'Ubisoft: PC has Piracy Rate of 93-95'

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Mazoch

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#101 Mazoch
Member since 2004 • 2473 Posts

[QUOTE="Mazoch"][QUOTE="NailedGR"]

"PC it's only about five to seven per cent who pay anyway, the rest is pirated"

CAN YOU EVEN READ

NailedGR

Edited my previous post. Crytek themselves actually pointed to 90-95% piracy half a year after Crysis launched. That said, no reason to be rude.

Your edit doesn't change anything I said. And anyone that believes the legit to pirated copy ratio is that high has serious cognitive problems.

So basically both Ubisoft and Crytek are crazy and don't know what they are talking about because you say so? Since they are so foolish, what do you think the is a reasonable, like number and what do you base that on?
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James161324

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#102 James161324
Member since 2009 • 8315 Posts

[QUOTE="NailedGR"]

[QUOTE="Mazoch"] Edited my previous post. Crytek themselves actually pointed to 90-95% piracy half a year after Crysis launched. That said, no reason to be rude.Mazoch

Your edit doesn't change anything I said. And anyone that believes the legit to pirated copy ratio is that high has serious cognitive problems.

So basically both Ubisoft and Crytek are crazy and don't know what they are talking about because you say so? Since they are so foolish, what do you think the is a reasonable, like number and what do you base that on?

crysis ended up selling 3 million plus copies so i'm sure they did fine. if only 5 percent of the market payed, they wouldn't be wasting there time on pc. Still you are relying on numbers produced about piracy from companies , the same companies that have said piracy is killing us, we are loosing billions to piracy, used games sales are killing us.

It would be using the defendent in a court case as a experet witness. They all have confimation bias and will read numbers how they want to.

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GazaAli

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#103 GazaAli
Member since 2007 • 25216 Posts
Given the numbers if PC games sales, and given this claim, I suppose the entire population games on the PC.
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KHAndAnime

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#104 KHAndAnime
Member since 2009 • 17565 Posts

:lol: So they think they only get 1/20th of the sales they actually deserve. Using this logic, this means that they think...

- Crysis should've sold 42-60 million copies

- The Sims should've sold 320 million copies

- The Sims 2 should've sold 400 million copies (LOL WTF are they smoking crack in their offices?)

- Diablo 3 should've sold 200 million copies

And of course all of their own titles should've sold 20x more than they did. :lol:

Ubisoft has their heads so far up their own asses...

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wis3boi

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#105 wis3boi
Member since 2005 • 32507 Posts

If this was even remotely true Ubisoft would stop developing for a lost platform. 95% is a HUGE amount of piracy and seems way over the top and if it were true why would they stay making games for the system?

seanmcloughlin

And on top of that, making a digital download platform

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Baranga

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#106 Baranga
Member since 2005 • 14217 Posts

[QUOTE="seanmcloughlin"]

If this was even remotely true Ubisoft would stop developing for a lost platform. 95% is a HUGE amount of piracy and seems way over the top and if it were true why would they stay making games for the system?

wis3boi

And on top of that, making a digital download platform

Because they're switching to f2p, as the article says... They already failed there with Ghost Recon Whatever.

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msfan1289

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#107 msfan1289
Member since 2011 • 1044 Posts

[QUOTE="NailedGR"]

[QUOTE="DanielDust"]It seems about right, if we consider the insanely high number of people that play games of any kind on PCs, it's however another story when it comes to high profile gaming, tho it's probably right for Ubisoft considering they have the most pirated games on PC, even AC which is extremely popular isn't so hot.DanielDust

Did you get dropped on your head as a child?

No I was playing Superman at the time your parents used to constantly drop you on your head just for kicks.

lame -.-

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SPYDER0416

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#109 SPYDER0416
Member since 2008 • 16736 Posts

Asking Porn Stars how many of them have had sex.

I think a survey of like, Reddit gamers, or Gamespot gamers or something would work better. Sure piracy is high on PC, but 93-95% is the sort of high rate you don't even see for deadly viruses that are considered to have incredibly high mortality rates.

In my life I've never pirated a game even when it was incredibly easy to do so, the only time I ever had a pirated game was a PC version of San Andreas someone gave me, but I already owned the game on PS2 (twice, first time it broke so I got the Triple pack), and got it during the GTA Sale on Steam where every GTA game was like $10. Plus, I'm not the one who bought the damn pirated version or asked for it anyways.

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msfan1289

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#110 msfan1289
Member since 2011 • 1044 Posts

Asking Porn Stars how many of them have had sex.

