I'm definately having to tip my hat towards Fatal Frame having played ALL the games already mentioned here and more.
I guess what really makes Fatal Frame scary is what you're limited to do as opposed to blowing sh-x-x apart...because of the system and the presentation employed.
I felt REALLY inadequate in the Fatal Frame series, you couldn't just blast away at things and you couldn't necessarily run/ see/ attack things right away. The ambience and use of sound through out the game I have to say beats Silent Hill, for I thought the SH was scary as in the shocking kind of fear, much like how someone mentioned Alma's utilization in F.E.A.R. Couple that in with false shocks and alerts via vibration of the controller and even vibrations to things you couldn't even see...I have to say the pressure was intense when you played the game, it always kept you on your toes. Did I mention things you couldn't see but knew were there? Damn that sister of yours (in II) and that cat in the house (III) always looking at things...not to mention you couldn't leave the other behind if you ran for it yourself!
But the only lacking thing behind the Fatal Frame series is when you got to fight the bosses...it was like: "Alright Mother F-x-x-er, you're getting this camera jammed into your face!" *Smash-Click.
The intensity builds up and then whoosh...gone, when you fight a boss/ master. Film at maximum? Check. Strongest film? Check. Upgrades? Not so much, who cares...blow the bastard away!! (Err,...take pictures of them...you get the idea...)
...I have to say also...when Resident Evil 2 came out that was pretty freaky...damn those lickers jumping or falling through sh-x-x!
Log in to comment