The future of fps's

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p00zer

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#1 p00zer
Member since 2006 • 2514 Posts

After watching some MAG demos, I've been thinking about where fps's will go, and I've come to this conclusion (more dream);

At some point fps's will stop making "maps" and individual "servers", and simply make one massive world rather like mmorpgs. There will be a continuous war, and you can constantly sign in and play it. Since it'll be a full world all maps will be fluid, there would be varied environments, but assuming 100,000+ players could hypothetically be on at one time, the world would literally need to be a world. In other words most of it won't be populated, which lets players who'd rather be covert truly sneak in unpopulated areas to sneak up. Things like vehicles would be available in every town, and you could purchase the right to use them with virtual money (or in other words xp gained from kills).

So yeah, I think maps will go away, and every single player will be online simultaneously in one world. Possibly in the next 10 years if exponential growth continues. Thoughts?

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DGFreak

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#2 DGFreak
Member since 2003 • 2234 Posts
It's been done before on a smaller scale with middling results. The player-owned-server model seems to be the best way to go. Also, apostrophes aren't used to show plurality, so in the future you should be typing "FPSs." That's a major pet peeve of mine.
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Anthony01355

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#3 Anthony01355
Member since 2006 • 1486 Posts

That sounds like a cool idea, but I think it's going to be dust2/office/badwater, wasd, 'q' last weapon, left trigger plasma grenades for a while.

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TranPrime

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#4 TranPrime
Member since 2009 • 38 Posts
Interesting thinking, though playing fast and adventures as it's in FPS, doesn't mix well with lot of players because of bandwidth charistics. But probably some day this wouldn't be an issue any more. Maybe it's more like a hype atm, but I think the next big improvement will be in controllers, motion, thought (emotiv has recently started licencing its APIs) or something. Maybe not really for the hardcore FPSs, but for more casual players. Think for a second wouldn't be cool to just get low, throw, aim and stuff .. remember the last time you play some FPS, pressing two buttons and in the middle of the action you are thinking where's that darn button to look a bit on the right ans so on :)
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p00zer

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#5 p00zer
Member since 2006 • 2514 Posts

Interesting thinking, though playing fast and adventures as it's in FPS, doesn't mix well with lot of players because of bandwidth charistics. But probably some day this wouldn't be an issue any more. Maybe it's more like a hype atm, but I think the next big improvement will be in controllers, motion, thought (emotiv has recently started licencing its APIs) or something. Maybe not really for the hardcore FPSs, but for more casual players. Think for a second wouldn't be cool to just get low, throw, aim and stuff .. remember the last time you play some FPS, pressing two buttons and in the middle of the action you are thinking where's that darn button to look a bit on the right ans so on :)TranPrime
Well I expect (I hope dear god) that there will soon be a major break in gaming. One half following Nintendo's "spread gaming" philosophy and the other following the not yet existent "further gaming" philosophy. In other words, while one side is making new controllers, the other is perfecting fluid mechanics. If this happens than I think there's a good chance we'll see both such huge advances in internet and technology in the next five years that my idea could be pulled off well. Currently it'd be a disaster though.

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Papitar

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#6 Papitar
Member since 2008 • 2377 Posts

Yeah I've also thought about this.

I always wanted one server per map (huuge maps) .It'd be sort of like BF2: capture flags and areas, unlock new weapons, use big and different vehicles and have a ranking system.

You'd choose MEC, China or USMC, and you'd permanetly be that. Then you'd log in and choose a map. You could use your char in all of the maps. If the other team would win a whole map, the winning team would get lots of points to unlock new stuff.

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DanielDust

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#7 DanielDust
Member since 2007 • 15402 Posts

It's interesting, but I'd definitely hate it if it were like that, MMOs should stay MMOs and FPS games, FPSs. The world would add more replay value to the game and more players would make it more intense but it would also get new things, bad things, like extreme boredom when you're not really doing anything, just running, content, you can only have so much firearms, confusion, uneven world (I don't really know how to say it in a few words, but anyway, a world that wouldn't be as appealing in most places, just a few, the rest would be empty pointless space).