I think a survey of like, Reddit gamers, or Gamespot gamers or something would work better. Sure piracy is high on PC, but 93-95% is the sort of high rate you don't even see for deadly viruses that are considered to have incredibly high mortality rates.

In my life I've never pirated a game even when it was incredibly easy to do so, the only time I ever had a pirated game was a PC version of San Andreas someone gave me, but I already owned the game on PS2 (twice, first time it broke so I got the Triple pack), and got it during the GTA Sale on Steam where every GTA game was like $10. Plus, I'm not the one who bought the damn pirated version or asked for it anyways.

SPYDER0416

same here bought all my PC games.

only time i downloaded a game was Freedom Fighters. the disc broke so i just downloaded the game.

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Makari

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#111 Makari
Member since 2003 • 15250 Posts
[QUOTE="Mazoch"]I kinda guessing and making assumptions here... First, I think there are far far more PC Gamers than 2-10 million. Remeber WoW alone has around 9 million paying subs. Diablo 3 selling 10 million copies (I think). STEAM apparently has 54 million active users. So I think that part of the reason is that even if there's a 80-90% piracy rate, the market is so big that there's still room for a lot of developers to succeed. Second, MMO's and multi-player centric games tend to be largely unaffected (or at least less affected) by piracy. MMO's, BF3, LoL, DOTA, Diablo 3, Rift are all sheltered from piracy and are generating a lot of revenue. Third, Casual games are generating a lot of money as well. Games like the Sims and Bejweled tend to target a demographic that not really considered 'gamers' but who do buy the occational game. My guess is that those games are piratted a lot less than games that tend to target the more 'hardcore' demographic. Just to be clear, those are guesses on my part, but casual games are generating a lot of revenue. Facebook is anoter major source of revenue. Bottomline is that there are far more people playing games on the PC than there are on all the consoles added together. So even with high piracy rates, there's a lot of revenue generated.

Yes. You're generally right on the money with everything. Casual gaming in particular has been a large chunk of the PC market, though not one that we generally pay attention to. Most of this post isn't really aimed at you... Also I've noted in the past that yeah, many games have a built-in phone home, whether or not people notice it. Bioware knew how many people played Mass Effect as a given class, gender, etc., and that was in 2006/7. The first thing The Witcher 2 does is fire off a connection to a server in France. They can pretty easily get a count as to how many copies of a game are being played. The numbers you see tossed about are probably '10 million unique copies of the game phoned in, but we sold less than 500k' without much interpretation. I think Crytek's original comment from 2008 was based off of individual hits to their patching server - like there were 20 million in-game patch downloads when there was less than 1 million copies of the game sold across all platforms. No filtering based on countries, no cross-referencing against multiple downloads from the same IP, just a simple off the cuff number. For the most part, devs aren't saying 'we are supposed to sell 20x more' - in the case of Crytek, he said that despite the 15:1 ratio of pirated to legit copies they claimed (around 90-95%), the most they hoped to be able to sell in the same interview was 1.5-2x as many copies, with 3x being 'WHOA' territory. Devs generally recognize that most people not paying won't ever pay, but in a magical world, even knocking 95% to 90% or 90% to 80% is outright doubling the sales. When you've got indie devs saying the same thing as Ubisoft, there's *probably* a grain of truth to it. The gist of it is - most everybody knows it happens, but most of them DON'T CARE. There is really zero point in getting mad at devs for saying it, especially based on most of us having zero evidence to the contrary. But you all are seriously going to throw Team Meat under the bus? They say 1) Working with Valve/Steam was great compared to MS/XBLA - cool devs! 2) They sold more and made more money on the PC - cool devs! 3) The game was pirated like crazy - terrible idiots that know nothing Just them saying 3) isn't enough to suddenly call them idiots and hate them as a company - they're just saying that it is what it is, not that they're going to do anything about it.
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KHAndAnime

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#112 KHAndAnime
Member since 2009 • 17565 Posts

