Ten minutes worth of impressions for the BF3 beta.

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Baranga

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#51 Baranga
Member since 2005 • 14217 Posts

I spawned in the urban area and that was pretty cool.

But then a new round started and that park sucks so much! The supression system also sucks and got me killed a lot. Why exactly should my character crap his pants instead of me? Let me handle the stress, don't make me fight against the camera...

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JangoWuzHere

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#52 JangoWuzHere
Member since 2007 • 19032 Posts

I hate this beta, it still has a lot of the major problems I had with the alpha. I HATE using the web browser to connect to games. The server browser just feels slow and awkward to use. Its so dumb having to adjust the graphics/sound settings in game. Also, while adjusting the in game graphics, the game has to load again, and if you take too long to load the game, it will disconnect you from the server. The performance in general is mostly poor, and I honestly don't think this game looks all that great to justify such poor in game performance.

I had a lot of issues with the BC2 beta when it released. They managed to fix most of them halfway through that beta. Hopefully they will do the same here.

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THA-TODD-BEAST

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#53 THA-TODD-BEAST
Member since 2003 • 4569 Posts

I don't get how they can go from amazing sound in BC2 to crappy sound in Bf3. It just doesn't make sense to me.... the gunfire doesn't even sound close to realistic.

SF_KiLLaMaN

Agreed. It sounds lackluster compared to BC2.

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SF_KiLLaMaN

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#54 SF_KiLLaMaN
Member since 2007 • 6446 Posts
The beta feels like Bad Company instead of Battlefield sooo much. They could have at least given us a map with some vehicles.
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ChubbyGuy40

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#55 ChubbyGuy40
Member since 2007 • 26442 Posts

[QUOTE="SF_KiLLaMaN"]

I don't get how they can go from amazing sound in BC2 to crappy sound in Bf3. It just doesn't make sense to me.... the gunfire doesn't even sound close to realistic.

THA-TODD-BEAST

Agreed. It sounds lackluster compared to BC2.

Unless DICE changed the sound from Alpha, then that's not true. BF3 alpha sounded purely amazing. Way better than BC2 did.

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Zubinen

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#56 Zubinen
Member since 2011 • 2555 Posts
The gameplay in beta is alright, but there seem to be ridiculous amounts of graphical glitches as well as the occasional "dropped match", i.e, your client exits right before a match ends. Based on this, I probably won't be touching this game until Winter and in a way I'm kind of glad that it's in such a terrible condition right now since that way I don't have to worry about it getting in the way of school work. Another thing, with vsync on all settings maxxed the colors look washed out, the brightness is too high on minimum, and the only real graphical improvement I see from BC2 is shadows and lighting... I've never been so disappointed in my life, and yes I am running the Nvidia beta drivers on an EVGA GTX 590 Hydrocopper + i7 2600k, my framerates are fine, it's the graphics(or glitches?) themselves that are really bugging me. All that being said, I enjoy taking the scope off the mk 11 and using it like a regular rifle, I get a lot of multi kills like that, but please don't copy my tactic because it might get nerfed :(
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Elann2008

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#57 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="mitu123"]

When it's not crashing it's just awesome.

mitu123

Seems to be a recurring problem for lots of people. So what's it actually like, I trust your opinion of it lol because you know what to look for

The crashing is entirely random earlier and now that whenever I win or lose a match the game just exits on it's own before the match even starts. Hope that's fixed. Worse part about random crashing is that it erases you stats which is annoying as hell. The game itself is a dash of BC2, BF2 and MOH all in one.

Are you posting this in their forums? After the Alpha Trial, I posted every bug and issue I encountered. Anyways, I agree with you exactly on how it feels like a dash of BF2, BC2, and MOH. But things looked more MOH then I'd like..
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Elann2008

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#58 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="SF_KiLLaMaN"]

I don't get how they can go from amazing sound in BC2 to crappy sound in Bf3. It just doesn't make sense to me.... the gunfire doesn't even sound close to realistic.

THA-TODD-BEAST

Agreed. It sounds lackluster compared to BC2.

I second this. I was surprised at how it sounded less impressive than BC2. At least match BC2's sound? Although everyone is expecting BF3's sound design to be superior. I'm basing this on the Alpha Trial.
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ChubbyGuy40

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#59 ChubbyGuy40
Member since 2007 • 26442 Posts

I second this. I was surprised at how it sounded less impressive than BC2. At least match BC2's sound? Although everyone is expecting BF3's sound design to be superior. I'm basing this on the Alpha Trial. Elann2008

Battlefield 3 sounds a lot more realistic than Bad Company 2, where in BC2 they overemphasized almost every audible cue. Their lead audio director already stated they're aiming for realistic and clean audio, while still maintaining most of the grit. They want to make it realistic for immersion, not go for overly dramatic soundscapes that you find in movies.

