Starcraft II vs other recent RTS?

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XaosII

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#51 XaosII
Member since 2003 • 16705 Posts

he may be a troll, but i feel he makes a good point. Whjat Makes SC better than all the other games? Wic is a solid RTS (don't call it an RTT), teh battles are very fun, and it has nice pacing, DoW2 has an unique single player campaign (shame you only play Space Marines, but meh). And Men of War is also very good, so what exactly does SC 2 have thats better than these games.lordreaven

I found WiC's campaign to be frustratingly boring. It dealt more with me knowing what was going to be the next encounter, getting slaughtered, going bakc to a previous save to have my units setup just right, and repeat. I cared more about the well done inbetween story presentations than the actual game. As for its multiplayer, which i only played about 30 or 35 games; they were fun. But generally a single bad player can drag down the whole team tremendously, and it often felt a bit too spammy with units once you picked a role.

I liked DoW 2 but i found myself getting a bit bored of the whole "big boss battle" at the end of nearly every mission. And the difficulty... ugh. At its hardest its a decent challenge - until you get to the boss. they take SOOOO damn long to kill that its easy to die, not because its actually difficult, but simply because the length of the fight makes it easier to mess up over its duration. Thats not fun... at all. I do relaly like its coop campaign though, as its a blast. Its multiplayer is really good. Fast, intense, and tactical... But its still a bit too rock-paper-scissors feel for me. I know some people like it, but im not too crazy how a foot unit will not even scratch the paint off a vehicle but then having the counter of the vehicle will kill it in two shots. I preferred CoH's counter mechanics.

I havent played Men of War so i cant comment.

Why do i still think SC2 is better? I feel its better balanced, both at low and high levels of play. The races are far more distinct than most other strategy games. The campaign is far more interesting, despite it being super easy for me at the moment (since i played a good deal of beta). Its multiplayer really changes immensely when playing 2v2's when your partner is a seperate race. Even taking DoW 2 as a comparison, typically, even having another race as a partner will still mean roughly the same use of counters because of its hard rock-papers-scissors combo.

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KHAndAnime

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#52 KHAndAnime
Member since 2009 • 17565 Posts

Glad I picked expert + I'm trying to get all the achievements. I just beat the train intercept mission. It's a great deal of fun and is difficult without being frustrating. :) You should try it. Unless you're already playing on expert and you're just a complete beast at the game. :P

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deactivated-64ba3ebd35404

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#53 deactivated-64ba3ebd35404
Member since 2004 • 7590 Posts
[QUOTE="kieranb2000"][QUOTE="omenodebander"]

^

they will tell you "It's more balanced", "It has base building" or "It's made by blizzard"

KHAndAnime
Well it IS more balanced. It having Base Building just makes it a different kind of RTS from those type of games.

It's nice to have base building back. It gives better pacing and gives me more breathing room. I can sit back instead of having to worry about making sure I'm microing all of my units perfectly every 5 seconds.

Yeah, but by the end of a multiplayer match it gets crazy, since you need to micro all your units AND macro up replacement units faster than your opponent :P
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lordreaven

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#54 lordreaven
Member since 2005 • 7239 Posts
[QUOTE="lordreaven"][QUOTE="kieranb2000"] This. People, please don't feed the troll. He pretty much revealed his troll-ness in the last thread he was in where he ended with a post which simply said something along the lines of "You butthurt?" showing that he has no actual arguements beyond "I like CoH and DoW2 better than SC2 therefore EVERYONE ELSE SHOULD TOO"kieranb2000
he may be a troll, but i feel he makes a good point. Whjat Makes SC better than all the other games? Wic is a solid RTS (don't call it an RTT), teh battles are very fun, and it has nice pacing, DoW2 has an unique single player campaign (shame you only play Space Marines, but meh). And Men of War is also very good, so what exactly does SC 2 have thats better than these games.

WiC isn't as good because it is waaaaay simpler than SC2. There is no macromanagment and far less Micromanagement too. DoW2 is the same. It was unique, but it was also a lot simpler. I personally haven't enjoyed a Relic game since the first expansion for Dawn of War, and I haven't thought that a relic game was truly an exceptional standout addition to the genre since Homeworld 2.

But WiC was complicated, i had a game where my tem got 5 nukes (that was miricle) but we still lost due to a brilliant flanking manouvre by one o the infantry commanders. My Helicoters went in to intercet only to find AA helicoters. It may have had less MM, but it made up for it in tactics. DoW2 on the other hand does have MM, but i feel the MP is a spam fest, but single player made it truely fun, where the MM actually felt in place. So when i threw a frag nade at teh right time, it was devestating, but if i mesed it up, i would lose. And teh Story was done nicely and actually stuck to lore for the most part. But you still haven't explained what makes SC2 exceptional to alot of other games, even better than games with the same mechanics, like RA2, or Age of Mythology?
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omenodebander

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#55 omenodebander
Member since 2004 • 1401 Posts

as long as you enjoy it. Just don't be like danieldust and make silly claims about how it's the standard to define rts. Personally, for a game that's been in development for what....a decade or more, and turns out to be the same game all over again, yes I 'm disappointed. They should have just released a movie to end the story rather than charge $60 bucks for a remake.