[QUOTE="Mazoch"]I kinda guessing and making assumptions here... First, I think there are far far more PC Gamers than 2-10 million. Remeber WoW alone has around 9 million paying subs. Diablo 3 selling 10 million copies (I think). STEAM apparently has 54 million active users. So I think that part of the reason is that even if there's a 80-90% piracy rate, the market is so big that there's still room for a lot of developers to succeed. Second, MMO's and multi-player centric games tend to be largely unaffected (or at least less affected) by piracy. MMO's, BF3, LoL, DOTA, Diablo 3, Rift are all sheltered from piracy and are generating a lot of revenue. Third, Casual games are generating a lot of money as well. Games like the Sims and Bejweled tend to target a demographic that not really considered 'gamers' but who do buy the occational game. My guess is that those games are piratted a lot less than games that tend to target the more 'hardcore' demographic. Just to be clear, those are guesses on my part, but casual games are generating a lot of revenue. Facebook is anoter major source of revenue. Bottomline is that there are far more people playing games on the PC than there are on all the consoles added together. So even with high piracy rates, there's a lot of revenue generated.Makari
Yes. You're generally right on the money with everything. Casual gaming in particular has been a large chunk of the PC market, though not one that we generally pay attention to. Most of this post isn't really aimed at you... Also I've noted in the past that yeah, many games have a built-in phone home, whether or not people notice it. Bioware knew how many people played Mass Effect as a given class, gender, etc., and that was in 2006/7. The first thing The Witcher 2 does is fire off a connection to a server in France. They can pretty easily get a count as to how many copies of a game are being played. The numbers you see tossed about are probably '10 million unique copies of the game phoned in, but we sold less than 500k' without much interpretation. I think Crytek's original comment from 2008 was based off of individual hits to their patching server - like there were 20 million in-game patch downloads when there was less than 1 million copies of the game sold across all platforms. No filtering based on countries, no cross-referencing against multiple downloads from the same IP, just a simple off the cuff number. For the most part, devs aren't saying 'we are supposed to sell 20x more' - in the case of Crytek, he said that despite the 15:1 ratio of pirated to legit copies they claimed (around 90-95%), the most they hoped to be able to sell in the same interview was 1.5-2x as many copies, with 3x being 'WHOA' territory. Devs generally recognize that most people not paying won't ever pay, but in a magical world, even knocking 95% to 90% or 90% to 80% is outright doubling the sales. When you've got indie devs saying the same thing as Ubisoft, there's *probably* a grain of truth to it. The gist of it is - most everybody knows it happens, but most of them DON'T CARE. There is really zero point in getting mad at devs for saying it, especially based on most of us having zero evidence to the contrary. But you all are seriously going to throw Team Meat under the bus? They say 1) Working with Valve/Steam was great compared to MS/XBLA - cool devs! 2) They sold more and made more money on the PC - cool devs! 3) The game was pirated like crazy - terrible idiots that know nothing Just them saying 3) isn't enough to suddenly call them idiots and hate them as a company - they're just saying that it is what it is, not that they're going to do anything about it.


15:1 is still madness (though 95% is 20:1 and that's the number quoted, not 90%). You act like indie developers complaining about piracy gives more authenticity to the situation, BUT indie developers might have a case for the 95% piracy complaint - seeing they aren't as reputable, their games are DRM free, small in file-size, and commonly don't require meaty gaming machines.

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Mazoch

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#113 Mazoch
Member since 2004 • 2473 Posts

Home from work and figured I'd clarify a couple of points

1) I did misread the statement. I thought the article talked about piracy specific to Ubisoft. As a universally average across all games and developers, 95% sounds much higher than what numbers seem to indicate. Mea Culpa.

2) There are a lot of data that suggest that 80-90% is common rates of piracy. While that doesn't mean that all games are pirated at that rate it seems to be closest we can get to a 'normal' piracy rate for a lot of PC Games. While numbers are very broad, inaccurate and impossible to verify, the fact that they are echoed by numerous different developers seem significant to me.

3) With that said, I still believe that Ubisoft alone seeing rates of 95% sounds possible. High, sure, but not crazy or impossible. I'm saying this based on the number of developers who've pointed to 80-90% and when considering how unpopular Ubisoft is among a lot of PC Gamers and how intrusive their DRM has become, it doesn't seem unlikely that they are pirated at a rate higher than other developers.

4) While people here hate to acknowledge it, developers from a pretty long list of studios have pointed to rates of 80-90% with a fair degree of consistency.

5) This does not mean that PC Gaming are, on average, pirated at 80 or 90% of the time. In fact it doesn't even make sense to try to come up with an average without figuring out what you're including (do you include MMO's in that number, what about free to play games, DLC packs?).

6) While I believe that a lot of PC Games are pirated at very high rates, it does not mean that PC Gaming is dead, dying, failing or that PC Gamers are inherently pirates.

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Elann2008

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#114 Elann2008
Member since 2007 • 33028 Posts
5-7% pay? If so, Steam would be out of business and everyone else.
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GummiRaccoon

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#115 GummiRaccoon
Member since 2003 • 13799 Posts

When looking at piracy rates, I think you really need to look at WHERE the piracy is taking place, although this is a global economy, and with the internet we are going to be part of a global community.