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deactivated-59b71619573a1

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#60 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="Elann2008"]I second this. I was surprised at how it sounded less impressive than BC2. At least match BC2's sound? Although everyone is expecting BF3's sound design to be superior. I'm basing this on the Alpha Trial. ChubbyGuy40

Battlefield 3 sounds a lot more realistic than Bad Company 2, where in BC2 they overemphasized almost every audible cue. Their lead audio director already stated they're aiming for realistic and clean audio, while still maintaining most of the grit. They want to make it realistic for immersion, not go for overly dramatic soundscapes that you find in movies.

This. They removed a lot of the boom from BC2. everything in BC2 was very noisy and loud. the exaggerated everything.especially if you played with war tapesx on which was an audible mess. But this time its so clean and clear and you can hear every sound seperately. I think its a huge step up from BC2.

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deactivated-59b71619573a1

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#61 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Sooo beautiful :cry:

Also look at what the guys are writing in the chat. You can climb to the top of the antenna thing which I didn't know before, thats sweet. And the pilots of the jets do their G-foce breath exercises during turns to stop from passing out. Thats a huge attention to detail

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mitu123

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#62 mitu123
Member since 2006 • 155290 Posts

^I was in that map, lol.

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saruman354

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#63 saruman354
Member since 2004 • 10776 Posts

I think everyone misunderstands that this is not a release version and should not be treated as such. Dice still has plenty of time to hammer out these problems. Sometimes I wonder if developers sometimes intentionally add these things into betas/demoes just that reviewers can say, "Don't worry, all the bugs are fixed!' It makes the developer look better haha

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SF_KiLLaMaN

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#64 SF_KiLLaMaN
Member since 2007 • 6446 Posts

[QUOTE="Elann2008"]I second this. I was surprised at how it sounded less impressive than BC2. At least match BC2's sound? Although everyone is expecting BF3's sound design to be superior. I'm basing this on the Alpha Trial. ChubbyGuy40

Battlefield 3 sounds a lot more realistic than Bad Company 2, where in BC2 they overemphasized almost every audible cue. Their lead audio director already stated they're aiming for realistic and clean audio, while still maintaining most of the grit. They want to make it realistic for immersion, not go for overly dramatic soundscapes that you find in movies.

More realistic? Have you ever heard an assault rifle? Have you ever heard an assault rifle in an enclosed place? The guns sound in BF3 like toys, especially in the subway where the sound should be booming due to the closed in nature of the place. I get that BC2 may have over done the sounds, but the sounds in BF3 are just too weak to be realistic. Unrelated to sound, i think that your character crawls way too fast in BF3. It seems really unrealistic.
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deactivated-59b71619573a1

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#65 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="Elann2008"]I second this. I was surprised at how it sounded less impressive than BC2. At least match BC2's sound? Although everyone is expecting BF3's sound design to be superior. I'm basing this on the Alpha Trial. SF_KiLLaMaN

Battlefield 3 sounds a lot more realistic than Bad Company 2, where in BC2 they overemphasized almost every audible cue. Their lead audio director already stated they're aiming for realistic and clean audio, while still maintaining most of the grit. They want to make it realistic for immersion, not go for overly dramatic soundscapes that you find in movies.

Unrelated to sound, i think that your character crawls way too fast in BF3. It seems really unrealistic.

realism doesn't always mean fun

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streetridaz

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#66 streetridaz
Member since 2003 • 3276 Posts

[QUOTE="SF_KiLLaMaN"][QUOTE="ChubbyGuy40"]

Battlefield 3 sounds a lot more realistic than Bad Company 2, where in BC2 they overemphasized almost every audible cue. Their lead audio director already stated they're aiming for realistic and clean audio, while still maintaining most of the grit. They want to make it realistic for immersion, not go for overly dramatic soundscapes that you find in movies.

seanmcloughlin

Unrelated to sound, i think that your character crawls way too fast in BF3. It seems really unrealistic.

realism doesn't always mean fun

Yeah, true that. I don't want to crawl super slow in game and then have to stop because im cramping and have to fart. LOL or make sure i don't lay my junk on a rock or something. Ouch!

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mitu123

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#67 mitu123
Member since 2006 • 155290 Posts

BF was never meant to be realistic, it's half real and half arcadey.

Realism goes to Arma and Red Orchestra series.

