Unpopular opinion: I don't understand what makes Half Life 2 so great

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a_sh0pping_cart

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#1 a_sh0pping_cart
Member since 2009 • 354 Posts

I played through it and enjoyed it, along with HL1 back in the day. I've played CS and CS:S competitively and played many mods surrounding HL and Source. But to me, HL2 was a pretty standard shooter. I played it when it first came out and it was fun, but hardly groundbreaking or revolutionary. I shot things and there were a variety of sequences and it added to the HL lore but it wasn't that big of deal.

Why do gamers hold HL2 to such high regard?

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KHAndAnime

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#2 KHAndAnime
Member since 2009 • 17565 Posts

It had largely to do with the extremely detailed environments and environmental interactivity. Even today, games environment's and the objects that populate them are a lot less interactive than Half-Life 2. And it's not just the environments that was detailed, but every other aspect of the game as well. It's smart, had jaw-dropping graphics for the time, perfectly paced, has numerous memorable scenarios and set pieces, and an interesting story.

What games were there in 2004 or before that you could kill an enemy by dropping an object on their head? In my eyes, that's a major step up in gaming.

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hrt_rulz01

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#3 hrt_rulz01
Member since 2006 • 22674 Posts
It's the perfect game to me... brilliant story, engaging and detailed environments, great characters. Plus it just has an x-factor that's hard to explain. I've played it at least 10 times and still wanna play it again.
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mrbojangles25

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#4 mrbojangles25
Member since 2005 • 60710 Posts

immersion, plain and simple.

You are Gordon Freeman

*that is in addition to nailing and perfecting the fundamentals of FPSs, as well.

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the_bi99man

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#5 the_bi99man
Member since 2004 • 11465 Posts

What are games were there in 2004 or before that you could kill an enemy by dropping an object on their head? In my eyes, that's a major step up in gaming. KHAndAnime

This exactly. It  was  absolutely revolutionary. I don't understand how people say it wasn't.

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nutcrackr

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#6 nutcrackr
Member since 2004 • 13032 Posts

Pacing ultimately, teaching the player constantly and having them demonstrate their aptitude. The world is the story,. The game is so good at directing you to areas of importance.

Some simple examples:

1.When you get to ravenholm you see half a zombie resting on top of a saw blade embedded into the wall. Instantly you have a mental picture of what happened and potentially what you'll be using. Later in ravenholm you enter an open area and see a raven in front of you. It gently takes off and floats into the air. Your eyes track it and on the roof tops you see a Fast Zombie shriek and start running towards you... masterful

2. For a few levels, the antlions are dangerous, forcing you off the sand and being a worth adversary en masse. You'll rely on thumpers to keep them at bay while you get supplies. Later, you acquire bug bait to put them to work against your enemies, turning off those thumpers you had previous relied on.. It's not just a different weapon with bugs instead of bullets, it's part of the entire narrative that continues for huge chunks of the story leading to the prison infiltration and showerblock boss battle.

3. When you arrive in the tenements you are exposed to civilians in a dilapidated environment. They are consoling each other, offering you insights into the city over watch and combine. You move through these areas freely until you hear "Miscount detected in you area" It doesn't take a astrophysicist to work out that miscount is you. The tension escalates and you are being chased by enemies, some civlians offer some assistance and get you on the roof tops. Just brilliant.

4. Alyx says "man of few words aren't you"

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kraken2109

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#7 kraken2109
Member since 2009 • 13271 Posts

You know why it doesn't seem so special if you play it now?

Because every FPS since learned from it and based themselves on ideas from HL2.

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ultramega9

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#8 ultramega9
Member since 2006 • 178 Posts

[QUOTE="KHAndAnime"]What are games were there in 2004 or before that you could kill an enemy by dropping an object on their head? In my eyes, that's a major step up in gaming. the_bi99man

This exactly. It  was  absolutely revolutionary. I don't understand how people say it wasn't.

Because unlike deus ex, it didn't revolutionize anything. All the better/ more popular shooters didn't bother taking a page from half life 2.

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biggest_loser

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#9 biggest_loser
Member since 2007 • 24508 Posts
No one other game that I can remember has made such incredible use of physics. It has also features one of the great game characters in Alyx.
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ciorlandenis

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#10 ciorlandenis
Member since 2012 • 322 Posts

I don't see how you could enjoy a game like HL2 after playing Deus Ex 1.

 

HL1  had some stealth , you could sneak up on people.

 

HL2 is just too unrealistic srsly. I stopped playing when guards were shooting at me through walls, this after I was just sitting in crouch not making a sound for some time ( I was testing if stealth works)

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ampiva

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#11 ampiva
Member since 2010 • 1251 Posts
It's a terribly overrated game, seriously. Not as good as HL1 but that's what hype does to games.
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deactivated-59b71619573a1

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#12 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

It was inventive, it had great puzzles and fvcking mind bending physics for its time. First time you ever attempt that water barrely puzzle was like "Holy sh!t". Also it has an engaging story and characters and is very cinematic with set pieces that didnt' rely on QTEs or forcing the player to do or look at things. It kept the gamer in full control. 