Now, in let's say, eastern europe, where people have next to no disposable income and perhaps the rule of law isn't exactly a big deal to them, I could see most people pirating and perhaps even all people with an internet connection pirating.

Now when we look at first world countries, I would say that the piracy:legit ratio would be the inverse of the poorer rule by force countries.

For instance the witcher 2 was pirated 4.5 million times, I'd bet that almost all of that isn't coming from first world countries.

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nutcrackr

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#116 nutcrackr
Member since 2004 • 13032 Posts
Even if it's true, I don't think it's good for business to say 95% of your audience are filthy pirates. I'm the 5%
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James161324

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#117 James161324
Member since 2009 • 8315 Posts

Even if it's true, I don't think it's good for business to say 95% of your audience are filthy pirates. I'm the 5%nutcrackr

Wallstreet thinks its great, there stock rose 17.20 percent today. But still ubsoft needs to stop digging a whole in pc market, a market that has soon major growth, heck they even now developed a clinet to get in on it.

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Elann2008

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#118 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="nutcrackr"]Even if it's true, I don't think it's good for business to say 95% of your audience are filthy pirates. I'm the 5%James161324

Wallstreet thinks its great, there stock rose 17.20 percent today. But still ubsoft needs to stop digging a whole in pc market, a market that has soon major growth, heck they even now developed a clinet to get in on it.

Yeah, I don't know what Ubisoft is smoking. They do Uplay DD service and then they come out and say the majority of us are pirates. Ubisoft will never get it right with the PC market.
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Jacanuk

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#119 Jacanuk
Member since 2011 • 20281 Posts

http://www.ign.com/articles/2012/08/22/ubisoft-pc-has-piracy-rate-of-93-95-f2p-the-future

"On PC it's only around five to seven per cent of the players who pay for F2P, but normally on PC it's only about five to seven per cent who pay anyway, the rest is pirated. It's around a 93-95 per cent piracy rate, so it ends up at about the same percentage" -Ubisoft CEO Yves Guillemot

According to Ubisoft 93-95% of PC gamers are pirates... Ubisoft has always been pretty stupid when it comes to piracy and DRM, but this is a new low.

EDIT: Link should be working now

heatfanman101
He has absolut no evidence and i am willing to bet that he is so far of the target that its insane. Yes PC users might not buy boxed games, but with Steam/origin and their own Uplay i am willing to bet that piracy is not even close to 50% of all gamers. Because seriously who cant afford a Steam sale :)
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badtaker

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#120 badtaker
Member since 2009 • 3806 Posts
just wondering wat DRM will AC3 will have :P
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DanielDust

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#121 DanielDust
Member since 2007 • 15402 Posts

[QUOTE="DanielDust"][QUOTE="NailedGR"]

Did you get dropped on your head as a child?

msfan1289

No I was playing Superman at the time your parents used to constantly drop you on your head just for kicks.

lame -.-

I know he is, a random lame person looking for attention that just thought he should spam this thread and look stupid at the same time.
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Kh1ndjal

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#122 Kh1ndjal
Member since 2003 • 2788 Posts

i think there's a math interpretation/terminology problem.

the only way that 95% ratio makes sense is if that were said to be the piracy rate for 1 copy. in other words, for each genuine copy sold, 0.95 copies are pirated. in yet other words, for each 100 genuine copies sold, 95 are pirated.

a bought-to-pirated ratio of 1:0.95 makes a lot more sense than 5:95

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James161324

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#123 James161324
Member since 2009 • 8315 Posts

i think there's a math interpretation/terminology problem.

the only way that 95% ratio makes sense is if that were said to be the piracy rate for 1 copy. in other words, for each genuine copy sold, 0.95 copies are pirated. in yet other words, for each 100 genuine copies sold, 95 are pirated.

a bought-to-pirated ratio of 1:0.95 makes a lot more sense than 5:95

Kh1ndjal

still wrong they are saying out of 100 pc gamers only 5-7 actually pay for games, the other 93-95 pirate them

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msfan1289

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#124 msfan1289
Member since 2011 • 1044 Posts

just wondering wat DRM will AC3 will have :Pbadtaker

im sure something you will have to sign saying that you sell your soul to Ubisoft so you can just play AC 3

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rockydog1111

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#126 rockydog1111
Member since 2006 • 2079 Posts

That stat seems kinda high to me.