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lordreaven

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#56 lordreaven
Member since 2005 • 7239 Posts

[QUOTE="lordreaven"] he may be a troll, but i feel he makes a good point. Whjat Makes SC better than all the other games? Wic is a solid RTS (don't call it an RTT), teh battles are very fun, and it has nice pacing, DoW2 has an unique single player campaign (shame you only play Space Marines, but meh). And Men of War is also very good, so what exactly does SC 2 have thats better than these games.XaosII

I found WiC's campaign to be frustratingly boring. It dealt more with me knowing what was going to be the next encounter, getting slaughtered, going bakc to a previous save to have my units setup just right, and repeat. I cared more about the well done inbetween story presentations than the actual game. As for its multiplayer, which i only played about 30 or 35 games; they were fun. But generally a single bad player can drag down the whole team tremendously, and it often felt a bit too spammy with units once you picked a role.

I liked DoW 2 but i found myself getting a bit bored of the whole "big boss battle" at the end of nearly every mission. And the difficulty... ugh. At its hardest its a decent challenge - until you get to the boss. they take SOOOO damn long to kill that its easy to die, not because its actually difficult, but simply because the length of the fight makes it easier to mess up over its duration. Thats not fun... at all. I do relaly like its coop campaign though, as its a blast. Its multiplayer is really good. Fast, intense, and tactical... But its still a bit too rock-paper-scissors feel for me. I know some people like it, but im not too crazy how a foot unit will not even scratch the paint off a vehicle but then having the counter of the vehicle will kill it in two shots. I preferred CoH's counter mechanics.

I havent played Men of War so i cant comment.

Why do i still think SC2 is better? I feel its better balanced, both at low and high levels of play. The campaign is far more interesting, despite it being super easy for me at the moment (since i played a good deal of beta).

I agree on DoW2s cover system, COH did it way better (Mmmm, i love my Wehrmacht Stormtroopers) and i agree on the bosses (though i beat the Chaos rising final boss in 1min 2 orbital stikes follwed by artillery strikes does the job!) . Now i understand your complaints about Wic, but single player was very fun for me, and teh Ai seemde to use good tactics (though you could tell when what they did was scripted).
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deactivated-64ba3ebd35404

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#57 deactivated-64ba3ebd35404
Member since 2004 • 7590 Posts
[QUOTE="kieranb2000"][QUOTE="lordreaven"]he may be a troll, but i feel he makes a good point. Whjat Makes SC better than all the other games? Wic is a solid RTS (don't call it an RTT), teh battles are very fun, and it has nice pacing, DoW2 has an unique single player campaign (shame you only play Space Marines, but meh). And Men of War is also very good, so what exactly does SC 2 have thats better than these games.lordreaven
WiC isn't as good because it is waaaaay simpler than SC2. There is no macromanagment and far less Micromanagement too. DoW2 is the same. It was unique, but it was also a lot simpler. I personally haven't enjoyed a Relic game since the first expansion for Dawn of War, and I haven't thought that a relic game was truly an exceptional standout addition to the genre since Homeworld 2.

But WiC was complicated, i had a game where my tem got 5 nukes (that was miricle) but we still lost due to a brilliant flanking manouvre by one o the infantry commanders. My Helicoters went in to intercet only to find AA helicoters. It may have had less MM, but it made up for it in tactics. DoW2 on the other hand does have MM, but i feel the MP is a spam fest, but single player made it truely fun, where the MM actually felt in place. So when i threw a frag nade at teh right time, it was devestating, but if i mesed it up, i would lose. And teh Story was done nicely and actually stuck to lore for the most part. But you still haven't explained what makes SC2 exceptional to alot of other games, even better than games with the same mechanics, like RA2, or Age of Mythology?

