Since this topic is about "game informer's" opinion, which names Infinity Ward, it's pretty obvious they were talking about War[space]Games, as in, "games about wars," so linking sources defining the term "wargame" and providing examples such as Corsun Pocket or whatever is trying to argue about something entirely different. Of course, what Game Informer says sounds pretty dumb, because they make it seem like only FPSs can be war games (unless our original poster forgot to mention them naming IW as the best developer of FPS war games), which is certainly not the case.So, as far as FPSs go, UT is probably a bad example of a war game, simply because it's based on a "tournament" rather than a war. Unreal, on the other hand, is a closer fit. My own opinion is that Dice makes (or have been making) the best war multiplayer FPSs, but in terms of complete experience FPS (read: SP and MP) I would have to agree with the goofy mag. However, THE best developer of war games period is probably [oh no he didn't!] Blizzard. ;O
TryDaBeardON
Nope, I've had enough of Blizzard's crap with RTS. They limit themselves to ONLY RTS games. If they want to prove themselves as makers of good war games, lengthen their variety to FPS games, at least. I was not at all satisfied with any of Blizzard's titles other than World of Warcraft, but only for about a year.Â
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