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SF_KiLLaMaN

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#68 SF_KiLLaMaN
Member since 2007 • 6446 Posts

[QUOTE="SF_KiLLaMaN"][QUOTE="ChubbyGuy40"]

Battlefield 3 sounds a lot more realistic than Bad Company 2, where in BC2 they overemphasized almost every audible cue. Their lead audio director already stated they're aiming for realistic and clean audio, while still maintaining most of the grit. They want to make it realistic for immersion, not go for overly dramatic soundscapes that you find in movies.

seanmcloughlin

Unrelated to sound, i think that your character crawls way too fast in BF3. It seems really unrealistic.

realism doesn't always mean fun

but the speed you crawl at just feel bad. It feels like the speed you should be going while crouching. I also hate the map. Why is it so small? It doesn't feel like Battlefield at all. Complete lack of teamwork and just like in BC2 rush, there are only a couple of ways to get to each objective which makes it easy for defense to camp those points.
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deactivated-59b71619573a1

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#69 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="SF_KiLLaMaN"] Unrelated to sound, i think that your character crawls way too fast in BF3. It seems really unrealistic.SF_KiLLaMaN

realism doesn't always mean fun

but the speed you crawl at just feel bad. It feels like the speed you should be going while crouching. I also hate the map. Why is it so small? It doesn't feel like Battlefield at all. Complete lack of teamwork and just like in BC2 rush, there are only a couple of ways to get to each objective which makes it easy for defense to camp those points.

Because crawling too slow would piss more people off. Its a game after all.

Also we already knew the map was small and very linear before its launch. Don't act like you were conned into it or something. It was never supposed to be big. And yes rush is a BC game mode so of course it won't feel much like a true BF experience yet but for God's sake give it time. So many people are hating on it for one map and one game mode. Ask Mitu he will tell you that caspian border is far better

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SF_KiLLaMaN

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#70 SF_KiLLaMaN
Member since 2007 • 6446 Posts

[QUOTE="SF_KiLLaMaN"][QUOTE="seanmcloughlin"]

realism doesn't always mean fun

seanmcloughlin

but the speed you crawl at just feel bad. It feels like the speed you should be going while crouching. I also hate the map. Why is it so small? It doesn't feel like Battlefield at all. Complete lack of teamwork and just like in BC2 rush, there are only a couple of ways to get to each objective which makes it easy for defense to camp those points.

Because crawling too slow would piss more people off. Its a game after all.

Also we already knew the map was small and very linear before its launch. Don't act like you were conned into it or something. It was never supposed to be big. And yes rush is a BC game mode so of course it won't feel much like a true BF experience yet but for God's sake give it time. So many people are hating on it for one map and one game mode. Ask Mitu he will tell you that caspian border is far better

Is it bad for me to voice my opinions of the beta? you're acting like I am saying the game is bad, when, in fact, I find it quite enjoyable.
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ChubbyGuy40

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#71 ChubbyGuy40
Member since 2007 • 26442 Posts

More realistic? Have you ever heard an assault rifle? Have you ever heard an assault rifle in an enclosed place? The guns sound in BF3 like toys, especially in the subway where the sound should be booming due to the closed in nature of the place. I get that BC2 may have over done the sounds, but the sounds in BF3 are just too weak to be realistic. Unrelated to sound, i think that your character crawls way too fast in BF3. It seems really unrealistic.SF_KiLLaMaN

More realistic, I didn't say it was. Although they do capture all of their sounds from the Swedish military. They're going for accuracy with a lean toward a bright sound and staying away from the boomy and overemphasizing every sound cue. BC2 only had great sound with war tapes, but even that had many problems. Not to mention BC2's sound style would've been an absolute cluster **** with Conquest64.

Way to weak to be realistic? Get some better audio equipment, because the alpha had great gun sounds. You don't even need great equipment to hear that. They do not sound like toy rifles or airsoft. Only CoD has a sound budget that low.

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MyopicCanadian

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#72 MyopicCanadian
Member since 2004 • 8345 Posts

I think everyone misunderstands that this is not a release version and should not be treated as such. Dice still has plenty of time to hammer out these problems. Sometimes I wonder if developers sometimes intentionally add these things into betas/demoes just that reviewers can say, "Don't worry, all the bugs are fixed!' It makes the developer look better haha

saruman354

Plenty of time? The game releases in a month, dude. From what I've heard, the console versions are just as bad and they have even LESS time, since they need to manufacture all the discs. There's only so big of a release patch they can do for consoles... well, Xbox 360 at least. There may not be any limits for PS3 title updates.