Thing is, those tactics could also work in SC2. I mean, I've lured opponents online into multiple traps and flanks. Hell, playing Zerg online RELIES on you being able to flank your opponent since most Zerg units are so fragile. I'm not some super-huge SC2 fanboy, so I wouldn't argue that SC2 is better than the old classics, but it's certainly on par with them. It has good graphics, fantastic balance, unique units, a truly superb single player campaign which varies objectives mission to mission more than most games (DoW2 for example) do in the entire campaign. Then the multiplayer has the best matchmaking service I've ever used (again, compare it to DoW2's mess of an online infrastructure where you would wait minutes for a match) and so far most of my matches have been pretty much lag-free. So if someone was arguing SC2's superiority to games with similar mechanics such as RA2 and AoM, it would basicly boil down to the fact that it keeps the core gameplay similar but adds so much unique and polished content on top of it.
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deactivated-64ba3ebd35404

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#58 deactivated-64ba3ebd35404
Member since 2004 • 7590 Posts

as long as you enjoy it. Just don't be like danieldust and make silly claims about how it's the standard to define rts. Personally, for a game that's been in development for what....a decade or more, and turns out to be the same game all over again, yes I 'm disappointed. They should have just released a movie to end the story rather than charge $60 bucks for a remake.

omenodebander
Basicly all I got from this post was "I haven't played the game so I'm assuming it's just the same as the first game"
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DanielDust

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#59 DanielDust
Member since 2007 • 15402 Posts
Nice try there, but sad, changing the words won't make your point valid, I said standard RTS, standard RTS =/= defines all RTSs, standard means basic/classic. This game is Starcraft 2, not another game, it doesn't need to be different since it's a sequel to a certain type of game.
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lordreaven

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#60 lordreaven
Member since 2005 • 7239 Posts
[QUOTE="lordreaven"][QUOTE="kieranb2000"] WiC isn't as good because it is waaaaay simpler than SC2. There is no macromanagment and far less Micromanagement too. DoW2 is the same. It was unique, but it was also a lot simpler. I personally haven't enjoyed a Relic game since the first expansion for Dawn of War, and I haven't thought that a relic game was truly an exceptional standout addition to the genre since Homeworld 2.kieranb2000
But WiC was complicated, i had a game where my tem got 5 nukes (that was miricle) but we still lost due to a brilliant flanking manouvre by one o the infantry commanders. My Helicoters went in to intercet only to find AA helicoters. It may have had less MM, but it made up for it in tactics. DoW2 on the other hand does have MM, but i feel the MP is a spam fest, but single player made it truely fun, where the MM actually felt in place. So when i threw a frag nade at teh right time, it was devestating, but if i mesed it up, i would lose. And teh Story was done nicely and actually stuck to lore for the most part. But you still haven't explained what makes SC2 exceptional to alot of other games, even better than games with the same mechanics, like RA2, or Age of Mythology?

Thing is, those tactics could also work in SC2. I mean, I've lured opponents online into multiple traps and flanks. Hell, playing Zerg online RELIES on you being able to flank your opponent since most Zerg units are so fragile. I'm not some super-huge SC2 fanboy, so I wouldn't argue that SC2 is better than the old classics, but it's certainly on par with them. It has good graphics, fantastic balance, unique units, a truly superb single player campaign which varies objectives mission to mission more than most games (DoW2 for example) do in the entire campaign. Then the multiplayer has the best matchmaking service I've ever used (again, compare it to DoW2's mess of an online infrastructure where you would wait minutes for a match) and so far most of my matches have been pretty much lag-free. So if someone was arguing SC2's superiority to games with similar mechanics such as RA2 and AoM, it would basicly boil down to the fact that it keeps the core gameplay similar but adds so much unique and polished content on top of it.

Very fair point, DoW2 Matchmaking was horrendus (stupid GFWL) i haven't played SC2 myself (i hated SC1), i'm just tired of they people talk, like it being the second coming of Christ. And you should try Men of War, the demo is on steam. Had my ass handed to me in the demo so many times.
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Baranga

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#61 Baranga
Member since 2005 • 14217 Posts

CnC 4 was so awesome and successful with its modern "RTS" features!

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lordreaven

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#62 lordreaven
Member since 2005 • 7239 Posts

CnC 4 was so awesome and successful with its modern "RTS" features!

Baranga
EA killed CNC when they released Generals, but RA3 ws just a big no. that is why i hate Japanese anime, becasue it runied RA3.
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omenodebander

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#63 omenodebander
Member since 2004 • 1401 Posts

haha, and yet again I repeat the question. Define "standard" rts, after all, herzog zwei started the genre. For all your claims about me being a troll, still no one here can state exactly what and why starcraft 2 is better than other games in the genre. I played the game, and all I got was the feeling of being there, done that. Still no one here show me proof of what makes a game worthy if being called an rts. All I've gotten so far from you guys is, "If there is no base building, it fails". And Yet you keep going on and on about strategy, so here, who are you to know what is strategy and what isn't.

Finally, by your logic, if it takes and old formula and "refine" it, its is great. Yeah, it's funny how a lot of shooters that stick to the "old" formula keeps failing today, (The new AVP AND MANY MORE), but I guess, if it's made by blizzard, it's an instant win, even though the idea has been done to death.

