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What is going to be the first DX10 game to come out that was specifically optimized for it during its engine development? Games such as Company of Heroes and Lost Planet don't count because the patch only allows extra visual features to be used, but doesn't take advantage of the performance enhancing options of DX10. GodLovesDead
So far Crysis and Flight Simulator X..in that DX 10 was something planned for yet it's still anyones guess how it'll perform on realistic machines as opposed to what they developed the games on. In the case of FSX though...I dunno if the "patch" was released yet to take full advantage of that. Early screen showed it was a pretty dramatic boost beyond just eye candy...downside is even the version out now is an unoptimzed peice of junk.
Realisticly you have many games that will have DX10 features like Conan and what not but untill they hit the shelves with the hardware to actually run it as designed...who knows.
Still of all the games hyped for DX 10 Crysis seems to tower above all of them.
Dx10 code can not be patched to a game running Dx9.x
The code must be wrote from the ground up as if starting a new game, both Company of Heroes and Lost Planet count.Digital_Cowboy
Is this supposed to be a joke? You actually think they bothered rewriting code for DX10 for Company of Heroes just to add more anti-aliasing and props?
Is this supposed to be a joke? You actually think they bothered rewriting code for DX10 for Company of Heroes just to add more anti-aliasing and props?
GodLovesDead
Of course, it's more likely to be a joke what you've said. Do you even think what changes brings changing from one graphical API to another one? Maybe something will work exactly the same, but do you even think that you only need a pack of files and nothing to re-do in the code.
It shows us great marks of subjective and rather undocumented opinion. Thanks for showing us your humble ignorance.
[QUOTE="GodLovesDead"]Is this supposed to be a joke? You actually think they bothered rewriting code for DX10 for Company of Heroes just to add more anti-aliasing and props?
Mithrandir0x
Of course, it's more likely to be a joke what you've said. Do you even think what changes brings changing from one graphical API to another one? Maybe something will work exactly the same, but do you even think that you only need a pack of files and nothing to re-do in the code.
It shows us great marks of subjective and rather undocumented opinion. Thanks for showing us your humble ignorance.
You're downright assumptious and idiotic. I never said that they never re-did or never changed any code. What I did say, is that I know for a fact they didn't rewrite the entire game's code for DirectX10 (on a patch mind you) just to add unimportant graphical options. Don't even try to pretend that my sentence meant they re-wrote or wrote absolutely no code by introducing DirectX10, because it's more than obvious what I meant. Unless you have poor inference skills or something similar, in which I apologize.
It's obvious that with this patch for Company of Heroes, all they did was introduce more props to levels, add a "bloomish" effect, added more lighting, and more anti-aliasing options. None of these are even DirectX10 exclusive, nor are they new. You simply can't call Company of Heroes a DirectX10 game.
This applies to Lost Planet too. The engine was originally done entirely in DirectX9, but took some features that DirectX10 had and used those.
Games I'm talking about for this thread are games that will fully utilize DirectX10.
I don't know of any games being developped with directx 10 in mind. Games like Bioshock and Crysis are in the first place directx 9 games with directx 10 being added in the later stage of development. Directx 10 has only been available to developers for less than ayearand most games that are coming out have been in development for way longer.
I don't know of any games being developped with directx 10 in mind. Games like Bioshock and Crysis are in the first place directx 9 games with directx 10 being added in the later stage of development. Directx 10 has only been available to developers for less than ayearand most games that are coming out have been in development for way longer.
Gog
Alan wake might be developed with DX10 in mind...its a vista exclusive...and was shown right away running on DX10.
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