Still no other game like max payne 2.

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Gambler_3

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#1 Gambler_3
Member since 2009 • 7736 Posts

I just installed it one more time just to experience it with my new monitor and sound card. The game's world, sound and presentation are still unmatched. The graphics have surprisingly stood well all these years. Maybe I am nostalgic about it but I just feel today's games while better in their own respects just dont have this "feel" to them.

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Elann2008

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#2 Elann2008
Member since 2007 • 33028 Posts
Agreed. MP2 is one of my all-time favorites.
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the_ChEeSe_mAn2

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#3 the_ChEeSe_mAn2
Member since 2003 • 8463 Posts
I still prefer Max Payne 1 because of the better story, direction and length. But yes, Max Payne 2 sill holds great today :)
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Lucianu

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#4 Lucianu
Member since 2007 • 10347 Posts

I just installed it one more time just to experience it with my new monitor and sound card. The game's world, sound and presentation are still unmatched. The graphics have surprisingly stood well all these years. Maybe I am nostalgic about it but I just feel today's games while better in their own respects just dont have this "feel" to them.

Gambler_3

Noir/Dark/New-York-detective feel? I know what your talking about, yeah, i love the atmosphere and those cut-scenes, it immerses you so much in that world, and the story is great. The visuals, the controls, all hold up extremely well, and well, it's one of the few games were i am pretty surprised how well the visuals hold up.

Got bored of it though after 2 replays, the ending boss were you need to kill that guy was pretty ruthless because, at first, i didn't know what to do.

Yeah, Max Payne series are one of my personal favorite games.

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Gambler_3

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#5 Gambler_3
Member since 2009 • 7736 Posts

I still prefer Max Payne 1 because of the better story, direction and length. But yes, Max Payne 2 sill holds great today :)the_ChEeSe_mAn2
No doubt the original is a gem as well!

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kris9031998

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#6 kris9031998
Member since 2008 • 7554 Posts
I feel like a noob for saying this, but i suck at the game. I keep dying, need MOAR PAINKILLERS! I stopped after a while, never beat it since
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PRowcester

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#7 PRowcester
Member since 2011 • 153 Posts
I seriously wonder how Max Payne 3 is going to turn out. Please don't make a mess out of it Rockstar! Please! :)
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Elann2008

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#8 Elann2008
Member since 2007 • 33028 Posts
I seriously wonder how Max Payne 3 is going to turn out. Please don't make a mess out of it Rockstar! Please! :) PRowcester
I'm excited and worried about Max Payne 3 but I have a lot of faith in Rockstar.
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PRowcester

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#9 PRowcester
Member since 2011 • 153 Posts
[QUOTE="PRowcester"]I seriously wonder how Max Payne 3 is going to turn out. Please don't make a mess out of it Rockstar! Please! :) Elann2008
I'm excited and worried about Max Payne 3 but I have a lot of faith in Rockstar.

Well, as long as they don't go the console route. I mean, I have absolutely no problem with the game being a multiplatform. In fact, I think its great because the developers get to stay in business that way, but please don't give PC gamers the stiff end of the bargain!
Let us have mods, quick save, graphics customization and all the things that make PC gaming fun!
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Elann2008

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#10 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="Elann2008"][QUOTE="PRowcester"]I seriously wonder how Max Payne 3 is going to turn out. Please don't make a mess out of it Rockstar! Please! :) PRowcester
I'm excited and worried about Max Payne 3 but I have a lot of faith in Rockstar.

Well, as long as they don't go the console route. I mean, I have absolutely no problem with the game being a multiplatform. In fact, I think its great because the developers get to stay in business that way, but please don't give PC gamers the stiff end of the bargain!
Let us have mods, quick save, graphics customization and all the things that make PC gaming fun!

Agreed. I have to admit, I was happy to see them Tweet Max Payne 3 with a couple of screenshots. The game is alive and kicking, just on a hush-hush level. :) But if they turn it into something like Splinter Cell Conviction, I'm going to be PO'ed, which I doubt since it's Rockstar.

For those of you that missed it, here you go:

http://www.destructoid.com/max-payne-3-isn-t-dead-here-s-two-new-screens-197581.phtml

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gbrading

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#11 gbrading
Member since 2005 • 8094 Posts

Max Payne 2 is certainly still one of my favourite games, both to play and in terms of storyline. It's got some absolutely fantastic lines: "Allow me to present, Max Payne. New York's finest, with the biggest mobster body count ever. Dearest guests: Prepare to die." :P

It's very stylish, slick and gripping. There are few others like it.