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megatroneo

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#64 megatroneo
Member since 2010 • 115 Posts

To me Starcraft II is the best RTS since WC3, but I mainly play RTS's for the eSports scene. That and the post-release support push Blizzard RTS's to the top.

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Baranga

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#65 Baranga
Member since 2005 • 14217 Posts

The devil is in the details.

Nobody's devil is more awesome than Blizzard's.

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SF_KiLLaMaN

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#66 SF_KiLLaMaN
Member since 2007 • 6446 Posts

[QUOTE="Baranga"]

CnC 4 was so awesome and successful with its modern "RTS" features!

lordreaven

EA killed CNC when they released Generals, but RA3 ws just a big no. that is why i hate Japanese anime, becasue it runied RA3.

I though Red Alert 3 was pretty fun despite the stupid new faction. I just tried to avoid them. Still nowhere near Westwood C&Cs though. C&C 4 almost made me cry.

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Cdscottie

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#67 Cdscottie
Member since 2004 • 1872 Posts
According to most people on the internet if a game was loved doesn't get a sequel for years then gets one it will be good. Seems like that for anything.Vexx88
... No, just no. I waited long and hard for a true sequel to Homeworld and when Homeworld 2 was released it was "ok". Same goes for all of the CnC games as of late, Fallout 3, and other sequels recently. Nostalgia may play in part some some people enjoying this game but if I play a sequel and it doesn't live up to the last one or is reasonably comparable then I don't let nostalgia get in the way. Also, I loved Halo on the Xbox. Halo 2 and 3 can go bite me for being utter crap.....
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Ensamheten

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#68 Ensamheten
Member since 2010 • 392 Posts

i own Medieval 2: Total War, Empire Total War, Dawn of War 2, World in Conflict, Supreme Commander 1 and 2, Demigod, Company of Heroes, Kings Bounty and Armored Princess, Disciples 3, Civ 4, Galactic Civs 2, and Sins of a Solar Empire as my more recent strategy games.

I can easily say Starcraft 2 is better than all of them. Don't get me wrong, i enjoyed every one of them, and i'm still playing an Empire: TW campaign at the moment. But theres simply an unrivaled level of quality and polish in Starcraft that the others games lack.

XaosII

Fail thread leads to fail post. You can't compare TW, WiC and Civ with SC. Completely different games. It would be like comparing an MMORPG with Pokémon because both are RPGs.

IMO SC doesn't seem to great graphics despite 7 years in development. But I guess that a performance vs looks debate.

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DanielDust

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#69 DanielDust
Member since 2007 • 15402 Posts

If a game is bad, it's bad, no matter if it uses the best formula ever created, by your logic all modern games should be instant win, yet BC 2 fails so hard it could be considered the worst BF yet. Also get your facts right Herzog Zwei isn't the first, and it's just a prototype, you refine the prototype and you end up with something that cannot be improved further, something that will be used for absolutely any RTS regardless of what they choose to take out or add. The core of the RTS genre was determined with the C&C series, Starcraft and others, standard if it's so hard to understand is what defines the very core of an RTS, what makes it an RTS, from there you add features to make it more fun and realistic or you take most of them and turn it into an RTT, were you just focus on pure action.

My last post in this thread, I'm tired of repeating myself to a guy that can't or chooses not to understand, a guy that keeps repeating some random game that apparently invented RTS when it wasn't even the first, because for some reason, when you create gaming, the first concepts that had a few buttons and a limit of a few hundred pixels automatically defines a genre for something that was just created (gaming). Gaming was defined before 2000 most genres, then other sub genres were created, etc, RTS wasn't invented by a single game in 82' (Utopia) or by a 2nd that was entirely different in 89'. Frankly at this point I doubt you even played those old games from the 90', you arguments seem like " arguing for the sake of arguing" because somehow all games should be how you want them to be.

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lordreaven

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#70 lordreaven
Member since 2005 • 7239 Posts
[QUOTE="omenodebander"]

haha, and yet again I repeat the question. Define "standard" rts, after all, herzog zwei started the genre. For all your claims about me being a troll, still no one here can state exactly what and why starcraft 2 is better than other games in the genre. I played the game, and all I got was the feeling of being there, done that. Still no one here show me proof of what makes a game worthy if being called an rts. All I've gotten so far from you guys is, "If there is no base building, it fails". And Yet you keep going on and on about strategy, so here, who are you to know what is strategy and what isn't.

Finally, by your logic, if it takes and old formula and "refine" it, its is great. Yeah, it's funny how a lot of shooters that stick to the "old" formula keeps failing today, (The new AVP AND MANY MORE), but I guess, if it's made by blizzard, it's an instant win, even though the idea has been done to death.