I think it's the pinnacle of FPS games. But I also think some people can overrate it 

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Wasdie

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#13 Wasdie  Moderator
Member since 2003 • 53622 Posts

It was a superbly paced game with a unique way of immersing a player in a story. The graphics and atmosphere were fantastic for the time and are even good today. Physics puzzles were brand new to gaming and they gave you the gravity gun to play around with the impressive physics engine that had not been seen in a game before.

It did pretty much everything right. Very few games can say that.

It's really easy for people to look back and say it's average or mediocre because it does so many things other games do today but they forget that Half-Life 2 was the innovator and the first to do a lot of the modern FPS conventions we have today. 

Things like physics being a core element to the game play, stories being told from the 1st person perspective, driving sequences that seamlessly blended with the rest of the game, a fantastic game engine that came with a robust set of tools for even inexperianced modders to make maps and mods, the best facial animations we had ever seen in gaming which really brought the unique cast of characters to life, and just the overall structure of the game that set the standard for pretty much everything after.

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call_of_duty_10

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#14 call_of_duty_10
Member since 2009 • 4954 Posts

I thought there was nothing innovative about its gameplay.

I enjoyed it because of its varied,detailed environments and the immersion.

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Lach0121

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#15 Lach0121
Member since 2007 • 11815 Posts

While I feel it over-rated.

I very much enjoyed playing through it (even at a later date) and can see why it did get so much praise.

It has something a lot of games just don't have these days.  Atmosphere. (and the ability to truly allow yourself to be immersed) 

Many devs somehow mistake how many particles, or textures they can fit on the screen = atmosphere.  Yet many games of the past completely stomp quite a few of the more modern games in this department!

 

The gunplay left a good bit to be desired, but that was really the only thing I found off about it.

The story, setting, pace...  it was all very well done. 

 

It allowed you to get lost in the world instead of focusing on setting you up in the perfect spot for countless QTE, or some Michael Bay theatrical set piece.

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Maroxad

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#16 Maroxad
Member since 2007 • 25262 Posts

It was atmospheric, well paced and the gravity gun was cool.

Oh and Alyx Vance.

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kraken2109

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#17 kraken2109
Member since 2009 • 13271 Posts

It had no cutscenes, that is a big plus imo and really helps immersion.

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Rattlesnake_8

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#18 Rattlesnake_8
Member since 2004 • 18452 Posts
Half Life was FAR superior to Half Life 2.
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SovietsUnited

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#19 SovietsUnited
Member since 2009 • 2457 Posts

Half Life was FAR superior to Half Life 2.Rattlesnake_8

+1

I mean HL2 is great in it's own right, but not even comparable with HL1. 

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kozzy1234

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#20 kozzy1234
Member since 2005 • 35966 Posts

- Atmosphere

- Physics

- Immersion

- Alyx/Gordon Freeman

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bonafidetk

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#21 bonafidetk
Member since 2004 • 3911 Posts
At the time it was kinda revolutionary, judged by 2013 standards though of course its going to seem very dated.
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deactivated-57af49c27f4e8

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#22 deactivated-57af49c27f4e8
Member since 2005 • 14149 Posts
The level design was pretty great, you would always feel like you were discovering the right path yourself and not being guided along like so many corridor shooters. The game design creatively shows you how to deal with various situations without spelling it out on your screen. Basically, the whole thing feels like an adventure.
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JigglyWiggly_

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#23 JigglyWiggly_
Member since 2009 • 24625 Posts
it's not that great episode 2 is much better
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MonoSilver

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#24 MonoSilver
Member since 2013 • 1392 Posts
I didn't think it was innovative as most people claim. What I loved about it was the environments, atmosphere and gun play. It was just very enjoyable. Oddly enough though I really dislike HL1. I hate the way it controls and just can't play it for more than 5 minutes.
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Tezcatlipoca666

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#26 Tezcatlipoca666
Member since 2006 • 7241 Posts

I didn't like it in 2004 and I still don't like it. I never even managed to finish it despite trying four times. That being said, I can acknowledge the innovations that it brought to gaming.

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Elann2008

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#27 Elann2008
Member since 2007 • 33028 Posts
[QUOTE="AncientDozer"]I share the same unpopular opinion that Half Life series, while competent and entertaining, is not that great.

immersion, plain and simple.

