Torment:Tides of Numenera U:#16! Live Wrap party is now on!

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KalDurenik

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#1 KalDurenik
Member since 2004 • 3736 Posts

I will try to keep thread up to date with the latest news about Torment: Tidesof Numenera.

Kickstarter Link: http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts

Paypal Link:https://torment.inxile-entertainment.com/store

Animated scene1:http://www.youtube.com/watch?feature=player_embedded&v=DMeQzXZYi7I

Animated scene2:http://www.youtube.com/watch?feature=player_embedded&v=5Is2T5ue5d8

 

>>>>>>>>>>>>>>>Live Stream link:http://www.twitch.tv/inxile_entertainment<<<<<<<<<<<<<<<

 

From me: I would like to recommend gog's new promotion if you have not played some of the classic games!

head over to: http://www.gog.com/promo/hasbro_stacking_weekend_promo_050413

Up to 80% Discount!

 

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Updated our Journal (16): Without you there would be no Torment

Update #16 · Apr 5, 2013 · 34 comments  

And here we all stand setting history with the crowdfunding campaign for Torment: Tides of Numenera. We often speak of paradigm shifts and game changers in our industry but you are truly witnessing it in this groundbreaking new model of connecting creators with the players. You have all heard me speak to this new power, but truly it will shape the kinds of games you play and the policies of the developers and publishers. More than ever we are in sync with the simple goal of making games without ever losing the gamers interests. At Interplay our slogan was By Gamers, For Gamers and this attitude could not be truer today.

There is no way this game would have ever been funded without this new method of connection and without the passion of our backers who didnt just donate but worked as a team to spread the word. You guys rock! The passion of the RPG gamer is like none other.

We are both humbled and excited that you have given us this opportunity. The team we have assembled is pretty unbelievable and I have full faith that together we will create a true classic. I never stopped working to get Chris Avellone aboard to make sure we had the band back together. But it only got better when we brought on guys like Pat Rothfuss and Kevin Saunders to take the game to new heights. The trick is always to surround ones self with brilliant people and to create an environment in which creativity can flourish.

I want to give a special shout-out to my wife Ashley for driving her insane by talking incessantly about Kickstarter, Wasteland 2 and Torment for 24 hours a day. Id also like to thank super fan Steven Dengler who stepped up to match my dollar contribution. The world would be a better place with more Steven Denglers.

Our communication does not stop here. As youve seen, we do have our own creative vision for this game but it will be our regular contact with you that helps us hone in on the right aspects of it all. With this great crowdfunding success comes great responsibility and we could not take it more seriously. My confidence in delivering a classic you will love comes from this open dialogue.

As you may know we have a closing party today in which we will celebrate the success weve had with this campaign and countdown to the final minutes of closing. We are of course ecstatic at our current funding but we are a competitive bunch and would love to beat the total funding record that our dear friends at Obsidian currently hold. We thought it only natural to invite any backers of the game and at last count we had 100 of you RSVP that you are attending. I look forward to meeting you. And for those that cannot attend, you will be able to join us virtually at this link starting at 2:30 PDT:
http://www.twitch.tv/inxile_entertainment

And before I end my writing let me share one more incredible concept piece from Nils Hamm that showcases the male player of Torment: Tides of Numenera.

fPGaBP0.jpg

Once again I would like to thank you for making it possible for me and all my team at inXile to spend many more years creating the best RPGs we can.

Brian Fargo
Leader inXile

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KalDurenik

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#2 KalDurenik
Member since 2004 • 3736 Posts

Updated our Journal (15): 1 Day Left! More Add-ons, Sagus Cliffs Set to Music

Update #15 · Apr 4, 2013 · 1 comment   

TL;DR: Sagus Cliffs in Unity with new Mark Morgan music (video). New add-ons! Colin McComb answers some of your questions (video).