I for one never want to see this happen, sure MMOFPS games, they are obviously there and you can see by how successful they are, how much people enjoy them (not much apparently), but FPS games should stay just like they are now, the basic "rules", and the rest should continue to evolve with time. Imo limited maps that are built extremely well and have great attention to detail, with a limited number of players (could be even 500, but still a limited number), hosted as personal or official servers, is the best way to go and it should never change.

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Anthony01355

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#8 Anthony01355
Member since 2006 • 1486 Posts

For the last week I've been playing Zelda Twilight Princess and I absolutely love it.

My problem with controller peripherals, particularly shooters, is it feels too arcadey. bowling, fishing, baseball, sword fighting, ect with a wiimote or whatever is fun. Shooting with a gun sized - shaped controller feels like I'm at the funfair. I think everyone will prefer the mouse and keyboard for years to come.

What will be a welcomed technological feat is when we can stick a wire in the back of our heads and download our brains into a virtual world ala Ghost in the Shell - Matrix.

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adrake4183

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#9 adrake4183
Member since 2006 • 668 Posts
You just pretty much describes WWII online and it came out like 5 years ago. It has a constant war going on on multiple fronts with equipment you earn through service. It maps most of europe out so its not populated much except on the battle frontlines. It still has a community so you might want to check it out.
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Kh1ndjal

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#10 Kh1ndjal
Member since 2003 • 2788 Posts
Also, apostrophes aren't used to show plurality, so in the future you should be typing "FPSs." That's a major pet peeve of mine.DGFreak
apostrophes are sometimes used to show plurality. please check: http://en.wikipedia.org/wiki/Apostrophe#Use_in_forming_certain_plurals along with a bit of googling. for those that don't like clicking links: "To avoid confusion, we may occasionally need to use apostrophes to indicate the plural forms of certain letters and expressions that are not commonly found in the plural: * Mind your p's and q's. * Let's accept the proposal without any if's, and's, or but's." i am not a pope of english grammar to tell you whether fps's is correct or not, but i do hope i have cleared some confusion.
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AAllxxjjnn

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#11 AAllxxjjnn
Member since 2008 • 19992 Posts
I've always wanted a game like that. We're you chose a side and actually play out a war with always changing battle lines and dynamic objectives. Like Battlefield but on a much larger scale.
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Kh1ndjal

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#12 Kh1ndjal
Member since 2003 • 2788 Posts
what i want is an fps with customizable weapons. not just scopes or lasers or suppressors, but something along the lines of fine-tunable stats in mmos, or talent trees. i'm thinking of sliders to adjust weapon rate-of-fire, damage, accuracy, range, movement speed, reload rate, stuff like that.
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Anthony01355

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#13 Anthony01355
Member since 2006 • 1486 Posts

what i want is an fps with customizable weapons. not just scopes or lasers or suppressors, but something along the lines of fine-tunable stats in mmos, or talent trees. i'm thinking of sliders to adjust weapon rate-of-fire, damage, accuracy, range, movement speed, reload rate, stuff like that.Kh1ndjal

Isn't SOCOM like that? Not that I've played it, but I hear you can customize your weapons a bunch of different ways.

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xxxBlackDogxxx

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#14 xxxBlackDogxxx
Member since 2009 • 55 Posts

Man!sorry to disappoint you but you have to wait a LONG time for this:(

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aliblabla2007

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#15 aliblabla2007
Member since 2007 • 16756 Posts

What I'm hoping for is a Deus-Ex type game, but with the option to travel around a VERY LARGE map with virtually no restrictions (or load times). Along with the character and equipment customization.

Problem is that Deus Ex 3 looks to be the series's equivalent of a Dodo. Y'know, regenerating health and all. :|

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p00zer

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#16 p00zer
Member since 2006 • 2514 Posts

Man!sorry to disappoint you but you have to wait a LONG time for this:(

xxxBlackDogxxx

Nah I doubt it. Seriously things are developing FAST. In five years we'll have like 100 gb games, seriously. I think what I'm suggesting is very possible, but it'd be a massive undertaking that's for sure.