1. its a matter of opinion 2. A standered RTS is any game where you make tactical choices in realtime, so SC2 WiC and Hearts of Iron3 are all RTS, and thats why RTT makes no sense. 3. The video game industry is big, many formulas will be reused, just soem more than others. Blizzard kept the old formula as it woks bets for the game.
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Cdscottie

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#71 Cdscottie
Member since 2004 • 1872 Posts

sigh, danieldust, you truly are a fanatic fanboy. I've played all those games, and you want to know how I felt after playing world in conflict, ground control, dow 2? It was fresh air. Gone was the dated formula that plagued CnC 3 . This was what pc gaming was all about. Going the distance, evolving, taking great strides and breathing new life into genre. But later on, READING so many "pc gaming is dying topics",and now watching people overhyping a remake of an old game.

I am saddened. You still fail to answer my question and all you do is repeat the same old, "but starcraft did this and that". Yet failing to provide proof of what makes an RTS an Rts. Just because people still play an old game, doesn't make it the best. Hell, I still play Clive barker's undying and I'm willing to acknowledge the out dated nature of the game.

omenodebander
May I ask you something? Why must every game change because another did so? I absolutely loved WiC, DoW 2, Homeworld, and other games that don't fit the RTS template exactly but I don't expect games like CnC and SC who built their fanbase based on the template RTS to all of a sudden change. Look at BFBC2, MW2, and upcoming MoH. They all have very similar online systems, the action is fast paced and sporadic, and in the end it all starts to feel the same. Would you want every RTS and RTT to become exact clones of each other?
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lordreaven

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#72 lordreaven
Member since 2005 • 7239 Posts
[QUOTE="Cdscottie"][QUOTE="omenodebander"]

sigh, danieldust, you truly are a fanatic fanboy. I've played all those games, and you want to know how I felt after playing world in conflict, ground control, dow 2? It was fresh air. Gone was the dated formula that plagued CnC 3 . This was what pc gaming was all about. Going the distance, evolving, taking great strides and breathing new life into genre. But later on, READING so many "pc gaming is dying topics",and now watching people overhyping a remake of an old game.

I am saddened. You still fail to answer my question and all you do is repeat the same old, "but starcraft did this and that". Yet failing to provide proof of what makes an RTS an Rts. Just because people still play an old game, doesn't make it the best. Hell, I still play Clive barker's undying and I'm willing to acknowledge the out dated nature of the game.

May I ask you something? Why must every game change because another did so? I absolutely loved WiC, DoW 2, Homeworld, and other games that don't fit the RTS template exactly but I don't expect games like CnC and SC who built their fanbase based on the template RTS to all of a sudden change. Look at BFBC2, MW2, and upcoming MoH. They all have very similar online systems, the action is fast paced and sporadic, and in the end it all starts to feel the same. Would you want every RTS and RTT to become exact clones of each other?

read my post above yours to understand why RTT isin't a genuine term.
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CassiusGaius

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#73 CassiusGaius
Member since 2006 • 865 Posts

The gameplay mechaics are flat out archaic in starcraft 2 compared to CoH/DoW2. Playing Relic RTS really tarnished my perception of what an RTS could be. Still, Starcraft is the Counter Strike of the RTS world. It has a simplicity to it and yet the skill cap is beyond the stratasphere. IF Relic poured heart and soul into an RTS to balance it and make it competetive, it would rival Starcraft. Right now though, Blizzard will pay a lot of attention to balance and continue to tweak the game because of the serious nature of the game in S. Korea.

Anyways, I love both Blizzard and Relic. I hope though in the future Blizzard takes some notes from Relic.

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Spoonoop

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#74 Spoonoop
Member since 2004 • 178 Posts

a lot of people are neck deep in nolstagia that they're quick to ignore the advances in the rts genre. To say that starcraft 2 even matches or surpasses the recent giants in the genre is just pure blizzard fanboyism. A polished game does not = the best game of them all. Stracraft 2 is good, maybe even great, but really, it's like CnC 3 all over again. Gloss up an old game with shinier graphics and a few tweak, but its's still the same game. To say that starcraft 2 matches the quality of company of heroes or the combat depth found in Dow 2 ? jeez, I can understand you paid $60 bucks for the game, but come.

omenodebander

My feelings exactly. Many things are overlooked due to the nolstalgic factor. Its a blizzard game, and as long as we get all those adorable little starcaft units with a new polish it dosn't matter how similar SC2 and the original actually are. The gameplay is really identical to the original.

Don't get me wrong I'm not saying it's a bad game, but I definitely think other RTS games like Dawn of War and Company of Heroes blow SC2 out of the water.