Hello Forgotten Ones,

28 hours left. We had a strong showing yesterday over 2500 new backers (hi!) and $150K! Today is going even better were well on track to eclipse yesterdays totals. A special thanks to Obsidian Entertainment who, in a classy show of solidarity, formally pledged to Torment today, helping us to climb toward their own record. Can we reach $4M and become the most funded video game Kickstarter yet? RPG fans unite!

To review the rewards included with each pledge Tier, check out the tables on our tumblr site. Descriptions of the rewards can be found here

And to look at the available add-ons (and how to include add-ons in your pledge) check here.

We'll be sending a brief update tomorrow morning, but with this one you've seen all we have to show. =) Onward to the finale!

Sagus Cliffs Technology Test

Here is a brief video of the Sagus Cliffs screenshot in Unity, accompanied by a new piece of Mark Morgans music that he composed for this area. We hope you enjoy!

Youtube Link:http://www.youtube.com/watch?feature=player_embedded&v=5Is2T5ue5d8

 

New Add-ons

We have a few last add-ons to announce based upon requests weve received.

$20 Wasteland 2 Beta Test Access  Get in early to try out, and help us tune and polish this soon-to-be classic RPG later this year. (Note that wherever it makes sense, well be adapting the Wasteland 2 systems for use in Torment, so in polishing Wasteland 2, were also building a stronger foundation for torment.) Just in case you havent seen it yet, you can check out our first look of Wasteland 2 from February. Youll need to have added-on a copy of Wasteland 2 (either through a Pledge Tier, through an add-on, through the Wasteland 2 Kickstarter, or through the Wasteland 2 Store) to be a Beta Tester.

$8 Wasteland 2 Digital Soundtrack  Youve heard a sample of Mark Morgans music for Torment. With this add-on you can get the 40 minute soundtrack of Mark's music for Wasteland 2. This add-on will be made available at the same time as it is released to Wasteland 2 backers.

$8 Wasteland 2 Digital Concept Art Book  Wasteland 2 concept art by Andree WallinNils Hamm, and Chang Yuan. This add-on will be made available at the same time as it is released to Wasteland 2 backers.

$250 Wasteland 2 Autographed Collectors Edition  You will receive a special collector's edition boxed copy of Wasteland 2 (PC, Mac, or Linux; DRM-free) that isSIGNED by key Wasteland 2 developers including Brian FargoChris Avellone, andColin McComb. The collectors edition also includes a cloth map, instruction book, digital soundtrack, digital concept art book, a miniature, a faction badge, and beta access to Wasteland® 2. An additional $20 is required for shipping outside of the United States.

$750 Limited Edition Signed Print (Limit one per backer)  This is the print that's available through the $1K Limited Edition Signed Print Pledge Tier (as well as all higher Tiers). We are also happy to announce that your choices for the print will include The Ascension of Kex-Lianish and Dust and Water concepts by Andree Wallin. We expect the size of these pieces to be approximately 32 by 14. (Other concept art pieces may also be available.) We are still researching our exact print methods but this will be a high quality print. We are looking at possibilities to print it on cotton rag paper, with a parchment paper surface, to create a true art reproduction feel. Unframed.

5rZqj7t.jpgPN4ZKsp.jpg

Stretch Goals Reached

With the flurry of activity yesterday, we surged into the 9th Fathom of the Castoffs Labyrinth and past the $3.6M Stretch Goal. And about an hour ago, we sailed past the$3.75M Stretch Goal as well. The Hall of Lingering Reflections, deeper companions, companion quests, and a new area accessible through the Castoffs Labyrinth have all been added! 

Next stop is 16 Legacies, the Oasis of Mra Jolios, and more Mark Morgan music! Here we come, $4M!

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Colin Answers Your Questions

Colins flying down to Newport Beach today to attend our closing party tomorrow and so that we can meet over the weekend to start planning Torments next steps. But before stepping onto the plane this morning, he took a few minutes to answer some of the questions youve posed on UserVoice

Youtube Link:http://www.youtube.com/watch?feature=player_embedded&v=p0tSXFNOH6I

Miscellaneous

Also, for those who may have missed it, we had a talk with Colin recently and on Tuesday we released his second attempt at an apology for the Complete Book of Elves.

