swotor why in the world charge so much...

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destinyDemon

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#1 destinyDemon
Member since 2008 • 603 Posts

ok so i wanted to get swotor but im now not going to simply because of 2 things one the price is over the roof for that price id at least expect free online play and two well two because you have to buy game time to play on top of the cost of the game why in the world charge that much for a game if you cant play it without paying more i mean i wouldnt mind if they charged £20 or $20 for the game and then you had to pay for the online but i personally think its a bit steep to expect us to spend more than 40 or 60 pounds or dollers and then having to buy game time

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MonsieurX

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#2 MonsieurX
Member since 2008 • 39858 Posts
....because it's a MMO?
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MyopicCanadian

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#3 MyopicCanadian
Member since 2004 • 8345 Posts

They charge what the market will bear. There's no need for a price drop as long as the game keeps selling well and they retain subscribers.

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Goyoshi12

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#4 Goyoshi12
Member since 2009 • 9687 Posts

....because it's a MMO?MonsieurX

^This

And the fact that Bioware spent a FORTUNE on the game so they need all the replenishing they could ask for.

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destinyDemon

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#5 destinyDemon
Member since 2008 • 603 Posts

[QUOTE="MonsieurX"]....because it's a MMO?Goyoshi12

^This

And the fact that Bioware spent a FORTUNE on the game so they need all the replenishing they could ask for.

but most mmos are either free to play with option extras or like pay 2 play but for like 16 pounds just to play without spending 40 dollers?

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DanielDust

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#6 DanielDust
Member since 2007 • 15402 Posts

[QUOTE="Goyoshi12"]

[QUOTE="MonsieurX"]....because it's a MMO?destinyDemon

^This

And the fact that Bioware spent a FORTUNE on the game so they need all the replenishing they could ask for.

but most mmos are either free to play with option extras or like pay 2 play but for like 16 pounds just to play without spending 40 dollers?

"Most" MMOs are bad.
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HyperWarlock

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#7 HyperWarlock
Member since 2011 • 3295 Posts

[QUOTE="Goyoshi12"]

[QUOTE="MonsieurX"]....because it's a MMO?destinyDemon

^This

And the fact that Bioware spent a FORTUNE on the game so they need all the replenishing they could ask for.

but most mmos are either free to play with option extras or like pay 2 play but for like 16 pounds just to play without spending 40 dollers?

No, most good MMO's are Pay to play.

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BurntWithWater

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#8 BurntWithWater
Member since 2012 • 47 Posts
Because they are a business and they need to recoup the crazy development costs on the game?
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JohnF111

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#9 JohnF111
Member since 2010 • 14190 Posts

Yeah it sucks but MMO's require massive support on their side. I was going to buy it but I really do not want to pay £40 to get a month of gametime and then have to pay more, at a £40 initial investment we should at least get 3 months of gametime.

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rben21232

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#10 rben21232
Member since 2007 • 568 Posts

I played the game for about a month and a half, i feel like I got my money's worth out of it...i may go back at a later time when they release new content and fix a lot of the stuff. If you buy it in store you'll get a month free.

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Elann2008

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#11 Elann2008
Member since 2007 • 33028 Posts
What is swOtor?
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vfibsux

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#12 vfibsux
Member since 2003 • 4497 Posts

Wasn't worth the small amount of time it held my interest.

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kozzy1234

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#13 kozzy1234
Member since 2005 • 35966 Posts

Most mmos cost this much per month..

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Falconoffury

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#14 Falconoffury
Member since 2003 • 1722 Posts

The free to play thing is a fad right now, and popular amongst indie-developed games. The industry standard for a big, retail release is $50 for the game and the first month, then $15 for every month after that. I thought that was common knowledge.

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FelipeInside

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#15 FelipeInside
Member since 2003 • 28548 Posts

ok so i wanted to get swotor but im now not going to simply because of 2 things one the price is over the roof for that price id at least expect free online play and two well two because you have to buy game time to play on top of the cost of the game why in the world charge that much for a game if you cant play it without paying more i mean i wouldnt mind if they charged £20 or $20 for the game and then you had to pay for the online but i personally think its a bit steep to expect us to spend more than 40 or 60 pounds or dollers and then having to buy game time

destinyDemon

World of Warcraft has been charging this since launch (8 years ago).

