[QUOTE="Swiftstrike5"]
[QUOTE="Mograine"]Make an example where races play in a completely different way to eachother, no unit is like any other and the possible combinations and uses of units are almost limitless like in StarCraft.Rawtheory333
Maybe back in the 20th Century it had the most versatile units, but it doesn't even begin to compare to the versatility of modern RTSs. It still may be more diverse, but it's a joke to suggest that a Terran marine has more uses than a standard infantry squad in CoH.If I remember correctly the allied infantry squad is a hit an run unit. They can get recoilless rifles and grenades. The could take cover and blow MG nests with the right MM by either surrounding them and/or blowing them with grenades. They're cover jumpers, designed to overwhelm the enemy with numbers and good MM and support armor.
The marine in SC can shoot gound and air units, fortify positions by entering bunkers and can gain armor and weapon range upgrades. The usage of stimpacks makes them viable at overwhelming the enemy and base raping. They are the core support unit of SC just like infantry in CoH
All I see are two different RTS design philosophies. Both are core units that have multiple uses. Neither is better then the other.
Relic did genuinely innovate with CoH and was the best balanced RTS since SC. Both franchises are fantastic.
Yeah, CoH standard infantry (aside from paratroopers) was the most versatile unit in the game because they could pick up any other infantry weapon (even enemy weapons) and got some serious buffs through upgrades. They can immobilize tanks with sticky bombs then destroy them if they have a recoilless. They could easily take down MG nests with grenades and they can pick up LMGs for extra suppression. On top of that, they can form into mortar/MG/anti-tank teams if the enemy foolish enough to leave that equipment lying around. They are also resource gathers, since they capture key points. If you have the right specialization, they can even fortify a position by constructing defenses. British are especially good when it comes to defenses.Even engineers can fill an anti-tank role with the detpack or anti-infantry by bringing down buildings. They can be upgraded to be CQC anti-infantry with flame throwers, plus all the amazing defenses they can construct.
Paratroopers are a whole another bag to play with. I like using a scout plane to spot an empty area then drop several squads of paratroopers. Finally, upgrading them with recoilless. It's devastating if the enemy doesn't catch what's going on, since paratroopers are the 3rd or 4th best anti-infantry unit and the recoilless is the best anti-tank weapon, I believe. Then on top of that, they can throw detpacks, grenades, and reinforce behind enemy lines. The combination of detpacks and recoilless makes them the ideal base raiders. The only hard counter to infantry is snipers or lack of cover (and flamethrower tanks), but even that isn't all that useful if you don't have something to spot them first.
CoH has tons of soft counters as well as a few hard counters, which allows for diverse/versatile gameplay. If you aren't careful, you can easily fall behind by losing an expensive unit to a single, simple infantry squad.
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