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KHAndAnime

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#12 KHAndAnime
Member since 2009 • 17565 Posts
Max Payne 2 is a classic. I remember playing the demo endlessly, and then beating the game soon afterwards. I must' have sunk at least a dozen hours simply into that mode where you have to hold out while the enemies increase. The game was really the proper sequel MP1 deserved.
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Sentinel112

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#13 Sentinel112
Member since 2006 • 571 Posts

I still prefer Max Payne 1 because of the better story, direction and length. But yes, Max Payne 2 sill holds great today :)the_ChEeSe_mAn2

I second this. Max Payne was by far the best pc game released in 2001.

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dangamit

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#14 dangamit
Member since 2010 • 664 Posts
Ahhh man, I just went through some major nostaliga while reading this thread.
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edinsftw

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#15 edinsftw
Member since 2009 • 4243 Posts

[QUOTE="PRowcester"]I seriously wonder how Max Payne 3 is going to turn out. Please don't make a mess out of it Rockstar! Please! :) Elann2008
I'm excited and worried about Max Payne 3 but I have a lot of faith in Rockstar.

Id be worried i saw some stuff on a few sites and its not bullet time, but a cover system.

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Elann2008

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#16 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="Elann2008"][QUOTE="PRowcester"]I seriously wonder how Max Payne 3 is going to turn out. Please don't make a mess out of it Rockstar! Please! :) edinsftw

I'm excited and worried about Max Payne 3 but I have a lot of faith in Rockstar.

Id be worried i saw some stuff on a few sites and its not bullet time, but a cover system.

This pretty much sums up how I feel, if you are indeed right, sir.

cat

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biggest_loser

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#17 biggest_loser
Member since 2007 • 24508 Posts
Years on and I'm still in awe of it. I can't believe it didn't sell very well though. Maybe thats why Rockstar are trying to make 3 more marketable. I haven't liked what I've seen and heard so far but you never know. NEVER SAY NEVER!! :D
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millerlight89

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#18 millerlight89
Member since 2007 • 18658 Posts
Max Payne 2 is just too damn good. It makes me sick to think what is going to happen to 3. I know we haven't seen anything really, but there is no way in hell it will be as epic as 2.
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Elann2008

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#19 Elann2008
Member since 2007 • 33028 Posts

Max Payne 2 is just too damn good. It makes me sick to think what is going to happen to 3. I know we haven't seen anything really, but there is no way in hell it will be as epic as 2. millerlight89
Yup. Just no way. MP2 still holds up very well in the graphics department. The soundtrack, the writing, are just so splendid. Mona!

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FelipeInside

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#20 FelipeInside
Member since 2003 • 28548 Posts
Max Payne 2 is just too damn good. It makes me sick to think what is going to happen to 3. I know we haven't seen anything really, but there is no way in hell it will be as epic as 2. millerlight89
Maybe not as Epic, but I love that they have gone a completely different direction that no one was expecting with MP3..... They are taking a chance, but I have faith it will turn out just as good...
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Elann2008

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#21 Elann2008
Member since 2007 • 33028 Posts

aa

:)

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edinsftw

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#22 edinsftw
Member since 2009 • 4243 Posts

[QUOTE="millerlight89"]Max Payne 2 is just too damn good. It makes me sick to think what is going to happen to 3. I know we haven't seen anything really, but there is no way in hell it will be as epic as 2. FelipeInside
Maybe not as Epic, but I love that they have gone a completely different direction that no one was expecting with MP3..... They are taking a chance, but I have faith it will turn out just as good...

I dont, i dont really like any rockstar games.

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FelipeInside

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#23 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="FelipeInside"][QUOTE="millerlight89"]Max Payne 2 is just too damn good. It makes me sick to think what is going to happen to 3. I know we haven't seen anything really, but there is no way in hell it will be as epic as 2. edinsftw

Maybe not as Epic, but I love that they have gone a completely different direction that no one was expecting with MP3..... They are taking a chance, but I have faith it will turn out just as good...