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CaptainAhab13

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#16 CaptainAhab13
Member since 2010 • 5121 Posts
Well they need money to continuously run their servers, so there is a monthly fee. Also, I quietly feel as though WoW has set a $15/month precedent for all MMOs to come after it for a while. That's what people are willing to pay for, that's what the companies will demand.
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xLittlekillx

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#17 xLittlekillx
Member since 2005 • 1833 Posts

Well, bioware and EA dumped an insane amount of money, hundreds of millions of dollars, into crap like voice acting instead of making a good or a good looking game. I don't know where they got the idea that people play MMOs for voice acting, but there you are. At first I was mad that they made it an MMO, because this is clearly a single player game. But then I remembered that this is Bioware and EA that we're talking about, so there would be hundreds of dollars worth of DLC by now anyways.

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MythPro1

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#18 MythPro1
Member since 2003 • 2746 Posts

Just wait for the inevitable free trial which can then be transformed into a paying account. There's really no point to ever buy a box for an MMO.

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FelipeInside

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#19 FelipeInside
Member since 2003 • 28548 Posts

ok so i wanted to get swotor but im now not going to simply because of 2 things one the price is over the roof for that price id at least expect free online play and two well two because you have to buy game time to play on top of the cost of the game why in the world charge that much for a game if you cant play it without paying more i mean i wouldnt mind if they charged £20 or $20 for the game and then you had to pay for the online but i personally think its a bit steep to expect us to spend more than 40 or 60 pounds or dollers and then having to buy game time

destinyDemon

http://www.datacenterknowledge.com/archives/2009/11/25/wows-back-end-10-data-centers-75000-cores/

That's a good link that sort of gives you an idea of what it takes to run a massive MMO.

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-wildflower-

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#20 -wildflower-
Member since 2003 • 2997 Posts

...Also, I quietly feel as though WoW has set a $15/month precedent for all MMOs to come after it for a while. That's what people are willing to pay for, that's what the companies will demand.CaptainAhab13

You may quietly feel that but you are incorrect. The $15 a month fee was established long before WoW existed.

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kaealy

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#21 kaealy
Member since 2004 • 2179 Posts

[QUOTE="CaptainAhab13"] ...Also, I quietly feel as though WoW has set a $15/month precedent for all MMOs to come after it for a while. That's what people are willing to pay for, that's what the companies will demand.-wildflower-

You may quietly feel that but you are incorrect. The $15 a month fee was established long before WoW existed.

Agreed, Ultima Online says hi.

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PcGamingRig

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#22 PcGamingRig
Member since 2009 • 7386 Posts

Only 9 GBP a month and I have been playing it in every bit of free time I have.

I actually think it's pretty cheap and definitely worth the money.

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destinyDemon

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#23 destinyDemon
Member since 2008 • 603 Posts

pretty cheap! are you mad the disk alone costs 40 gbp

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PcGamingRig

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#24 PcGamingRig
Member since 2009 • 7386 Posts

pretty cheap! are you mad the disk alone costs 40 gbp

destinyDemon

yes but there is more in it than you get in any single player game, 800 Hours+ I think.

Each class has a different story.

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DanielDust

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#25 DanielDust
Member since 2007 • 15402 Posts

[QUOTE="destinyDemon"]

pretty cheap! are you mad the disk alone costs 40 gbp

PcGamingRig

yes but there is more in it than you get in any single player game, 800 Hours+ I think.

Each class has a different story.

Nobody ever thinks like that, even if you tell them, it's a lost cause. The game costs enough money itself and on top of that you also have to pay 15$ or the equivalent every month, that's the only thing they'll ever understand, they can't begin to imagine the amount of content they get for that much money and the tenths-hundreds-thousands of hours they can get and still be entertained (if they like and get into the game). If one really gets into a MMO 15$ is a bargain, since you won't be playing something else till you get a little bored and you considering buying some other games for a while till maybe you come back.
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MythPro1

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#26 MythPro1
Member since 2003 • 2746 Posts

[QUOTE="-wildflower-"]

[QUOTE="CaptainAhab13"] ...Also, I quietly feel as though WoW has set a $15/month precedent for all MMOs to come after it for a while. That's what people are willing to pay for, that's what the companies will demand.kaealy

You may quietly feel that but you are incorrect. The $15 a month fee was established long before WoW existed.

