my guess was basically bang on
its proprietary physics and tesselation for fabrics and hair
http://www.techpowerup.com/180675/AMD-TressFX-Technology-Detailed.html
the 1st game to use it is lara croft: tomb raider
This topic is locked from further discussion.
^Hope so.
According to this, it may work with Nvidia cards after all.
Â
With your partnership with AMD, will there be any features in Tomb Raider that will be exclusive to gamers with AMD hardware, and unavailable to Nvidia users?"No there should not be. AMD has always been quite clear about that as well. We are working on features that are specific to the PC platform, but if they are DX11 features they will also work on Nvidia DX11 hardware.
And while we support features like Eyefinity that does not mean we do not support features like Surround for Nvidia."
It looks a lot better than the non-tressFX hair..
^Hope so.
According to this, it may work with Nvidia cards after all.
Â
With your partnership with AMD, will there be any features in Tomb Raider that will be exclusive to gamers with AMD hardware, and unavailable to Nvidia users?
"No there should not be. AMD has always been quite clear about that as well. We are working on features that are specific to the PC platform, but if they are DX11 features they will also work on Nvidia DX11 hardware.
And while we support features like Eyefinity that does not mean we do not support features like Surround for Nvidia."mitu123
I don't know man.. I want that TressFX for this game though lol. I'm not digging the standard clay hair compared to the TressFX one. If it was any other game, I wouldn't care. :P
This tressFX thing is silly though. Â Character hair should all be like that by now, and it shouldn't be proprietary.Â
It looks a lot better than the non-tressFX hair.. [QUOTE="mitu123"]
^Hope so.
According to this, it may work with Nvidia cards after all.
Â
With your partnership with AMD, will there be any features in Tomb Raider that will be exclusive to gamers with AMD hardware, and unavailable to Nvidia users?
"No there should not be. AMD has always been quite clear about that as well. We are working on features that are specific to the PC platform, but if they are DX11 features they will also work on Nvidia DX11 hardware.
And while we support features like Eyefinity that does not mean we do not support features like Surround for Nvidia."Elann2008
I don't know man.. I want that TressFX for this game though lol. I'm not digging the standard clay hair compared to the TressFX one. If it was any other game, I wouldn't care. :P
This tressFX thing is silly though. Â Character hair should all be like that by now, and it shouldn't be proprietary.Â
Agreed. It can't take all that much more hardware power to do. Helmet hair is starting to get old.It looks a lot better than the non-tressFX hair.. [QUOTE="mitu123"]
^Hope so.
According to this, it may work with Nvidia cards after all.
Â
With your partnership with AMD, will there be any features in Tomb Raider that will be exclusive to gamers with AMD hardware, and unavailable to Nvidia users?
"No there should not be. AMD has always been quite clear about that as well. We are working on features that are specific to the PC platform, but if they are DX11 features they will also work on Nvidia DX11 hardware.
And while we support features like Eyefinity that does not mean we do not support features like Surround for Nvidia."Elann2008
I don't know man.. I want that TressFX for this game though lol. I'm not digging the standard clay hair compared to the TressFX one. If it was any other game, I wouldn't care. :P
This tressFX thing is silly though. Â Character hair should all be like that by now, and it shouldn't be proprietary.Â
I couldn't agree more. Though I hope that:
(a)Â It's not hardware limited
(b) It's not as crazy as the wonky PhysX hair in Alice: Madness Returns. It was pretty silly. :P
It is NOT amd exclusive:Â Â 'It works on any DirectX11 card, similar to some other AMD-built technologies - for example Order-Independent Transparency (OIT) or High Definition Ambient Occlusion (HDAO).'Â http://www.bit-tech.net/news/hardware/2013/02/26/amd-tressfx/1
Good on AMD.
It is NOT amd exclusive:Â Â 'It works on any DirectX11 card, similar to some other AMD-built technologies - for example Order-Independent Transparency (OIT) or High Definition Ambient Occlusion (HDAO).'Â http://www.bit-tech.net/news/hardware/2013/02/26/amd-tressfx/1
Good on AMD.
ferret-gamer
That's good, so I can enjoy it as a Nvidia user.
Well for 1 it's not limited to Nvidia cards.how is this different then PhysX hair simulation?
msfan1289
how is this different then PhysX hair simulation?
msfan1289
One is glued to nvidia hardware one works on any hardware...
Physx can do much more...cloth simulation,fluids simulation
,particle simulation etc. Iam sure tressfx can do other things, not only hair simulation...we will ha e to w8 and see.
Btw...nvidia did this with physx first on Alice MR
[QUOTE="msfan1289"]
how is this different then PhysX hair simulation?
rhazzy
One is glued to nvidia hardware one works on any hardware...
Physx can do much more...cloth simulation,fluids simulation
,particle simulation etc. Iam sure tressfx can do other things, not only hair simulation...we will ha e to w8 and see.
Btw...nvidia did this with physx first on Alice MR
Â
so in other words they made teh same thing but it being open to all hardware instead of PhysX which is only for Nvidia cards. which is cool. i can see that as a win for all sides.
Hopefully the huge FPS hit is due to it being new and not as optimized as well it could be. Otherwise I don't see this catching on at all.Toxic-SeahorseTo be fair, rendering hair like that is not something computationally inexpensive.
[QUOTE="Toxic-Seahorse"]Hopefully the huge FPS hit is due to it being new and not as optimized as well it could be. Otherwise I don't see this catching on at all.ferret-gamerTo be fair, rendering hair like that is not something computationally inexpensive. True, but nobody is going to use it if that big of an FPS hit is the norm.
[QUOTE="msfan1289"]
how is this different then PhysX hair simulation?
rhazzy
One is glued to nvidia hardware one works on any hardware...
Physx can do much more...cloth simulation,fluids simulation
,particle simulation etc. Iam sure tressfx can do other things, not only hair simulation...we will ha e to w8 and see.
Btw...nvidia did this with physx first on Alice MR
OpenCL can also do cloth simulation and fluids simulation.[QUOTE="Toxic-Seahorse"]Hopefully the huge FPS hit is due to it being new and not as optimized as well it could be. Otherwise I don't see this catching on at all.ferret-gamerTo be fair, rendering hair like that is not something computationally inexpensive.
Hair simulation can be computationally expensive for certain hardware. Google it.
To be fair, rendering hair like that is not something computationally inexpensive.[QUOTE="ferret-gamer"][QUOTE="Toxic-Seahorse"]Hopefully the huge FPS hit is due to it being new and not as optimized as well it could be. Otherwise I don't see this catching on at all.ronvalencia
Hair simulation can be computationally expensive for certain hardware. Google it.
You might want to re-read my post.[QUOTE="msfan1289"]
how is this different then PhysX hair simulation?
rhazzy
One is glued to nvidia hardware one works on any hardware...
Physx can do much more...cloth simulation,fluids simulation
,particle simulation etc. Iam sure tressfx can do other things, not only hair simulation...we will ha e to w8 and see.
Btw...nvidia did this with physx first on Alice MR
http://www.eurogamer.net/articles/digitalfoundry-alice-madness-returns-face-off?page=2
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