I dont, i dont really like any rockstar games.

a

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Elann2008

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#24 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="edinsftw"]

[QUOTE="FelipeInside"] Maybe not as Epic, but I love that they have gone a completely different direction that no one was expecting with MP3..... They are taking a chance, but I have faith it will turn out just as good...FelipeInside

I dont, i dont really like any rockstar games.

a

aa

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PRowcester

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#25 PRowcester
Member since 2011 • 153 Posts

[QUOTE="PRowcester"][QUOTE="Elann2008"] I'm excited and worried about Max Payne 3 but I have a lot of faith in Rockstar. Elann2008

Well, as long as they don't go the console route. I mean, I have absolutely no problem with the game being a multiplatform. In fact, I think its great because the developers get to stay in business that way, but please don't give PC gamers the stiff end of the bargain!
Let us have mods, quick save, graphics customization and all the things that make PC gaming fun!

Agreed. I have to admit, I was happy to see them Tweet Max Payne 3 with a couple of screenshots. The game is alive and kicking, just on a hush-hush level. :) But if they turn it into something like Splinter Cell Conviction, I'm going to be PO'ed, which I doubt since it's Rockstar.

For those of you that missed it, here you go:

http://www.destructoid.com/max-payne-3-isn-t-dead-here-s-two-new-screens-197581.phtml

Thansk for the link bro. I am hoping for the best here.
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Kh1ndjal

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#26 Kh1ndjal
Member since 2003 • 2788 Posts
max payne 1 and 2 are both classics. as for max payne 3, so far i am REALLY disappointed
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FelipeInside

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#27 FelipeInside
Member since 2003 • 28548 Posts
max payne 1 and 2 are both classics. as for max payne 3, so far i am REALLY disappointedKh1ndjal
Why but oh why? When devs do the same thing, people complain. When a dev takes a chance and changes direction, people are disappointed. Have faith my friend...we haven't even seen gameplay or much story yet.... you think Max is always going to stay young and fit?
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Kh1ndjal

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#28 Kh1ndjal
Member since 2003 • 2788 Posts
[QUOTE="Kh1ndjal"]max payne 1 and 2 are both classics. as for max payne 3, so far i am REALLY disappointedFelipeInside
Why but oh why? When devs do the same thing, people complain. When a dev takes a chance and changes direction, people are disappointed. Have faith my friend...we haven't even seen gameplay or much story yet.... you think Max is always going to stay young and fit?

well there are some things that need to stay. two main things i was looking forward to: 1. new york. many games have depicted new york but max payne's was the best by far. new york wasn't just an environment, it was a character (bit of a cliche but i can't find better words). new york was a dark and evil place full of drug addicts and evil people and secret corporations with our hardworking, american-dream loving cop stuck in the middle of it all. "When the darkness fell, New York City became something else, any old Sinatra song notwithstanding. Bad things happened in the night, on the streets of that other city. Noir York City." - this is from max payne. for me, new york was an extremely important part of the game and story. AND it was all set during night. 2. graphic novels. likely to still be present but i haven't seen anything yet. 3. nothing that is characteristic max payne has been shown. which then begs the question, why HASN'T anything distinctly max payne shown yet? if they had just shown max payne in bullet time mid-dive i would have been excited. but him looking around a corner, "zomg excitement".
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Philmon

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#29 Philmon
Member since 2003 • 1454 Posts

One of the biggest thing Max Payne had going for it was its style and story. The game play was not exceptional and does not stand the test of time that well. It is by no means bad but there games out there with better control/gunplay, and with the exception of the slow-mo gameplay device it has nothing that makes it stand out above the other games out there today.

If Max Payne 3 is to succeed in my eyes, it needs to keep the style buy modernize the gameplay. As for the setting, it could work as long as the story is as entertaining as the first and they keep the narrative interesting.

Personally I would like to see more games like Hitman where you have to plan and execute assassinations in a multitude of ways, set in a semi open world (like Mafia II) where you can prep for a hit by getting guns/explosives/disguises/poisons, staking out and exploring the surrounding and making plans before finally executing the hit.

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Lucianu

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#30 Lucianu
Member since 2007 • 10347 Posts

and does not stand the test of time that well.

Philmon

Yeah, but why? I don't see anything aged in the gameplay department, except for the lack of a cover system..