Agreed, Ultima Online says hi.

Except Ultima Online's monthly fee isn't $15 a month. It started at $10 and has been $12.99 for years.

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SF_KiLLaMaN

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#27 SF_KiLLaMaN
Member since 2007 • 6446 Posts
I really want to buy the game but it's just too damn expensive. After only 4 months I already doubled the cost of my game. That's not right. I'll stick to games where I can play online without getting charged through the roof.
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i_saw_a_mudcrab

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#28 i_saw_a_mudcrab
Member since 2007 • 1015 Posts

david gayder needs that new boat

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bonafidetk

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#29 bonafidetk
Member since 2004 • 3911 Posts
2012 and people are still shocked by MMORPG subscriptions.
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kaealy

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#30 kaealy
Member since 2004 • 2179 Posts

[QUOTE="kaealy"]

[QUOTE="-wildflower-"]

You may quietly feel that but you are incorrect. The $15 a month fee was established long before WoW existed.

MythPro1

Agreed, Ultima Online says hi.

Except Ultima Online's monthly fee isn't $15 a month. It started at $10 and has been $12.99 for years.

yup, the dollar sure hasn't fallen in value since 1997 *rolls eyes*. You're paying the same price today as you did back then when taking exchange rates and inflation in consideration.

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xXDrPainXx

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#31 xXDrPainXx
Member since 2008 • 4001 Posts
I thought SOE did the 15 dollar hike with EQ?
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Johnny_Rock

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#32 Johnny_Rock
Member since 2002 • 40314 Posts

[QUOTE="Goyoshi12"]

[QUOTE="MonsieurX"]....because it's a MMO?destinyDemon

^This

And the fact that Bioware spent a FORTUNE on the game so they need all the replenishing they could ask for.

but most mmos are either free to play with option extras or like pay 2 play but for like 16 pounds just to play without spending 40 dollers?

Free MMO's suck. Most good MMO's are pay to play.

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FelipeInside

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#33 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="MythPro1"]

[QUOTE="kaealy"]

Agreed, Ultima Online says hi.

kaealy

Except Ultima Online's monthly fee isn't $15 a month. It started at $10 and has been $12.99 for years.

yup, the dollar sure hasn't fallen in value since 1997 *rolls eyes*. You're paying the same price today as you did back then when taking exchange rates and inflation in consideration.

You have it all backwards. In any case MMOs might have gone UP in price due to inflation and the likes. EVERYTHING has gone up in the last 10 years. I used to go to the cinema for $5, now it's $15. Thankfully MMOs (and games in general) have maintained a stable price. Look at it this way. Compare the gametime/entertainment you get x hour against $15 a month and you will see the value.
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SouL-Tak3R

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#34 SouL-Tak3R
Member since 2005 • 4024 Posts

Why do people keep making pointless threads about mmos having a monthly cost. Seriously stop it.

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SF_KiLLaMaN

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#35 SF_KiLLaMaN
Member since 2007 • 6446 Posts
[QUOTE="kaealy"]

[QUOTE="MythPro1"] Except Ultima Online's monthly fee isn't $15 a month. It started at $10 and has been $12.99 for years.

FelipeInside

yup, the dollar sure hasn't fallen in value since 1997 *rolls eyes*. You're paying the same price today as you did back then when taking exchange rates and inflation in consideration.

You have it all backwards. In any case MMOs might have gone UP in price due to inflation and the likes. EVERYTHING has gone up in the last 10 years. I used to go to the cinema for $5, now it's $15. Thankfully MMOs (and games in general) have maintained a stable price. Look at it this way. Compare the gametime/entertainment you get x hour against $15 a month and you will see the value.

