[QUOTE="SpaceMoose"]
[QUOTE="Charles_Dickens"]
I haven't played a side scroller since Another World - I think before that I played Prince Of Persia...Charles_Dickens
I think that's kind of all we really needed to know. Almost 20 years? You played those when they came out but you couldn't even enjoy a game like Super Mario World, presumably just because there wasn't some point to the environments other than to make a fun game? Okay, whatever. It sounds like you want every platformer to be basically the same thing.You're quite a stickler for...something. Not quite "realism" since I wouldn't exactly call Prince of Persia realistic. :P
You've completely missed the point of my argument, and the reason that Trine turned me off as soon as I saw it.
In Another World (and you're aware, I would hope, that Another World has an almost cult-like following, and is generally regarded to be a classic) the world itself was a fascinating place for the character to explore, and at no point seemed like it was created specifically for the character to move from point A to point B.
I don't feel that way about Trine. Most of the objects placed in the world have been slapped down for no apparent reason other than to create a tricky obstacle through which the character must advance.
So what are the consequences of that?
Well, it's all about immersion, really - in Another World I was completely immersed in the game because everything in the world seemed to 'fit'. I really felt like I was exploring... another world. Here, in Trine, it just feels like a world that's been slapped together in order to create an obstacle course. I suppose that you either understand that or you don't.
The big obstacle course I'm seeing in Trine isn't nearly as fascinating as that world I explored in Another World - but you're right about one thing: Super Mario World is of no interest to me whatsoever. You couldn't pay me to play that game.
I understand what you mean, the first tutorial level with the thief seemed like everything fitted in, but then later there were more and more "artificial" obstacles presented which slightly put me off too at first. But physics based puzzles are the core of the game and I think they would had been hard to do in 2D otherwise without making them repetitive. It's of course a matter of taste but to me the good far outweighted that relatively small and common cosmetic flaw.
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