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Ondoval

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#75 Ondoval
Member since 2005 • 3103 Posts

The devil is in the details.

Nobody's devil is more awesome than Blizzard's.

Baranga

DoW PRO.

I think that Starcarft II is nice, one of the finest rts and in my short contact with the beta and now the full gale looks a very polished game. But the problem is that since Starcraft I found better rts mechanics. I like more the requise point system from DoW, CoH and DoW II -even if I don't like much MoH and DoW II, by different reasons. I found DoW 1 and DoW Pro more faster and enjoyable in the mp. Maybe not as balanced, but I found more fun in these games and I saw in both signs of innovation and improvement which Starcraft II is clearly lacking. For me currently Starcraft II is a solid rts with a bad battlenet implementation, but is far from being the best rts, to my tastes.

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omenodebander

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#76 omenodebander
Member since 2004 • 1401 Posts

and finally danieldust, you've finally proven that you have no idea what you're talking about. Your last post reeks of not only ignorance, it also stinks of quick googling.

Herzog zwei was not a prototype. It was a game far ahead of its time, and only recently acknowleged for its hybrid nature and innovation. yOU SAY THE CORE OF RTS WAS DETERMINED BY cNC and starcraft and that some nonsense like that about RTT. seriously just what the hell are you smoking?

please reread your post and recognize sillines for what it is. No one game determnines what a genre is and what it SHOULD ALWAYS BE. That is why there are

hybrids today and games that take into account realistic (to some degree) elements to improve a genre, such as physics and what not. All you have done so far is reinforce your idea that an RTS must stick to starcraft's formula or else it's not worthy.

You really don't get it. All you managed to prove is that you cannot play any other style of rts, hybrid or not, and that the only games you're good at are games with the "old" style. Your using bad company 2 (I think Bc2 ) as an example only goes to show how jaded you really are.

anD WORSE OF THEM ALL, IS your laughable post, and I quote,

"Herzog Zwei isn't the first, and it's just a prototype, you refine the prototype and you end up with something that cannot be improved further,". Really? Really?

and even more, you say, "something that will be used for absolutely any RTS regardless of what they choose to take out or add. The core of the RTS genre was determined with the C&C series, Starcraft and others, standard if it's so hard to understand is what defines the very core of an RTS, what makes it an RTS, from there you add features to make it more fun and realistic or you take most of them and turn it into an RTT, were you just focus on pure action."

Wow, so CnC, and starcraft was made by the god emperor of man and that means they are so full of win, they determine what an rts should be ?

Because the god emperor of man invented the genre?

Becuase the Cnc and starcraft invented the genre so they have a say on what is an RTS and what isn't?

Holy cow on a popsicle!

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Baranga

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#77 Baranga
Member since 2005 • 14217 Posts

read my post above yours to understand why RTT isin't a genuine term.lordreaven

Yesterday's tactics won't win a war, but yesterday's strategies still win them. There's a huge difference between focusing on the forest and focusing on its trees.

Ruse is as different from Men of War as cats are from chimpanzees.

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NanoMan88

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#78 NanoMan88
Member since 2006 • 1220 Posts

Take a very old game, gloss it up and let nolstagia do the rest. And some people wonder why a lot say pc gaming is dying.

omenodebander

THIS!

Sure SC was the greatest game of its time but look what it had to compete with; cnc and red alert where the factions played near identical, aoe which was the same case. SC was the first game to feature factions that played differently. However RTS games have moved on, many games feature this and a lot of people are still in nolstalgia mode. If any other company made this game other than Blizzard, this game would get a 7. However I keep seeing reviews for the SC2 which are like 9.9 or 9.8 while gameplay remains the same and gfx are long outdated. So many games have come out since SC which have innovated the genre; COH micro is more intense than SC with terrain and other factors coming into play, Sup Com's macro is much more advanced than SC and total war SP kills SC2 period.

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NanoMan88

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#79 NanoMan88
Member since 2006 • 1220 Posts

[QUOTE="lordreaven"] read my post above yours to understand why RTT isin't a genuine term.Baranga

Yesterday's tactics won't win a war, but yesterday's strategies still win them. There's a huge difference between focusing on the forest and focusing on its trees.

Ruse is as different from Men of War as cats are from chimpanzees.

What are you talking about? or are you just mindlessly throwing military quotes. Games like COH and DOW2 which people claim are RTT have set strategies to them as well, SC is not the only game to do this. If you dont have a plan you will lose no matter how good your micro and tactics are.

