mograine
Mograine

3666

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 Mograine
Member since 2006 • 3666 Posts

If by arcade you mean "without useless gimmicks", then yes, I agree.

More games should go the arcade way.

Avatar image for deactivated-64ba3ebd35404
deactivated-64ba3ebd35404

7590

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#11 deactivated-64ba3ebd35404
Member since 2004 • 7590 Posts

If by arcade you mean "without useless gimmicks", then yes, I agree.

More games should go the arcade way.

Mograine
So true. Not to mention all those gimmicks are incredibly hard to balance, and the one RTS dev that has used them has never managed to even remotely balance their games. @OP: SC2 is a much more Competitive RTS than most, that's why it doesn't use any of the things that you listed. Get over it.
Avatar image for Barbariser
Barbariser

6785

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#12 Barbariser
Member since 2009 • 6785 Posts

If lacking a realistic physics system is grounds for being an "arcade game", then practically every single game out there is an "arcade game".

Avatar image for kazakauskas
kazakauskas

1332

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#13 kazakauskas
Member since 2008 • 1332 Posts

Pleaso show me one rts game witch isnt arcade :D

Avatar image for Vfanek
Vfanek

7719

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 Vfanek
Member since 2006 • 7719 Posts

Pleaso show me one rts game witch isnt arcade :D

kazakauskas
Men of War is probably the least arcadey RTS currently.
Avatar image for Lach0121
Lach0121

11815

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#15 Lach0121
Member since 2007 • 11815 Posts

I understand what you mean TC, but Most RTS games that ever came out follow the same pattern.

But I don't really see the problem, although I am a little disappointed to find out there is not weather in SC2? Is that true?

I will still end up picking it up in about 5-6 months or so.

Avatar image for kazakauskas
kazakauskas

1332

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#16 kazakauskas
Member since 2008 • 1332 Posts

[QUOTE="kazakauskas"]

Pleaso show me one rts game witch isnt arcade :D

Vfanek

Men of War is probably the least arcadey RTS currently.

Oh , didnt actually play this game .

Avatar image for Nightflash28
Nightflash28

2351

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#17 Nightflash28
Member since 2004 • 2351 Posts
Chess is an arcade turn based strategy game. The towers are the same size as a knight. That's not accurate.
Avatar image for JKnaperek
JKnaperek

2023

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 JKnaperek
Member since 2006 • 2023 Posts
[QUOTE="Ravenchrome"]

It's unrealistic and the interface is intentionally designed to limit you.

There is no whether effect, no terrain deformation.

Objects don't hit units and damage them.

There is no gravity system when playing on space platform map, like Scrapstation. The gravity there should have been lower.

The unit/building scale are not correct. How could a factory produce a Thor (which is huge)?

There are many more examples.

By the way, Starcraft 2 is a superbly made game and extremely polished and fun.

But it is just pure fun, there is not a whole other level of depth in it.

It's not a simulative RTS, rather, it is an Arcade RTS.

Pay attention to what you're actually writing, because you contradict yourself numerous times. This alone should be enough to tell you to stay in school and educate yourself. Creating topics like this only showcase your lack of intelligence, something you shouldn't take for granted.
Avatar image for NanoMan88
NanoMan88

1220

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 NanoMan88
Member since 2006 • 1220 Posts

[QUOTE="Mograine"]

If by arcade you mean "without useless gimmicks", then yes, I agree.

More games should go the arcade way.

kieranb2000

So true. Not to mention all those gimmicks are incredibly hard to balance, and the one RTS dev that has used them has never managed to even remotely balance their games. @OP: SC2 is a much more Competitive RTS than most, that's why it doesn't use any of the things that you listed. Get over it.

I dont agree with what that guy said but Starcraft 2 isnt balanced either.

Avatar image for Vfanek
Vfanek

7719

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 Vfanek
Member since 2006 • 7719 Posts

[QUOTE="kieranb2000"][QUOTE="Mograine"]

If by arcade you mean "without useless gimmicks", then yes, I agree.

More games should go the arcade way.

NanoMan88

So true. Not to mention all those gimmicks are incredibly hard to balance, and the one RTS dev that has used them has never managed to even remotely balance their games. @OP: SC2 is a much more Competitive RTS than most, that's why it doesn't use any of the things that you listed. Get over it.

I dont agree with what that guy said but Starcraft 2 isnt balanced either.

I'm sure you know that, Mr. Bronze.
Avatar image for NanoMan88
NanoMan88

1220

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 NanoMan88
Member since 2006 • 1220 Posts

[QUOTE="NanoMan88"]

[QUOTE="kieranb2000"] So true. Not to mention all those gimmicks are incredibly hard to balance, and the one RTS dev that has used them has never managed to even remotely balance their games. @OP: SC2 is a much more Competitive RTS than most, that's why it doesn't use any of the things that you listed. Get over it. Vfanek

I dont agree with what that guy said but Starcraft 2 isnt balanced either.