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SF_KiLLaMaN

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#73 SF_KiLLaMaN
Member since 2007 • 6446 Posts

[QUOTE="SF_KiLLaMaN"] More realistic? Have you ever heard an assault rifle? Have you ever heard an assault rifle in an enclosed place? The guns sound in BF3 like toys, especially in the subway where the sound should be booming due to the closed in nature of the place. I get that BC2 may have over done the sounds, but the sounds in BF3 are just too weak to be realistic. Unrelated to sound, i think that your character crawls way too fast in BF3. It seems really unrealistic.ChubbyGuy40

More realistic, I didn't say it was. Although they do capture all of their sounds from the Swedish military. They're going for accuracy with a lean toward a bright sound and staying away from the boomy and overemphasizing every sound cue. BC2 only had great sound with war tapes, but even that had many problems. Not to mention BC2's sound style would've been an absolute cluster **** with Conquest64.

Way to weak to be realistic? Get some better audio equipment, because the alpha had great gun sounds. You don't even need great equipment to hear that. They do not sound like toy rifles or airsoft. Only CoD has a sound budget that low.

The first sentence in your post I quoted earlier says that the sound in BF3 is more realistic than BC2.... Also, I love how you tell me to get better audio equipment and then the next sentence you say that I don't need great equipment. Also, I didn't literally mean they sound like toys. It was an exaggeration and I am sorry if it confused you. I never said that BC2 had perfect sound or that BF3 should have the same sound, all I'm saying is that the sound in BF3 sounds weak to me.
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deactivated-59b71619573a1

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#74 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="SF_KiLLaMaN"] More realistic? Have you ever heard an assault rifle? Have you ever heard an assault rifle in an enclosed place? The guns sound in BF3 like toys, especially in the subway where the sound should be booming due to the closed in nature of the place. I get that BC2 may have over done the sounds, but the sounds in BF3 are just too weak to be realistic. Unrelated to sound, i think that your character crawls way too fast in BF3. It seems really unrealistic.SF_KiLLaMaN

More realistic, I didn't say it was. Although they do capture all of their sounds from the Swedish military. They're going for accuracy with a lean toward a bright sound and staying away from the boomy and overemphasizing every sound cue. BC2 only had great sound with war tapes, but even that had many problems. Not to mention BC2's sound style would've been an absolute cluster **** with Conquest64.

Way to weak to be realistic? Get some better audio equipment, because the alpha had great gun sounds. You don't even need great equipment to hear that. They do not sound like toy rifles or airsoft. Only CoD has a sound budget that low.

Also, I love how you tell me to get better audio equipment and then the next sentence you say that I don't need great equipment. .

He meant get better equipment if you want to hear it at its best and he also meant that people can already hear how great it is without needing a good system anyway. In other words get a good system to hear it well but you shouldn't even need it cos its quite clearly great sounding already. Wait till the reviews and user comments come in and see what they think about it too. I for one think it sounds fantastic. A good subwoofer brings it alive

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capthappy8p

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#75 capthappy8p
Member since 2008 • 198 Posts

I have a pretty nice set of head phones and must say the sound is pretty damn good, I do understand it should be deafening in an enclosed space like a metro but i really dont want to blow out my eardrums.

But all in all Im really enjoying this beta and have high hopes that the final retail version will be superior

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gunmaster55555

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#76 gunmaster55555
Member since 2009 • 712 Posts

[QUOTE="saruman354"]

I think everyone misunderstands that this is not a release version and should not be treated as such. Dice still has plenty of time to hammer out these problems. Sometimes I wonder if developers sometimes intentionally add these things into betas/demoes just that reviewers can say, "Don't worry, all the bugs are fixed!' It makes the developer look better haha

MyopicCanadian

Plenty of time? The game releases in a month, dude. From what I've heard, the console versions are just as bad and they have even LESS time, since they need to manufacture all the discs. There's only so big of a release patch they can do for consoles... well, Xbox 360 at least. There may not be any limits for PS3 title updates.

do note this build is not the current build. Dice has stated publicly the beta build is a few builds behind the current so some of the bugs have already been fixed, performance, etc. Jesus this beta was mainly for server stress testing more so then anything imo.
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darkfox101

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#77 darkfox101
Member since 2004 • 7055 Posts
I love this game
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Zubinen

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#78 Zubinen
Member since 2011 • 2555 Posts
Sorry to post this here, but does someone know how to get the beta working for vista 64 bit? My friend uses it and said he already installed the windows updates on SP2 and IE9, it still doesn't work for him. I'm enjoying the beta so far but I'd really like to be able to play with my best friend.
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Elann2008

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#79 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="SF_KiLLaMaN"][QUOTE="seanmcloughlin"]

realism doesn't always mean fun

seanmcloughlin

but the speed you crawl at just feel bad. It feels like the speed you should be going while crouching. I also hate the map. Why is it so small? It doesn't feel like Battlefield at all. Complete lack of teamwork and just like in BC2 rush, there are only a couple of ways to get to each objective which makes it easy for defense to camp those points.

