Ubisoft Anti-Priacy measures - Saves stored on servers

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biggest_loser

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#1 biggest_loser
Member since 2007 • 24508 Posts

Here is an article about some new anti-piracy measures from Ubisoft.

You may have to connect with Ubisoft.com to save your game etc.

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Royas

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#2 Royas
Member since 2002 • 1448 Posts

Every time I think I've heard of the stupidest DRM idea ever, another publisher comes out to prove that stupidity has no limits. I can't believe this is even being seriously considered. Didn't Ubisoft get enough bad press over Starforce? Admittedly, many people do have constant internet access, but many also have limits to that access, not to mention travelling and wanting to play your single player game on your laptop.

Making a game with a requirement like this would make me WANT to pirate it, and I don't pirate games, period.

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naval

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#3 naval
Member since 2003 • 11108 Posts
Well if it stops piracy, then I guess it's all good --- but more likely it will just be an additional pain for the people who paid for the game. Also this does seems to have a lots of potential issues --- what if there is some issue with your network connection or with the ubisoft servers and you are not able to save anything after a long round of play due to this
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thusaha

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#4 thusaha
Member since 2007 • 14495 Posts
That's really bad idea.
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avneet1

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#5 avneet1
Member since 2005 • 236 Posts
I don't see how this will stop pirating. What's to stop pirates from rerouting it to think it's saving to the website, but really saving to your desktop? I mean I'm sure they will find some way around it and in return it hurts us who paid for the products with more hassles.
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Fuzzy_Bear123

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#6 Fuzzy_Bear123
Member since 2007 • 638 Posts
What are they smoking thinking that this will stop piracy? It will just be another hurdle for legitimate customers to jump through.
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Macutchi

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#7 Macutchi
Member since 2007 • 11190 Posts

i dont blame ubisoft for trying to protect their work but these cracking groups seem to find a way around everything and in the end its the legitimate user that ends up suffering once again

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Sleepyz

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#8 Sleepyz
Member since 2003 • 3805 Posts

This might delay hackers for 2-3 days while they find a fix making the game more enjoyable for people with pirated copies. Great move to punish the people who paid for it hehehe.

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lordlors

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#9 lordlors
Member since 2004 • 6128 Posts
That's really bad idea.thusaha
i couldn't agree more.
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Crimsader

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#10 Crimsader
Member since 2008 • 11672 Posts

Well this sucks a lot... My internet often drops by itself. So I won't be able to save my game because I don't have internet? FAIL.

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carlosjuero

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#11 carlosjuero
Member since 2008 • 1254 Posts
Ok - put on the lighter anger cap folks. There is nothing in the article stating that save files MUST be stored online, only that there will be that ability (hell - Steam Cloud does the same thing) so that users can access games across multiple PC's. The true meat of that story is that they are going with a user account 'authentication' DRM style - with no activation limits or install limits (isn't that what anti-DRM folks want?). Yes, having to be logged in in order to play is a bit annoying - but I am willing to bet that some sort of offline credential caching will emerge (like Steam).
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MondeEdlu

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#12 MondeEdlu
Member since 2005 • 181 Posts

didnt ubi say they were gonna stop making pc games ( stop focusing would be the wrong term as they have never focused on pc games)

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Baranga

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#13 Baranga
Member since 2005 • 14217 Posts

We asked about the potential backlash to this authentication platform requiring an Internet connection. "We think most people are going to be fine with it. Most people are always connected to an Internet connection," Wilkinson replied.


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Bigsteve3570

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#14 Bigsteve3570
Member since 2009 • 975 Posts
[QUOTE="biggest_loser"]

Here is an article about some new anti-piracy measures from Ubisoft.

You may have to connect with Ubisoft.com to save your game etc.

That won't work, there will be code and cracks to get around that; things like this have been tried before and the piraters will just laugh because it screws you guys over and not them.
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Ondoval

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#15 Ondoval
Member since 2005 • 3103 Posts

This is how currently the thing works in some games as in the ladder characters from Battlenet's Diablo II, but I think that this will NOT work in most of cases, since even in ladder hacking and cheats exist. So, is a potentially useless protection that only will annoy legit costumers.

