Maybe I'm the only one that notice this, but if you carefully observe the WoW Cataclysm trailer you will notice the water looks entirely different. Objects are being reflected and the water itself looks very calm and behaves much more realistic.
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Maybe I'm the only one that notice this, but if you carefully observe the WoW Cataclysm trailer you will notice the water looks entirely different. Objects are being reflected and the water itself looks very calm and behaves much more realistic.
Maybe it's just for the trailer...Maybe I'm the only one that notice this, but if you carefully observe the WoW Cataclysm trailer you will notice the water looks entirely different. Objects are being reflected and the water itself looks very calm and behaves much more realistic.
OoSuperMarioO
i have the feeling that Monk is just a modified Assassin. hopefully the last class is something truly unique...
World PvP incoming.I just thought of something. With all the class to race changes they have added, people are going to be levelling new alts a lot. What will it be like levelling through the new world since it's changed.
-Unreal-
World PvP incoming. Yeah good point. Hopefully. I think this expansion could be the best of the three.[QUOTE="-Unreal-"]
I just thought of something. With all the class to race changes they have added, people are going to be levelling new alts a lot. What will it be like levelling through the new world since it's changed.
OoSuperMarioO
So they've changed original Azeroth now? Looks pretty crazy. I'm glad they've done this because it'll be great exploring all the old areas and seeing how they've changed.
-Unreal-
I wonder how will it affect newbs. Broken ground with lava coming out of everywhere seems pretty odd for zones like Stranglethorn Vale. I'm also wondering how does Blizzard think to prevent the massive ganking that will probably happen in contested level 20-50 zones if people is allowed to wander freely with their flying mounts.
Does anyone know what will be of TBC and WLK now? It seems crap to me having to buy an expansion to play 10 levels and then forgetting it almost completely.
[QUOTE="-Unreal-"]
So they've changed original Azeroth now? Looks pretty crazy. I'm glad they've done this because it'll be great exploring all the old areas and seeing how they've changed.
Mograine
I wonder how will it affect newbs. Broken ground with lava coming out of everywhere seems pretty odd for zones like Stranglethorn Vale. I'm also wondering how does Blizzard think to prevent the massive ganking that will probably happen in contested level 20-50 zones if people is allowed to wander freely with their flying mounts.
Does anyone know what will be of TBC and WLK now? It seems crap to me having to buy an expansion to play 10 levels and then forgetting it almost completely.
well they have there own class and two races and there own dungeons that would be touched up proberly[QUOTE="-Unreal-"]
So they've changed original Azeroth now? Looks pretty crazy. I'm glad they've done this because it'll be great exploring all the old areas and seeing how they've changed.
Mograine
I wonder how will it affect newbs. Broken ground with lava coming out of everywhere seems pretty odd for zones like Stranglethorn Vale. I'm also wondering how does Blizzard think to prevent the massive ganking that will probably happen in contested level 20-50 zones if people is allowed to wander freely with their flying mounts.
Does anyone know what will be of TBC and WLK now? It seems crap to me having to buy an expansion to play 10 levels and then forgetting it almost completely.
I'm guessing there will be mass PvP and they're gonna pretty much say "screw the new comers on PvP realms". I think they've gotten so many players of level 80 now that they're just able to change the original Azeroth. It'll be weird though how levelling will be done. To be honest I don't think the levels of the zones will change too much because there's only 5 more levels in this expansion, so there probably won't be much need for many higher level zones. The expansion seems to be really interesting for old and current players. I think they're going to rake in a load of subs, old and new as well as holding onto currents.[QUOTE="OoSuperMarioO"]Maybe it's just for the trailer... The trailer was entirely in-game. Pretty sure what you see is what you get.Maybe I'm the only one that notice this, but if you carefully observe the WoW Cataclysm trailer you will notice the water looks entirely different. Objects are being reflected and the water itself looks very calm and behaves much more realistic.
