Venting threads can be so therapeutic.
1. The almost non-existent advertising effort for PC games. Do you think this might have something to do with low PC game sales?
3. Patches meant to finish the game and not fix it.
4. Fanboys. I had a lot of fun with World of Warcraft but that doesn't change the fact Blizzard used the same two quests (kill quota and loot drop collection) for 80% of the game. I even had people tell me that raids are not supposed to be fun, they're work. There is something wrong when people start to believe its OK to pay $15 dollars a month for the privilege to work in a make believe world.
5. Single minded focus on graphics. The most unstable and buggy games I've played are the ones with high end graphics. This probably has something to do with why Gears of War ran so poorly. It was around 6 months old when it hit the PC but required video card drivers that were still in beta testing. Its way past time to shift some of that focus to engine stability.
6. Bad demos. The only two I know of that got it right are Valve's demo for Half-life 1 and Trioka's demo for Temple of Elemental Evil. They were both brand new levels designed to introduce you to game play and teach you how to play without ruining anything from the full game. This is how all demos should be designed.
7. DRM and the people who whine about it. I don't like activation any more that you do. However, its time to stop with the complaints. Very few have offered any real alternatives to try. The constant yelling doesn't help and the angry reviews on Amazon only serve to cast the entire PC gaming community in a bad light.
8. Expansion packs. The idea to have the events of Half-life 1 retold from different points of view in Blue Shift and Opposing Forces was brilliant. It blew the Black Mesa facility wide open, reignited everyone's interest in Half-life, and was one of the main reasons that game has had such a long life. Why doesn't anyone else do this?
9. Release dates. There are plenty of other ways to hype a game. Don't give us the release dates until they are set in stone. I understand how Charlie Brown feels every time Lucy yanks the football away.
10. Bogus excuses. LucasArts not releasing The Force Unleashed on the PC didn't bother me too much. The excuse they used only pissed me off. If you want to use technical reasons for not releasing a game on the PC then you need to explain it. We figured out a long time ago the best way to offset the cost of PC gaming to build our own PC's. This had created community that is fairly tech savvy. Give us the details, we can handle it. We will also get those who aren't tech savvy up to speed.
11. Fanboys & bugs. To any gamer who has ever written a patch for a game that is less than 6 months old: STOP IT! You paid $50 for that game. Releasing highly buggy and unstable games is something that has earned distibutors/developers an unending stream of anger. Or maybe a lawsuit.
12. Hardware. Things like SLI need to go away. Its way to expensive, there are no games that require it, and very few titles that can truly benefit from SLI. If you want to have any chance of winning over new PC gamers then refocusing on more cost effective hardware is going to help a lot.
13. Fanboys. Some of their worst moments are when they get paid to be a professional critic. One of the reviews of Half-life 2 gave it an 11. Just because its a great game doesn't justify throwing the 0 - 10 scale out the door. This kind of behavior gives us legitimate reasons to accuse you of selling out.
14. The lack of mod distribution support. A lot of companies have benefited financially because the work of the mod community has prompted people to buy games long past their shelf life. How come only one company has enough sense to offer distribution support?
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