Along with the base price I would be paying $240 to play the game for the first year, where as I can play other games for years and years for a simple base price of $50-$60, sometimes even $40. It's not worth it to me. Cool, they update the game often, but that's not worth $240 for the first year and $180 per year after that. Not worth it.
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DanielDust

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#36 DanielDust
Member since 2007 • 15402 Posts

[QUOTE="FelipeInside"][QUOTE="kaealy"]

yup, the dollar sure hasn't fallen in value since 1997 *rolls eyes*. You're paying the same price today as you did back then when taking exchange rates and inflation in consideration.

SF_KiLLaMaN

You have it all backwards. In any case MMOs might have gone UP in price due to inflation and the likes. EVERYTHING has gone up in the last 10 years. I used to go to the cinema for $5, now it's $15. Thankfully MMOs (and games in general) have maintained a stable price. Look at it this way. Compare the gametime/entertainment you get x hour against $15 a month and you will see the value.

Along with the base price I would be paying $240 to play the game for the first year, where as I can play other games for years and years for a simple base price of $50-$60, sometimes even $40. It's not worth it to me. Cool, they update the game often, but that's not worth $240 for the first year and $180 per year after that. Not worth it.

You aren't going to play a game for years and not replay it's 60 hours of content (there are only a few examples that get that high) realistically it'd be 30 hours at best, even if the game has replay value.

It's not for you fine, but people need to understand already, a MMO isn't a product you own, it's a service, a service that can offer you insane amounts of content, enjoyment and value for it's fee compared to games that have a high, single price. Assuming we'd take the 240/180 as a possible example, you're saving at least 500$ per year if you'd be that much into such a MMO.

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SF_KiLLaMaN

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#37 SF_KiLLaMaN
Member since 2007 • 6446 Posts

[QUOTE="SF_KiLLaMaN"][QUOTE="FelipeInside"] You have it all backwards. In any case MMOs might have gone UP in price due to inflation and the likes. EVERYTHING has gone up in the last 10 years. I used to go to the cinema for $5, now it's $15. Thankfully MMOs (and games in general) have maintained a stable price. Look at it this way. Compare the gametime/entertainment you get x hour against $15 a month and you will see the value.DanielDust

Along with the base price I would be paying $240 to play the game for the first year, where as I can play other games for years and years for a simple base price of $50-$60, sometimes even $40. It's not worth it to me. Cool, they update the game often, but that's not worth $240 for the first year and $180 per year after that. Not worth it.

You aren't going to play a game for years and not replay it's 60 hours of content (there are only a few examples that get that high) realistically it'd be 30 hours at best, even if the game has replay value.

It's not for you fine, but people need to understand already, a MMO isn't a product you own, it's a service, a service that can offer you insane amounts of content, enjoyment and value for it's fee compared to games that have a high, single price. Assuming we'd take the 240/180 as a possible example, you're saving at least 500$ per year if you'd be that much into such a MMO.

Oh I easily understand why people do it, I just don't have the time to make it worth it. It's simply way too much money for a game for me. I know about the constant updates and what not, I'm just saying why I would never buy it. I am really interested in the game too, it's a shame. I'm not challenging why people buy it, just simply stating why I'm not.
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Falconoffury

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#38 Falconoffury
Member since 2003 • 1722 Posts

The monthly fee is good for fans of the game, and power gamers who put in a lot of time. The same people would likely be spending more money on free to play games, because they would be making larger purchases in the item shop.

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FelipeInside

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#39 FelipeInside
Member since 2003 • 28548 Posts
[QUOTE="DanielDust"]

[QUOTE="SF_KiLLaMaN"] Along with the base price I would be paying $240 to play the game for the first year, where as I can play other games for years and years for a simple base price of $50-$60, sometimes even $40. It's not worth it to me. Cool, they update the game often, but that's not worth $240 for the first year and $180 per year after that. Not worth it. SF_KiLLaMaN

You aren't going to play a game for years and not replay it's 60 hours of content (there are only a few examples that get that high) realistically it'd be 30 hours at best, even if the game has replay value.

