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cyloninside

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#51  Edited By cyloninside
Member since 2014 • 815 Posts

@Mcspanky37 said:

@cyloninside said:

@KHAndAnime said:
@geminontraveler said:

i was neither crying, nor claiming the game "sucks"

mad fanboy is mad.... look at him go.

All you did was amass a bunch of random complaints against the game...many of which are false.

i think it is pretty obvious at this point that all that was really done was to make a standalone port of the mod that they could make money off of, instead of the complete overhaul that they initially were promising.

Sounds a lot like crying and claiming a game sucks to me. The SA is insanely far from being a mere port of the mod. Crybabies typically have to lie to try to make their point...(like saying the UI hasn't changed in functionality...and then claiming the controls are completely different when they are nearly identical to the mod).

jesus... you seem pretty mad dude. are you personally vested in dayz? stock or something? is rocket your boyfriend?

the guy did nothing of the sort KH. he neither claimed it sucked, nor was he "crying". you being a raging fanboy and rushing in with a bleeding heart defense for your precious game.

Claiming something is a mere port cash grab is another way of saying something sucks, genius.

So, you're also saying the UI hasn't been completely redesigned from the mod? Why can't you or your buddy elaborate on that a little bit? It was already explained how it's a completely different interface from the ground up...yet you failed to explain how it's similar to the old UI in one way. As KH said, If you have to go around spreading misinformation about games to try to make a point, it's pretty clear you don't have one...

he even said in his post that they WERE near identical to the mod, and that he was able to excuse it with the mod because it was limited to arma controls. the SA is NOT limited to arma controls, and yet the controls are still completely bonkers/unintuitive/drivel.

The game is still made on the ArmA engine, why the hell would you expect the game to have completely different controls? Expecting a night and day difference in terms of controls when it comes to the brand new alpha of the game...says a lot about your expectations from an alpha product. What's so bad about the controls again? WSAD too unintuitive for you?

This thread should be renamed "I bought an alpha expecting a finished game, why is this game so bad?!".

is.... this this a joke thread or?

he isnt my "buddy"... first of all

the UI is clearly a reskin....i dont know why people seem to think it is that different. hundreds of hours with the mod... im not seeing anything ground breakingly different with the SA UI... i guess it has drag and drop.. yay? it is just as broken and annoying to use as the mod UI ever was.

looks pretty damn similar to me. things take up blocks of space... they just rearranged where things are. the images are even identical for items... its just a reskin...

AND A BIG FAT LOOOOOOOOL TO YOUR LAST COMMENT. so you are saying games made on the same engine have the same controls? really? you are going to go with that?

the dozens and dozens of games made on unreal engines, cryengines, and source engines would like to speak with you.... engine has absolutely nothing to do with controls....NOTHING. you could build a bejeweled game on the cryengine for **** sake.... and it was designed for first person shooters.

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Nick3306

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#52 Nick3306
Member since 2007 • 3429 Posts

@cyloninside said:

@Mcspanky37 said:

@cyloninside said:

@KHAndAnime said:
@geminontraveler said:

i was neither crying, nor claiming the game "sucks"

mad fanboy is mad.... look at him go.

All you did was amass a bunch of random complaints against the game...many of which are false.

i think it is pretty obvious at this point that all that was really done was to make a standalone port of the mod that they could make money off of, instead of the complete overhaul that they initially were promising.

Sounds a lot like crying and claiming a game sucks to me. The SA is insanely far from being a mere port of the mod. Crybabies typically have to lie to try to make their point...(like saying the UI hasn't changed in functionality...and then claiming the controls are completely different when they are nearly identical to the mod).

jesus... you seem pretty mad dude. are you personally vested in dayz? stock or something? is rocket your boyfriend?

the guy did nothing of the sort KH. he neither claimed it sucked, nor was he "crying". you being a raging fanboy and rushing in with a bleeding heart defense for your precious game.

Claiming something is a mere port cash grab is another way of saying something sucks, genius.

So, you're also saying the UI hasn't been completely redesigned from the mod? Why can't you or your buddy elaborate on that a little bit? It was already explained how it's a completely different interface from the ground up...yet you failed to explain how it's similar to the old UI in one way. As KH said, If you have to go around spreading misinformation about games to try to make a point, it's pretty clear you don't have one...

he even said in his post that they WERE near identical to the mod, and that he was able to excuse it with the mod because it was limited to arma controls. the SA is NOT limited to arma controls, and yet the controls are still completely bonkers/unintuitive/drivel.

The game is still made on the ArmA engine, why the hell would you expect the game to have completely different controls? Expecting a night and day difference in terms of controls when it comes to the brand new alpha of the game...says a lot about your expectations from an alpha product. What's so bad about the controls again? WSAD too unintuitive for you?

This thread should be renamed "I bought an alpha expecting a finished game, why is this game so bad?!".

is.... this this a joke thread or?

he isnt my "buddy"... first of all

the UI is clearly a reskin....i dont know why people seem to think it is that different. hundreds of hours with the mod... im not seeing anything ground breakingly different with the SA UI... i guess it has drag and drop.. yay? it is just as broken and annoying to use as the mod UI ever was.

looks pretty damn similar to me. things take up blocks of space... they just rearranged where things are. the images are even identical for items... its just a reskin...

