The truth about Diablo 3's mediocrity.

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Elann2008

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#51 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="shakmaster13"][QUOTE="Elann2008"]"The main problem with Diablo 3 is that the combat is incredibly shallow. There is really almost nothing to it. It was good back in the year 2000, but is simply not up to today's standards." Same could be said about almost any game of any genre. I think there are more people that want the same gameplay than people expecting your character to make you breakfast. What innovations were you looking for? I'm just curious.CDudu

Not really. ARPG genre has been completely stagnant.

Torchlight 2

Dead State

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Path of Exile

Dark Souls, saying hi to you

And Lineage Eternal. :D
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Elann2008

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#52 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="CDudu"]

[QUOTE="shakmaster13"] Not really. ARPG genre has been completely stagnant.shakmaster13

Torchlight 2

Dead State

Grim Dawn

Path of Exile

Dark Souls, saying hi to you

How many of those are actually innovative in any way besides Dark Souls, which shouldn't even count since it's a JRPG.

Like I asked the other poster, what innovations are you looking for? No offense, but I hate it when people want innovation but they can't name a single valid one that would change a game, let alone a genre. I'm pretty sure if there was a single innovation that would change the game in a positive way, Blizzard would have put it in there.

Dark Souls isn't really innovative. It just so happens, players forgot about the 8-bit video game days.. and FromSoftware capitalized on it, brought it back from the grave and made it 3D. I think people praise Dark Souls way too much. It's a great game but they act like it's innovation god when it truly isn't. Oh look, revive an 8-bit style game, make it super brutal on difficulty, and it's innovative! No, it's not. Is it refreshing in the pile of first-person shooters? Sure.

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Baranga

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#53 Baranga
Member since 2005 • 14217 Posts

How many of those are actually innovative in any wayshakmaster13

Well you have to loot your skills in Path of Exile...

Runes are no longer loot in Diablo 3 because it was very annoying but PoE went full retard with this concept.

It's a pretty nice game but its "innovations" are mostly gimmicks that are either broken or boring.

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Wasdie

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#54 Wasdie  Moderator
Member since 2003 • 53622 Posts

There was no depth to Diablo 2. Where do people find this depth?

If you didn't build your class exactly to specifications and have the exact weapon loadouts in Diablo 2, you had a worthless class. Everything was cookiecutter. There was no depth. Follow build guide and that was it.

Diablo 2 had the remnants of the old D&D stats system that RPGs used to be defined by. It was pointless. Any Diablo 2 vet will agree.

You got to explore with different builds with your first character on normal difficulty. Nightmare and hell were impossible without flawless character builds.

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GD1551

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#55 GD1551
Member since 2011 • 9645 Posts

There's going to be a ton of class builds and depth if you take everything into consideration. It's something like 30 skills with 6 passives and 6 runes for each skill.

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FelipeInside

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#56 FelipeInside
Member since 2003 • 28548 Posts

There was no depth to Diablo 2. Where do people find this depth?

If you didn't build your class exactly to specifications and have the exact weapon loadouts in Diablo 2, you had a worthless class. Everything was cookiecutter. There was no depth. Follow build guide and that was it.

Diablo 2 had the remnants of the old D&D stats system that RPGs used to be defined by. It was pointless. Any Diablo 2 vet will agree.

You got to explore with different builds with your first character on normal difficulty. Nightmare and hell were impossible without flawless character builds.

Wasdie
Was I the ONLY one who loved Diablo 1 and 2 for the story and the CGI Movies....? And am looking forward to D3 for the same reason?
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Elann2008

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#57 Elann2008
Member since 2007 • 33028 Posts
[QUOTE="Wasdie"]

There was no depth to Diablo 2. Where do people find this depth?

If you didn't build your class exactly to specifications and have the exact weapon loadouts in Diablo 2, you had a worthless class. Everything was cookiecutter. There was no depth. Follow build guide and that was it.

Diablo 2 had the remnants of the old D&D stats system that RPGs used to be defined by. It was pointless. Any Diablo 2 vet will agree.

You got to explore with different builds with your first character on normal difficulty. Nightmare and hell were impossible without flawless character builds.

FelipeInside
Was I the ONLY one who loved Diablo 1 and 2 for the story and the CGI Movies....? And am looking forward to D3 for the same reason?

I love Blizzard's CGI movies. The ones in Starcraft 2... dear gawd. Gave me goosebumps.
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FelipeInside

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#58 FelipeInside
Member since 2003 • 28548 Posts
[QUOTE="FelipeInside"][QUOTE="Wasdie"]

There was no depth to Diablo 2. Where do people find this depth?