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the_ChEeSe_mAn2

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#31 the_ChEeSe_mAn2
Member since 2003 • 8463 Posts

One of the biggest thing Max Payne had going for it was its style and story. The game play was not exceptional and does not stand the test of time that well. It is by no means bad but there games out there with better control/gunplay, and with the exception of the slow-mo gameplay device it has nothing that makes it stand out above the other games out there today.

If Max Payne 3 is to succeed in my eyes, it needs to keep the style buy modernize the gameplay. As for the setting, it could work as long as the story is as entertaining as the first and they keep the narrative interesting.

Personally I would like to see more games like Hitman where you have to plan and execute assassinations in a multitude of ways, set in a semi open world (like Mafia II) where you can prep for a hit by getting guns/explosives/disguises/poisons, staking out and exploring the surrounding and making plans before finally executing the hit.

Philmon
Other than Max Payne 1 and 2 (and possibly Stranglehold), I can't think of any other games that have nailed bullet-time gameplay well.
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#32 yourmajesty90
Member since 2006 • 1420 Posts

[QUOTE="Philmon"]

One of the biggest thing Max Payne had going for it was its style and story. The game play was not exceptional and does not stand the test of time that well. It is by no means bad but there games out there with better control/gunplay, and with the exception of the slow-mo gameplay device it has nothing that makes it stand out above the other games out there today.

If Max Payne 3 is to succeed in my eyes, it needs to keep the style buy modernize the gameplay. As for the setting, it could work as long as the story is as entertaining as the first and they keep the narrative interesting.

Personally I would like to see more games like Hitman where you have to plan and execute assassinations in a multitude of ways, set in a semi open world (like Mafia II) where you can prep for a hit by getting guns/explosives/disguises/poisons, staking out and exploring the surrounding and making plans before finally executing the hit.

the_ChEeSe_mAn2

Other than Max Payne 1 and 2 (and possibly Stranglehold), I can't think of any other games that have nailed bullet-time gameplay well.

I was playing Vanquish and it kinda nailed it. Ok, it's spectacular but it doesn't give you as much freedom as Max Payne.

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SalikSST

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#33 SalikSST
Member since 2011 • 261 Posts

I cant believe i missed such a GEM!!!!!for 7 whole years just downloaded it to try it out & BANG its amazing.Rockstar you guys are taking a huge risk developing third one in house you should have let REMEDY do that.

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biggest_loser

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#34 biggest_loser
Member since 2007 • 24508 Posts

One of the biggest thing Max Payne had going for it was its style and story. The game play was not exceptional and does not stand the test of time that well. It is by no means bad but there games out there with better control/gunplay, and with the exception of the slow-mo gameplay device it has nothing that makes it stand out above the other games out there today.

If Max Payne 3 is to succeed in my eyes, it needs to keep the style buy modernize the gameplay. As for the setting, it could work as long as the story is as entertaining as the first and they keep the narrative interesting.

Personally I would like to see more games like Hitman where you have to plan and execute assassinations in a multitude of ways, set in a semi open world (like Mafia II) where you can prep for a hit by getting guns/explosives/disguises/poisons, staking out and exploring the surrounding and making plans before finally executing the hit.

Philmon
What Third Person shooter do you think has better controls than Max Payne? And what do you mean by modernising the gameplay?
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Philmon

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#35 Philmon
Member since 2003 • 1454 Posts

[QUOTE="Philmon"]

One of the biggest thing Max Payne had going for it was its style and story. The game play was not exceptional and does not stand the test of time that well. It is by no means bad but there games out there with better control/gunplay, and with the exception of the slow-mo gameplay device it has nothing that makes it stand out above the other games out there today.

If Max Payne 3 is to succeed in my eyes, it needs to keep the style buy modernize the gameplay. As for the setting, it could work as long as the story is as entertaining as the first and they keep the narrative interesting.

Personally I would like to see more games like Hitman where you have to plan and execute assassinations in a multitude of ways, set in a semi open world (like Mafia II) where you can prep for a hit by getting guns/explosives/disguises/poisons, staking out and exploring the surrounding and making plans before finally executing the hit.

biggest_loser

What Third Person shooter do you think has better controls than Max Payne? And what do you mean by modernising the gameplay?

Well look at the difference between GTA3 and GTA4 when it comes to gunplay. Max Payne's gunplay is similar to GTA3s with the addition of rolling/diving and slo-mo. Here are a few issues I have with it.