Steameffekt
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Diablo 3
The Monk
The last weeks of autumn had settled upon Ivgorod, and the first breath of winter had crept into the air. As night fell and the sun dipped below the horizon, I was all too grateful to take refuge in a tavern. As I entered, I noted a certain tension in the room. Despite the hour, it was not busy, with only scattered, small groups huddled at the tables around the edges of the room. The benches at the center of the room were empty except for one man.
The man seemed ignorant of the cold. He was dressed like a beggar, wearing little more than an orange sheet wound around his body, leaving half of his chest exposed. A garland of large wooden beads hung around his thick neck. His head was completely shaved, with the exception of a wild bushy beard. Then, recognition struck me: upon his forehead he had a tattoo of two red dots, one larger than the other. As any informed student of the peoples and cultures of this world must also realize, this man was one of the monks of Ivgorod, the secretive and reclusive holy warriors of the country.
I had heard countless fantastic stories about the monks, tales that were surely the beneficiary of significant embellishment. The monks' skin, the accounts said, was as hard as iron, impenetrable by the blade of any sword or by the point of any arrow, and their fists could break stone as easily as you or I would snap a twig. Though the unassuming man before me seemed miles away from what I had heard and read of the monks, I approached cautiously, sliding down onto the bench across from him, eager to take his measure. He beckoned me forward with a small wave of his hand.
"Ah, a soul brave enough to sit with me. Come, friend."
Food was placed before me, but I had little hunger for it, focusing instead on recording the details of the monk's life. He told me of his belief in the existence of a thousand and one gods, gods he believed could be found in all things: the fire in the hearth, the water in the river and the air that we breathed. Pretty enough for a story, perhaps. But any reasoned individual must surely, as I did, scoff at such a view of the world as little more than superstition. He went on to describe his intense mental and physical training, his unending quest to hone his mind and body into an instrument of divine justice. Though I do wonder for what need his thousand gods would require a mortal man to implement their will. When I asked him why he did not carry a sword or, indeed, any weapon at all, he simply replied, "My body is my weapon." Then raising his hand and tapping his forehead, he added, "As is my mind."
Most unexpectedly, I would be treated to a display of this mastery.
A group of men approached our table, knocking my book to the floor and shoving me out of the way, producing knives and other weapons as they advanced. They were focused only on the solitary figure of the monk seated across from me. I scrabbled beneath the table, having an inkling of what was to come. I watched as at some unseen signal, they attacked.
Without rising from his seat, the monk met the first man's lunging slash, grabbing his wrist and tossing him carelessly over his shoulder, throwing him into a table with a loud crash. The suddenness of the monk's attack momentarily stunned the men, and as they stood there, he rose.
That was when chaos broke out.
The monk was a fluid mass of restrained energy, meeting every attack with hardly a moment's distress. He fought with hands and feet in a way I had never seen before. In my days, I have witnessed my share of drunken bar brawls, but this was something else altogether. The sound of bones crunching with each of his strikes mixed with something I could not quite believe: the monk was laughing as he fought. One by one, he dispatched his foes until only one remained.
That one picked up a chair and hurled it toward the monk. The monk swung his arm forward and struck the incoming projectile, meeting the solid oak of the chair with his closed fist. The wood broke apart, splinters filling the air as the shattered pieces of the stool fell harmlessly to the ground around him.
"You don't fool me, demon," the monk spat. He pulled his arms back to his sides, then extended his hands before him and began to chant. A nimbus of white light appeared around his head, growing larger and more intense until it completely encompassed the monk's body. He roared, and the light blew outward. As it washed over the other man, his skin peeled away, revealing a red-skinned demon beneath and threw the creature through the front doors of the tavern.
The monk hurtled forward, but his individual movements were too fast for my eyes to track. It seemed as though there were seven of him raining blows upon the demon from every side. Staggered, the demon stumbled. The monk grabbed the demon by the neck, grinning as he pulled his free arm back, crackling energy glowing on his open hand. He shoved his palm forward, and when it struck the demon, its body exploded: muscle, skin and bones tore apart, and the smell of burning flesh filled the air.