Youtube Link:http://www.youtube.com/watch?feature=player_embedded&v=yoi1tvqzMaI

Well be streaming live from our closing party tomorrow beginning about 14:30 PDT. Youll be able to watch on our Twitch channel here. Besides Colin, other special out-of-town guests include Monte Cook and Shanna Germain (Lead Numenera Editor). And some of you!

Just 28 hours left!

Kevin Saunders
Project Lead

Project Lead

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bussinrounds

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#3 bussinrounds
Member since 2009 • 3324 Posts

Update #5 with Monte Cook  www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/424325                                                                                                 has biodrones running for the hills.

 

"Meaningful friendships, even feelings of affection, will be possible, but relationships of the flesh would be inconsistent with our narrative."

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ChubbyGuy40

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#4 ChubbyGuy40
Member since 2007 • 26442 Posts

Update #5 with Monte Cook  www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/424325                                                                                                 has biodrones running for the hills.

 

"Meaningful friendships, even feelings of affection, will be possible, but relationships of the flesh would be inconsistent with our narrative."

bussinrounds

Shhh...do you hear that? I think I heard some people getting rustled.

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Elann2008

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#5 Elann2008
Member since 2007 • 33028 Posts
Like The Witcher 3.... just release this already!
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#6 FelipeInside
Member since 2003 • 28548 Posts
I wish someone made a Torment HD first so I could finish the game.
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KalDurenik

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#7 KalDurenik
Member since 2004 • 3736 Posts

Update #5 with Monte Cook  www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/424325                                                                                                 has biodrones running for the hills.

 

"Meaningful friendships, even feelings of affection, will be possible, but relationships of the flesh would be inconsistent with our narrative."

bussinrounds

haha yeah...  :)

 

Thats the spirit!:)

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-wildflower-

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#8 -wildflower-
Member since 2003 • 2997 Posts

Update #5 with Monte Cook  www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/424325                                                                                                 has biodrones running for the hills.

 

"Meaningful friendships, even feelings of affection, will be possible, but relationships of the flesh would be inconsistent with our narrative."

bussinrounds

...and they just lost the Bioware fans.  :P

 

I wish someone made a Torment HD first so I could finish the game.FelipeInside

There are high-rez mods to fix that.

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#9 JohnF111
Member since 2010 • 14190 Posts
"For every 3000 Backers beyond 45,000 (roughly when the $2.5m Stretch Goal was reached), we will extend the Castoffs Labyrinth by one Fathom. So at 48,000 Backers, well be at Fathom 2, at 51,000 Fathom 3, etc. (As of this writing, we are well on the way to Fathom 2!) Each Fathom adds deeper playable content and reactivity, and more of the features reached through the Stretch Goals" This part intrigues me, what is it only ever gets to 49,000 backers, will there be no more fathoms? What is it gets 150,000 backers? Surely there can be too many fathoms.
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KalDurenik

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#10 KalDurenik
Member since 2004 • 3736 Posts
New update!
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#11 KalDurenik
Member since 2004 • 3736 Posts
New update!
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bussinrounds

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#12 bussinrounds
Member since 2009 • 3324 Posts

New 3.5 Mil stretch goal - Chris Avellone :)

 

"At $3.5M, Chris will be joining our design team. Hell have two primary roles. First, he will be reviewing and providing feedback on all creative elements of the game, including the story, characters, and areas. His input will be invaluable as a resource to Colin in further detailing the creative vision for the game. Second, hell be designing and writing an eighth companion for the game, working with Colin and Monte to craft a companion ideal for both Torment and the ninth world.
There's also another new stretch goal, at 3.35 million dollars, which will add yet another feature to Castoff's Labyrinth:

Not everyone in the Labyrinth has a living counterpart. Lacunae are figments of your mind that represent parts of yourself (or do they?). Through conversing with a Lacuna, you'll discover puzzles and quests, and might even enhance your own abilities. As we delve to deeper fathoms, youll be able to find more Lacunae with whom to interact. (The Fourth Fathom is less than 2000 backers away!)"
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#13 -wildflower-
Member since 2003 • 2997 Posts

New 3.5 Mil stretch goal - Chris Avellone :) bussinrounds

I thought he said there was no way he could work on the game (paraphrasing, of course).  It does look like his role in Torment, assuming the goal is met, would be pretty limited.  At any rate, this is good news.  I just hope he's not stretching himself too thin.

 

 

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KalDurenik

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#14 KalDurenik
Member since 2004 • 3736 Posts
Posted the new update (sorry for the delay) Also i guess Chris know what he is doing but i would guess that he is mostly someone that will look over the overall story / companions and so on to make sure it all fit together.
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nikinikin

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#15 nikinikin
Member since 2007 • 25 Posts

Let's go for 3.5 million! Gather our forces, everyone!

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kozzy1234

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#16 kozzy1234
Member since 2005 • 35966 Posts

The god Chris Avellone himself, awesome

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#17 Legolas_Katarn
Member since 2003 • 15556 Posts

The god Chris Avellone himself, awesome

kozzy1234

Can't get to 3.5 fast enough

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KalDurenik

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#18 KalDurenik
Member since 2004 • 3736 Posts
Sorry for the slow update! New update out with companion information.
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#19 nikinikin
Member since 2007 • 25 Posts

It would be soooo damn great if we managed to reach 3.5 million!

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#20 soolkiki
Member since 2008 • 1783 Posts

I may actually put some money down on this one! hmmm...

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KalDurenik

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#21 KalDurenik
Member since 2004 • 3736 Posts
Update 11 out now... 2d, 5 fathoms for the labyrinth, story example and more!
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#22 KalDurenik
Member since 2004 • 3736 Posts
Update 12 Out now with screenshot!
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#23 -wildflower-
Member since 2003 • 2997 Posts

The SS looks good.  I'm so glad they didn't go with 3D on this.

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#24 Lach0121
Member since 2007 • 11815 Posts

[QUOTE="bussinrounds"]

Update #5 with Monte Cook  www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/424325                                                                                                 has biodrones running for the hills.

 

"Meaningful friendships, even feelings of affection, will be possible, but relationships of the flesh would be inconsistent with our narrative."

-wildflower-

...and they just lost the Bioware fans.  :P

 

I wish someone made a Torment HD first so I could finish the game.FelipeInside

There are high-rez mods to fix that.

Really? hmm, I may have to get the first Torment game off of Gog, and try those mods out. So I can play the new one. I assume they will be connected story wise, or in some form!?!

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#25 bussinrounds
Member since 2009 • 3324 Posts

[QUOTE="-wildflower-"]

[QUOTE="bussinrounds"]

...and they just lost the Bioware fans.  :P

 

[QUOTE="FelipeInside"]I wish someone made a Torment HD first so I could finish the game.Lach0121

There are high-rez mods to fix that.

Really? hmm, I may have to get the first Torment game off of Gog, and try those mods out. So I can play the new one. I assume they will be connected story wise, or in some form!?!

 It's not connected story wise, as it's a completely different setting.    But that doesn't mean you shouldn't play PST.

 

Here's the mod guide..  www.gog.com/news/mod_spotlight_planescape_torment_mods_guide   

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KalDurenik

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#26 KalDurenik
Member since 2004 • 3736 Posts
New update (13) with a animated screenshot!
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#27 Lach0121
Member since 2007 • 11815 Posts

 It's not connected story wise, as it's a completely different setting.    But that doesn't mean you shouldn't play PST.

