Ubisoft Anti-Priacy measures - Saves stored on servers

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morrowindnic

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#51 morrowindnic
Member since 2004 • 1541 Posts

Give it a chance, it may actually work.

And if it doesn't they will just scrap it.

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devious742

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#52 devious742
Member since 2003 • 3924 Posts

Well that is odd. In fact, come to think of it, Steam largely uses the same system set-up. Yet it's integration is almost seamless.-CheeseEater-
but steam save ur games both online and to ur HD....

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X360PS3AMD05

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#53 X360PS3AMD05
Member since 2005 • 36320 Posts
Oh well, can't expect them to just stop anti-piracy measures.
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gamer082009

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#54 gamer082009
Member since 2007 • 6679 Posts

Here is an article about some new anti-piracy measures from Ubisoft.

You may have to connect with Ubisoft.com to save your game etc.

biggest_loser
THis is not good, for a multitude of reasons. Go figure the same company that used StarForce would come up with something bad as a save your game file to a server. My god, this is starting to get ugly! I don't think I'll support any game with such a feature, because this could become the norm if embraced.
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k0r3aN_pR1d3

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#55 k0r3aN_pR1d3
Member since 2005 • 2148 Posts
When I was hoping for a game that uses the cloud, I wasn't expecting this. I was hoping that developers could use the cloud to confirm the game that you are running, all done without third party add ons or your input. That way in order to get a legal copy of the game running, you need the cloud. And if you have a fake, the cloud will deny access to the game.
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pinneyapple

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#56 pinneyapple
Member since 2005 • 5566 Posts

Doesn't bother me, I'm not going to be buying the crud that Ubisoft churns out each year anyway.

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stevencompton

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#57 stevencompton
Member since 2003 • 1461 Posts

This is stupid. All I want to do is play offline. My PC uses a wireless connection and can occasionally drop if other people are using it, and even if it was completely reliable, I would not support this sort of DRM - why force online for the single player game?!! No Assassins Creed 2 or Splinter Cell Conviction for me then :( . Hopefully they'll eventually patch the DRM out like with Far Cry 2...

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MondeEdlu

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#58 MondeEdlu
Member since 2005 • 181 Posts

funny thing is they probably delayed ACII to implement this system, hey ubi heres a hint: maybe use all that money u just blew on anti piracy and maybe make aninteresting online mode? You know games like left4dead, warcraft/starcraft etc. etc. etc. games that deterred a lot of pirates with good online play?

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DigiTM73

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#59 DigiTM73
Member since 2009 • 801 Posts

The one thing that bothers me is "what if the servers went down?" That means I can't play my game?
Why don't they just do what Bohemia Interactive did with ARMA. On the priated versions your soldier would randomly turn into a seagull. Caused a lot of headaches for many.
So like in ME2, your character would grow miniature, or lose his voice. Thus ending the game since you can't talk to anyone to progress.

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cristian_esza

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#60 cristian_esza
Member since 2008 • 333 Posts

I would normally be OK with a forced registration and login screen in order to play since it is their product and I only purchased a license to play it so they have the right to track when the gamers are using the product, that would also prevent other people with access to my computer from using my games.

But a required internet connection to "save" games is just plain stupid. These guys think that everyone in the world has a 100% uptime internet connection?

Plus I don't think this is just an anti-piracy move since it doesn't apply to xbox360 or PSP games, and those platforms are getting pirated as well. They are just trying to make PC users move to consoles.

It's better not to buy their games. Buy games from publishers that respect their customers.

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FelipeInside

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#61 FelipeInside
Member since 2003 • 28548 Posts
NEWS ALERT !!! NEWS ALERT !!! NEWS ALERT !!! NEWS ALERT !!! The next ANTI-PIRACY-MEASURE. "Your keyboard and mouse will be stored on our servers... you may use them for other stuff (like email) when not playing, but first must activate them online each time you want to type" NEWS ALERT !!! NEWS ALERT !!! NEWS ALERT !!! NEWS ALERT !!!
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madrocketeer

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#62 madrocketeer
Member since 2005 • 11192 Posts
So, it's finally confirmed. ACII will use this DRM. Well that's a shame, because they've just lost a customer. I'm not angry or anything - I just simply won't be able play the game. At all. So why buy a game I can't play? Such a shame, really. Ah well.
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TruedUp

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#63 TruedUp
Member since 2002 • 691 Posts

I will stay away from anything with this kind of DRM. They will see their PC sales slide as all the other companies doing this did, and will blame piracy.

How much farther will this go? Good god....

