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Youre dodging the question or just dont understand it. Hes asking why the price would go up when its on the same engine not why are they using the same engine.The character import issue would be an insignificant reason compared to all the other reasons for not using a new engine.
Cranler
Ok so you're saying that game developers should use new engines for every sequel they are releasing? For instance, you want ME1 to be in UE3, ME2 in CryEngine3 and ME3 in what..Gamebryo? How would that even work? What BioWare is doing right now, making updates to the Unreal Engine 3 with every new sequel, is the most logical approach.
The reason the price was hiked may or may not be inflation. Like you said, the console prices still remain the same. What I think, is that EA is just trying to imitate Activision-Blizzard and Ubisoft's PC policies. Why charge 50 when you can charge 60? That's what I think anyway.
[QUOTE="Cranler"]Youre dodging the question or just dont understand it. Hes asking why the price would go up when its on the same engine not why are they using the same engine.
The character import issue would be an insignificant reason compared to all the other reasons for not using a new engine.
ralph2190
Ok so you're saying that game developers should use new engines for every sequel they are releasing? For instance, you want ME1 to be in UE3, ME2 in CryEngine3 and ME3 in what..Gamebryo? How would that even work? What BioWare is doing right now, making updates to the Unreal Engine 3 with every new sequel, is the most logical approach.
The reason the price was hiked may or may not be inflation. Like you said, the console prices still remain the same. What I think, is that EA is just trying to imitate Activision-Blizzard and Ubisoft's PC policies. Why charge 50 when you can charge 60? That's what I think anyway.
And that is inflation....(a type of it anyway)[QUOTE="charmingcharlie"]Really? cause here in AUS the console version of ME2 came out before the PC version...That may be why.I didn't even realise there was any concern about the PC version being released at the same time as the console versions ? Mass Effect 2 saw a simultaneous release on the 360/PC so I don't see why it would be any different for Mass Effect 3 but always nice to get confirmation I guess.
FelipeInside
[QUOTE="ralph2190"][QUOTE="Cranler"]Youre dodging the question or just dont understand it. Hes asking why the price would go up when its on the same engine not why are they using the same engine.
The character import issue would be an insignificant reason compared to all the other reasons for not using a new engine.
FelipeInside
Ok so you're saying that game developers should use new engines for every sequel they are releasing? For instance, you want ME1 to be in UE3, ME2 in CryEngine3 and ME3 in what..Gamebryo? How would that even work? What BioWare is doing right now, making updates to the Unreal Engine 3 with every new sequel, is the most logical approach.
The reason the price was hiked may or may not be inflation. Like you said, the console prices still remain the same. What I think, is that EA is just trying to imitate Activision-Blizzard and Ubisoft's PC policies. Why charge 50 when you can charge 60? That's what I think anyway.
And that is inflation....(a type of it anyway)It's called greed. That's why I fight it whenever possible. When you charge something just because you can, that's wrong in my book.
And that is inflation....(a type of it anyway)[QUOTE="FelipeInside"][QUOTE="ralph2190"]
Ok so you're saying that game developers should use new engines for every sequel they are releasing? For instance, you want ME1 to be in UE3, ME2 in CryEngine3 and ME3 in what..Gamebryo? How would that even work? What BioWare is doing right now, making updates to the Unreal Engine 3 with every new sequel, is the most logical approach.
The reason the price was hiked may or may not be inflation. Like you said, the console prices still remain the same. What I think, is that EA is just trying to imitate Activision-Blizzard and Ubisoft's PC policies. Why charge 50 when you can charge 60? That's what I think anyway.
hartsickdiscipl
It's called greed. That's why I fight it whenever possible. When you charge something just because you can, that's wrong in my book.
I never said it was RIGHT, I hate it too, I'm just giving you the reason that's all... Most inflation matters come cause of greed too..... Shame yes, but like I said before, it's only $10....there are other situations which is stupid worse (like the rental properties here in AUS)[QUOTE="hartsickdiscipl"][QUOTE="FelipeInside"] And that is inflation....(a type of it anyway)FelipeInside
It's called greed. That's why I fight it whenever possible. When you charge something just because you can, that's wrong in my book.
I never said it was RIGHT, I hate it too, I'm just giving you the reason that's all... Most inflation matters come cause of greed too..... Shame yes, but like I said before, it's only $10....there are other situations which is stupid worse (like the rental properties here in AUS)Hey, like I said earlier.. I'll find the game on Amazon for less than $50 w/free shipping within a couple weeks of it's release anyways. :) I've been getting most of my games from there for between $1.50 and $18 lately. Saving tons of money.