It's not for you fine, but people need to understand already, a MMO isn't a product you own, it's a service, a service that can offer you insane amounts of content, enjoyment and value for it's fee compared to games that have a high, single price. Assuming we'd take the 240/180 as a possible example, you're saving at least 500$ per year if you'd be that much into such a MMO.

Oh I easily understand why people do it, I just don't have the time to make it worth it. It's simply way too much money for a game for me. I know about the constant updates and what not, I'm just saying why I would never buy it. I am really interested in the game too, it's a shame. I'm not challenging why people buy it, just simply stating why I'm not.

It's good that you understand how it works SF_KiLLaMaN, and that it's not for you, I totally respect that. You can't really compare a SP Game that costs $60 and say someone can play it for years and years against an MMO, for the simple fact that a SP game will ALWAYS be the same game/content, where an MMO is completely new content each year.
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xLittlekillx

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#40 xLittlekillx
Member since 2005 • 1833 Posts

[QUOTE="SF_KiLLaMaN"][QUOTE="DanielDust"] You aren't going to play a game for years and not replay it's 60 hours of content (there are only a few examples that get that high) realistically it'd be 30 hours at best, even if the game has replay value.

It's not for you fine, but people need to understand already, a MMO isn't a product you own, it's a service, a service that can offer you insane amounts of content, enjoyment and value for it's fee compared to games that have a high, single price. Assuming we'd take the 240/180 as a possible example, you're saving at least 500$ per year if you'd be that much into such a MMO.

FelipeInside

Oh I easily understand why people do it, I just don't have the time to make it worth it. It's simply way too much money for a game for me. I know about the constant updates and what not, I'm just saying why I would never buy it. I am really interested in the game too, it's a shame. I'm not challenging why people buy it, just simply stating why I'm not.

It's good that you understand how it works SF_KiLLaMaN, and that it's not for you, I totally respect that. You can't really compare a SP Game that costs $60 and say someone can play it for years and years against an MMO, for the simple fact that a SP game will ALWAYS be the same game/content, where an MMO is completely new content each year.

Gonna have to disagree with you on that one. I can guarantee you that the skyrim I'll be playing next year won't be the same skyrim that I've been playing for the past 3 months. Same thing with STALKER, paradox games (just because they're dynamic, not because of mods, but mods too), terraria, evochron (I play the mp a lot, so I guess it's like an mmo), arma 2, I could keep going.

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FelipeInside

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#41 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="FelipeInside"][QUOTE="SF_KiLLaMaN"] Oh I easily understand why people do it, I just don't have the time to make it worth it. It's simply way too much money for a game for me. I know about the constant updates and what not, I'm just saying why I would never buy it. I am really interested in the game too, it's a shame. I'm not challenging why people buy it, just simply stating why I'm not.xLittlekillx

It's good that you understand how it works SF_KiLLaMaN, and that it's not for you, I totally respect that. You can't really compare a SP Game that costs $60 and say someone can play it for years and years against an MMO, for the simple fact that a SP game will ALWAYS be the same game/content, where an MMO is completely new content each year.

Gonna have to disagree with you on that one. I can guarantee you that the skyrim I'll be playing next year won't be the same skyrim that I've been playing for the past 3 months. Same thing with STALKER, paradox games (just because they're dynamic, not because of mods, but mods too), terraria, evochron (I play the mp a lot, so I guess it's like an mmo), arma 2, I could keep going.

Skyrim is going to be the same game, apart from DLCs and mods, you could play the game 3 years in a row and it's always going to be the same world with the same graphics. You might say it's cause it's dynamic, but it's still the same game. An MMO is different because they actually add complete new worlds, characters, sometimes graphics, items, sounds and gameplay with patches and expansions.
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xLittlekillx

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#42 xLittlekillx
Member since 2005 • 1833 Posts

[QUOTE="xLittlekillx"]

[QUOTE="FelipeInside"] It's good that you understand how it works SF_KiLLaMaN, and that it's not for you, I totally respect that. You can't really compare a SP Game that costs $60 and say someone can play it for years and years against an MMO, for the simple fact that a SP game will ALWAYS be the same game/content, where an MMO is completely new content each year.FelipeInside

Gonna have to disagree with you on that one. I can guarantee you that the skyrim I'll be playing next year won't be the same skyrim that I've been playing for the past 3 months. Same thing with STALKER, paradox games (just because they're dynamic, not because of mods, but mods too), terraria, evochron (I play the mp a lot, so I guess it's like an mmo), arma 2, I could keep going.

