The Doom of Gaming Begins, Next-gen dev costs to hit $60 million

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OoSuperMarioO

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#1 OoSuperMarioO
Member since 2005 • 6539 Posts

"The next generation is going to be so powerful that playing a game is going to be the equivalent of playing a CGI movie today," quote from the article: http://www.gamespot.com/news/6212061.html?tag=latestheadlines;title;1

This was more then enough to validate Gaming is headed in a pit for creative game experiences from a gameplay perspective. Absolute onslaught saturation of specifically FPS/games all chasing film quality to try to profit from the consumer. There is certainly nothing exciting on the market, but evolution titles with improved visuals.

"More than 450 people are working on Assassin's Creed 2"

How on earth does it take you 450 people to make a game that's not even that amazing, personally. The gameplay still looks rubbish from the first.

With the industry speculating the consoles to use a similar direction as OnLive for games that runs on servers/cloud computing, it makes me curious by how this will affect the PC space. I mean how can we not see this industry crashing like it did many years ago when it is headed in the same direction, it's just unbelievable.

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turaaggeli

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#2 turaaggeli
Member since 2007 • 785 Posts

"The next generation is going to be so powerful that playing a game is going to be the equivalent of playing a CGI movie today,"

I've heard that before....

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Oakfront

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#3 Oakfront
Member since 2007 • 2788 Posts

It's quite cOLD in here.

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Dr_Brocoli

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#4 Dr_Brocoli
Member since 2007 • 3724 Posts
Cahhhh OnLive will ruin everything :-\. Actually itll be just as expensive as owning a pc. The cost of fast internet plus hte cost of bandwidth, plus the monthly fees will be unbearable, 100-200$ a month(Maybe exaggerating a bit, but itll be a lot!)! And limited to a resolution etc.
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pvtdonut54

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#5 pvtdonut54
Member since 2008 • 8554 Posts

I won't believe it until I see it.

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adrake4183

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#6 adrake4183
Member since 2006 • 668 Posts
I think the maker's of World of Goo might disagree. Some games will clearly be the equivalent of cgi movies but many successful games will pursue good story or good design over graphics and they will be rewarded for it the majority of the time. The two top selling games for a couple of years now have been The Sims (or some expansion thereof) and WOW (or some expansion pack). Neither one is a graphical powerhouse compared to something like Far Cry 2 or Crysis or even a GTA 4 but that doesn't really matter.
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SinfulPotato

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#7 SinfulPotato
Member since 2005 • 1381 Posts
I think the maker's of World of Goo might disagree. Some games will clearly be the equivalent of cgi movies but many successful games will pursue good story or good design over graphics and they will be rewarded for it the majority of the time. The two top selling games for a couple of years now have been The Sims (or some expansion thereof) and WOW (or some expansion pack). Neither one is a graphical powerhouse compared to something like Far Cry 2 or Crysis or even a GTA 4 but that doesn't really matter.adrake4183
The best games are always the ones who cater to those with old hardware, because that is the BULK of PC gamers. A very small percent has mid to high end machines.
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_Pedro_

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#8 _Pedro_
Member since 2004 • 6829 Posts
this doesn't apply to pc games.
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cd_rom

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#9 cd_rom
Member since 2003 • 13951 Posts
If anything, they will reach a peak. Eventually, the money it takes to make a game will not be worth making it. When that happens, we'll start getting games that don't take advantage of all of the resources available. This could actually be a good thing. If companies start reusing the old game engines, then far less time will be spent making new graphics/physics engines. Then companies would use their time more efficiently toward creating better games. We're starting to see this today with Valve and the Source Engine that's been in use for the past five years. This could also mean that the PC itself will become very cheap. If majority of the games run maxed out on hardware that's 3-5 years old, then it will become a much more attractive platform for the general public.
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IMaBIOHAZARD

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#10 IMaBIOHAZARD
Member since 2008 • 1464 Posts

Cahhhh OnLive will ruin everything :-\. Actually itll be just as expensive as owning a pc. The cost of fast internet plus hte cost of bandwidth, plus the monthly fees will be unbearable, 100-200$ a month(Maybe exaggerating a bit, but itll be a lot!)! And limited to a resolution etc.Dr_Brocoli

OnLive is going to fail.

Besides, its supposed to be "affordable", whatever that means, and it just seems to me like another gimmick...it won't really catch on with the mainstream console gamers. No one besides the Hardcore crowd even really knows about it...

Honestly, its the natural progression of things. Graphics get better, gameplay evolves, consoles get more expensive, and hardware gets better. That's how the gaming business works. Claiming this is just what they claimed back in '95 when the PSone came out, or the N64, or the Genesis, in the first 3D console generation. This is hardly different from that.

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FelipeInside

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#11 FelipeInside
Member since 2003 • 28548 Posts

"More than 450 people are working on Assassin's Creed 2"

How on earth does it take you 450 people to make a game that's not even that amazing, personally. The gameplay still looks rubbish from the first.

OoSuperMarioO

The gameplay looks fine to some people, and the gameplay from the first one was ok by my standards, just a bit too repetitive...

Also, 450 people aren't just working on the gameplay.... graphics, sound, physics, design, etc etc....