- No precision aiming

- Max is invulnerable when rolling (which results in a gameplay of rolling, taking a few quick shots, rolling and repeat until everyone is dead in higher difficulties)

- Max can't die when diving in Slo-mo

- No cover system

- Melee is crap

I am not saying the game is crap but shooters have moved forward since Max Payne 2. I would love to see some kind of cover system in MP3 and maybe incorporate slo-mo to Max breaking from cover (e.g. go into slow motion when he dives out of cover to shoot at enemies or as he dives for cover).

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AtomicBaconBits

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#37 AtomicBaconBits
Member since 2006 • 8855 Posts
While I prefer Max Payne 1(story wise),both are still fantastic games.I just love how the stylish,rich and cynical crime-noir atmosphere pulls you in.The comic panel storytelling is just perfect.Probably the best atmosphere I've experienced in a game.Plus,I'm a huge sucker for bullet-time; I just can't get enough of it.I wish more games would utilize it.
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#38 Gambler_3
Member since 2009 • 7736 Posts

While I prefer Max Payne 1(story wise),both are still fantastic games.I just love how the stylish,rich and cynical crime-noir atmosphere pulls you in.The comic panel storytelling is just perfect.Probably the best atmosphere I've experienced in a game.Plus,I'm a huge sucker for bullet-time; I just can't get enough of it.I wish more games would utilize it.AtomicBaconBits
I agree the best atmosphere ever in a game really and I would say both 1 and 2 had it equally.

What I liked more in 2 was the story, they really nailed the love factor so well. Max's character was also designed much better in 2.

God this thread.....

*goes to install Max Payne 1*

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biggest_loser

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#39 biggest_loser
Member since 2007 • 24508 Posts

Well look at the difference between GTA3 and GTA4 when it comes to gunplay. Max Payne's gunplay is similar to GTA3s with the addition of rolling/diving and slo-mo. Here are a few issues I have with it.

- No precision aiming

- Max is invulnerable when rolling (which results in a gameplay of rolling, taking a few quick shots, rolling and repeat until everyone is dead in higher difficulties)

- Max can't die when diving in Slo-mo

- No cover system

- Melee is crap

I am not saying the game is crap but shooters have moved forward since Max Payne 2. I would love to see some kind of cover system in MP3 and maybe incorporate slo-mo to Max breaking from cover (e.g. go into slow motion when he dives out of cover to shoot at enemies or as he dives for cover).

Philmon

Don't know what precision aiming is. I'm almost certain that you can be hit and killed when diving.

Don't need a cover system - the game is about taking the offensive not sitting back.

Don't need melee when you've got a bunch of high powered assault weapons and slo-mo.

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Philmon

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#40 Philmon
Member since 2003 • 1454 Posts

[QUOTE="Philmon"]

Well look at the difference between GTA3 and GTA4 when it comes to gunplay. Max Payne's gunplay is similar to GTA3s with the addition of rolling/diving and slo-mo. Here are a few issues I have with it.

- No precision aiming

- Max is invulnerable when rolling (which results in a gameplay of rolling, taking a few quick shots, rolling and repeat until everyone is dead in higher difficulties)

- Max can't die when diving in Slo-mo

- No cover system

- Melee is crap

I am not saying the game is crap but shooters have moved forward since Max Payne 2. I would love to see some kind of cover system in MP3 and maybe incorporate slo-mo to Max breaking from cover (e.g. go into slow motion when he dives out of cover to shoot at enemies or as he dives for cover).

biggest_loser

Don't know what precision aiming is. I'm almost certain that you can be hit and killed when diving.

Don't need a cover system - the game is about taking the offensive not sitting back.

Don't need melee when you've got a bunch of high powered assault weapons and slo-mo.

What I mean by precision aiming is a more accurate form of aiming (e.g. in an FPS you have iron-sight for a more precise aim, or a close in over the shoulder aiming for TPS). Trust me you can not be killed when diving in slo-mo. You do take damage but you cant die until you get hit again after your dive is complete and normal time resumes.

If it is a choice between a cover system and the use of continuous rolls to achieve the same results, I personally think a cover system is the better choice from both a gameplay and aesthetic point. There is nothing more ridiculous that having to burst into a room filled with gun wielding enemies and have to do a roll/shoot/roll/shoot/roll etc until all the enemies are dead.