I would not have believed it if I had not seen it with my own two eyes. It seems the stories of these peerless warriors might not have been as exaggerated as I first thought.
An ancient evil lies dormant within Deepholm, the domain of earth in the Elemental Plane.
Hidden away in a secluded sanctuary, the corrupted Dragon Aspect Deathwing has waited, recovering from the wounds of his last battle against Azeroth and biding his time until he can reforge the world in molten fire. Soon, Deathwing the Destroyer will return to Azeroth, and his eruption from Deepholm will sunder the world, leaving a festering wound across the continents. As the Horde and Alliance race to the epicenter of the cataclysm, the kingdoms of Azeroth will witness seismic shifts in power, the kindling of a war of the elements, and the emergence of unlikely heroes who will rise up to protect their scarred and broken world from utter devastation. Originally the slaves of jungle trolls on the Isle of Kezan, the goblin race was forced to mine kaja'mite ore out of the volcanic bowels of Mount Kajaro. The trolls used this potent mineral for their voodoo rituals, but it had an unexpected effect on the slaves who were in constant contact with it: kaja'mite generated a startling new cunning and intelligence in the goblins. Crafting their own powerful artifacts of engineering and alchemy in secret, the goblins soon overthrew their oppressors and claimed Kezan for their homeland. The mines that had been their prison, their slave camp, and the base of their rebellion now became the city of Undermine. Weaving through the heart of the island in a dizzying network of tunnels, vaults, and lava tubes, Undermine epitomizes the goblins' complex, unpredictable mindset. The goblins' natural greed soon lifted them to prominence as masters of mercantilism. Trade princes arose during the First War as the cleverest goblins learned to take advantage of the strife. Great fortunes were amassed, and the Isle of Kezan became a hub for fleets of goblin trading ships. One of the trade princes agreed to lend his faction's services to the Horde in the Second War. Following the Horde's defeat, the goblins learned from their colleague's failed example, and soon they realized that their profits could double if they weren't stuck in such a restrictive relationship. By the end of the Third War, goblins were providing weaponry, vehicles, and devious services to both the Horde and the Alliance. This wouldn't last forever... Recently, the goblins of Kezan have found a new enemy in the Alliance – unexpected and unprofitable encounters with this faction have driven certain trade princes from their comfortable neutrality. Reforging old pacts with their one-time allies, the goblins have been welcomed into the Horde with open arms. The worgen are a race of feral wolf-beasts whose very name inspires fear. Theories regarding their history abound, yet the worgen's origins remain steeped in mystery. Records indicate that the worgen existed for a time in Kalimdor. In fact, more recent evidence suggests that their true origin might have a connection to the night elves and a secretive druidic order from Kalimdor's distant past. Yet until new evidence comes to light, this information remains speculative. The worgen's first verified appearance in the Eastern Kingdoms has been traced back to the Third War, when the archmage Arugal utilized the wolf-beasts as a weapon against the Scourge. Arugal's weapons soon turned against him, however, as the curse of the worgen rapidly spread among the human population, transforming ordinary men and women into ravenous, feral creatures. Arugal adopted many of the worgen as his own and retreated to the former mansion of Baron Silverlaine, the estate now known as Shadowfang Keep. The curse, however, was not contained. It persisted in the lands of Silverpine and extended even into the fabled walled nation of Gilneas, where the curse rapidly reached pandemic levels. The citizens of Gilneas found themselves trapped, with no hope of escape. They retreated deeper within the isolated domain, and there they survived, fearful of the savage presence that lurked just outside the barricades. Tensions among the displaced citizens escalated over time, resulting in a civil war that now threatens to destabilize the embattled nation even more. There are those among the Gilneans, however, who cling to hope. Many believe that a treatment for the worgen curse may exist, although others have nearly given up, fearful that if the barricades should fall, their humanity will be lost forever.