Skyrim is going to be the same game, apart from DLCs and mods, you could play the game 3 years in a row and it's always going to be the same world with the same graphics. You might say it's cause it's dynamic, but it's still the same game. An MMO is different because they actually add complete new worlds, characters, sometimes graphics, items, sounds and gameplay with patches and expansions.

I still disagree. WoW is always wow, no matter how many expansion packs come out for it. There are different skins and different invisible dice being rolled, but it's still the same game. Maybe a sandbox mmo can turn into totally different games, but so can sandbox single player games.

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DanielDust

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#43 DanielDust
Member since 2007 • 15402 Posts
There are a few games and you just listed some of the few, games that have a huge modding community and that is mostly related to Bethesda games, GTA, Terraria, X games, ARMA and Minecraft, Paradox titles might be dynamic, but they're not big on mods and in the end you'll just run over the same content again and depending on the genre even the strongest person won't get more than 100 hours on something like Magcika with all its DLC and lots of PvP, Stalker is just one of the games people like to grind over and over again, because a graphics mod got released and maybe a few mods that add or alter something and that's about it. Multiplayer games aren't a valid example, just because somebody still enjoys X game on multiplayer after 1 thousand hours doesn't mean anything, it was still mindless repetition. For space games EVE offers more than anything out there (a lot more) and a clear example, WoW offers 1 thousand hours per game ( 4 thousand hours to complete, not just to do some random quests then grind till you go blind, but to actually play everything it has to offer and obtain all the expansion have to offer minus grinding for the best gear or grinding for top score in PvP), no game outside the MMO genre offers several thousands of hours of content, only games that are like that because they're slow and pretty empty, X games, TBSs because they're really slow and the "not doing something" time itself can become hundreds of hours if you're really into the genre, because of the modding community, Bethesda games and Trackmania, because they promote extreme repetition and give you the freedom to express yourself and because of the modding community (for one of them), Terraria and Minecraft, other than that there are no games that have considerable amounts of content, just pure repetition (that I personally can't stand, I'm the kind that gets 30 hours at most on great multiplayer games at most 120 hours for outstanding multiplayer games)
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Shuma665

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#44 Shuma665
Member since 2012 • 25 Posts
I Don't know I bought SWTOR and it's feeling very.. singleplayery. Kind of like how Star Trek Online felt. I'm hoping that changes once i get into the mid tier levels.
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xLittlekillx

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#45 xLittlekillx
Member since 2005 • 1833 Posts

There are a few games and you just listed some of the few, games that have a huge modding community and that is mostly related to Bethesda games, GTA, Terraria, X games, ARMA and Minecraft, Paradox titles might be dynamic, but they're not big on mods and in the end you'll just run over the same content again and depending on the genre even the strongest person won't get more than 100 hours on something like Magcika with all its DLC and lots of PvP, Stalker is just one of the games people like to grind over and over again, because a graphics mod got released and maybe a few mods that add or alter something and that's about it. Multiplayer games aren't a valid example, just because somebody still enjoys X game on multiplayer after 1 thousand hours doesn't mean anything, it was still mindless repetition. For space games EVE offers more than anything out there (a lot more) and a clear example, WoW offers 1 thousand hours per game ( 4 thousand hours to complete, not just to do some random quests then grind till you go blind, but to actually play everything it has to offer and obtain all the expansion have to offer minus grinding for the best gear or grinding for top score in PvP), no game outside the MMO genre offers several thousands of hours of content, only games that are like that because they're slow and pretty empty, X games, TBSs because they're really slow and the "not doing something" time itself can become hundreds of hours if you're really into the genre, because of the modding community, Bethesda games and Trackmania, because they promote extreme repetition and give you the freedom to express yourself and because of the modding community (for one of them), Terraria and Minecraft, other than that there are no games that have considerable amounts of content, just pure repetition (that I personally can't stand, I'm the kind that gets 30 hours at most on great multiplayer games at most 120 hours for outstanding multiplayer games)DanielDust

Eve has everything except for good combat. But it's a good example of what an MMO should be like, with the player created economy and warring factions.