I'm sure you know that, Mr. Bronze.

Have a look at the top 20 in the world and look how many are terran respective to their zerg and protoss counterparts. I am gold btw and dont play that much.

Avatar image for deactivated-64ba3ebd35404
deactivated-64ba3ebd35404

7590

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#22 deactivated-64ba3ebd35404
Member since 2004 • 7590 Posts

[QUOTE="kieranb2000"][QUOTE="Mograine"]

If by arcade you mean "without useless gimmicks", then yes, I agree.

More games should go the arcade way.

NanoMan88

So true. Not to mention all those gimmicks are incredibly hard to balance, and the one RTS dev that has used them has never managed to even remotely balance their games. @OP: SC2 is a much more Competitive RTS than most, that's why it doesn't use any of the things that you listed. Get over it.

I dont agree with what that guy said but Starcraft 2 isnt balanced either.

True, but Blizzard are working on balancing it, and eventually it will be, just look at Blizzard's previous efforts (except Warcraft3).
Avatar image for Gl3ny
Gl3ny

146

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 Gl3ny
Member since 2006 • 146 Posts

Has anyone ever even played an RTS at an arcade before?...

Avatar image for Vfanek
Vfanek

7719

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 Vfanek
Member since 2006 • 7719 Posts

[QUOTE="Vfanek"][QUOTE="NanoMan88"]

I dont agree with what that guy said but Starcraft 2 isnt balanced either.

NanoMan88

I'm sure you know that, Mr. Bronze.

Have a look at the top 20 in the world and look how many are terran respective to their zerg and protoss counterparts. I am gold btw and dont play that much.

Top 20 at Blizzard rankings? Hehe, okay. Oh you're gold, that makes you an expert on the subject of game balance.
Avatar image for deactivated-64ba3ebd35404
deactivated-64ba3ebd35404

7590

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#25 deactivated-64ba3ebd35404
Member since 2004 • 7590 Posts

[QUOTE="Vfanek"][QUOTE="NanoMan88"]

I dont agree with what that guy said but Starcraft 2 isnt balanced either.

NanoMan88

I'm sure you know that, Mr. Bronze.

Have a look at the top 20 in the world and look how many are terran respective to their zerg and protoss counterparts. I am gold btw and dont play that much.

More people play as Terran than Protoss or Zerg, since the Single Player campaign is mostly Terran missions this was always expected. Statistically if there are more people playing one race the percentage of that race in the top should be higher than the others too. That said, Terran vs Zerg is currently a match-up in need of balancing. Terran vs Protoss is fine, hell Protoss have the upper-hand most of the time. But Zerg is where the issue lies.
Avatar image for with_teeth26
with_teeth26

11653

Forum Posts

0

Wiki Points

0

Followers

Reviews: 43

User Lists: 1

#26 with_teeth26
Member since 2007 • 11653 Posts

I thought the same as the TC at first, but the more I play the more I realize there is an insane amount of depth. The depth comes from a different place, mind you; it comes from efficiency and unit composition and counters primarily while with more realistic RTS games the depth comes from destructible environments and using cover effectively.

I personally prefer more 'gimmicky'/realistic RTS games because I have fun almost all of the time, even when i'm losing, whereas with SC 2 its only fun when you are winning, and since I simply don't have the time to play the game enough to get decent I spend most of my time losing, and by association raging.

I don't think one is better than the other, they are simply different, like Arma 2 and CoD 4. Same 'genre' but totally different games.

Avatar image for Mograine
Mograine

3666

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 Mograine
Member since 2006 • 3666 Posts

I dont agree with what that guy said but Starcraft 2 isnt balanced either.

NanoMan88

I'm sure if you know balance so well you can also point out what is imbalanced at the moment.

Only TvZ has balancing issues that I know of. Early reaper harass puts too much pressure on the zerg and (imo) ghosts are too efficient at countering everything a zerg can come up with, and this comes from someone who has only 15 played ladder matches right now.

Avatar image for Vfanek
Vfanek

7719

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 Vfanek
Member since 2006 • 7719 Posts

[QUOTE="NanoMan88"]

I dont agree with what that guy said but Starcraft 2 isnt balanced either.

Mograine

I'm sure if you know balance so well you can also point out what is imbalanced at the moment.

Only TvZ has balancing issues that I know of. Early reaper harass puts too much pressure on the zerg and (imo) ghosts are too efficient at countering everything a zerg can come up with, and this comes from someone who has only 15 played ladder matches right now.