 

Here's the mod guide..  www.gog.com/news/mod_spotlight_planescape_torment_mods_guide   

bussinrounds

 

Cool thanks.  

So just incase for some reason I can't finish the first game, I can still enjoy the second.

I will still give it a go anyways though, I have heard many good things about it.

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KalDurenik

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#28 KalDurenik
Member since 2004 • 3736 Posts
New animated scene now! Link in first post!
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#29 Darth_Kane
Member since 2006 • 2966 Posts

I'd rather have increased voice acting instead of any of those stretch goals

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#30 bussinrounds
Member since 2009 • 3324 Posts

I'd rather have increased voice acting instead of any of those stretch goals

Darth_Kane

  A big selling point of these kickstarter RPGs is trying to get back to the depth that older RPGs had.  The kind of thing that was taken away partly due to the increased cost of graphics, voice acting...things of that nature.   Asking for $$ and time to be spent on that now is kinda defeating the purpose.

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#31 longchao
Member since 2013 • 25 Posts
That's ridiculous indeed. Thanks for the heads up, bought it.
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#32 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="Darth_Kane"]

I'd rather have increased voice acting instead of any of those stretch goals

bussinrounds

  A big selling point of these kickstarter RPGs is trying to get back to the depth that older RPGs had.  The kind of thing that was taken away partly due to the increased cost of graphics, voice acting...things of that nature.   Asking for $$ and time to be spent on that now is kinda defeating the purpose.

I'm indifferent. I'm one of those gamers that like reading text in games like Torment. I kinda don't want to see too much voice acting if any at all. Newer games, i don't mind VA of course, but this is one of those classic-type games where I'd rather leave some things to the imagination. I must say, that new animated scene looked so gooood..
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#33 nikinikin
Member since 2007 • 25 Posts

I'm getting a little pessimistic. I'll be grateful if we just manage to reach the 3.5 million goal.

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#34 PernicioEnigma
Member since 2010 • 6663 Posts
[QUOTE="bussinrounds"]

[QUOTE="Darth_Kane"]

I'd rather have increased voice acting instead of any of those stretch goals

Elann2008

  A big selling point of these kickstarter RPGs is trying to get back to the depth that older RPGs had.  The kind of thing that was taken away partly due to the increased cost of graphics, voice acting...things of that nature.   Asking for $$ and time to be spent on that now is kinda defeating the purpose.

I'm indifferent. I'm one of those gamers that like reading text in games like Torment. I kinda don't want to see too much voice acting if any at all. Newer games, i don't mind VA of course, but this is one of those classic-type games where I'd rather leave some things to the imagination. I must say, that new animated scene looked so gooood..

Having no (or little) VA also means the game is likely to have lots of dialog, which is what you want in a successor to Torment. The animated video looks really good. I can't wait for these new isometric RPGs to come out with really nicely rendered backgrounds and 3D characters with good animations.
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KalDurenik

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#35 KalDurenik
Member since 2004 • 3736 Posts
Update 14 out! New screenshot! Combat system, 8th level for the fathom,
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#36 kozzy1234
Member since 2005 • 35966 Posts

[QUOTE="bussinrounds"]

[QUOTE="Darth_Kane"]

I'd rather have increased voice acting instead of any of those stretch goals

Elann2008

  A big selling point of these kickstarter RPGs is trying to get back to the depth that older RPGs had.  The kind of thing that was taken away partly due to the increased cost of graphics, voice acting...things of that nature.   Asking for $$ and time to be spent on that now is kinda defeating the purpose.

I'm indifferent. I'm one of those gamers that like reading text in games like Torment. I kinda don't want to see too much voice acting if any at all. Newer games, i don't mind VA of course, but this is one of those classic-type games where I'd rather leave some things to the imagination. I must say, that new animated scene looked so gooood..

cosign, I love when games have great voice acting, but its not needed for these types of old school rpgs.
They would rely more on reading then listening, I liked that, almost makes it more of a book or foregin movie (with subtitles) with that aspect.