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dakan45

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#16 dakan45
Member since 2009 • 18819 Posts
So my saves are not storred on my computer but on a server? Nice, very nice, They could might as well ban the 100% saved games downloads and force us to use achievements on pc. No wonder so many people leave pc for consoles. Edit: If its just for an rts game then i guess its ok, but i still dont like it as an idea.
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metroid5

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#17 metroid5
Member since 2004 • 950 Posts

We asked about the potential backlash to this authentication platform requiring an Internet connection. "We think most people are going to be fine with it. Most people are always connected to an Internet connection," Wilkinson replied.


Baranga

What If your internet goes down? What then? lol.

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lordlors

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#18 lordlors
Member since 2004 • 6128 Posts

We asked about the potential backlash to this authentication platform requiring an Internet connection. "We think most people are going to be fine with it. Most people are always connected to an Internet connection," Wilkinson replied.

Baranga
What if the servers are down or there is maintenance? So we will be forced to wait? What if something caused the internet connection to go down? Wecan't play? This is becoming annoying and inconvenient.
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dakan45

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#19 dakan45
Member since 2009 • 18819 Posts

What If your internet goes down? What then? lol.metroid5

Then? Well if you save at that moment you are screwed. You can wreck the saves or cause a glitch to ubisoft system!!

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chandu83

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#20 chandu83
Member since 2005 • 4864 Posts
This is really stupid. They think they can stop piracy because of this?
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Ondoval

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#21 Ondoval
Member since 2005 • 3103 Posts

No wonder so many people leave pc for consoles. dakan45

Is not related in any way since in most of online console games the developer can block your account if they want and you will not be able to play in alternative servers.

I'm against the new Ubi system, but I disagree in the terms you exposed to critize their reasons. At most, their are transplanting the typical constrained enviroment from online playing in consoles to the PC world. Anyway, the last game from Ubi I played was Far Cry 5 years ago, so I have nothing to fear about their new politic.

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dakan45

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#22 dakan45
Member since 2009 • 18819 Posts

[QUOTE="dakan45"] No wonder so many people leave pc for consoles. Ondoval

Is not related in any way since in most of online console games the developer can block your account if they want and you will not be able to play in alternative servers.

I'm against the new Ubi system, but I disagree in the terms you exposed to critize their reasons. At most, their are transplanting the typical constrained enviroment from online playing in consoles to the PC world. Anyway, the last game from Ubi I played was Far Cry 5 years ago, so I have nothing to fear about their new politic.

Well i was mostly referring to the fact to the singleplayer componet.If i can storre my saves on my pc thats fine. But save online the compaign or my custom levels?

If thats the case i am gonna stop buying ubisoft games.

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badtaker

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#23 badtaker
Member since 2009 • 3806 Posts
Stupid idea than IW. :P
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osan0

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#24 osan0
Member since 2004 • 18234 Posts
i like it overall its that steam cloud thing...but there using it as an authentication system. save files are generally small now so unless your on 56k....it shouldnt be a problem. even my crappy 212kbps connection (im not calling it broadband...its utter tosh) could deal with that. being able to access saves from anywhere and having their in case your PC blows a gasket is also a nice boon. i hope they have some simple system where you only need to log in once and you can play any ubi game on your PC instead of needing to log in every time...but entering a password and pressing an ok button is not the end of the world. my only concern is what happens if ubi decide to withdraw support for a game a few years down the line. they could just release a patch when withdrawing support that will allow you to save to your local machine....but the question is will they do it? but overall id be happy to use that system.
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Dr_Brocoli

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#25 Dr_Brocoli
Member since 2007 • 3724 Posts
Not going to work!
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Franko_3

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#26 Franko_3
Member since 2003 • 5729 Posts
I think it's a great idea, but it really depend of the publisher who implement it. If it was EA, who shut down their games servers after 3 years, I would be careful with that. Ubi, I have no idea tbh, they don't have many old games with mp supports, so it's hard to see if they are fast to shut down their servers.
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chapman86

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#27 chapman86
Member since 2004 • 583 Posts

while I do wish that someday publishers figure out a way to reduce illegal copies running around, It surely is a bad idea to apply a method that already put legit buyers in total-stress.