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OgreB

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#64 OgreB
Member since 2004 • 2523 Posts
[QUOTE="OgreB"]

Don't see what the big deal is...no different then using Steam or some DLC for some game..( where you have to be connected to use it...ala DA:O ,FO3 etc)

If it works...great ! But it probably won't...

zomglolcats
It's different because in DA:O you can still save your stuff to your hard drive. What happens if the server hiccups, or doesn't sync properly with your game? Woops, just lost 2 hours of progress.

No different then playing an off-line game and forgetting to save....or getting a BSOD/crash etc......I use GFWL, Steam...etc and rarely ever have any connection problems....or sync or what have you. If it's like Steam I'm all for it......If it actually does anything for piracy....thats the main thing. Personally I would prefer not have to be logged in to play a game....but hey..!!!! No biggie... Sounds better then Starforce...or some other draconian DRM measure
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KalDurenik

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#65 KalDurenik
Member since 2004 • 3736 Posts

Even the requirement to be logedin is easily hacked... Read package sent (you know they have a legit copy right?) and then read package that get returned from server. Make a exe file that convert that information so it never leave your computer. Pirates WIN. Its quiet sad that i have to use cracks from time to time to get a game i OWN to work -.-

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zomglolcats

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#66 zomglolcats
Member since 2008 • 4335 Posts
[QUOTE="zomglolcats"][QUOTE="OgreB"]

Don't see what the big deal is...no different then using Steam or some DLC for some game..( where you have to be connected to use it...ala DA:O ,FO3 etc)

If it works...great ! But it probably won't...

OgreB
It's different because in DA:O you can still save your stuff to your hard drive. What happens if the server hiccups, or doesn't sync properly with your game? Woops, just lost 2 hours of progress.

No different then playing an off-line game and forgetting to save....or getting a BSOD/crash etc......I use GFWL, Steam...etc and rarely ever have any connection problems....or sync or what have you. If it's like Steam I'm all for it......If it actually does anything for piracy....thats the main thing. Personally I would prefer not have to be logged in to play a game....but hey..!!!! No biggie... Sounds better then Starforce...or some other draconian DRM measure

But, not saving is your fault. You have NO say in this situation. Same for BSOD, it's your hardware screwing up. But if your game fails to save because of a screw up on THEIR end with THEIR system, you can bet people are going to be pretty outraged.
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chandu83

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#67 chandu83
Member since 2005 • 4864 Posts

Even the requirement to be logedin is easily hacked... Read package sent (you know they have a legit copy right?) and then read package that get returned from server. Make a exe file that convert that information so it never leave your computer. Pirates WIN. Its quiet sad that i have to use cracks from time to time to get a game i OWN to work -.-

KalDurenik
This. I hate the fact that paying customers will have to put up with this nonsense.
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dg8794

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#68 dg8794
Member since 2009 • 202 Posts

if they wanna stop piracy they should do things like the Cerebrus network for ME 2, great multiplayer and so on because then people will want to buy it instead of pirating it because there pissed off at the amount of DRM

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zomglolcats

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#69 zomglolcats
Member since 2008 • 4335 Posts

if you guys actualy read the aricle you would see that saving the game on there server is just an option, so that you could play the game on one computer, save it to the server, and download the save and play the game on a different computer

dg8794
Actually it never said that at all. They never bothered to clarify. It COULD mean your ubisoft account stores saves remotely for you, and you can still store them on your hard drive. or it could mean that it only saves them to your account. It was never really stated which way it works.
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CGavin

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#70 CGavin
Member since 2007 • 234 Posts

I don't like this at all. Not only will it be incredibly inconvient, it just seemslike an invasion of privacy to me... although not a dire one.

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dg8794

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#71 dg8794
Member since 2009 • 202 Posts
[QUOTE="dg8794"]

if you guys actualy read the aricle you would see that saving the game on there server is just an option, so that you could play the game on one computer, save it to the server, and download the save and play the game on a different computer

zomglolcats
Actually it never said that at all. They never bothered to clarify. It COULD mean your ubisoft account stores saves remotely for you, and you can still store them on your hard drive. or it could mean that it only saves them to your account. It was never really stated which way it works.

i think i actualy read that somewhere else, with the public outcry there probobaly going to change it to be that way if thats not how it is now.
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cristian_esza

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#72 cristian_esza
Member since 2008 • 333 Posts

Even the requirement to be logedin is easily hacked... Read package sent (you know they have a legit copy right?) and then read package that get returned from server. Make a exe file that convert that information so it never leave your computer. Pirates WIN. Its quiet sad that i have to use cracks from time to time to get a game i OWN to work -.-

KalDurenik

Forced login can be overcome by a crack but savegames stored remotely cannot.