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#37 KalDurenik
Member since 2004 • 3736 Posts
I want "some" voice acting think on the level of BG2 and so on. A few lines here and there so that you know the characters voice. It makes it even better when you read it then (as long as the voice acting is good ofc). For me in the end i would rather have text then voice due to how much voice acting limits CC, information that npc's can give and its so expensive.
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#38 -wildflower-
Member since 2003 • 2997 Posts

...For me in the end i would rather have text then voice due to how much voice acting limits CC, information that npc's can give and its so expensive.KalDurenik

This, this, and THIS

They just passed $3.5 million.  I'm hoping they get to $4 million.

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Legolas_Katarn

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#39 Legolas_Katarn
Member since 2003 • 15556 Posts

Should be about $10,000 away from hitting 3.6. I'm really hoping that they can get to 4million. Great to see Chris will be part of the team.

Also very happy that this and Eternity are not in 3D. I can still easily play Plaenscape, BG2, and the Icewind Dale games now, Neverwinter just looks awful and makes everything so much more difficult to do. Even when Neverwinter first came out I remember thinking that it looked horrible and that it should have just been 2D.

For me in the end i would rather have text then voice due to how much voice acting limits CC, information that npc's can give and its so expensive.

^ Less voice acting makes things a lot easier and cheaper, and allows a lot more to be written. I was always happy with the amount that games like Baldurs Gate had.

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bussinrounds

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#40 bussinrounds
Member since 2009 • 3324 Posts

     The difference between a modern RPG with full voice acting and PST with mostly text..

 Sweet update, btw.   We just need the old school RPG fans to represent and vote for TB combat over RtwP now.

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Rage010101

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#42 Rage010101
Member since 2006 • 5470 Posts

the $5 pledge seems vague.  so, you dont get the game with this $5 pledge?

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Elann2008

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#43 Elann2008
Member since 2007 • 33028 Posts
Well, Chris Avellone is in.. It's done!
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KalDurenik

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#44 KalDurenik
Member since 2004 • 3736 Posts

the $5 pledge seems vague.  so, you dont get the game with this $5 pledge?

Rage010101
I dont get whats vague about it? No you dont get the game for 5$
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Rage010101

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#45 Rage010101
Member since 2006 • 5470 Posts

[QUOTE="Rage010101"]

the $5 pledge seems vague.  so, you dont get the game with this $5 pledge?

KalDurenik

I dont get whats vague about it? No you dont get the game for 5$

i see, in that case i'll just wait for a steam sale.  wasteland 2 i might prepurchase if steam has a prepurchase discount, or i'll just also wait for a steam sale.

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#46 nikinikin
Member since 2007 • 25 Posts

Congratz everyone, we reached 3.6 million! Now let's hope we can get to 4 million in the last hours of the campaign...

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-wildflower-

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#47 -wildflower-
Member since 2003 • 2997 Posts

i see, in that case i'll just wait for a steam sale.  wasteland 2 i might prepurchase if steam has a prepurchase discount, or i'll just also wait for a steam sale.

Rage010101

You can get both Torment and Wasteland 2 at the $45 tier.  It's a pretty good deal for two games.

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KalDurenik

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#48 KalDurenik
Member since 2004 • 3736 Posts
New animated scene (link in first post), Minor QA, Addons and more! Lets go for 4.5million :)
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#49 nikinikin
Member since 2007 • 25 Posts

I think 4.5 isn't really out of reach, but it would need a miracle to happen. 4 million is quite realistic, however, and I will actually be nastily surprised in case we don't accomplish it.

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KalDurenik

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#50 KalDurenik
Member since 2004 • 3736 Posts

I think 4.5 isn't really out of reach, but it would need a miracle to happen. 4 million is quite realistic, however, and I will actually be nastily surprised in case we don't accomplish it.

nikinikin
Well yeah 4.5 will be hard to get to... 4 should happen its at 3.8 now (with paypal)