Here is an article about some new anti-piracy measures from Ubisoft.
You may have to connect with Ubisoft.com to save your game etc.
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Here is an article about some new anti-piracy measures from Ubisoft.
You may have to connect with Ubisoft.com to save your game etc.
Every time I think I've heard of the stupidest DRM idea ever, another publisher comes out to prove that stupidity has no limits. I can't believe this is even being seriously considered. Didn't Ubisoft get enough bad press over Starforce? Admittedly, many people do have constant internet access, but many also have limits to that access, not to mention travelling and wanting to play your single player game on your laptop.
Making a game with a requirement like this would make me WANT to pirate it, and I don't pirate games, period.
Here is an article about some new anti-piracy measures from Ubisoft.
You may have to connect with Ubisoft.com to save your game etc.
That won't work, there will be code and cracks to get around that; things like this have been tried before and the piraters will just laugh because it screws you guys over and not them.This is how currently the thing works in some games as in the ladder characters from Battlenet's Diablo II, but I think that this will NOT work in most of cases, since even in ladder hacking and cheats exist. So, is a potentially useless protection that only will annoy legit costumers.
What If your internet goes down? What then? lol.We asked about the potential backlash to this authentication platform requiring an Internet connection. "We think most people are going to be fine with it. Most people are always connected to an Internet connection," Wilkinson replied.
Baranga
What if the servers are down or there is maintenance? So we will be forced to wait? What if something caused the internet connection to go down? Wecan't play? This is becoming annoying and inconvenient.We asked about the potential backlash to this authentication platform requiring an Internet connection. "We think most people are going to be fine with it. Most people are always connected to an Internet connection," Wilkinson replied.
Baranga
No wonder so many people leave pc for consoles. dakan45
Is not related in any way since in most of online console games the developer can block your account if they want and you will not be able to play in alternative servers.
I'm against the new Ubi system, but I disagree in the terms you exposed to critize their reasons. At most, their are transplanting the typical constrained enviroment from online playing in consoles to the PC world. Anyway, the last game from Ubi I played was Far Cry 5 years ago, so I have nothing to fear about their new politic.
[QUOTE="dakan45"] No wonder so many people leave pc for consoles. Ondoval
Is not related in any way since in most of online console games the developer can block your account if they want and you will not be able to play in alternative servers.
I'm against the new Ubi system, but I disagree in the terms you exposed to critize their reasons. At most, their are transplanting the typical constrained enviroment from online playing in consoles to the PC world. Anyway, the last game from Ubi I played was Far Cry 5 years ago, so I have nothing to fear about their new politic.
Well i was mostly referring to the fact to the singleplayer componet.If i can storre my saves on my pc thats fine. But save online the compaign or my custom levels?If thats the case i am gonna stop buying ubisoft games.
while I do wish that someday publishers figure out a way to reduce illegal copies running around, It surely is a bad idea to apply a method that already put legit buyers in total-stress.
Whenever a publisher comes up with DRM method, they need to prepare for the worst case:
1) Legit buyers will not buy it because of its draconian method.
2) Illegitmate users will get around and play for free.
------------
EA was doing fine until 2006 and suddenly their stock price is now below $10. Is it a coincidence that that was the year they implemented 3-Activation limit, SecuRom malware installation, and other bullcr*p method that made gamers to unite and start boycotting?
I think it's a great idea, but it really depend of the publisher who implement it. If it was EA, who shut down their games servers after 3 years, I would be careful with that. Ubi, I have no idea tbh, they don't have many old games with mp supports, so it's hard to see if they are fast to shut down their servers.Franko_3Yeah - in a long-term sense, this is what Blizzard did with closed Battle.net for Diablo 2. I'm pretty sure closed Bnet is one of the big reasons D2 still is so popular online today.
This idiotic non-sense will not prevent piracy. It will do nothing but increase the requirements for people who bought it
[QUOTE="Franko_3"]I think it's a great idea, but it really depend of the publisher who implement it. If it was EA, who shut down their games servers after 3 years, I would be careful with that. Ubi, I have no idea tbh, they don't have many old games with mp supports, so it's hard to see if they are fast to shut down their servers.MakariYeah - in a long-term sense, this is what Blizzard did with closed Battle.net for Diablo 2. I'm pretty sure closed Bnet is one of the big reasons D2 still is so popular online today. but that was for the multiplayer aspect you had to be connected to the internet to play anyways. And it prevented the game from turning into a complete hack fest like the first game.
All hackers need to do is monitor the packets being received, piece it together to form the save file, and edit the text in the executable to go to your own machine rather than Ubisoft's. Wouldn't it be a better idea be to just put your games in an online store that's like Steam to prevent piracy? I know people will **** and complain about having an internet connection, but I think we need to get with the times. Cloud computing and broadband internet is becoming the norm and online verification is the way to go if you want to prevent piracy for a good while AND not inconvenience the user too much.
Well if it stops piracy, then I guess it's all good --- but more likely it will just be an additional pain for the people who paid for the game. Also this does seems to have a lots of potential issues --- what if there is some issue with your network connection or with the ubisoft servers and you are not able to save anything after a long round of play due to thisnavalThat is what's going to happen. Companies never seem to accurately predict the server power they will need when they start a new thing like this and the customer is always screwed.
Another terrible attempt by a publisher to prevent piracy that ultimately screws over legit buyers while pirates will remain unaffected by it.
I really wish that publishers would just realize that your not going to stop piracy. Piracy will happen regardless of what type of DRM you implement.
Well the pirates are making developers move in this direction, maybe they all should have their own battle.net or steam type of thing but i dont know how effective that would be
It's different because in DA:O you can still save your stuff to your hard drive. What happens if the server hiccups, or doesn't sync properly with your game? Woops, just lost 2 hours of progress.Don't see what the big deal is...no different then using Steam or some DLC for some game..( where you have to be connected to use it...ala DA:O ,FO3 etc)
If it works...great ! But it probably won't...
OgreB
Every time I think I've heard of the stupidest DRM idea ever, another publisher comes out to prove that stupidity has no limits. I can't believe this is even being seriously considered. Didn't Ubisoft get enough bad press over Starforce? Admittedly, many people do have constant internet access, but many also have limits to that access, not to mention travelling and wanting to play your single player game on your laptop.
Making a game with a requirement like this would make me WANT to pirate it, and I don't pirate games, period.
Royas
This. DRM will always be cracked. It's only natural, you can't stop everyone.
And thanks to the internet, it only needs to be cracked once, and pirates can just use the cracked version (or crack their own). These ridiculous anti-piracy measures have no effect on the actual pirates, they only bother the paying customers eventually to the point where the pirated version is actually the better copy of the game because legal buyers have to jumo through so many hoops just to play the game.
It's ironic that steam users are complaining about this :lol:RichardStallman
You can play Steam games offline, and all your saves are kept in a folder on your hard drive. :|
[QUOTE="dakan45"] No wonder so many people leave pc for consoles. Ondoval
Is not related in any way since in most of online console games the developer can block your account if they want and you will not be able to play in alternative servers.
I'm against the new Ubi system, but I disagree in the terms you exposed to critize their reasons. At most, their are transplanting the typical constrained enviroment from online playing in consoles to the PC world. Anyway, the last game from Ubi I played was Far Cry 5 years ago, so I have nothing to fear about their new politic.
The key is online though, online PC games have already been subject to blocking, banning, etc also.
This is different since single-player PC games will be subject to server authentication before playing. In comparison, present generation single-player console games will always be playable on the machine without a server dependency/requirement -- their days of that freedom are most likely numbered though.
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