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biggest_loser

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#41 biggest_loser
Member since 2007 • 24508 Posts

precision aiming is a more accurate form of aiming (e.g. in an FPS you have iron-sight for a more precise aim, or a close in over the shoulder aiming for TPS). Trust me you can not be killed when diving in slo-mo. You do take damage but you cant die until you get hit again after your dive is complete and normal time resumes.

If it is a choice between a cover system and the use of continuous rolls to achieve the same results, I personally think a cover system is the better choice from both a gameplay and aesthetic point. There is nothing more ridiculous that having to burst into a room filled with gun wielding enemies and have to do a roll/shoot/roll/shoot/roll etc until all the enemies are dead.

Philmon

The aiming was fine in the game. You don't need an over the shoulder aiming.

You can continuously roll but you still have to take the time to stand up, aim and shoot. Thats where you are vulnerable. Its not like you can roll and shoot at the same time.

And is that any less realistic than standing behind indestructible cover, where the bullets can't get through.

Frankly, the cover system, which results in limiting enemy AI to 2 actions, running to cover and popping up for shots, has become outright boring. They're all playing the same really.

It surprises me that you're asking for realism in a game with slow-motion too. Him not dying until he stands up is more of a glitch than needing a modernised update. What does it matter anyway though? If you're that low on health as soon as you get up you're dead. Watch thisThe player dies barely before the animation of getting up is complete so there's not a huge advantage anyway.

I'd much rather have the chaotic gunplay of Max Payne - realistic or not and perhaps imperfect - than something so constrictive (moving from cover to cover) and repetitive as these modern third person cover shooters.

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#42 Gambler_3
Member since 2009 • 7736 Posts

Max payne is not supposed to be a realistic game anyways. And it definitely isnt an easy game by any means.

Cover system has it's pros and cons and it only works for certain types of games, max payne certainly isnt one of them.

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#43 snared04
Member since 2009 • 455 Posts

I just installed it one more time just to experience it with my new monitor and sound card. The game's world, sound and presentation are still unmatched. The graphics have surprisingly stood well all these years. Maybe I am nostalgic about it but I just feel today's games while better in their own respects just dont have this "feel" to them.

Gambler_3

I would agree with everything but the graphics, which are definitely starting to age at this point. The game is still iconic though, and still holds onto something that no one has been able to duplicate since, or even tried really. In fact, it's one of a very short list of third person shooters that I can even stand. The Hitman series making up most of the rest of that list, though they're very different games.

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#44 snared04
Member since 2009 • 455 Posts

Max payne is not supposed to be a realistic game anyways. And it definitely isnt an easy game by any means.

Cover system has it's pros and cons and it only works for certain types of games, max payne certainly isnt one of them.

Gambler_3

Well, not realistic in a lot of ways. However, I always applaud a shooter that follows the head shot = dead enemy formula, that's always a good thing, especially when waaayyyy too many games don't stick with their guns on that one.

Cover system needs to quit being relied upon, or devs need to find a way less stale way of doing it. Every game that implements it in AI ends up looking the exact same despite differences in everything else.

P.s. I think realism was a foregone conclusion when spinning around could instantly reload 2 Mac 10s ;)

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#45 Philmon
Member since 2003 • 1454 Posts

[QUOTE="Philmon"]

precision aiming is a more accurate form of aiming (e.g. in an FPS you have iron-sight for a more precise aim, or a close in over the shoulder aiming for TPS). Trust me you can not be killed when diving in slo-mo. You do take damage but you cant die until you get hit again after your dive is complete and normal time resumes.

If it is a choice between a cover system and the use of continuous rolls to achieve the same results, I personally think a cover system is the better choice from both a gameplay and aesthetic point. There is nothing more ridiculous that having to burst into a room filled with gun wielding enemies and have to do a roll/shoot/roll/shoot/roll etc until all the enemies are dead.

biggest_loser

The aiming was fine in the game. You don't need an over the shoulder aiming.

You can continuously roll but you still have to take the time to stand up, aim and shoot. Thats where you are vulnerable. Its not like you can roll and shoot at the same time.

And is that any less realistic than standing behind indestructible cover, where the bullets can't get through.