If it was possible to trick a server that stores data remotely Steam would be a hackfest with lots of people getting games for free from their servers.

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mirgamer

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#73 mirgamer
Member since 2003 • 2489 Posts
If pirates can even pirate MMOs, a method such as this will simply be piece of cake for them....
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alvaro_pg

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#74 alvaro_pg
Member since 2003 • 330 Posts
This is nonsense really. I dont know how this will work, but I certainly wont buy the game if itts going to come with this retarted form of DRM, let alone pay 60 bucks for it (Im paying 60 for the COLLECTORS edition of Mass Effect 2 on steam, many nice goodies and no dumb stuff like the one Ubisoft wants to pull on us pc gamers). I dont know how this will work for the savegames, but if I have to upload savegame files everytime I save... geez.... I have a slow connection and I like to download OTHER things while I play. I wouldnt be able to do this if I have to be sending info back and forth to ubi servers while Im playing. This just takes me back to the basics... stuff we all know: If your sales are low, its mostly because your company didnt do a good job at either promoting the game or delivering a quality product, not piracy. Take sims for example, best selling game in history and its DRM is one of the easiest to crack. Or look at Morrowind and Oblivion - No DRM whatsoever (I dont even remember if they came with cd keys) yet Im sure they dont do so badly on sales. Im sure companies are spending millions on fighting piracy, but they are pouring all their money on short sighted programmers that think that some magical DRM system will stop people from downloading, cracking and playing illegal stuff. Idiots...
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Makari

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#75 Makari
Member since 2003 • 15250 Posts
[QUOTE="Makari"][QUOTE="Franko_3"]I think it's a great idea, but it really depend of the publisher who implement it. If it was EA, who shut down their games servers after 3 years, I would be careful with that. Ubi, I have no idea tbh, they don't have many old games with mp supports, so it's hard to see if they are fast to shut down their servers.DJ_Headshot
Yeah - in a long-term sense, this is what Blizzard did with closed Battle.net for Diablo 2. I'm pretty sure closed Bnet is one of the big reasons D2 still is so popular online today.

but that was for the multiplayer aspect you had to be connected to the internet to play anyways. And it prevented the game from turning into a complete hack fest like the first game.

with Diablo 2, however, many people that played the game long-term played online, even if they played solo. and all of those people bought it. :D
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KalDurenik

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#76 KalDurenik
Member since 2004 • 3736 Posts

[QUOTE="KalDurenik"]

Even the requirement to be logedin is easily hacked... Read package sent (you know they have a legit copy right?) and then read package that get returned from server. Make a exe file that convert that information so it never leave your computer. Pirates WIN. Its quiet sad that i have to use cracks from time to time to get a game i OWN to work -.-

cristian_esza

Forced login can be overcome by a crack but savegames stored remotely cannot.

If it was possible to trick a server that stores data remotely Steam would be a hackfest with lots of people getting games for free from their servers.

steam do not save games on their server it save it on your own computer.

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andy_lyall

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#77 andy_lyall
Member since 2003 • 350 Posts
Steam do save some games (and settings) in the cloud, just not many. They said they were going to do more but it never quite happened. Right now L4D saves settings to the cloud and Torchlight saves everything. Steam do not however, force you to be online in order to play and I find Ubisoft's approach dreadful! Personally I simply don't like having the terms of when/were/how I can play my legally bought games dictated to me. I will be purchasing any Ubisoft games I want as they are looking good enough but I will be doing everything I can do disable this nasty DRM.
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Mochyc

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#78 Mochyc
Member since 2007 • 4421 Posts
It won't stop piracy, it will stop people from buying games second hand. I like the whole play without a disc, and I would be really pissed if I couldn't play my game just because my internet stopped working.
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V4LENT1NE

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#79 V4LENT1NE
Member since 2006 • 12901 Posts

If my internet cuts out I am screwed, or on a laptop even worse, screw this.

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HaloEleven

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#80 HaloEleven
Member since 2004 • 250 Posts

It sounds as though Ubisoft has found another way to increase piracy.

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DeadManRollin

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#81 DeadManRollin
Member since 2003 • 4464 Posts

Such a technology was there since long time...but no other publisher did it.....why? There must've been a good reason.....it was stupidity to do so. The pirate will always find their way, no matter how strong you make your anti piracy measures. Even ps3 is now cracked. The best way to deal with piracy is to think of innovative distribution models like Steam and also to bring down prices.