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br0kenrabbit

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#17 br0kenrabbit
Member since 2004 • 18126 Posts

After watching some MAG demos, I've been thinking about where fps's will go, and I've come to this conclusion (more dream);

At some point fps's will stop making "maps" and individual "servers", and simply make one massive world rather like mmorpgs. There will be a continuous war, and you can constantly sign in and play it. Since it'll be a full world all maps will be fluid, there would be varied environments, but assuming 100,000+ players could hypothetically be on at one time, the world would literally need to be a world. In other words most of it won't be populated, which lets players who'd rather be covert truly sneak in unpopulated areas to sneak up. Things like vehicles would be available in every town, and you could purchase the right to use them with virtual money (or in other words xp gained from kills).

So yeah, I think maps will go away, and every single player will be online simultaneously in one world. Possibly in the next 10 years if exponential growth continues. Thoughts?

p00zer

You basically just described Planetside. It's a few years old now but I know people who still play it. I played it for a good year, but haven't in a long while.

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parasitesingle

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#18 parasitesingle
Member since 2008 • 178 Posts
The MMOFPS has been around for ages... it just hasn't been popularised yet. A game will come along sooner or later that will combine quality with accessibility and it will be huge, and the MMOFPS will really take off, and even though there are much older (and better) MMOFPS games out there, this new MMOFPS will become the posterchild for the genre. Lots of companies will quickly make a bunch of MMOFPS games and will copy the UI of the MMOFPS that popularised the genre. Fans of the game that popularised the MMOFPS will say 'it's just ripping off our game' in response to these newer games. The people playing the older, better MMOFPS games will point out that the game that popularised the MMOFPS just copied the older, better MMOFPS games, but is worse. The fans of the game that popularised the MMOFPS will cite sales statistics. All this has happened before, and it will happen again.
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OoSuperMarioO

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#19 OoSuperMarioO
Member since 2005 • 6539 Posts

After watching some MAG demos, I've been thinking about where fps's will go, and I've come to this conclusion (more dream);

At some point fps's will stop making "maps" and individual "servers", and simply make one massive world rather like mmorpgs. There will be a continuous war, and you can constantly sign in and play it. Since it'll be a full world all maps will be fluid, there would be varied environments, but assuming 100,000+ players could hypothetically be on at one time, the world would literally need to be a world. In other words most of it won't be populated, which lets players who'd rather be covert truly sneak in unpopulated areas to sneak up. Things like vehicles would be available in every town, and you could purchase the right to use them with virtual money (or in other words xp gained from kills).

So yeah, I think maps will go away, and every single player will be online simultaneously in one world. Possibly in the next 10 years if exponential growth continues. Thoughts?

p00zer

You can always play the San Andreas Multiplayer mod if player count is a concern. There's a limit where too many players in a FPS can become frustrating, I discovered this from Detla Force Black Hawk Down years ago. It takes a lot of thought from developers to balance a FPS of that scale. I do believe there was a FPS mmo being developed name Huxley.

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Cranler

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#20 Cranler
Member since 2005 • 8809 Posts

It's been done before on a smaller scale with middling results. The player-owned-server model seems to be the best way to go. Also, apostrophes aren't used to show plurality, so in the future you should be typing "FPSs." That's a major pet peeve of mine.DGFreak
The use of apostrophes in "we're" and "I'll" almost make sense, but apostrophes are absolutely unneccessary for most contractions like "arent" and "thats". Useless rules that shouldnt be followed.

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jimmyjammer69

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#21 jimmyjammer69
Member since 2008 • 12239 Posts
Also, apostrophes aren't used to show plurality, so in the future you should be typing "FPSs." That's a major pet peeve of mine.DGFreak
Actually, there's nothing wrong with using apostrophes to denote the plural: "The traditional style of pluralizing single letters with the addition of 's (for example, B's come after A's) was extended to some of the earliest initialisms, which tended to be written with periods to indicate the omission of letters; some writers still pluralize initialisms in this way. Some style guides continue to require such apostrophes-perhaps partly to make it clear that the lower case s is only for pluralization and would not appear in the singular form of the word, for some acronyms and abbreviations do include lowercase letters."