Starcraft 2 is and Arcade RTS.

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chaplainDMK

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#51 chaplainDMK
Member since 2008 • 7004 Posts
[QUOTE="zaku101"]

The better term you should have used is simplistic gameplay/visuals. Its got nothing on company of heroes.

lordlors
CoH is very fun and epic but luck plays a better role in that game because of realism (snipers, tanks, and artillery might miss their target) and it's not very balanced.

Its not balanced, but its far from a luck game... Yes there is alot more luck in the equasion then in other RTSs, but thats what I like. In Starcraft, if you throw 20 Terran Marines vs 25 Terran Marines, without having both players micromanaging to hell, there is a very large probabilty that the 25 marines would defeat the 20 marines. In company of heroes you can do that, but theres always the chance that one squad performs worse then the others so evreything just collapses. In CoH you have to realy think it trough if you wanna attack, because you need a significant upper hand to win, not just a small one, and a failed attack is preaty much suicide.
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Mograine

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#52 Mograine
Member since 2006 • 3666 Posts

Its not balanced, but its far from a luck game... Yes there is alot more luck in the equasion then in other RTSs, but thats what I like. In Starcraft, if you throw 20 Terran Marines vs 25 Terran Marines, without having both players micromanaging to hell, there is a very large probabilty that the 25 marines would defeat the 20 marines. In company of heroes you can do that, but theres always the chance that one squad performs worse then the others so evreything just collapses. In CoH you have to realy think it trough if you wanna attack, because you need a significant upper hand to win, not just a small one, and a failed attack is preaty much suicide. chaplainDMK

Yes, that's why it doesn't make sense and will always be frowned upon from the competitive scene.

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deactivated-5fae21e61a964

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#53 deactivated-5fae21e61a964
Member since 2005 • 765 Posts

[QUOTE="chaplainDMK"]Its not balanced, but its far from a luck game... Yes there is alot more luck in the equasion then in other RTSs, but thats what I like. In Starcraft, if you throw 20 Terran Marines vs 25 Terran Marines, without having both players micromanaging to hell, there is a very large probabilty that the 25 marines would defeat the 20 marines. In company of heroes you can do that, but theres always the chance that one squad performs worse then the others so evreything just collapses. In CoH you have to realy think it trough if you wanna attack, because you need a significant upper hand to win, not just a small one, and a failed attack is preaty much suicide. Mograine

Yes, that's why it doesn't make sense and will always be frowned upon from the competitive scene.

It makes perfect sense, Mograine, but competitive players prefer assuredness and a concrete playstyle. I call it not taking risks, but others call it sticking to the basics or what have you. Both games are enjoyable, but SCII is designed for quick, attack-oriented gameplay and that clashes heavily with the semi-randomized approach of CoH. Both are good, they're just on opposite ends of the spectrum and I don't see how the can actually be compared.

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zaku101

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#54 zaku101
Member since 2005 • 4641 Posts

[QUOTE="chaplainDMK"]Its not balanced, but its far from a luck game... Yes there is alot more luck in the equasion then in other RTSs, but thats what I like. In Starcraft, if you throw 20 Terran Marines vs 25 Terran Marines, without having both players micromanaging to hell, there is a very large probabilty that the 25 marines would defeat the 20 marines. In company of heroes you can do that, but theres always the chance that one squad performs worse then the others so evreything just collapses. In CoH you have to realy think it trough if you wanna attack, because you need a significant upper hand to win, not just a small one, and a failed attack is preaty much suicide. Mograine

Yes, that's why it doesn't make sense and will always be frowned upon from the competitive scene.

Don't kid yourself that never stopped super smash brother melee from being the most played competitive fighter. If anything can happen it makes the game much more interesting and less predictable. Meaning adapt or die. Believe it or not people love competitive games where at times it's very unpredictable and the gameplay doesn't feel like ya been there seen that. If you play COH right off the bat it's nothing like the other RTS games you've played and every match is different. I never understood the skill in massing units and then watching them die or kill like they're programmed to do so. If the gameplay doesn't change or become unpredictable the players don't either and everyone stays at the same skill level.

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Mograine

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#55 Mograine
Member since 2006 • 3666 Posts

Don't kid yourself that never stopped super smash brother melee from being the most played competitive fighter. If anything can happen it makes the game much more interesting and less predictable. Meaning adapt or die. Believe it or not people love competitive games where at times it's very unpredictable and the gameplay doesn't feel like ya been there seen that. If you play COH right off the bat it's nothing like the other RTS games you've played and every match is different. I never understood the skill in massing units and then watching them die or kill like they're programmed to do so. If the gameplay doesn't change or become unpredictable the players don't either and everyone stays at the same skill level.

zaku101

BS. Just...utter bs. Especially the last sentence. Competitive gamers still haven't mastered Starcraft, yet the gameplay has never changed and has never been unpredictable. Guess what, Starcraft is the absolute king of eSports.