DRM is not the solution. They should look at what happened to DRM enabled MP3s

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Rickylee

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#82 Rickylee
Member since 2002 • 1342 Posts

I will stay away from anything with this kind of DRM. They will see their PC sales slide as all the other companies doing this did, and will blame piracy.

How much farther will this go? Good god....

TruedUp

Of course they will blame it on piracy, because piracy is what made them do it. Circular reasoning on their part. It's a strange sort of cause and effect or maybe a self fullfilling prophecy. Either way I agree it won't work.

However Batman AA has to save online and I don't remember seeing any outrage then. Also Bioshock 2 has to save online at least according to what I've read. To be honest it didn't bother me with Batman AA but it's a game breaker with Bioshock 2. Can't really explain the contradiction but there ya go.

I've also never pirated a game in my life but it's hard not to contemplate.

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rmfd341

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#83 rmfd341
Member since 2008 • 3808 Posts

[QUOTE="TruedUp"]

I will stay away from anything with this kind of DRM. They will see their PC sales slide as all the other companies doing this did, and will blame piracy.

How much farther will this go? Good god....

Rickylee

Of course they will blame it on piracy, because piracy is what made them do it. Circular reasoning on their part. It's a strange sort of cause and effect or maybe a self fullfilling prophecy. Either way I agree it won't work.

However Batman AA has to save online and I don't remember seeing any outrage then. Also Bioshock 2 has to save online at least according to what I've read. To be honest it didn't bother me with Batman AA but it's a game breaker with Bioshock 2. Can't really explain the contradiction but there ya go.

I've also never pirated a game in my life but it's hard not to contemplate.

GFWL, my friend. But you can have an offline account I think.
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Royas

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#84 Royas
Member since 2002 • 1448 Posts

Don't see what the big deal is...no different then using Steam or some DLC for some game..( where you have to be connected to use it...ala DA:O ,FO3 etc)

If it works...great ! But it probably won't...

OgreB

You expect to have to connect with Steam, since the games are digital downloads to start with. Plus, Steam has an offline mode. FO3 requires no internet connection to play after activation, even for the DLC. I don't even log into GFWL, you don't need to after you download the DLC if you move the data files into the right folder. I don't expect to have to go online to play a single player game, however. To activate, yeah, ok, that's barely acceptable, but to play my saves? Nope, nope, nope. Not acceptable. Not even a little bit. This is right up there with limited activations for sheer crappiness.

I really wish the publishers would get it through their heads: They can't stop piracy, so stop making your legit customers jump through so many hoops. Use a simple disk check and/or CD Key and be done with it. Yes, the pirates will crack that method, but they crack every other method too, so might as well use the cheapest and most convenient method available.

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naval

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#85 naval
Member since 2003 • 11108 Posts

Some more info on this :http://www.pcgameshardware.com/aid,703947/Ubisoft-interview-New-DRM-for-almost-all-forthcoming-games/News/

Good part :

* Saves can be accessed from anywhere

* Not CD/DVD required (not 100% sure)

* No loss of savesgames :The saved games are stored both locally and on servers. It only synchronizes with the server when the game starts up and closes down. Not during the gameplay. If you lose the internet connection while synching or you abort the synch manually, next time you start or end the game, the synch will resume.

Bad Part :

* Internet connection required - Not a problem for me, but it can be an issue for others

* Size of save games : Due to this storing the save games on server idea, Ubisoft will keep the size of the save games as small possible. While it should not e an issue for most games it can affect some games which need to save a lot of data (remember Deus Ex and it's saved games)

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dakan45

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#86 dakan45
Member since 2009 • 18819 Posts

The one thing that bothers me is "what if the servers went down?" That means I can't play my game?
Why don't they just do what Bohemia Interactive did with ARMA. On the priated versions your soldier would randomly turn into a seagull. Caused a lot of headaches for many.

So like in ME2, your character would grow miniature, or lose his voice. Thus ending the game since you can't talk to anyone to progress.DigiTM73

I bet those things are fixed by hackers, just like it happen to other games that used similar stuff. So as you see every method is futile!!

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DabsTight703

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#87 DabsTight703
Member since 2008 • 1966 Posts

Every time I think I've heard of the stupidest DRM idea ever, another publisher comes out to prove that stupidity has no limits. I can't believe this is even being seriously considered. Didn't Ubisoft get enough bad press over Starforce? Admittedly, many people do have constant internet access, but many also have limits to that access, not to mention travelling and wanting to play your single player game on your laptop.

Making a game with a requirement like this would make me WANT to pirate it, and I don't pirate games, period.

Royas
There's a first time for everything and this seems like the perfect game to start with.