If you didn't build your class exactly to specifications and have the exact weapon loadouts in Diablo 2, you had a worthless class. Everything was cookiecutter. There was no depth. Follow build guide and that was it.

Diablo 2 had the remnants of the old D&D stats system that RPGs used to be defined by. It was pointless. Any Diablo 2 vet will agree.

You got to explore with different builds with your first character on normal difficulty. Nightmare and hell were impossible without flawless character builds.

Elann2008
Was I the ONLY one who loved Diablo 1 and 2 for the story and the CGI Movies....? And am looking forward to D3 for the same reason?

I love Blizzard's CGI movies. The ones in Starcraft 2... dear gawd. Gave me goosebumps.

The SC2 trailer "Ghosts of the Past" nearly made me cry cause of just how awesome it was...
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Elann2008

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#59 Elann2008
Member since 2007 • 33028 Posts
[QUOTE="FelipeInside"][QUOTE="Elann2008"][QUOTE="FelipeInside"] Was I the ONLY one who loved Diablo 1 and 2 for the story and the CGI Movies....? And am looking forward to D3 for the same reason?

I love Blizzard's CGI movies. The ones in Starcraft 2... dear gawd. Gave me goosebumps.

The SC2 trailer "Ghosts of the Past" nearly made me cry cause of just how awesome it was...

Oh hell yeah.. Woo just got the chills.. And this was so damn cool too - SC2 cinematic
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Baranga

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#60 Baranga
Member since 2005 • 14217 Posts

There's nothing like "I love you, Sarge!" in SC2:(

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deactivated-59d151f079814

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#61 deactivated-59d151f079814
Member since 2003 • 47239 Posts
.. You played what amounted to a beta demo in which you got to play literally 1/4th or less of a single act on normal difficulty..
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shakmaster13

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#62 shakmaster13
Member since 2007 • 7138 Posts

[QUOTE="shakmaster13"][QUOTE="CDudu"]

Torchlight 2

Dead State

Grim Dawn

Path of Exile

Dark Souls, saying hi to you

Elann2008

How many of those are actually innovative in any way besides Dark Souls, which shouldn't even count since it's a JRPG.

Like I asked the other poster, what innovations are you looking for? No offense, but I hate it when people want innovation but they can't name a single valid one that would change a game, let alone a genre. I'm pretty sure if there was a single innovation that would change the game in a positive way, Blizzard would have put it in there.

Dark Souls isn't really innovative. It just so happens, players forgot about the 8-bit video game days.. and FromSoftware capitalized on it, brought it back from the grave and made it 3D. I think people praise Dark Souls way too much. It's a great game but they act like it's innovation god when it truly isn't. Oh look, revive an 8-bit style game, make it super brutal on difficulty, and it's innovative! No, it's not. Is it refreshing in the pile of first-person shooters? Sure.

I don't want a clickfest where the more I spam my mouse the faster I kill things; games with at least some level of depth. Also, I guess Dark Souls isn't really that innovative, but it's different enough from the rest of the pack to establish itself as a separate entity. Fate, Torchlight, Titan Quest, Diablo 1/2, etc all have gameplay too similar to each other.
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shakmaster13

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#63 shakmaster13
Member since 2007 • 7138 Posts
[QUOTE="FelipeInside"][QUOTE="Elann2008"][QUOTE="FelipeInside"] Was I the ONLY one who loved Diablo 1 and 2 for the story and the CGI Movies....? And am looking forward to D3 for the same reason?

I love Blizzard's CGI movies. The ones in Starcraft 2... dear gawd. Gave me goosebumps.

The SC2 trailer "Ghosts of the Past" nearly made me cry cause of just how awesome it was...

The WC3 CGI was just too awesome.
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FelipeInside

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#64 FelipeInside
Member since 2003 • 28548 Posts
[QUOTE="Elann2008"]

[QUOTE="shakmaster13"] How many of those are actually innovative in any way besides Dark Souls, which shouldn't even count since it's a JRPG.shakmaster13

Like I asked the other poster, what innovations are you looking for? No offense, but I hate it when people want innovation but they can't name a single valid one that would change a game, let alone a genre. I'm pretty sure if there was a single innovation that would change the game in a positive way, Blizzard would have put it in there.

Dark Souls isn't really innovative. It just so happens, players forgot about the 8-bit video game days.. and FromSoftware capitalized on it, brought it back from the grave and made it 3D. I think people praise Dark Souls way too much. It's a great game but they act like it's innovation god when it truly isn't. Oh look, revive an 8-bit style game, make it super brutal on difficulty, and it's innovative! No, it's not. Is it refreshing in the pile of first-person shooters? Sure.