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omenodebander

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#80 omenodebander
Member since 2004 • 1401 Posts

and even worse, had this been made by a different dev under a different title, (armored dudes vs space insects), reception = mixed. With reviewers comparing it to starcrfat and citing, "No innovation or advancement in the genre. Too much like starcraft"

Go look up a title called Armies of Exigo. It copied starcraft in everyway, and even the devs cited starcraft as an inspiration. Guess what happened? it got slammed and panned for being stuck in the past.But it was a great game.

And now we have starcrfat 2, guess who won here? good old nolstagia for blizzard.

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DanielDust

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#81 DanielDust
Member since 2007 • 15402 Posts

The most pathetic attempt to try and make yourself look good lol, you went from your internet browsing that you accuse me because you couldn't find out that an RTS was created 7 years before your so called first RTS to fantasy, like somehow I'm bad at most RTSs, thanks you proved my point, as others said feeding the trololol, I actually don't even like the standard RTS formula much, I do enjoy the sp campaigns but as Xfire shows even tho I rarely use/used it I actually love RTSs like WiC, DoW 2, CoH, DoW 1 for their sp campaigns, but by all means, continue to trololol ;) I doubt anyone really cares and the ones that ask simple questions like Cdscottie, you "strategically" avoid ;), have fun living in that fantasy world of yours where your opinion is what matters.

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NanoMan88

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#82 NanoMan88
Member since 2006 • 1220 Posts

[QUOTE="lordreaven"][QUOTE="kieranb2000"] This. People, please don't feed the troll. He pretty much revealed his troll-ness in the last thread he was in where he ended with a post which simply said something along the lines of "You butthurt?" showing that he has no actual arguements beyond "I like CoH and DoW2 better than SC2 therefore EVERYONE ELSE SHOULD TOO"kieranb2000
he may be a troll, but i feel he makes a good point. Whjat Makes SC better than all the other games? Wic is a solid RTS (don't call it an RTT), teh battles are very fun, and it has nice pacing, DoW2 has an unique single player campaign (shame you only play Space Marines, but meh). And Men of War is also very good, so what exactly does SC 2 have thats better than these games.

WiC isn't as good because it is waaaaay simpler than SC2. There is no macromanagment and far less Micromanagement too. DoW2 is the same. It was unique, but it was also a lot simpler. I personally haven't enjoyed a Relic game since the first expansion for Dawn of War, and I haven't thought that a relic game was truly an exceptional standout addition to the genre since Homeworld 2.

WIC has a different sense of skill, there isnt much macro but teamwork and micro is heavy. Try playing a top tier clan match; the teamwork micro is heavy and one screwup spells a loss. But hey I guess only SC is allowed to have micro

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ekultus

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#83 ekultus
Member since 2010 • 1013 Posts

The only RTS game i ever dug was COH or WIC but the latterwas more of an action game, you didn't have to resource gather. Never tried SC and honestly I don't like any Blizzard games. None of them are really any good if you think about it. They are like more of pioneers in terms of gaming rather than great game makers. Think about it... most have fond memories of D2, SC and others because they were children or teens when they came out. And I don't even need to mention WoW.I personally never played them until recently and all I am going to say is there is better top-down dungeon crawlers, better RTS games and definitely better MMO's. The most overrated developer ever.

CHEERS:D

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omenodebander

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#84 omenodebander
Member since 2004 • 1401 Posts

@danieldust. yeah ok. I played herzog years ago. many years ago. You? not really. What happened to the part about your "last" post of this thread?

Starcraft 2 is ok. Just don't try to justify it's blandness and outdated feel with post claiming otherwise.

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menes777

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#85 menes777
Member since 2003 • 2643 Posts

haha, and yet again I repeat the question. Define "standard" rts, after all, herzog zwei started the genre. For all your claims about me being a troll, still no one here can state exactly what and why starcraft 2 is better than other games in the genre. I played the game, and all I got was the feeling of being there, done that. Still no one here show me proof of what makes a game worthy if being called an rts. All I've gotten so far from you guys is, "If there is no base building, it fails". And Yet you keep going on and on about strategy, so here, who are you to know what is strategy and what isn't.

Finally, by your logic, if it takes and old formula and "refine" it, its is great. Yeah, it's funny how a lot of shooters that stick to the "old" formula keeps failing today, (The new AVP AND MANY MORE), but I guess, if it's made by blizzard, it's an instant win, even though the idea has been done to death.

omenodebander

I think us old schoolers are so used to base building when it's not included it just seems like the game is out of place and missing something. Almost like the base building is a core part of what RTS's are made of. It's really a bised viewpoint though and admit I am often guilty of it.