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JN_Fenrir

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#12 JN_Fenrir
Member since 2004 • 1551 Posts
The gaming industry is a casino. The biggest draw is to the high-stakes games like Blackjack and Poker, and the studios with the big bucks will inevitably end up at those tables trying to maximize profits rather than play some games and have a good time. On the other side of the casino, there are the smaller, independent developers who are just sitting at the nickel and quarter slots, having a great time and staying comfortably afloat. The thing that people need to realize is that we're always going to have these two markets. There will always be hugely popular games with photorealistic graphics that spill out into the public and make a huge splash, but there will also always be a market of up-and-coming developers whose modest development budgets force them to be creative and satisfy their fans. You can't just look at what the "big boys" are saying and figure that's just how it is. You don't believe everything you see on the news, right? And personally, I think the issue of platforms is irrelevant, as evidenced by the fact that there are great big-budget and low-budget games on both the PC and consoles. Yes, mainstream gaming is a cesspool, but mainstream anything usually is. Go buy a few titles from independent developers and be happy.
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HOMIE_G64

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#13 HOMIE_G64
Member since 2005 • 1482 Posts
[QUOTE="JN_Fenrir"]The gaming industry is a casino. The biggest draw is to the high-stakes games like Blackjack and Poker, and the studios with the big bucks will inevitably end up at those tables trying to maximize profits rather than play some games and have a good time. On the other side of the casino, there are the smaller, independent developers who are just sitting at the nickel and quarter slots, having a great time and staying comfortably afloat. The thing that people need to realize is that we're always going to have these two markets. There will always be hugely popular games with photorealistic graphics that spill out into the public and make a huge splash, but there will also always be a market of up-and-coming developers whose modest development budgets force them to be creative and satisfy their fans. You can't just look at what the "big boys" are saying and figure that's just how it is. You don't believe everything you see on the news, right? And personally, I think the issue of platforms is irrelevant, as evidenced by the fact that there are great big-budget and low-budget games on both the PC and consoles. Yes, mainstream gaming is a cesspool, but mainstream anything usually is. Go buy a few titles from independent developers and be happy.

I agree. Except making games is nothing like a casino. There is always a pretty much fail-safe method of making money, and that is banking on the sequels. EA knows that well.
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HenriH-42

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#14 HenriH-42
Member since 2007 • 2113 Posts

Hopefully we'll see another video game crash soon.

Consoles will fail, while PC will rise. :P

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Katakalypto

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#15 Katakalypto
Member since 2009 • 220 Posts

Going to be tons of outsourcing.

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Zemus

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#16 Zemus
Member since 2003 • 9304 Posts

Developers talk and talk like this all the time. Last generation was "Supposed" to be that way.

Also its up to Developers to choose to develop that way. Technology is advancing so fast right now I think some of these Game Designers need to slow down and actually Make "Good" games instead of 'Great Graphics" Im getting sick of the Eye Candy with Crappy Game wrapped around it.

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TerroRizing

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#17 TerroRizing
Member since 2007 • 3210 Posts

thats bs, 60 million for a huge blockbuster maybe. Thats similar to a big huge blockbuster movie.

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explasiv

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#18 explasiv
Member since 2007 • 1420 Posts

Gaming:where amazing happens

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F1_2004

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#19 F1_2004
Member since 2003 • 8009 Posts

That's for consoles. What does "next-gen gaming" mean for PC's? It'll likely be a much smoother transition, the devs will get used to it just as they've gotten used to steadily increasing developer costs in the past.

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Jd1680a

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#20 Jd1680a
Member since 2005 • 5960 Posts

"The next generation is going to be so powerful that playing a game is going to be the equivalent of playing a CGI movie today," quote from the article: http://www.gamespot.com/news/6212061.html?tag=latestheadlines;title;1OoSuperMarioO

This statement is completely false if not exaggerated. There is no way for our gaming computers and even the consoles, would able to render the graphics similar to a CGI movie.

I doubt a AAA game would cost in average of $60 million. Maybe the president of Ubisoft meant for developing engines would include in the cost of a game.

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Jd1680a

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#21 Jd1680a
Member since 2005 • 5960 Posts

That's for consoles. What does "next-gen gaming" mean for PC's? It'll likely be a much smoother transition, the devs will get used to it just as they've gotten used to steadily increasing developer costs in the past.

F1_2004
I think the CEO is just pissed because he have to spend money to invest on their product lines.
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funked_up

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#22 funked_up
Member since 2009 • 716 Posts
I hate these threads.
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nutcrackr

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#23 nutcrackr
Member since 2004 • 13032 Posts
everything is going to be multiplatform and nearly everything will be sequels, new innovative titles will not be worth the risk. It's sad
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narf101

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#24 narf101
Member since 2003 • 1091 Posts

But as time goes by and new advances are made, wont the technology needed to make a game with CGI movie quality graphics essentially be outdated, and therfore cheaper? Than mayb we'll be able to have games with amazing graphics AND gameplay

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nutcrackr

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#25 nutcrackr
Member since 2004 • 13032 Posts

the problem is not the tech, the problem is the manpower. When you increase the graphics you are basically increasing the detail and to do that you need same people working more or more people working the same, Either way you slice it - more money is required to produce these higher detailed worlds.

It's why Assassin's Creed 2 has 450 people working on it, although I think that's mainly so they can churn out a sequel with as much world in quick time. Just take 450 people then scale that up to 3 years dev time.