If the outcome of a match can be decided by factors outside of the players' abilities, the player skill becomes meaningless. There's no "buts" or "ifs" or "good" sides about it from a competitive viewpoint, it's just a trash system. Deal with it.

I'd also love to see where did you take that "SSBM most played competitive fighter" out from.

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deactivated-64ba3ebd35404

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#56 deactivated-64ba3ebd35404
Member since 2004 • 7590 Posts

Don't kid yourself that never stopped super smash brother melee from being the most played competitive fighter.

zaku101
Uh...what? There are so many things wrong with that sentence I'm not sure where to start. Let's see. 1) At no point ever has SSBM been the "most played competitive fighter" games like Street Fighter 2 and the such have always been MUCH more played. 2) SSBM was played competitively with all the luck-based elements turned OFF. 3) The addition of luck-things you couldn't turn off (like "Tripping") is why SSBM's sequel never had any major competitive scene. (Although MLG is still trying in vain to keep it going.)
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zaku101

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#57 zaku101
Member since 2005 • 4641 Posts

[QUOTE="zaku101"]

Don't kid yourself that never stopped super smash brother melee from being the most played competitive fighter.

kieranb2000

Uh...what? There are so many things wrong with that sentence I'm not sure where to start. Let's see. 1) At no point ever has SSBM been the "most played competitive fighter" games like Street Fighter 2 and the such have always been MUCH more played. 2) SSBM was played competitively with all the luck-based elements turned OFF. 3) The addition of luck-things you couldn't turn off (like "Tripping") is why SSBM's sequel never had any major competitive scene. (Although MLG is still trying in vain to keep it going.)

Where have you guys been? You must be like PC only gamers, EVERYONES played SSBM. If you were going to hang with your friends and play a fighting game it had to be SSBM. In Japan SSBM was like the god of fighting games people played for money and they had competitions around for it. I go to my college and people are still playing it! AS for the items being turned off I wasn't referring to that but rather how there were only like 4 good dudes and everyone else sucked and every character was uneven.

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Mograine

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#58 Mograine
Member since 2006 • 3666 Posts

Where have you guys been? You must be like PC only gamers, EVERYONES played SSBM. If you were going to hang with your friends and play a fighting game it had to be SSBM. In Japan SSBM was like the god of fighting games people played for money and they had competitions around for it. I go to my college and people are still playing it! AS for the items being turned off I wasn't referring to that but rather how there were only like 4 good dudes and everyone else sucked and every character was uneven.

zaku101

http://en.wikipedia.org/wiki/List_of_best-selling_Nintendo_GameCube_video_games

EVERYONES.

Or not.

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deactivated-64ba3ebd35404

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#59 deactivated-64ba3ebd35404
Member since 2004 • 7590 Posts

[QUOTE="kieranb2000"][QUOTE="zaku101"]

Don't kid yourself that never stopped super smash brother melee from being the most played competitive fighter.

zaku101

Uh...what? There are so many things wrong with that sentence I'm not sure where to start. Let's see. 1) At no point ever has SSBM been the "most played competitive fighter" games like Street Fighter 2 and the such have always been MUCH more played. 2) SSBM was played competitively with all the luck-based elements turned OFF. 3) The addition of luck-things you couldn't turn off (like "Tripping") is why SSBM's sequel never had any major competitive scene. (Although MLG is still trying in vain to keep it going.)

Where have you guys been? You must be like PC only gamers, EVERYONES played SSBM. If you were going to hang with your friends and play a fighting game it had to be SSBM. In Japan SSBM was like the god of fighting games people played for money and they had competitions around for it. I go to my college and people are still playing it! AS for the items being turned off I wasn't referring to that but rather how there were only like 4 good dudes and everyone else sucked and every character was uneven.

Your anecdote is cute, but unfortunately incorrect. SSBM is not as popular as you like to think. It was a great game which was surpassed in quality but its successor. But it isn't one that huge numbers of people still play today, and nobody plays it competitively anymore.
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omenodebander

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#60 omenodebander
Member since 2004 • 1401 Posts

"esports", "competitive scene" "Balanced". It's a freaking VIDEO GAME DESIGNED FOR FUN AND ENTERTAINMENT. Nothing about it makes it a sport as you claim and nothing about it will make you special in any way. Never was, never will because in the end, it's still a VIDEO GAME.

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deactivated-64ba3ebd35404

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#61 deactivated-64ba3ebd35404
Member since 2004 • 7590 Posts

"esports", "competitive scene" "Balanced". It's a freaking VIDEO GAME DESIGNED FOR FUN AND ENTERTAINMENT. Nothing about it makes it a sport as you claim. Never was, never will.

omenodebander
Sports were just games created for fun and entertainment. Your argument is flawed and silly.
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omenodebander

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#62 omenodebander
Member since 2004 • 1401 Posts

[QUOTE="omenodebander"]

"esports", "competitive scene" "Balanced". It's a freaking VIDEO GAME DESIGNED FOR FUN AND ENTERTAINMENT. Nothing about it makes it a sport as you claim. Never was, never will.

kieranb2000

Sports were just games created for fun and entertainment. Your argument is flawed and silly.

so says the poster with hilariously bad logic in the thread. Reread some of your posts on the thread. My own post was to draw your attention just to guess your reaction. Predictable as always.