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msfan1289

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#127 msfan1289
Member since 2011 • 1044 Posts

what about consoles games?? the stat should be about the same for consoles, hell everyday there are ways to play burn copies of games and ways of "chipping" your console to play burned games, the Wii is the very easiest console to play downloaded games from a external hard drive. so Ubisoft need to STFU.

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murekkep

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#128 murekkep
Member since 2005 • 761 Posts

It's right. Even though I always prefer to play on pc I admit that. Pc is a pirate haven. But this shouldn't be an excuse for horrid drm.

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Kh1ndjal

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#129 Kh1ndjal
Member since 2003 • 2788 Posts

[QUOTE="Kh1ndjal"]

i think there's a math interpretation/terminology problem.

the only way that 95% ratio makes sense is if that were said to be the piracy rate for 1 copy. in other words, for each genuine copy sold, 0.95 copies are pirated. in yet other words, for each 100 genuine copies sold, 95 are pirated.

a bought-to-pirated ratio of 1:0.95 makes a lot more sense than 5:95

James161324

still wrong they are saying out of 100 pc gamers only 5-7 actually pay for games, the other 93-95 pirate them

i'm hoping proper journalism will prevail and some news/technology/gaming site will reach out to ubisoft for comment about what magic wand they used to conjure up these numbers. ubisoft is not known to clear up such matters by themselves.
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PcGamingRig

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#130 PcGamingRig
Member since 2009 • 7386 Posts

maybe their games due to the hate they have gained from ridiculous DRMs, but not all games.

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dracolich55

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#131 dracolich55
Member since 2010 • 2343 Posts
Eh not gonna lie, he MAY be right. Most of my friends pirate Single Player games, they say why pay for something when you can just pirate it. I was try to encourge them to buy their games but... This is the typical discussion between me and my friend: Friend: Hey is Deus Ex good? Me: Yeah One of my Favorite games... Friend: Should I pirate it? Me: No, its an amazing game, the people who made that deserve the money Friend: Let me rephrase that: Should I get Deus Ex? Me: Not if your gonna steal it. Friend: Its not stealing, the game is still there, its not like a stealing a car where the owner loses a car, would the owner care if his car was stolen but his car was still with him? Me: Its not that simple, "stealing" has a more broad definition....if everyone had the same mindset like that the gaming world would not exist as it does today. Friend: Yeah, with that mindset the gaming world would be amazing Me:.......
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GummiRaccoon

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#132 GummiRaccoon
Member since 2003 • 13799 Posts

Eh not gonna lie, he MAY be right. Most of my friends pirate Single Player games, they say why pay for something when you can just pirate it. I was try to encourge them to buy their games but... This is the typical discussion between me and my friend: Friend: Hey is Deus Ex good? Me: Yeah One of my Favorite games... Friend: Should I pirate it? Me: No, its an amazing game, the people who made that deserve the money Friend: Let me rephrase that: Should I get Deus Ex? Me: Not if your gonna steal it. Friend: Its not stealing, the game is still there, its not like a stealing a car where the owner loses a car, would the owner care if his car was stolen but his car was still with him? Me: Its not that simple, "stealing" has a more broad definition....if everyone had the same mindset like that the gaming world would not exist as it does today. Friend: Yeah, with that mindset the gaming world would be amazing Me:.......dracolich55

Just kill your friend, Deus Ex HR costs like 5 bucks.

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dracolich55

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#133 dracolich55
Member since 2010 • 2343 Posts

[QUOTE="dracolich55"]Eh not gonna lie, he MAY be right. Most of my friends pirate Single Player games, they say why pay for something when you can just pirate it. I was try to encourge them to buy their games but... This is the typical discussion between me and my friend: Friend: Hey is Deus Ex good? Me: Yeah One of my Favorite games... Friend: Should I pirate it? Me: No, its an amazing game, the people who made that deserve the money Friend: Let me rephrase that: Should I get Deus Ex? Me: Not if your gonna steal it. Friend: Its not stealing, the game is still there, its not like a stealing a car where the owner loses a car, would the owner care if his car was stolen but his car was still with him? Me: Its not that simple, "stealing" has a more broad definition....if everyone had the same mindset like that the gaming world would not exist as it does today. Friend: Yeah, with that mindset the gaming world would be amazing Me:.......GummiRaccoon

Just kill your friend, Deus Ex HR costs like 5 bucks.

Ya, I told him to get it on sale, but he only buys MP games since you cant play them when their pirated :p
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GD1551

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#135 GD1551
Member since 2011 • 9645 Posts

I don't really care, if they weren't making money they would stop making PC versions.. so they should just stfu.