[QUOTE="Roland123_basic"] nope, sorry. Warhammer 40k is a much better property with a more interesting lore and dynamic. blizzard burned their bridges with me when they decided to charge me 3x for the same game, and then charge for player made maps on top of it.
starcraft 2 looks to be about as generic of an RTS as you can make. with games like Company of Heroes redefining the genre with REAL TACTICS... there is no place for starcraft 2's "build 100 units and throw them at the enemies 100 units" model.
Mograine
Are all of your posts an incoherent and hate-filled mess as this one is?
"build 100 units and throw them at the enemies 100 units" have you ever even played StarCraft?
Enough to grasp the basics about it, I mean. A bunch of matches where your opponent wipes the floor with you isn't what I'd call "played".
It's common knowledge among gamers StarCraft's strategy and tactics depth is unrivaled, it's beyond me how can you even dream of saying that.
StarCraft 2 looks to you...judging by which criterias? Your "knowledge" of RTSs and the beta, of which I bet you haven't even watched ten minutes dismissing it as generic even before opening the links to the live streams?
Luckily you aren't representative of all the Relic community. But you sure are trying hard to make it look bad to everyone.
actually the bolded part is bang on starcraft 1 and what starcraft 2 is becoming is more classic generic rts..ness it has no stunning bits that make it unique. C&C has super weapons, CoH has a setting rarely seen in good quality, sup commander has its MASSIVE scale, wc3 has its hero system, DoW has its lack of resource management (and now) base building. starcraft was warcraft 2 in space they need to seriously bring a STUNNING program in order to make it really stand out. the days of old are dead let em stay that way plz.
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