Ghosts are hardly imbalanced versus zerg. The reaper build is a bit silly though.
Avatar image for Mograine
Mograine

3666

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 Mograine
Member since 2006 • 3666 Posts

Ghosts are hardly imbalanced versus zerg. The reaper build is a bit silly though.Vfanek

As I said, I only have 15 matches played in platinum, and put a imo before saying that. A handful of ghosts purge infestors to 0 energy, can one-shot banelings like a effin gatling and take down ultralisks and mutalisks easily with snipe.

Looking at my replays I'm also inclined to say that it may be more of a field positioning issue rather than a balance one, tho.

Avatar image for kazakauskas
kazakauskas

1332

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#30 kazakauskas
Member since 2008 • 1332 Posts

[QUOTE="Vfanek"]Ghosts are hardly imbalanced versus zerg. The reaper build is a bit silly though.Mograine

As I said, I only have 15 matches played in platinum, and put a imo before saying that. A handful of ghosts purge infestors to 0 energy, can one-shot banelings like a effin gatling and take down ultralisks and mutalisks easily with snipe.

Looking at my replays I'm also inclined to say that it may be more of a field positioning issue rather than a balance one, tho.

But there are a lot better ways to take out ultras and mutas for terran . If you watch few high lvl games , you will notice that almost none terran players use ghosts against zerg , only against protoss .

Avatar image for mitu123
mitu123

155290

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

#31 mitu123
Member since 2006 • 155290 Posts

And that's why I love it.

Avatar image for haberman13
haberman13

2414

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 haberman13
Member since 2003 • 2414 Posts

I don't like SC2, the forced rushing is boring.

Supcom is a vastly superior RTS IMO. The only way I could see that not being true is if you like the MP fast games.

Avatar image for kozzy1234
kozzy1234

35966

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 0

#33 kozzy1234
Member since 2005 • 35966 Posts

Meh, its a great game

Avatar image for 1kalli1
1kalli1

398

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 1kalli1
Member since 2007 • 398 Posts

lol, it's supposed to be arcady.

Avatar image for markop2003
markop2003

29917

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#35 markop2003
Member since 2005 • 29917 Posts
Well yes.... at what point did you think it was ever designed to be realistic?
Avatar image for Sharpie125
Sharpie125

3904

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#36 Sharpie125
Member since 2005 • 3904 Posts

I understand what you're saying OP, I agree, but that's not working against it. SC has strategy in a different place.

I think you'd be better suited to COH, which I love as well. And I share the same sentiments at times. Infantrymen are small, tanks are large and threatening. Love it.

You guys ever wonder if they made a Starcraft (or even modification) with unit sizes to scale? Then we'd have massive battlecruiser and carrier battles in orbit over planets :P

Avatar image for Gamesterpheonix
Gamesterpheonix

3676

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#37 Gamesterpheonix
Member since 2005 • 3676 Posts
lol...
Avatar image for NanoMan88
NanoMan88

1220

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 NanoMan88
Member since 2006 • 1220 Posts

[QUOTE="NanoMan88"]

[QUOTE="Vfanek"] I'm sure you know that, Mr. Bronze.Vfanek

Have a look at the top 20 in the world and look how many are terran respective to their zerg and protoss counterparts. I am gold btw and dont play that much.

Top 20 at Blizzard rankings? Hehe, okay. Oh you're gold, that makes you an expert on the subject of game balance.

Nice job side stepping against my points and going for my rank. If your denying that the game is balanced right now your full of it

Avatar image for cametall
cametall

7692

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#39 cametall
Member since 2003 • 7692 Posts
It's first and foremost an e-sport game. It is made to be competitive and having too many factors you can't control can hinder competitiveness (is that a word?). Why they didn't implement ideas from other RTSs (like cover) in the single player, I don't know. Maybe Blizzard views single player as a long tutorial on how to use the units of Terran.
Avatar image for Vfanek
Vfanek

7719

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#40 Vfanek
Member since 2006 • 7719 Posts

[QUOTE="Vfanek"][QUOTE="NanoMan88"]

Have a look at the top 20 in the world and look how many are terran respective to their zerg and protoss counterparts. I am gold btw and dont play that much.

NanoMan88

Top 20 at Blizzard rankings? Hehe, okay. Oh you're gold, that makes you an expert on the subject of game balance.

Nice job side stepping against my points and going for my rank. If your denying that the game is balanced right now your full of it

You're* Not to mention, you shouldn't be discussing balance at gold. You need to learn the game before saying how it should be changed. Oh and also, the top 200 means nothing. Else HuK is the best player in the world.
Avatar image for RobboElRobbo
RobboElRobbo

13668

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#41 RobboElRobbo
Member since 2009 • 13668 Posts

That's the point dude. All of that is intentional.