I don't want a clickfest where the more I spam my mouse the faster I kill things; games with at least some level of depth. Also, I guess Dark Souls isn't really that innovative, but it's different enough from the rest of the pack to establish itself as a separate entity. Fate, Torchlight, Titan Quest, Diablo 1/2, etc all have gameplay too similar to each other.

"I don't want a clickfest where the more I spam my mouse the faster I kill things;" Then obviously Diablo is not for you :(
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ColdfireTrilogy

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#65 ColdfireTrilogy
Member since 2005 • 4911 Posts
[QUOTE="FelipeInside"][QUOTE="SKaREO"]I agree with Viper and Gamefan. Blizzard is afraid of change, and that is really disappointing.SKaREO
Maybe, but let me play Devil's Advocate for a second here: Why change something when it's not broken and works really good?

Why does the ocean have a tide? Because stagnation will lead to death and decay.

because 3 games in 2 decades is going to cause stagnation XD
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Elann2008

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#66 Elann2008
Member since 2007 • 33028 Posts
[QUOTE="Elann2008"]

[QUOTE="shakmaster13"] How many of those are actually innovative in any way besides Dark Souls, which shouldn't even count since it's a JRPG.shakmaster13

Like I asked the other poster, what innovations are you looking for? No offense, but I hate it when people want innovation but they can't name a single valid one that would change a game, let alone a genre. I'm pretty sure if there was a single innovation that would change the game in a positive way, Blizzard would have put it in there.

Dark Souls isn't really innovative. It just so happens, players forgot about the 8-bit video game days.. and FromSoftware capitalized on it, brought it back from the grave and made it 3D. I think people praise Dark Souls way too much. It's a great game but they act like it's innovation god when it truly isn't. Oh look, revive an 8-bit style game, make it super brutal on difficulty, and it's innovative! No, it's not. Is it refreshing in the pile of first-person shooters? Sure.

I don't want a clickfest where the more I spam my mouse the faster I kill things; games with at least some level of depth. Also, I guess Dark Souls isn't really that innovative, but it's different enough from the rest of the pack to establish itself as a separate entity. Fate, Torchlight, Titan Quest, Diablo 1/2, etc all have gameplay too similar to each other.

Fair enough. :) You are right about Dark Souls (also Demon's Souls). It's a true gem.
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om3g4_prim3

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#67 om3g4_prim3
Member since 2011 • 110 Posts
blizzard is not afraid of change, they still innovated in the beta with their accute sense of combat simplification but changed up the skill trees with runes and simplified combat stats. they are not afraid of innovation and in fact they are masters of it. they basically created the genre of "diablo clone" and have continued to innovate beyond that. they are trying to stay close to the core of what diablo is, without alienating people that are fans of the series. however, I will say that I hate some of the enemy design in the beta, it is still a blast to play.
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CDudu

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#68 CDudu
Member since 2007 • 694 Posts

I don't want a clickfest where the more I spam my mouse the faster I kill things; games with at least some level of depth. Also, I guess Dark Souls isn't really that innovative, but it's different enough from the rest of the pack to establish itself as a separate entity. Fate, Torchlight, Titan Quest, Diablo 1/2, etc all have gameplay too similar to each other.

shakmaster13

You should watch the Lineage Eternal gameplay video. You can see some innovations there.

It brings some fresh air in the clickfest of the ARPGs.

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Elann2008

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#69 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="shakmaster13"]

I don't want a clickfest where the more I spam my mouse the faster I kill things; games with at least some level of depth. Also, I guess Dark Souls isn't really that innovative, but it's different enough from the rest of the pack to establish itself as a separate entity. Fate, Torchlight, Titan Quest, Diablo 1/2, etc all have gameplay too similar to each other.

CDudu

You should watch the Lineage Eternal gameplay video. You can see some innovations there.

It brings some fresh air in the clickfest of the ARPGs.

I'm looking forward to Lineage Eternal, more than any ARPG out there and I've been waiting for Diablo 3 for years. What NCsoft has showcased so far is uncanny.
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Krelian-co

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#70 Krelian-co
Member since 2006 • 13274 Posts

diablo 3 combat shallow? id like to see a high lvl char with all the skills and runes on.

if you were expecting 4 bars of skills you will hardly use so you can think you are mentally superior to the other people then gtfo.