But for non dynamic MMOs like WoW and SWTOR, those games ARE repetitive. They're even more repetitive than a lot of single player games. But they keep you coming back for more because you get addicted to leveling and finding loot.

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DanielDust

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#46 DanielDust
Member since 2007 • 15402 Posts
Nope, you have 7 thousand quests per faction (of course with some neutrals) do you really think somebody needs to do 7 thousand quests to get to lvl 85? and loot is what drives any RPG/space simulator/MMO, you always need better gear or better parts for your ship. MMO games aren't more repetitive than singleplayer games, they're just too big to hide their flaws, you'd really expect WoW to feel as fresh as a good part of the 32 hours Witcher 2 takes considering that WoW has 4K hours to offer minus mindless raiding, mindless dungeon runs and a lot of pvp.
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xLittlekillx

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#47 xLittlekillx
Member since 2005 • 1833 Posts

Nope, you have 7 thousand quests per faction (of course with some neutrals) do you really think somebody needs to do 7 thousand quests to get to lvl 85? and loot is what drives any RPG/space simulator/MMO, you always need better gear or better parts for your ship. MMO games aren't more repetitive than singleplayer games, they're just too big to hide their flaws, you'd really expect WoW to feel as fresh as a good part of the 32 hours Witcher 2 takes considering that WoW has 4K hours to offer minus mindless raiding, mindless dungeon runs and a lot of pvp.DanielDust

That's a bad comparison. The Witcher 2 is so much better than WoW.

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wis3boi

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#48 wis3boi
Member since 2005 • 32507 Posts
I Don't know I bought SWTOR and it's feeling very.. singleplayery. Kind of like how Star Trek Online felt. I'm hoping that changes once i get into the mid tier levels. Shuma665
unless you go out of your way to get groups or play with friends, swtor is a big online singleplayer game
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DanielDust

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#49 DanielDust
Member since 2007 • 15402 Posts

[QUOTE="DanielDust"]Nope, you have 7 thousand quests per faction (of course with some neutrals) do you really think somebody needs to do 7 thousand quests to get to lvl 85? and loot is what drives any RPG/space simulator/MMO, you always need better gear or better parts for your ship. MMO games aren't more repetitive than singleplayer games, they're just too big to hide their flaws, you'd really expect WoW to feel as fresh as a good part of the 32 hours Witcher 2 takes considering that WoW has 4K hours to offer minus mindless raiding, mindless dungeon runs and a lot of pvp.xLittlekillx

That's a bad comparison. The Witcher 2 is so much better than WoW.

It's a great comparison, even better than I hoped for, it shows you don't actually think about this "problem" at all, it's not hard to comprehend if you actually try...but yeah it's harder than "insert random MMO misinformation and childish hate".

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dkilburn

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#50 dkilburn
Member since 2011 • 25 Posts
[QUOTE="xLittlekillx"]

[QUOTE="FelipeInside"] It's good that you understand how it works SF_KiLLaMaN, and that it's not for you, I totally respect that. You can't really compare a SP Game that costs $60 and say someone can play it for years and years against an MMO, for the simple fact that a SP game will ALWAYS be the same game/content, where an MMO is completely new content each year.FelipeInside

Gonna have to disagree with you on that one. I can guarantee you that the skyrim I'll be playing next year won't be the same skyrim that I've been playing for the past 3 months. Same thing with STALKER, paradox games (just because they're dynamic, not because of mods, but mods too), terraria, evochron (I play the mp a lot, so I guess it's like an mmo), arma 2, I could keep going.

Skyrim is going to be the same game, apart from DLCs and mods, you could play the game 3 years in a row and it's always going to be the same world with the same graphics. You might say it's cause it's dynamic, but it's still the same game. An MMO is different because they actually add complete new worlds, characters, sometimes graphics, items, sounds and gameplay with patches and expansions.

this.