Frankly, the cover system, which results in limiting enemy AI to 2 actions, running to cover and popping up for shots, has become outright boring. They're all playing the same really.

It surprises me that you're asking for realism in a game with slow-motion too. Him not dying until he stands up is more of a glitch than needing a modernised update. What does it matter anyway though? If you're that low on health as soon as you get up you're dead. Watch thisThe player dies barely before the animation of getting up is complete so there's not a huge advantage anyway.

I'd much rather have the chaotic gunplay of Max Payne - realistic or not and perhaps imperfect - than something so constrictive (moving from cover to cover) and repetitive as these modern third person cover shooters.

The aiming is adequate in that it gets the job done, but you can not deny that it is dated. It is like comparing old FPS where you shot from the hip to modern day FPS where you can use iron-sight for a more accurate shot.

.

My point is that rolling and cover play the same role, i.e when in cover or rolling player is safe from injury, but they need to expose themselves to harm to shoot the enemy by either popping out of cover or stopping rolling. I personally find a cover system to be the better option than continuous rolling, especially if they can make the enemy AI smart enough to flank you so that you cant stay in one place too long or make the covers destructible. I also find it funny that you complain about the AI in other games, when the AI in Max Payne is not even good.

.

I never make a mention of realism, I just stated that the roll/shoot/roll system seemed more ridiculous to me especially when an enemy shoots you point blank with a shotgun and you dont take any damage. At the end of the day I guess it comes down to preference, and I will take a cover system unless they can come up with something better than the invulnerable roll system to substitute for it.

.

The not dyeing in slo-mo dive is not a glitch, it is in there as a game mechanic, the same way that your health regens to a certain point when you are too badly hurt in the game. It is there to help the player keep on going and decrease the amount of reloads. The player in the video is almost dead even before he goes into slo-mo, so it is not that surprising that he dies when he gets shot close range with a shotgun as soon as he gets out of slo-mo is it? The guy just lacked out, if the enemy had shot a second earlier he would have been fine and the enemy dead, but this are all academic since you dont seem to mind it and I do.

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#46 snared04
Member since 2009 • 455 Posts

I don't mind enemies using cover, but since when did we need to be glued to cover, and half to press a button to get off of it GoW style? Freaking annoying. FEAR and Crysis both allowed good use of cover by players without having to use that style of system, so I find it beyond annoying, and moving towards unnecessary.

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#47 djedi_master
Member since 2008 • 151 Posts

topic says:Still no other game like max payne 2.

i say: except max payne 1.

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#48 Gambler_3
Member since 2009 • 7736 Posts

topic says:Still no other game like max payne 2.

i say: except max payne 1.

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#49 biggest_loser
Member since 2007 • 24508 Posts

The aiming is adequate in that it gets the job done, but you can not deny that it is dated. It is like comparing old FPS where you shot from the hip to modern day FPS where you can use iron-sight for a more accurate shot.

Philmon

No I will deny that its dated because its not. An over the shoulder camera would be unnecessary because of all the acrobatics you're doing.

My point is that rolling and cover play the same role, i.e when in cover or rolling player is safe from injury, but they need to expose themselves to harm to shoot the enemy by either popping out of cover or stopping rolling. I personally find a cover system to be the better option than continuous rolling, especially if they can make the enemy AI smart enough to flank you so that you cant stay in one place too long or make the covers destructible. I also find it funny that you complain about the AI in other games, when the AI in Max Payne is not even good.Philmon
Its not the same because you have nowhere to hide back. The game is about the risk, the offensive, pushing forward. Rolling or not you have no cover once you stand up to shoot. Max Payne doesn't hang back behind cover. You have bullet-time to press forward into your enemies. You'd be much less likely to use bullet-time with a cover system. Its not necessary.And you're keeping tabs on other games I've talked about?

I never make a mention of realism, I just stated that the roll/shoot/roll system seemed more ridiculous to me especially when an enemy shoots you point blank with a shotgun and you dont take any damage. At the end of the day I guess it comes down to preference, and I will take a cover system unless they can come up with something better than the invulnerable roll system to substitute for it.Philmon

You do take damage you just dont die when in the dive. Its part of the slo-mo of the moment. You die as soon as you stand up as shown in the video.I think you're really making a big deal out of the rolling. I mean, its made into an easy game because of that. You're still incredibly vulnerable and can die in a few shots, mainly because you cna't shoot and roll at the same time. You have to stand up and make yourself vulnerable!