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Krelian-co

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#71 Krelian-co
Member since 2006 • 13274 Posts

.. You played what amounted to a beta demo in which you got to play literally 1/4th or less of a single act on normal difficulty.. sSubZerOo

he probably didn't even play it, who cares about end game when you want to make a biased post at gamespot?

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MyopicCanadian

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#72 MyopicCanadian
Member since 2004 • 8345 Posts
blizzard is not afraid of change, they still innovated in the beta with their accute sense of combat simplification but changed up the skill trees with runes and simplified combat stats. they are not afraid of innovation and in fact they are masters of it. they basically created the genre of "diablo clone" and have continued to innovate beyond that. they are trying to stay close to the core of what diablo is, without alienating people that are fans of the series. however, I will say that I hate some of the enemy design in the beta, it is still a blast to play.om3g4_prim3
At the moment, I'm not seeing any real innovation, just system-imposed handicaps designed to make the game play a certain way. You can't spam potions, why? Cooldowns. Gee, that's a new concept. You can't quickly and easily change your skills to suit different situations... why? Because they designed the UI in such a way that they don't WANT you to be able to do that. And thanks to the Nephalem Valor system, you lose out on better loot if you swap skills. Wait, what. Whether the new systems are actually good or bad for gameplay I won't get into, because that seems to be a matter of personal taste, but I did feel like I was fighting the game and the UI that was specifically making it difficult for me to do certain things. When I think of innovation within the ARPG genre, I think of Titan Quest's excellent dual-class system or Path of Exile's interesting potion mechanics.
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harshv82

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#73 harshv82
Member since 2008 • 1120 Posts
[QUOTE="Wasdie"]

There was no depth to Diablo 2. Where do people find this depth?

If you didn't build your class exactly to specifications and have the exact weapon loadouts in Diablo 2, you had a worthless class. Everything was cookiecutter. There was no depth. Follow build guide and that was it.

Diablo 2 had the remnants of the old D&D stats system that RPGs used to be defined by. It was pointless. Any Diablo 2 vet will agree.

You got to explore with different builds with your first character on normal difficulty. Nightmare and hell were impossible without flawless character builds.

FelipeInside
Was I the ONLY one who loved Diablo 1 and 2 for the story and the CGI Movies....? And am looking forward to D3 for the same reason?

Nope. I'm huge fan of story and I've read all Diablo / Warcraft books.
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harshv82

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#74 harshv82
Member since 2008 • 1120 Posts
[QUOTE="Elann2008"]

[QUOTE="shakmaster13"] How many of those are actually innovative in any way besides Dark Souls, which shouldn't even count since it's a JRPG.shakmaster13

Like I asked the other poster, what innovations are you looking for? No offense, but I hate it when people want innovation but they can't name a single valid one that would change a game, let alone a genre. I'm pretty sure if there was a single innovation that would change the game in a positive way, Blizzard would have put it in there.

Dark Souls isn't really innovative. It just so happens, players forgot about the 8-bit video game days.. and FromSoftware capitalized on it, brought it back from the grave and made it 3D. I think people praise Dark Souls way too much. It's a great game but they act like it's innovation god when it truly isn't. Oh look, revive an 8-bit style game, make it super brutal on difficulty, and it's innovative! No, it's not. Is it refreshing in the pile of first-person shooters? Sure.

I don't want a clickfest where the more I spam my mouse the faster I kill things; games with at least some level of depth. Also, I guess Dark Souls isn't really that innovative, but it's different enough from the rest of the pack to establish itself as a separate entity. Fate, Torchlight, Titan Quest, Diablo 1/2, etc all have gameplay too similar to each other.

Don't want clickfest? I am pretty sure you've never played Diablo before and nobody is going to miss you. Just don't let the door hit you on the way out! :)
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#75 RossRichard
Member since 2007 • 3738 Posts

The main problem with Diablo 3 is that the combat is incredibly shallow. There is really almost nothing to it. It was good back in the year 2000, but is simply not up to today's standards. Diablo 3 basically lives on its predecessors' glory and has a nostalgia factor, and that's why it's so popular. When you really look at the game, there's really nothing special about it at all. It's a decent game with extremely simple combat, good sound effects, and a good loot system, but that's about it. If it was made by any other company and had any other name, it would be completely overlooked as just some mediocre hack-n-slash RPG with dated graphics. I wouldn't be surprised if people who aren't familiar with the series, have tried out Diablo 3 beta and were like "What the heck? Why is this so popular? I don't get it". I mean, come on, really people, do you REALLY consider Diablo 3 to be a state-of-the-art game with awesome combat and a deep story? Be honest.Viper5121

If that's how you feel, then simply don't buy it. No need to troll, no need to flamebait. Just don't buy it. See? Wasnt that easy?