[QUOTE="Cranler"] Youre dodging the question or just dont understand it. Hes asking why the price would go up when its on the same engine not why are they using the same engine.
The character import issue would be an insignificant reason compared to all the other reasons for not using a new engine.
Took the words out of my brain and beat me to typing them.
Maybe the PC version is too cheap compared to consoles....? What do you mean its too cheap? Bioware and EA will profit more from each sale of the pc version than the console versions. Why? What does the pc gamer get in return?[QUOTE="Cranler"]Youre dodging the question or just dont understand it. Hes asking why the price would go up when its on the same engine not why are they using the same engine.
The character import issue would be an insignificant reason compared to all the other reasons for not using a new engine.
Ok so you're saying that game developers should use new engines for every sequel they are releasing? For instance, you want ME1 to be in UE3, ME2 in CryEngine3 and ME3 in what..Gamebryo? How would that even work? What BioWare is doing right now, making updates to the Unreal Engine 3 with every new sequel, is the most logical approach.
The reason the price was hiked may or may not be inflation. Like you said, the console prices still remain the same. What I think, is that EA is just trying to imitate Activision-Blizzard and Ubisoft's PC policies. Why charge 50 when you can charge 60? That's what I think anyway.
Omg lol! When did I ever say that sequels should have new engines? We're just saying that the only justification for a price hike would be some sort of palpable technical advancement. Why would you go from Cryengine 3 to Gamebryo btw?The character import issue would be an insignificant reason compared to all the other reasons for not using a new engine.
Cranler
You were saying that the ability to safely import a character from one sequel to the next is not a good enough reason to reuse the engine, and you wonder why they don't use a "new engine" since they are charging us more.
Also the three engines were just off the top of my head, and I was just giving an example. (Of course Cryengine >> Gamebryo)
[QUOTE="Cranler"]
The character import issue would be an insignificant reason compared to all the other reasons for not using a new engine.
ralph2190
You were saying that the ability to safely import a character from one sequel to the next is not a good enough reason to reuse the engine, and you wonder why they don't use a "new engine" since they are charging us more.
Also the three engines were just off the top of my head, and I was just giving an example. (Of course Cryengine >> Gamebryo)
The point wasn't that we want them to use a new engine for ME3. The point is that they don't have a good excuse to charge more for the PC version of the game.
[QUOTE="ralph2190"]
[QUOTE="Cranler"]
The character import issue would be an insignificant reason compared to all the other reasons for not using a new engine.
hartsickdiscipl
You were saying that the ability to safely import a character from one sequel to the next is not a good enough reason to reuse the engine, and you wonder why they don't use a "new engine" since they are charging us more.
Also the three engines were just off the top of my head, and I was just giving an example. (Of course Cryengine >> Gamebryo)
The point wasn't that we want them to use a new engine for ME3. The point is that they don't have a good excuse to charge more for the PC version of the game.
Now I am wondering....does the PC version actually take LONGER and cost MORE to program than the console versions....?Now I am wondering....does the PC version actually take LONGER and cost MORE to program than the console versions....?FelipeInside
There is no way on this earth developing is more expensive on the PC than it is on the console. The console platform has so many "hidden" costs for developers it isn't even funny. Firstly there is the extremely high price of console developer kits, then there are the costs of extra man power to get your game to actually work on the outdated tech, then there are the certificaion costs that all games have to go through. Finally the biggest cost difference is the console royalty fee which is around $7 - $10 per copy.
Now couple that with the fact publishers actually make more money from the sale of a PC copy (DD has lower costs for distribution and sale). I believe one developer said retail usually gives them about 40% of the sale price, but DD gives them 70% of the sale price revenue wise. There is no need for specialised developer kits, no certification costs and there is no royalty fee on the PC. There is absolutely no way that the PC costs more to develop for than the console.
Publishers are charging console level prices for PC games because they can not because they need to.
It is scary how much praise pc gamers give the Mass Effect series. To me this is an indication that pc gamers as a whole are lowering their standards and have become more accepting of the console gaming "less is more" theory. Not that I am saying these games suck, actually I enjoyed them. But the amount of praise for ME2 and hype for ME3 here has become unreal.