New Races:
Goblins:
Worgen:
Screens:
As said by one TC
Paid DLC maps for Starcraft 2 are confirmed.
I honestly think this is bittersweet (more sweet). We'll get more information tommorrow!!
We will. Tomorrow will have sc2 game play footage, lore footage, and exhibition matches :D. I'm so excited :)And so ends BlizCon 2009, day ONE! :D
Hopefuly tommorrow I'll get more news on Starcraft 2 8)pvtdonut54
[QUOTE="Steameffekt"][QUOTE="OoSuperMarioO"]Maybe it's just for the trailer... The trailer was entirely in-game. Pretty sure what you see is what you get.Maybe I'm the only one that notice this, but if you carefully observe the WoW Cataclysm trailer you will notice the water looks entirely different. Objects are being reflected and the water itself looks very calm and behaves much more realistic.
-Unreal-
On the offical site they said that the only major graphical update was the water and they would say more on it later.
The trailer was entirely in-game. Pretty sure what you see is what you get.[QUOTE="-Unreal-"][QUOTE="Steameffekt"] Maybe it's just for the trailer...dan-rofl-copter
On the offical site they said that the only major graphical update was the water and they would say more on it later.
Yeah and the screenshots you can see it too. Dunno why anyone would think it was just for the trailer since the trailer is in-game.[QUOTE="dan-rofl-copter"][QUOTE="-Unreal-"] The trailer was entirely in-game. Pretty sure what you see is what you get.-Unreal-
On the offical site they said that the only major graphical update was the water and they would say more on it later.
Yeah and the screenshots you can see it too. Dunno why anyone would think it was just for the trailer since the trailer is in-game.Don't they do all if not most trailers in game.
Wow, no new news on Starcraft 2 all day. Maybe they'll give us a release date at the bery last minute! 8)
Tricia Helfer will be the voice of Kerrigan, Beta expected this year. Release planned H1 of 2010pvtdonut54
Aw geez. Why didn't they have Glynnis do the Kerrigan part, I hate when they change voice actors even though I haven't heard Kerrigan's voice in months :D .
Also, did any of them mention anything about original Starcraft maps' compatibility in SC2?
This BlizzCon was dissapointing. the firt day was eaten up by WoW, a little abouth the Monk, but they were hush-hush. The second day didn't help much about SC 2, only about B.Net and that an open beta is coming this year.
I don't see the hype about battlenet. Steam and xfire already do those things. The presenter introduces account persistent achievements...the crowd starts cheering, little decals you can put on your units...the crowd starts cheering, cross-game friends lists...the crowd starts cheering, avatars...the crowd starts cheering,etc...cmonignivimThings don't need to be new to be good.
really great thred man.one qyestion though when does diablo 3 come out?ccuumanNobody knows for sure. Probably 2011-2012...?
[QUOTE="ignivim"]I don't see the hype about battlenet. Steam and xfire already do those things. The presenter introduces account persistent achievements...the crowd starts cheering, little decals you can put on your units...the crowd starts cheering, cross-game friends lists...the crowd starts cheering, avatars...the crowd starts cheering,etc...cmon-Unreal-Things don't need to be new to be good. Not only that, but alot of those 'new features' sound awfully gimmicky. Persistent achievements mean absolutely nothing to me; little decals you can put on your units is actually pretty neat, although cross-game friends lists have been around for five years (xfire). Having an avatar means nothing to me as well.
Not only that, but alot of those 'new features' sound awfully gimmicky. Persistent achievements mean absolutely nothing to me; little decals you can put on your units is actually pretty neat, although cross-game friends lists have been around for five years (xfire). Having an avatar means nothing to me as well.chrisrooR
Cross-game friends list has been around since B.net was launched :D
haven't played starcraftBulkycheese
*head explodes*
If you want the most out of SC2, I highly suggest you raid the nearest store, grab it with Brood War and start whining about how could you miss it.
Even if you only play the single player, it's worth the money.
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