Sayonara

(P.S don't forget to notify the mods. It's what starcraft fanatics do after all.)

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bakalhau90

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#63 bakalhau90
Member since 2004 • 2264 Posts

It's not a simulative RTS, rather, it is an Arcade RTS.

Ravenchrome

What is this? I don't even...

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Mograine

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#64 Mograine
Member since 2006 • 3666 Posts

"esports", "competitive scene" "Balanced". It's a freaking VIDEO GAME DESIGNED FOR FUN AND ENTERTAINMENT. Nothing about it makes it a sport as you claim and nothing about it will make you special in any way. Never was, never will because in the end, it's still a VIDEO GAME.

omenodebander

You're only saying this because you're a Blizzard hater and Relic games don't get nearly as much attention and are frowned upon by the competitive scene. Enjoy your hating while we enjoy our gaming ;)

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deactivated-64ba3ebd35404

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#65 deactivated-64ba3ebd35404
Member since 2004 • 7590 Posts

[QUOTE="kieranb2000"][QUOTE="omenodebander"]

"esports", "competitive scene" "Balanced". It's a freaking VIDEO GAME DESIGNED FOR FUN AND ENTERTAINMENT. Nothing about it makes it a sport as you claim. Never was, never will.

omenodebander

Sports were just games created for fun and entertainment. Your argument is flawed and silly.

so says the poster with hilariously bad logic in the thread. Reread some of your posts on the thread. My own post was to draw your attention just to guess your reaction. Predictable as always.

Sayonara

(P.S don't forget to notify the mods. It's what starcraft fanatics do after all.)

I'm sorry...what? Which "Bad logic" did I use?

Then again, you're a notorious troll who hates Starcraft for no reason. So I guess "Logic" is not something you are familiar with.

Also, whining about "Starcraft fanatics" reporting you to mods? Here's a little tip: Stop trolling and you'll stop getting your posts deleted for trolling. It really is that simple. If you are going to express your opinion (which clearly differs from most people on these forums) then at the very least back up your argument, rather than resorting to calling everyone who you disagree with a fanatic or a fanboy.

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Vfanek

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#66 Vfanek
Member since 2006 • 7719 Posts

"esports", "competitive scene" "Balanced". It's a freaking VIDEO GAME DESIGNED FOR FUN AND ENTERTAINMENT. Nothing about it makes it a sport as you claim and nothing about it will make you special in any way. Never was, never will because in the end, it's still a VIDEO GAME.

omenodebander
It's a video game designed to have a competitive e-sports scene. Heard of the $500,000 tournament in Korea that's on currently? Heard of players getting salary as they are professional SC2 players? You can attempt to deny it all you want, it's here and it's here to stay. Not even mentioning the Brood War scene.
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CaptainAhab13

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#67 CaptainAhab13
Member since 2010 • 5121 Posts

Objects don't hit units and damage them.Crimsader

I stopped reading here.

Hahaha. Also, out of curiosity, what objects? The occasional flying meteor? To the TC: StarCraft, nor StarCraft 2, nor Warcraft 3, nor Warcraft, nor Warcraft 2, nor Age of Empires, nor AoE II, nor AoE III, and God knows how many others, were meant to simulate a battle down to the last piece of dirt. They were made to be in-depth, but not to the point of having random events ruin or boost your chances of winning, just as they don't have the occasional randomized disease sweep through all the soldiers in Napoleon Total War. For crying out loud.
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gunmaster55555

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#68 gunmaster55555
Member since 2009 • 712 Posts
[QUOTE="omenodebander"]

"esports", "competitive scene" "Balanced". It's a freaking VIDEO GAME DESIGNED FOR FUN AND ENTERTAINMENT. Nothing about it makes it a sport as you claim and nothing about it will make you special in any way. Never was, never will because in the end, it's still a VIDEO GAME.

Vfanek
It's a video game designed to have a competitive e-sports scene. Heard of the $500,000 tournament in Korea that's on currently? Heard of players getting salary as they are professional SC2 players? You can attempt to deny it all you want, it's here and it's here to stay. Not even mentioning the Brood War scene.

He's just ignorant. I try to ignore people like him who are so focused on how "bad" it is for a competitive game because god forbid its not football!
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edinsftw

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#69 edinsftw
Member since 2009 • 4243 Posts

You hate it way too much, i hate it because its too similiar to starcraft 1 for me to play it a second time