[QUOTE="FelipeInside"]Now I am wondering....does the PC version actually take LONGER and cost MORE to program than the console versions....?charmingcharlie
There is no way on this earth developing is more expensive on the PC than it is on the console. The console platform has so many "hidden" costs for developers it isn't even funny. Firstly there is the extremely high price of console developer kits, then there are the costs of extra man power to get your game to actually work on the outdated tech, then there are the certificaion costs that all games have to go through. Finally the biggest cost difference is the console royalty fee which is around $7 - $10 per copy.
Now couple that with the fact publishers actually make more money from the sale of a PC copy (DD has lower costs for distribution and sale). I believe one developer said retail usually gives them about 40% of the sale price, but DD gives them 70% of the sale price revenue wise. There is no need for specialised developer kits, no certification costs and there is no royalty fee on the PC. There is absolutely no way that the PC costs more to develop for than the console.
Publishers are charging console level prices for PC games because they can not because they need to.
I was thinking more along the lines of testing. With consoles you KNOW EXACTLY what hardware it's gonna run on. With PC you have endless configurations, and have to try to make it work as good as possible on every single one....?[QUOTE="charmingcharlie"][QUOTE="FelipeInside"]Now I am wondering....does the PC version actually take LONGER and cost MORE to program than the console versions....?FelipeInside
There is no way on this earth developing is more expensive on the PC than it is on the console. The console platform has so many "hidden" costs for developers it isn't even funny. Firstly there is the extremely high price of console developer kits, then there are the costs of extra man power to get your game to actually work on the outdated tech, then there are the certificaion costs that all games have to go through. Finally the biggest cost difference is the console royalty fee which is around $7 - $10 per copy.
Now couple that with the fact publishers actually make more money from the sale of a PC copy (DD has lower costs for distribution and sale). I believe one developer said retail usually gives them about 40% of the sale price, but DD gives them 70% of the sale price revenue wise. There is no need for specialised developer kits, no certification costs and there is no royalty fee on the PC. There is absolutely no way that the PC costs more to develop for than the console.
Publishers are charging console level prices for PC games because they can not because they need to.
I was thinking more along the lines of testing. With consoles you KNOW EXACTLY what hardware it's gonna run on. With PC you have endless configurations, and have to try to make it work as good as possible on every single one....? So after 5 years of $60 console games and $50 pc games its suddenly becoming more costly to develop for pc? It should be cheaper if anything.The average gaming pc today is probably twice as powerful as the average gaming pc when the 360 released. Have you noticed that pc game reqs have been going up but the graphics not improving? ME1 minimum req was p4 2.4 and ME 2 is a core 2 duo. Looks to me like Bioware is spending less time optimizing and instead requiring better hardware. Same with COD when you compare the reqs of BO to MW2.
I was thinking more along the lines of testing. With consoles you KNOW EXACTLY what hardware it's gonna run on. With PC you have endless configurations, and have to try to make it work as good as possible on every single one....? So after 5 years of $60 console games and $50 pc games its suddenly becoming more costly to develop for pc? It should be cheaper if anything.[QUOTE="FelipeInside"][QUOTE="charmingcharlie"]
There is no way on this earth developing is more expensive on the PC than it is on the console. The console platform has so many "hidden" costs for developers it isn't even funny. Firstly there is the extremely high price of console developer kits, then there are the costs of extra man power to get your game to actually work on the outdated tech, then there are the certificaion costs that all games have to go through. Finally the biggest cost difference is the console royalty fee which is around $7 - $10 per copy.
Now couple that with the fact publishers actually make more money from the sale of a PC copy (DD has lower costs for distribution and sale). I believe one developer said retail usually gives them about 40% of the sale price, but DD gives them 70% of the sale price revenue wise. There is no need for specialised developer kits, no certification costs and there is no royalty fee on the PC. There is absolutely no way that the PC costs more to develop for than the console.
Publishers are charging console level prices for PC games because they can not because they need to.
Cranler
The average gaming pc today is probably twice as powerful as the average gaming pc when the 360 released. Have you noticed that pc game reqs have been going up but the graphics not improving? ME1 minimum req was p4 2.4 and ME 2 is a core 2 duo. Looks to me like Bioware is spending less time optimizing and instead requiring better hardware. Same with COD when you compare the reqs of BO to MW2.
This is so true when it comes to cross-platform games and console ports to PC. It's absolute BS... There's no reason for it. And then to think that they would have the nerve to start charging gamers more for the unoptimized games.. WTH.