But speaking as a 16-year Diablo fan, I love how Diablo 3 has turned out. And I am counting down the days until May 15th.

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Sokol4ever

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#76 Sokol4ever
Member since 2007 • 6717 Posts
Nothing mediocre about Diablo 3. Its fun in the same way Diablo 2 was. That's what I wanted as a fan and with my experience with close beta I'm still playing the enjoyable part won't change for me until the next installation is released. Its simple and fun to play. Great atmosphere, solid gameplay, beautiful game for its genre and online community which will always have people to play with. Innovation is good but some things don't need to change. Few changes here and there are fine but established franchise that makes profit isn't going to listen to few angry people. Constructive criticism on oficial forums, letters to the right people are more positive ways to express your opinion. Diablo 3 will shatter sales records just like Diablo 2 did. Its a great game, like it or not.
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SKaREO

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#77 SKaREO
Member since 2006 • 3161 Posts
I don't know why people think it's like Diablo 2, it's really more like Diablo 1. The game has become much more linear and cookie cutter, as if we went back in time to the late 90's and distributed our games on floppy disks again. I think I'm going to stick with DOTA 2 for my point n' click action. I see a future in DOTA 2's competitive scene. Diablo 3's Inferno mode, not so much to offer, especially when you permanently lose your character and everything you've worked hard on.
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deactivated-5bda06edf37ee

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#78 deactivated-5bda06edf37ee
Member since 2010 • 4675 Posts

I agree with Viper and Gamefan. Blizzard is afraid of change, and that is really disappointing.SKaREO

and some fans already think that Diablo 3 has changed things too much already. imagine the rage if they would stir things up even more...

that said, i liked the beta. it's hard to do things drastically different, and trying to serve to a hardcore fanbase at the same time. people are gonna get mad. no matter what you do.

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SKaREO

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#79 SKaREO
Member since 2006 • 3161 Posts

[QUOTE="SKaREO"]I agree with Viper and Gamefan. Blizzard is afraid of change, and that is really disappointing.groowagon

and some fans already think that Diablo 3 has changed things too much already. imagine the rage if they would stir things up even more...

that said, i liked the beta. it's hard to do things drastically different, and trying to serve to a hardcore fanbase at the same time. people are gonna get mad. no matter what you do.

They haven't changed anything at all. Just taken things out. They haven't added anything new to the table at all if you think about it.
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Renevent42

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#80 Renevent42
Member since 2010 • 6654 Posts

I'm not a huge fan of some of the stuff they changed, but they have obviously added new things to the game.

-Henchman now have some skill paths to take

-Artisans/crafting

-Rune system

-XP awards/achievements for certain things (kill streaks, ect)

-New difficulty level

-Random quests

Then there's a whole host of stuff that's changed:

-Skill system

-Graphics

-Variable death animations

-Loot system (individualized)

...and a bunch of other stuff as well. They have absolutely added and changed things in D3...it's certainly not copy/paste of Diablo 2 with simply better graphics. Like I said, there's certain things I really don't like about D3 (mainly new skill system) but saying they didn't change anything at all is outright ignorant.

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deactivated-5bda06edf37ee

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#81 deactivated-5bda06edf37ee
Member since 2010 • 4675 Posts

[QUOTE="groowagon"]

[QUOTE="SKaREO"]I agree with Viper and Gamefan. Blizzard is afraid of change, and that is really disappointing.SKaREO

and some fans already think that Diablo 3 has changed things too much already. imagine the rage if they would stir things up even more...

that said, i liked the beta. it's hard to do things drastically different, and trying to serve to a hardcore fanbase at the same time. people are gonna get mad. no matter what you do.

They haven't changed anything at all. Just taken things out. They haven't added anything new to the table at all if you think about it.

let's see... runestones, crafting, artisans, revamped skill system, followers, new stash system, auction house, refined combat system... yeah, nothing new here.this stuff as a whole is pretty subtle when you think about it outside of a true-fan-perspective, but Blizzard has a fanbase to serve.

but i think what you mean is that they haven't brought the whole Diablo concept to a whole new level, but instead, made small changes to the original concept. i do think that Diablo 3 could've been even more than what it is now, but it also could've been a huge risk for Blizzard.

i felt the same way about SC2, btw. just plain fan service. only difference is that i can enjoy the fan service served in the form of D3 :)