Avatar image for SF_KiLLaMaN
SF_KiLLaMaN

6446

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#42 SF_KiLLaMaN
Member since 2007 • 6446 Posts
Was anyone ever under the impression that it was a realistic RTS?
Avatar image for KhanhAgE
KhanhAgE

1345

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 KhanhAgE
Member since 2004 • 1345 Posts

The unit/building scale are not correct..

Ravenchrome
You do know that if they did that something like the Terran Battlecruiser would take up the entire screen. An if they were to fix that, they'd have to make most units look like tiny dots. I'm not sure where you got the idea Blizzard would make Starcraft 2 a simulation RTS. I'm quite sure you know what the first Starcraft was, so why'd think the sequel would be significantly different. Seriously trolling here.
Avatar image for i_saw_a_mudcrab
i_saw_a_mudcrab

1015

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#44 i_saw_a_mudcrab
Member since 2007 • 1015 Posts

Fun >>>>>>>> realism.

SC2 is fun. It's not realistic, has a stupid plot (seriously, Blizzard got a bit lazy there), looks like a cartoon and uses the same 10 years old formula.

But the gameplay kicks ass. And that's what matters the most to me, cause it's a game, duh.

Avatar image for zaku101
zaku101

4641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#45 zaku101
Member since 2005 • 4641 Posts

The better term you should have used is simplistic gameplay/visuals. Its got nothing on company of heroes.

Avatar image for lordlors
lordlors

6128

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#46 lordlors
Member since 2004 • 6128 Posts

The better term you should have used is simplistic gameplay/visuals. Its got nothing on company of heroes.

zaku101
CoH is very fun and epic but luck plays a better role in that game because of realism (snipers, tanks, and artillery might miss their target) and it's not very balanced.
Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#47 skrat_01
Member since 2007 • 33767 Posts
RTS games are generally unrealistic. The most realistic strategy games you will find are certain Ream Time Tactics games and Grand Strategy (generally turn based). You obviously have a misunderstanding of the genre.
Avatar image for GazaAli
GazaAli

25216

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#48 GazaAli
Member since 2007 • 25216 Posts
I don't know but I liked the original way much. Something not right about this one...but again I did not get to play it that much to be honest.
Avatar image for NanoMan88
NanoMan88

1220

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#49 NanoMan88
Member since 2006 • 1220 Posts

[QUOTE="NanoMan88"]

[QUOTE="Vfanek"] Top 20 at Blizzard rankings? Hehe, okay. Oh you're gold, that makes you an expert on the subject of game balance.Vfanek

Nice job side stepping against my points and going for my rank. If your denying that the game is balanced right now your full of it

You're* Not to mention, you shouldn't be discussing balance at gold. You need to learn the game before saying how it should be changed. Oh and also, the top 200 means nothing. Else HuK is the best player in the world.

The person I originally commented on said other RTS games are not balanced, let me guess he is a pro at all those other RTS games? why dont you STFU and stop being so biased? So I guess only 3 zerg in the top 20 is normal right? I dont have to be a pro to read the rankings. Also im not saying how it should be changed I leave that to the people who are better than me, its better than putting my head in the sand and screaming everything is alright with the game.

Avatar image for Vfanek
Vfanek

7719

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#50 Vfanek
Member since 2006 • 7719 Posts

[QUOTE="Vfanek"][QUOTE="NanoMan88"]

Nice job side stepping against my points and going for my rank. If your denying that the game is balanced right now your full of it

NanoMan88

You're* Not to mention, you shouldn't be discussing balance at gold. You need to learn the game before saying how it should be changed. Oh and also, the top 200 means nothing. Else HuK is the best player in the world.

The person I originally commented on said other RTS games are not balanced, let me guess he is a pro at all those other RTS games? why dont you STFU and stop being so biased? So I guess only 3 zerg in the top 20 is normal right? I dont have to be a pro to read the rankings. Also im not saying how it should be changed I leave that to the people who are better than me, its better than putting my head in the sand and screaming everything is alright with the game.

The Blizzard rankings are still irrelevant. If you're going to use stats to back up your statements at least use them correctly. You forgot to mention that there are far fewer zergs than protoss and terrans playing at all, doesn't that factor in on the lack of zergs in the ladder? But then again, why are you using the ladders as an indication in the first place? If ladder decided who's good and who isn't a player like CatZ would be a bad player, as he pretty much only practices in customs. If you leave the balance discussion to players who actually understand the game, maybe you'll have more time to reach that point yourself.