AND A BIG FAT LOOOOOOOOL TO YOUR LAST COMMENT. so you are saying games made on the same engine have the same controls? really? you are going to go with that?

the dozens and dozens of games made on unreal engines, cryengines, and source engines would like to speak with you.... engine has absolutely nothing to do with controls....NOTHING. you could build a bejeweled game on the cryengine for **** sake.... and it was designed for first person shooters.

It is an alpha. I'm just going to keep repeating this until people like you actually understand (although i'm starting to think that is an impossible goal). I made it in bold this time, maybe that will help?

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wis3boi

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#53 wis3boi
Member since 2005 • 32507 Posts

@FelipeInside said:

My friend kept on insisting with it so I decided to not follow my normal rules and this was the first "Early Access" game I purchased.

I've played a few hours (never played the mod) and the game has potential, but as of now it probably isn't worth buying unless you are really willing to put up with character wipes, control problems, bugs, and stability issues.

When the game works (and the character is saved), it really brings across the "Walking Dead" feeling and interesting to play, but for people thinking of buying it, give it another year or at least until Beta.

well like ArmA III, the price is only going to go up and up as time goes on, so if anyone is remotely interested in DayZ, even if they just wait until release to play it, would be wise to buy now while it's cheaper. I've got it, but have been playing the Arma III version of the mod while I wait.

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KHAndAnime

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#54  Edited By KHAndAnime
Member since 2009 • 17565 Posts
@cyloninside said:

the UI is clearly a reskin....i dont know why people seem to think it is that different. hundreds of hours with the mod... im not seeing anything ground breakingly different with the SA UI... i guess it has drag and drop.. yay? it is just as broken and annoying to use as the mod UI ever was.

Reskin implies no functionality difference. The entire functionality of the UI is different. You even just acknowledged it when you said that items can now be dragged and dropped everywhere.

looks pretty damn similar to me. things take up blocks of space... they just rearranged where things are. the images are even identical for items... things take up blocks of space... its just a reskin...

Christ dude - did you not even play the mod? Why are you here arguing? Just to troll? Nothing takes up physical space in the DayZ mod screenshot (notice all items in inventory take 1 slot?). It literally couldn't even any more different than how the inventory behaves in the mod. The fact you're trying to compare them is absolutely hilarious. Drag and drop works perfectly. If it's too hard for you to figure out how to drag and drop items, DayZ is not your game and never will be your game.

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KHAndAnime

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#56  Edited By KHAndAnime
Member since 2009 • 17565 Posts

@geminontraveler said:

@KHAndAnime said:
@cyloninside said:

the UI is clearly a reskin....i dont know why people seem to think it is that different. hundreds of hours with the mod... im not seeing anything ground breakingly different with the SA UI... i guess it has drag and drop.. yay? it is just as broken and annoying to use as the mod UI ever was.

Reskin implies no functionality difference. The entire functionality of the UI is different. You even just acknowledged it when you said that items can now be dragged and dropped everywhere.

looks pretty damn similar to me. things take up blocks of space... they just rearranged where things are. the images are even identical for items... things take up blocks of space... its just a reskin...

Christ dude - did you not even play the mod? Why are you here arguing? Just to troll? Nothing takes up physical space in the DayZ mod screenshot (notice all items in inventory take 1 slot?). It literally couldn't even any more different than how the inventory behaves in the mod. The fact you're trying to compare them is absolutely hilarious.

Drag and drop works perfectly

.

If it's too hard for you to figure out how to drag and drop items, DayZ is not your game and never will be your game.

so you are arguing that because items take up more than one slot.... it isnt a reskin?

do you even understand what the term "reskin" means? that is a visual change.... the mechanics are identical...

Obviously you don't understand what "reskin" means.

In one game, you have always have 9 spare slots + backpack, and all items take one slot. Items don't take the same amount of space (they all take the same amount). Items placed into full containers disappear from the game world. Containers can't be placed inside other containers. There is no drag and drop mechanic - because they don't take up physical space. Items have durability.

In the other game, you have spare physical inventory space based on what clothes you're wearing and additional containers you're carrying (can be multiple). All items take different amounts of space. Items must be organized in your inventory (or you waste space). Items placed into full containers switch out the items out of the container (instead of the item simply disappearing). Containers can be placed inside of each other. Items don't have durability (never break). Anything can be drag and dropped anywhere (even from one container to another, which is an excellent mechanic because the mod didn't have the ability to do).

So basically, every single way that you interact with your character's inventory and the interface dealing with it is different. All the mechanics are different. Managing your inventory in DayZ SA is painless and unlike the mod - your items can't potentially disappear off the face of the earth.

And you wonder why I'm doubtful that you actually played the game - you can't seem to pinpoint a single detail about either game. You think both games have the same inventory, same mechanics, etc. I don't think I've ever had to point out such obvious differences to someone before - especially to someone who claims to have played both games.