Because crawling too slow would piss more people off. Its a game after all.

Also we already knew the map was small and very linear before its launch. Don't act like you were conned into it or something. It was never supposed to be big. And yes rush is a BC game mode so of course it won't feel much like a true BF experience yet but for God's sake give it time. So many people are hating on it for one map and one game mode. Ask Mitu he will tell you that caspian border is far better

I agree. I'm not playing ARMA 2. I don't want to crawl all slow and ****. I think the speed is perfect.. I really hope DICE doesn't change it because people complain... Gawd knows a lot of bad moves have been made by developers because gamers rant so damn much. :P But to each their own. I'm not saying his opinion is right or wrong. We all have our preferences.

I know it's just a BETA but I'm disappointed with all the crashing, the game not liking my GPU overclocks that run perfectly fine with all of my other games. Matches locking up, disconnections, flickering, white flickering of the screen, screen-tearing, poor performance. In before someone says it's a BETA. Like I said, I know it's a BETA, everyone knows... but if you've played Bad Company 2 as much as I have, disconnection issues, lag, poor hitbox, was there since day one and until they put in that patch right before BF3 is about to come out... pretty stupid and I rarely say anything DICE does as being stupid. Overall, they're a good developer but their online is messy as hell. EA servers ftl.

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kaealy

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#80 kaealy
Member since 2004 • 2179 Posts

[QUOTE="SF_KiLLaMaN"] More realistic? Have you ever heard an assault rifle? Have you ever heard an assault rifle in an enclosed place? The guns sound in BF3 like toys, especially in the subway where the sound should be booming due to the closed in nature of the place. I get that BC2 may have over done the sounds, but the sounds in BF3 are just too weak to be realistic. Unrelated to sound, i think that your character crawls way too fast in BF3. It seems really unrealistic.ChubbyGuy40

Although they do capture all of their sounds from the Swedish military.

Huh? I find that highly unlike. Because being an ex soldier in the Swedish army, I can tell you with 100% accuracy that the swedish army has access to close to none of the equipment in the game.

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skrat_01

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#81 skrat_01
Member since 2007 • 33767 Posts

Here's one:

There needs to be better hud information, and command options - even a godamn tutorial.

I'm tired to 13 year old idiot children all playing as snipers while they're on the attacking team on the rush mode, or the idiot bro gamers standing still at one position and refusing to attack or properly defend points.

Nope, too busy trying to run about like a stupid rabble shooting doods brah.

Quite frankly DICE has failed miserably in this regard, and even as a squad leader (which as far as I can tell I have no idea where the option is, if there is one) I can't bark orders to even my squad, and litter the map with 'ATTACK THIS POINT YOU HALFWIT IDIOTS WE'RE NOT GOING TO MAKE ANY PROGRESS STANDING HERE SHOOTING'.

This is something BF2 did right godammit.

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skrat_01

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#82 skrat_01
Member since 2007 • 33767 Posts

Unrelated to sound, i think that your character crawls way too fast in BF3. It seems really unrealistic.SF_KiLLaMaN
I can assure you the BF games have never been about realism.

The base jumping soldiers seems to solidify that, right up until the resurrection and instant recovery of men who may of just been shot in the face with a high calibre full metal jacket round, propelled at a terminal velocity a moment ago.

Now that's not even science fiction. That's magic.

BF has always been a weird blend of comic book war fantasy and surprisingly tangible, due to the large scope and detail of the fighting.
But hey even realistic mili-sims like ArmA have this weird abstract, almost dadaist vibe to them, with amusing a.i. and wonky physics.

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Elann2008

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#83 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="SF_KiLLaMaN"]Unrelated to sound, i think that your character crawls way too fast in BF3. It seems really unrealistic.skrat_01

I can assure you the BF games have never been about realism.

The base jumping soldiers seems to solidify that, right up until the resurrection and instant recovery of men who may of just been shot in the face with a high calibre full metal jacket round, propelled at a terminal velocity a moment ago.

Now that's not even science fiction. That's magic.

BF has always been a weird blend of comic book war fantasy and surprisingly tangible, due to the large scope and detail of the fighting.
But hey even realistic mili-sims like ArmA have this weird abstract, almost dadaist vibe to them, with amusing a.i. and wonky physics.

Exactly. It's a video game. It's suppose to be fun. For it to be fully realistic would NOT be fun.