Thoughts on Apples $18,000 Mac Pro

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trodeback

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#1 trodeback
Member since 2007 • 3161 Posts

2x 3.2GHz Quad Core Intel Xeon

32GB DDR2 800MHz RAM

Mac Pro RAID Card

300GB 15000RPM SAS

3x 1TB HD

Nvidia Quatro FX 5600 1.5GB

Total: $18,649

What would a computer with these specs possibly be used for? Do people actually buy stuff like this?

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General_X

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#2 General_X
Member since 2003 • 9137 Posts

2x 3.2GHz Quad Core Intel Xeon

32GB DDR2 800MHz RAM

Mac Pro RAID Card

300GB 15000RPM SAS

3x 1TB HD

Nvidia Quatro FX 5600 1.5GB

Total: $18,649

What would a computer with these specs possibly be used for? Do people actually buy stuff like this?

trodeback
Since there is a Quatro in it I guarantee that the computer is for professional level 3D modeling, computer graphics, and/or audio/visual editing.
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Smoke89

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#3 Smoke89
Member since 2003 • 3575 Posts
Yea that is the kinda hardware studios use for hevy duty editing and high professional grade things.
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evil_pickle

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#4 evil_pickle
Member since 2005 • 507 Posts
Just a question, if it can play crysis, how well would it?
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trodeback

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#5 trodeback
Member since 2007 • 3161 Posts

Just a question, if it can play crysis, how well would it?evil_pickle

Would this system show any vast superiority on a game like crysis?

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General_X

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#6 General_X
Member since 2003 • 9137 Posts

[QUOTE="evil_pickle"]Just a question, if it can play crysis, how well would it?trodeback

Would this system show any vast superiority on a game like crysis?

I don't think so, a high end workstation card works differently than a high end gaming card.
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michael098

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#7 michael098
Member since 2006 • 3441 Posts
Its not for gaming. Its for people who do video editing and that sorta thing, and rich people that just buy the most expensive stuff....
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michael098

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#8 michael098
Member since 2006 • 3441 Posts

Just a question, if it can play crysis, how well would it?evil_pickle

not very well, the quatro is apparently not good for gaming, crysis cant take advantage of 2 quad cores and there probably wouldn't be much of a difference between having 4gigs of ram and 32gigs of ram when it comes to performance in crysis, unless you were running programs in the background.

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codezer0

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#9 codezer0
Member since 2004 • 15898 Posts
Maya3D across a pair of 30" displays. Enough of these together used to crunch away the rendering job for Pixar's movies (think Toy Story, The Incredibles, etc.). Microsoft's initial tech demos of the Xbox 360 ran on the prior-generation PowerMac G5. And this computer is at least two generations ahead of that.
Just a question, if it can play crysis, how well would it?evil_pickle
You would need to install XP x64 or Vista x64 to be able to address 32GB of Video RAM. And in the case of Vista, you'd need to have the Business or Ultimate versions as the Home (x64) versions of Vista only address up to 8GB of system RAM.

Would this system show any vast superiority on a game like crysis?

trodeback
Not with a Quadro, but it is able to be equipped with an 8800GT 512MB card now. With the 8800GT, and depending on how well Crysis scales with multiple cores, this thing CPU-wise stands a chance of being able to max all the non-graphical stuff in Crysis no problem. It is just simply a shame that intel will only allow their own 5000X chipset for addressing those Xeons, and thus no ability to get some CrossFire or SLi action going on.
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subrosian

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#10 subrosian
Member since 2005 • 14232 Posts

That hardware isn't aimed at gamers - it's aimed a video editors who need a great deal of processing power, RAM, and hard drive space to edit high-resolution videos. When you're rendering, general CPU power is pretty important - a card like the Quadro is nice for that and driving ultra-high res displays as well.

These kind of machines won't have Crysis on them, and they shouldn't - it's just not what the task for which the machine is speced.

-

As for why the GPU is different - remember that movies (Hollywood) does 3D a bit differently than games. DirectX shader language rendering on the fly isn't the concern - using lots of processing power to "brute force" true supersampling based anti-aliasing, calculate frames of animation, apply changes across thousands of frames of animation, et cetera - that all is. Hence aiming for RAM, processing power, and hard drive capacity