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NanoMan88

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#86 NanoMan88
Member since 2006 • 1220 Posts

[QUOTE="omenodebander"]

as long as you enjoy it. Just don't be like danieldust and make silly claims about how it's the standard to define rts. Personally, for a game that's been in development for what....a decade or more, and turns out to be the same game all over again, yes I 'm disappointed. They should have just released a movie to end the story rather than charge $60 bucks for a remake.

kieranb2000

Basicly all I got from this post was "I haven't played the game so I'm assuming it's just the same as the first game"

Its funny when Blizz fanboys say SC2 is the best RTS in years without playing any other RTS game after SC

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lordreaven

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#87 lordreaven
Member since 2005 • 7239 Posts

[QUOTE="lordreaven"] read my post above yours to understand why RTT isin't a genuine term.Baranga

Yesterday's tactics won't win a war, but yesterday's strategies still win them. There's a huge difference between focusing on the forest and focusing on its trees.

Ruse is as different from Men of War as cats are from chimpanzees.

Hm....but do remeber in military terms (and the english language), Strategies and Tacticsare are the same, its just more poeple assoicate tactics with ground combat while startegy is mostly assoicated with the Generals plans. 2 different words, same meaning.

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lordreaven

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#88 lordreaven
Member since 2005 • 7239 Posts
[QUOTE="menes777"]

[QUOTE="omenodebander"]

haha, and yet again I repeat the question. Define "standard" rts, after all, herzog zwei started the genre. For all your claims about me being a troll, still no one here can state exactly what and why starcraft 2 is better than other games in the genre. I played the game, and all I got was the feeling of being there, done that. Still no one here show me proof of what makes a game worthy if being called an rts. All I've gotten so far from you guys is, "If there is no base building, it fails". And Yet you keep going on and on about strategy, so here, who are you to know what is strategy and what isn't.

Finally, by your logic, if it takes and old formula and "refine" it, its is great. Yeah, it's funny how a lot of shooters that stick to the "old" formula keeps failing today, (The new AVP AND MANY MORE), but I guess, if it's made by blizzard, it's an instant win, even though the idea has been done to death.

I think us old schoolers are so used to base building when it's not included it just seems like the game is out of place and missing something. Almost like the base building is a core part of what RTS's are made of. It's really a bised viewpoint though and admit I am often guilty of it.

I remeber base building. It always felt out of place for me.
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NanoMan88

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#89 NanoMan88
Member since 2006 • 1220 Posts

[QUOTE="omenodebander"]

sigh, danieldust, you truly are a fanatic fanboy. I've played all those games, and you want to know how I felt after playing world in conflict, ground control, dow 2? It was fresh air. Gone was the dated formula that plagued CnC 3 . This was what pc gaming was all about. Going the distance, evolving, taking great strides and breathing new life into genre. But later on, READING so many "pc gaming is dying topics",and now watching people overhyping a remake of an old game.

I am saddened. You still fail to answer my question and all you do is repeat the same old, "but starcraft did this and that". Yet failing to provide proof of what makes an RTS an Rts. Just because people still play an old game, doesn't make it the best. Hell, I still play Clive barker's undying and I'm willing to acknowledge the out dated nature of the game.

Cdscottie

May I ask you something? Why must every game change because another did so? I absolutely loved WiC, DoW 2, Homeworld, and other games that don't fit the RTS template exactly but I don't expect games like CnC and SC who built their fanbase based on the template RTS to all of a sudden change. Look at BFBC2, MW2, and upcoming MoH. They all have very similar online systems, the action is fast paced and sporadic, and in the end it all starts to feel the same. Would you want every RTS and RTT to become exact clones of each other?

I dont think anybody here is saying SC2 is a bad game, its a good game but as for being the greatest RTS game ever since SC1, the answer is no.

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Baranga

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#90 Baranga
Member since 2005 • 14217 Posts

[QUOTE="Baranga"]

[QUOTE="lordreaven"] read my post above yours to understand why RTT isin't a genuine term.lordreaven

Yesterday's tactics won't win a war, but yesterday's strategies still win them. There's a huge difference between focusing on the forest and focusing on its trees.

Ruse is as different from Men of War as cats are from chimpanzees.

Hm....but do remeber in military terms, Strategies and Tactics are are the sanes, its just more poeple assoicate tactics with ground combat while startegy is mostly assoicated with the Generals plans. 2 different words, same meaning.

Tactics are the means used to achieve an objective, strategy represents the overall plan.

The strategy is to destroy the enemy's barracks, thus cripple his war effort. The Zerg rush and the adjacent operations - spawning a hatchery or whatever it's called, using the right amount of drones, organising the attack formation - that's the tactical part.

Both concepts are used in everyday life, if you want to argue semantics... But in this discussion, they have military connotations. When a videogame has an overwhelming amount of tactical gameplay as opposed to strategic gameplay, I'd rather call it a RTT game.

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Wasdie

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#91 Wasdie  Moderator
Member since 2003 • 53622 Posts

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