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I didn't actually say that the game was bad - of course I haven't even played it.
The comment I made was that I'm turned off by side-scrollers in which objects have been placed solely for the purpose of creating an obstacle. The swinging logs, for example. Why are they in the world? Their only purpose, it seems, is to create a swinging object from which the player can launch his character onto a higher platform. Stuff like that really detracts from the atmosphere (for lack of a better word).
In Prince Of Persia, the dungeon seemed to make sense - kind of. It was nowhere near as well thought out as the city from Another World though. And to repeat myself, the developer of Another World completely got it wrong with the next game that they produced - it was exactly the type of thing we're seeing in Trine: far too many objects were placed into the world for no apparent reason, other than to create an obstacle, or to aid the player's character in moving from point A to point B.
Trine might end up being a very good side scrolling game - but I have my doubts, based on what I've seen so far, that it will become a classic, like Another World, or even the very first Prince of Persia.
EDIT: The reason I posted all that, I suppose, was kind of in response to the title of this thread. Trine actually didn't wow me at all - for the reasons I stated. There's no way I'm putting down $30 for this.
I didn't actually say that the game was bad - of course I haven't even played it.
The comment I made was that I'm turned off by side-scrollers in which objects have been placed solely for the purpose of creating an obstacle. The swinging logs, for example. Why are they in the world? Their only purpose, it seems, is to create a swinging object from which the player can launch his character onto a higher platform. Stuff like that really detracts from the atmosphere (for lack of a better word).
In Prince Of Persia, the dungeon seemed to make sense - kind of. It was nowhere near as well thought out as the city from Another World though. And to repeat myself, the developer of Another World completely got it wrong with the next game that they produced - it was exactly the type of thing we're seeing in Trine: far too many objects were placed into the world for no apparent reason, other than to create an obstacle, or to aid the player's character in moving from point A to point B.
Trine might end up being a very good side scrolling game - but I have my doubts, based on what I've seen so far, that it will become a classic, like Another World, or even the very first Prince of Persia.
EDIT: The reason I posted all that, I suppose, was kind of in response to the title of this thread. Trine actually didn't wow me at all - for the reasons I stated. There's no way I'm putting down $30 for this.
Wow. :( I guess every game doesn't gel with everybody, though my suspension of disbelief in this kind of game isn't very important to me. Even in Prince of Persia, I'd wonder why they had spiked traps outside of bedrooms, though the place did make much more sense as an actual 'city' that people lived in.I didn't actually say that the game was bad - of course I haven't even played it.
The comment I made was that I'm turned off by side-scrollers in which objects have been placed solely for the purpose of creating an obstacle. The swinging logs, for example. Why are they in the world? Their only purpose, it seems, is to create a swinging object from which the player can launch his character onto a higher platform. Stuff like that really detracts from the atmosphere (for lack of a better word).
In Prince Of Persia, the dungeon seemed to make sense - kind of. It was nowhere near as well thought out as the city from Another World though. And to repeat myself, the developer of Another World completely got it wrong with the next game that they produced - it was exactly the type of thing we're seeing in Trine: far too many objects were placed into the world for no apparent reason, other than to create an obstacle, or to aid the player's character in moving from point A to point B.
Trine might end up being a very good side scrolling game - but I have my doubts, based on what I've seen so far, that it will become a classic, like Another World, or even the very first Prince of Persia.
EDIT: The reason I posted all that, I suppose, was kind of in response to the title of this thread. Trine actually didn't wow me at all - for the reasons I stated. There's no way I'm putting down $30 for this.
Charles_Dickens
WoW Charles....I'm amazed....
as I was playing the demo, one thing I thought about was "I'm sure I'll see Charles_Dickens on the board praising this game for such a new idea on controls....graphics....and immersion" Guess not....
Me....I love it...can't wait to buy it.
ADDED: obstacles are part of a platformer...they are there to confuse you sometimes and stir you away from the right path. All Prince of Persia games had them...
Got it working. I loved it. My brother and I, each using a 360 controller, had a blast playing through the demo on coop.Bumzurtheres a coop option? i didn't even notice
[QUOTE="Charles_Dickens"]
I didn't actually say that the game was bad - of course I haven't even played it.
The comment I made was that I'm turned off by side-scrollers in which objects have been placed solely for the purpose of creating an obstacle. The swinging logs, for example. Why are they in the world? Their only purpose, it seems, is to create a swinging object from which the player can launch his character onto a higher platform. Stuff like that really detracts from the atmosphere (for lack of a better word).
In Prince Of Persia, the dungeon seemed to make sense - kind of. It was nowhere near as well thought out as the city from Another World though. And to repeat myself, the developer of Another World completely got it wrong with the next game that they produced - it was exactly the type of thing we're seeing in Trine: far too many objects were placed into the world for no apparent reason, other than to create an obstacle, or to aid the player's character in moving from point A to point B.
Trine might end up being a very good side scrolling game - but I have my doubts, based on what I've seen so far, that it will become a classic, like Another World, or even the very first Prince of Persia.
EDIT: The reason I posted all that, I suppose, was kind of in response to the title of this thread. Trine actually didn't wow me at all - for the reasons I stated. There's no way I'm putting down $30 for this.
FelipeInside
WoW Charles....I'm amazed....
as I was playing the demo, one thing I thought about was "I'm sure I'll see Charles_Dickens on the board praising this game for such a new idea on controls....graphics....and immersion" Guess not....
Me....I love it...can't wait to buy it.
ADDED: obstacles are part of a platformer...they are there to confuse you sometimes and stir you away from the right path. All Prince of Persia games had them...
Well, you're right, of course: platformers, or side-scrollers, are nothing but big obstacle courses in which the player must move from point A to point B. I just think that these types of games are much more creative, and enjoyable to play, when the obstacles fit in and are a part of the universe in which the game takes place. And again, I'm not saying that the game will bad - but this demo doesn't make me want to buy the game. It's like that guy above said, The Super Mario games are just beyond me. I don't understand that type of game at all.Well, you're right, of course: platformers, or side-scrollers, are nothing but big obstacle courses in which the player must move from point A to point B. I just think that these types of games are much more creative, and enjoyable to play, when the obstacles fit in and are a part of the universe in which the game takes place. Charles_Dickens
Who says Trine's universe follows our logic?
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