The not dyeing in slo-mo dive is not a glitch, it is in there as a game mechanic, the same way that your health regens to a certain point when you are too badly hurt in the game. It is there to help the player keep on going and decrease the amount of reloads. The player in the video is almost dead even before he goes into slo-mo, so it is not that surprising that he dies when he gets shot close range with a shotgun as soon as he gets out of slo-mo is it? The guy just lacked out, if the enemy had shot a second earlier he would have been fine and the enemy dead, but this are all academic since you dont seem to mind it and I do.

Philmon

He didn't luck out. He took damage when diving and as soon as the dive was complete he died. It didn't matter if there was an extra second because he would have been vulernable when standing up.

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#50 Philmon
Member since 2003 • 1454 Posts

[QUOTE="Philmon"]

The aiming is adequate in that it gets the job done, but you can not deny that it is dated. It is like comparing old FPS where you shot from the hip to modern day FPS where you can use iron-sight for a more accurate shot.

biggest_loser

No I will deny that its dated because its not. An over the shoulder camera would be unnecessary because of all the acrobatics you're doing.

My point is that rolling and cover play the same role, i.e when in cover or rolling player is safe from injury, but they need to expose themselves to harm to shoot the enemy by either popping out of cover or stopping rolling. I personally find a cover system to be the better option than continuous rolling, especially if they can make the enemy AI smart enough to flank you so that you cant stay in one place too long or make the covers destructible. I also find it funny that you complain about the AI in other games, when the AI in Max Payne is not even good.Philmon

Its not the same because you have nowhere to hide back. The game is about the risk, the offensive, pushing forward. Rolling or not you have no cover once you stand up to shoot. Max Payne doesn't hang back behind cover. You have bullet-time to press forward into your enemies. You'd be much less likely to use bullet-time with a cover system. Its not necessary.And you're keeping tabs on other games I've talked about?

I never make a mention of realism, I just stated that the roll/shoot/roll system seemed more ridiculous to me especially when an enemy shoots you point blank with a shotgun and you dont take any damage. At the end of the day I guess it comes down to preference, and I will take a cover system unless they can come up with something better than the invulnerable roll system to substitute for it.Philmon


You do take damage you just dont die when in the dive. Its part of the slo-mo of the moment. You die as soon as you stand up as shown in the video.I think you're really making a big deal out of the rolling. I mean, its made into an easy game because of that. You're still incredibly vulnerable and can die in a few shots, mainly because you cna't shoot and roll at the same time. You have to stand up and make yourself vulnerable!

The not dyeing in slo-mo dive is not a glitch, it is in there as a game mechanic, the same way that your health regens to a certain point when you are too badly hurt in the game. It is there to help the player keep on going and decrease the amount of reloads. The player in the video is almost dead even before he goes into slo-mo, so it is not that surprising that he dies when he gets shot close range with a shotgun as soon as he gets out of slo-mo is it? The guy just lacked out, if the enemy had shot a second earlier he would have been fine and the enemy dead, but this are all academic since you dont seem to mind it and I do.

Philmon

He didn't luck out. He took damage when diving and as soon as the dive was complete he died. It didn't matter if there was an extra second because he would have been vulernable when standing up.

Say what you like but the aiming is not as accurate as other TPS like GTAIV. The Max Payne games ascribe to a "spray and pray" method of gameplay rather than a more precise shooting.

At first glance it may seem more risky, but once you have figured out the game mechanics it is not all that risky. Seriously I use to think the same thing until I realised that you were invulnerable during a roll, and after that the game is pretty easy, especially if you are not playing on the hardest difficulty.

As for not being able to die in Slo-mo, thrust me it is true. I have lost count of the number of times where I have gotten hit with a close range shotgun that should have killed me (Max was all red) and I came out alive. As long as you dont get hit again once the slo-mo is over (which is not what happened in the video since he gets a shotgun blast as soon as he came out of it) you are fine and can wait for your health to regen a little before going on.

At the end of the day I think we both just want the game to go in different directions. I would rather see them implement a cover system with destructible cover and smart enemy Ai that will flank you and use grenades to try and flush you out, you want it to be more of the same gameplay with invulnerable rolls and enemies that stand in one place and shoot at you until they are all dead.