Whenever a publisher comes up with DRM method, they need to prepare for the worst case:

1) Legit buyers will not buy it because of its draconian method.

2) Illegitmate users will get around and play for free.

------------

EA was doing fine until 2006 and suddenly their stock price is now below $10. Is it a coincidence that that was the year they implemented 3-Activation limit, SecuRom malware installation, and other bullcr*p method that made gamers to unite and start boycotting?

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Makari

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#28 Makari
Member since 2003 • 15250 Posts
I think it's a great idea, but it really depend of the publisher who implement it. If it was EA, who shut down their games servers after 3 years, I would be careful with that. Ubi, I have no idea tbh, they don't have many old games with mp supports, so it's hard to see if they are fast to shut down their servers.Franko_3
Yeah - in a long-term sense, this is what Blizzard did with closed Battle.net for Diablo 2. I'm pretty sure closed Bnet is one of the big reasons D2 still is so popular online today.
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Berserker1_5

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#29 Berserker1_5
Member since 2007 • 1967 Posts

This idiotic non-sense will not prevent piracy. It will do nothing but increase the requirements for people who bought it

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DJ_Headshot

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#30 DJ_Headshot
Member since 2010 • 6427 Posts
[QUOTE="Franko_3"]I think it's a great idea, but it really depend of the publisher who implement it. If it was EA, who shut down their games servers after 3 years, I would be careful with that. Ubi, I have no idea tbh, they don't have many old games with mp supports, so it's hard to see if they are fast to shut down their servers.Makari
Yeah - in a long-term sense, this is what Blizzard did with closed Battle.net for Diablo 2. I'm pretty sure closed Bnet is one of the big reasons D2 still is so popular online today.

but that was for the multiplayer aspect you had to be connected to the internet to play anyways. And it prevented the game from turning into a complete hack fest like the first game.
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Vax45

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#31 Vax45
Member since 2005 • 4834 Posts

All hackers need to do is monitor the packets being received, piece it together to form the save file, and edit the text in the executable to go to your own machine rather than Ubisoft's. Wouldn't it be a better idea be to just put your games in an online store that's like Steam to prevent piracy? I know people will **** and complain about having an internet connection, but I think we need to get with the times. Cloud computing and broadband internet is becoming the norm and online verification is the way to go if you want to prevent piracy for a good while AND not inconvenience the user too much.

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deactivated-57e5de5e137a4

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#32 deactivated-57e5de5e137a4
Member since 2004 • 12929 Posts
Well if it stops piracy, then I guess it's all good --- but more likely it will just be an additional pain for the people who paid for the game. Also this does seems to have a lots of potential issues --- what if there is some issue with your network connection or with the ubisoft servers and you are not able to save anything after a long round of play due to thisnaval
That is what's going to happen. Companies never seem to accurately predict the server power they will need when they start a new thing like this and the customer is always screwed.
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rmfd341

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#33 rmfd341
Member since 2008 • 3808 Posts
Bad idea. And pirates are going to avoid this, they always do. Useless.
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Pvt_r3d

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#34 Pvt_r3d
Member since 2006 • 7901 Posts
So now I'm required to log on to the internet to play my video games.
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Ocid1

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#35 Ocid1
Member since 2005 • 362 Posts

Another terrible attempt by a publisher to prevent piracy that ultimately screws over legit buyers while pirates will remain unaffected by it.

I really wish that publishers would just realize that your not going to stop piracy. Piracy will happen regardless of what type of DRM you implement.

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zomglolcats

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#36 zomglolcats
Member since 2008 • 4335 Posts
Yep. No hackers will circumvent this method. /sarcasm
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-Feath-

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#37 -Feath-
Member since 2005 • 1452 Posts
.__. Legit customers get driven away by plain idiocy such as this, pirates have no problems at all. Hooray for ubisoft!!
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OgreB

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#38 OgreB
Member since 2004 • 2523 Posts

Don't see what the big deal is...no different then using Steam or some DLC for some game..( where you have to be connected to use it...ala DA:O ,FO3 etc)

If it works...great ! But it probably won't...