So you guys are saying that there is absolutely no graphic difference between, let's say, MW2 and Black Ops...? Or ME1 and ME2....?FelipeInsideMe 2 is slightly better which makes the move from 7900gtx to 8800gt not completely suspect (though keep in mind the 8800 is about twice as fast as the 7900) but how do you explain the change in minimum cpu req? I personally found the graphics in MW 2 better than BO. Even if the graphics are slightly better in BO, is the change in minimum gpu from 6600 to 8600 really justified? why the drastic change in cpu req?
[QUOTE="Cranler"]
The character import issue would be an insignificant reason compared to all the other reasons for not using a new engine.
You were saying that the ability to safely import a character from one sequel to the next is not a good enough reason to reuse the engine, and you wonder why they don't use a "new engine" since they are charging us more.
Also the three engines were just off the top of my head, and I was just giving an example. (Of course Cryengine >> Gamebryo)
I'm saying that character import would be the least of their concern if they moved to a new engine. Learning the new engine, remodeling all the textures and charcaters would be much bigger reasons to stay on the same engine. Is that clear enough for you? I dont think I can break it down any further for you. You either have really bad comprehension or are trolling me.[QUOTE="FelipeInside"]So you guys are saying that there is absolutely no graphic difference between, let's say, MW2 and Black Ops...? Or ME1 and ME2....?CranlerMe 2 is slightly better which makes the move from 7900gtx to 8800gt not completely suspect (though keep in mind the 8800 is about twice as fast as the 7900) but how do you explain the change in minimum cpu req? I personally found the graphics in MW 2 better than BO. Even if the graphics are slightly better in BO, is the change in minimum gpu from 6600 to 8600 really justified? why the drastic change in cpu req? I personally found there was more things going on in BO, like more debris etc....
[QUOTE="Cranler"][QUOTE="FelipeInside"]So you guys are saying that there is absolutely no graphic difference between, let's say, MW2 and Black Ops...? Or ME1 and ME2....?FelipeInsideMe 2 is slightly better which makes the move from 7900gtx to 8800gt not completely suspect (though keep in mind the 8800 is about twice as fast as the 7900) but how do you explain the change in minimum cpu req? I personally found the graphics in MW 2 better than BO. Even if the graphics are slightly better in BO, is the change in minimum gpu from 6600 to 8600 really justified? why the drastic change in cpu req? I personally found there was more things going on in BO, like more debris etc.... You make no sense. When you say personally found youre giving an opinion on something that cant be measured, what youre talking about can. What debris are you talking about? The stupid effect with the junk thats floating in the air all the time? When you have 2 games with such a close level of graphics its hard to say which is better. I'm a sucker for hdr and the sunshine effect which IW is much better at than Treyarch. Or maybe Treyarch goes for a more subdued look but I just dont like it as much.
The reason is that everything goes up, sooner or later.... people just have to accept it. House, Petrol, Clothing, Groceries, EVERYTHING, it's called inflation.... I don't like it, you don't like it, no one does, but it's the way of the world. Actually, $10 on video games is minor compared to how some others things have gone up.... STILL no excuse to pirate games....[QUOTE="FelipeInside"][QUOTE="hartsickdiscipl"]
If there's no viable reason for the price hikes, I might have to go with yes.
hartsickdiscipl
Can you give me a few good reasons why a Mass Effect 3 game using the same game engine as the first 2 games should cost $10 more on the PC platform? The only real reason why inflation exists is human greed.
[QUOTE="FelipeInside"][QUOTE="Cranler"] Me 2 is slightly better which makes the move from 7900gtx to 8800gt not completely suspect (though keep in mind the 8800 is about twice as fast as the 7900) but how do you explain the change in minimum cpu req? I personally found the graphics in MW 2 better than BO. Even if the graphics are slightly better in BO, is the change in minimum gpu from 6600 to 8600 really justified? why the drastic change in cpu req? CranlerI personally found there was more things going on in BO, like more debris etc.... You make no sense. When you say personally found youre giving an opinion on something that cant be measured, what youre talking about can. What debris are you talking about? The stupid effect with the junk thats floating in the air all the time? When you have 2 games with such a close level of graphics its hard to say which is better. I'm a sucker for hdr and the sunshine effect which IW is much better at than Treyarch. Or maybe Treyarch goes for a more subdued look but I just dont like it as much. Yeah, maybe my messages are coming across mixed.... All I'm trying to say is that to MY eye, BO looks better than MW2, and ME2 better than ME1....
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