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hoola

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#39 hoola
Member since 2004 • 6422 Posts

If it is like WoW then it will be a great thing. It won't negatively affect a majority of gamers so i don't care.

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spektor_21000

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#40 spektor_21000
Member since 2005 • 409 Posts

Well the pirates are making developers move in this direction, maybe they all should have their own battle.net or steam type of thing but i dont know how effective that would be

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zomglolcats

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#41 zomglolcats
Member since 2008 • 4335 Posts

Don't see what the big deal is...no different then using Steam or some DLC for some game..( where you have to be connected to use it...ala DA:O ,FO3 etc)

If it works...great ! But it probably won't...

OgreB
It's different because in DA:O you can still save your stuff to your hard drive. What happens if the server hiccups, or doesn't sync properly with your game? Woops, just lost 2 hours of progress.
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dg8794

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#42 dg8794
Member since 2009 • 202 Posts

if you guys actualy read the aricle you would see that saving the game on there server is just an option, so that you could play the game on one computer, save it to the server, and download the save and play the game on a different computer

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-CheeseEater-

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#43 -CheeseEater-
Member since 2007 • 5258 Posts
Well that is odd. In fact, come to think of it, Steam largely uses the same system set-up. Yet it's integration is almost seamless.
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MrLions

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#44 MrLions
Member since 2007 • 9833 Posts
[QUOTE="-CheeseEater-"]Well that is odd. In fact, come to think of it, Steam largely uses the same system set-up. Yet it's integration is almost seamless.

Yeah, for real. _-_ And iv'e yet to know anyone with a gaming computer that has no internet connection. So it's kinda funny how people think it's a bad idea _-_.....Anyways lol @ stopping piracy.
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Shatilov

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#45 Shatilov
Member since 2005 • 4150 Posts
facepalm ....
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metroidfood

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#46 metroidfood
Member since 2007 • 11175 Posts

Every time I think I've heard of the stupidest DRM idea ever, another publisher comes out to prove that stupidity has no limits. I can't believe this is even being seriously considered. Didn't Ubisoft get enough bad press over Starforce? Admittedly, many people do have constant internet access, but many also have limits to that access, not to mention travelling and wanting to play your single player game on your laptop.

Making a game with a requirement like this would make me WANT to pirate it, and I don't pirate games, period.

Royas

This. DRM will always be cracked. It's only natural, you can't stop everyone.

And thanks to the internet, it only needs to be cracked once, and pirates can just use the cracked version (or crack their own). These ridiculous anti-piracy measures have no effect on the actual pirates, they only bother the paying customers eventually to the point where the pirated version is actually the better copy of the game because legal buyers have to jumo through so many hoops just to play the game.

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RichardStallman

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#47 RichardStallman
Member since 2009 • 1233 Posts
It's ironic that steam users are complaining about this :lol:
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metroidfood

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#48 metroidfood
Member since 2007 • 11175 Posts

It's ironic that steam users are complaining about this :lol:RichardStallman

You can play Steam games offline, and all your saves are kept in a folder on your hard drive. :|

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Ontain

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#49 Ontain
Member since 2005 • 25501 Posts
this means that when they aren't making any more money off the game you'll be unable to play it because the servers will be closed. sorry but i like the fact that i can still play my old games. while this works for mmo's this would be terrible for single player games.
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Nitrous2O

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#50 Nitrous2O
Member since 2004 • 1813 Posts

[QUOTE="dakan45"] No wonder so many people leave pc for consoles. Ondoval

Is not related in any way since in most of online console games the developer can block your account if they want and you will not be able to play in alternative servers.

I'm against the new Ubi system, but I disagree in the terms you exposed to critize their reasons. At most, their are transplanting the typical constrained enviroment from online playing in consoles to the PC world. Anyway, the last game from Ubi I played was Far Cry 5 years ago, so I have nothing to fear about their new politic.

The key is online though, online PC games have already been subject to blocking, banning, etc also.

This is different since single-player PC games will be subject to server authentication before playing. In comparison, present generation single-player console games will always be playable on the machine without a server dependency/requirement -- their days of that freedom are most likely numbered though.