You are Gordon Freeman

*that is in addition to nailing and perfecting the fundamentals of FPSs, as well.

mrbojangles25
I feel like this a cheap cop out. There are so many other games with characters whose face you only see on the box art and don't say anything or really do anything exceptional other than solve puzzles and shoot guns. You may as well change the name to Yolo Swaggins or Wil Wheaton because the name doesn't really mean anything. Also, the story is nothing terribly exceptional. It's the same basic premise (actually a little more than that) as Doom where people were playing around with technology they shouldn't have. In Doom, it was teleporter technology. In half life? We find out they were using teleporter technology to go to Xen! Things go horribly wrong and in Doom, it accidentally tears a hole into hell. Half Life? Xen. Demons or Aliens storm the place and it's your job to fight through them all. Ah, but Half Life has the G man! Ooohh. . what a twist! Except I found him more obnoxious than interesting. More so when you realize that if they EVER reveal what he is or what his "true" intentions are, it'll most likely be a huge disappointment from the expectations we build over the course of playing. And if they don't explain him, well, we're left with obnoxious, 'cryptic' messages and meanings that don't really give us anything but are designed to tease us. The one thing that Half Life does do well is have wonderful set pieces and expansive environments with non-player characters who aren't necessarily against you. It makes the world seem alive.

Well that's the mystery of it that makes it so successful. Halo did the same thing with Masterchief. Sure, he spoke a little but you never get to see his face. In Half-Life, you never hear Gordon speak. Why must all games have protagonist that recite poems and palmface themselves into craptastic monologues?
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Elann2008

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#28 Elann2008
Member since 2007 • 33028 Posts
^ To add, mrbojangles hit the nail right on the head. YOU ARE Gordon Freeman. I hate when games give you this stupid, dumb soldier character that says stupid lines. How could you stand playing as a terrible character like that? I prefer mystery. It's just like Isaac Clarke. I preferred it when he didn't say anything. When he started talking, he was an emo crybaby.
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Maroxad

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#29 Maroxad
Member since 2007 • 25262 Posts

^ To add, mrbojangles hit the nail right on the head. YOU ARE Gordon Freeman. I hate when games give you this stupid, dumb soldier character that says stupid lines. How could you stand playing as a terrible character like that? I prefer mystery. It's just like Isaac Clarke. I preferred it when he didn't say anything. When he started talking, he was an emo crybaby.Elann2008

The wonder of silent protagonists, especially well made ones such as Gordon Freeman.

And I agree, stupid dumb characters really make me disconnect with the character.

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Byshop

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#30 Byshop  Moderator
Member since 2002 • 20504 Posts

[QUOTE="KHAndAnime"]What are games were there in 2004 or before that you could kill an enemy by dropping an object on their head? In my eyes, that's a major step up in gaming. the_bi99man

This exactly. It was absolutely revolutionary. I don't understand how people say it wasn't.

The first Deus Ex and Jurassic Park: Trespasser. JP:T was the first game I know of that used a real physics engine, although the game itself was pretty crappy. It was more like a big sandbox with dinosaurs. Deus Ex's physics engine was basic at best, but the RPG elements allowed for a little bit more environment interactivity than other games (i.e. cybernetic strength let you drop large objects on people).

-Byshop

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KHAndAnime

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#33 KHAndAnime
Member since 2009 • 17565 Posts

Is it really all that unpopular of an opinion? For every person you can find that says The Godfather was a cinematic masterpiece, you'll find 5 people who says it was boring and sucked. Half-Life 2 is turning out to be the very same way. Not everyone can put themselves in the mindset that lets you fully enjoy the content in front of them, hence these opinions (though possibly malformed ones).

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Elann2008

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#34 Elann2008
Member since 2007 • 33028 Posts
[QUOTE="Elann2008"]^ To add, mrbojangles hit the nail right on the head. YOU ARE Gordon Freeman. I hate when games give you this stupid, dumb soldier character that says stupid lines. How could you stand playing as a terrible character like that? I prefer mystery. It's just like Isaac Clarke. I preferred it when he didn't say anything. When he started talking, he was an emo crybaby.AncientDozer
How can I stand being a plank of wood that is Gordon Freeman and every other silent protagonist? I guess by projecting myself onto it but it falls apart when they give you a FACE. I'm not a bespectacled scrawny guy with facial hair. And, in the case of Portal, I don't wear my hair typically in a ponytail. A face might as well be as bad as a voice. But going back to "You are Gordon Freeman", the 'character' (or really, the game and company) doesn't deserve any credit if you're doing all the work for them. NOW, this discussion is aimed specifically at the argument that Gordon Freeman is an "amazing character". Wordless/faceless characters don't typically deserve that accolade; it's reserved for those with actual character development and personality like (arguably) Nathan Drake or Booker DeWitt. Commander Shephard's a bit trickier because s/he has visible development and a personality but you can control and guide it.

Commander Shepard has personality? He's a plank of wood like you described Gordon Freeman. And Shepard actually talks...
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SKaREO

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#35 SKaREO
Member since 2006 • 3161 Posts
It's a bad game. Half Life 2 is a really awful game. The Source engine is terrible for FPS shooters. Quake Engine and the Half Life version of Quake Engine called GoldSrc was the best. I don't know what happened, but after Steam launched Valve became a really bad game developer.
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nutcrackr

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#36 nutcrackr
Member since 2004 • 13032 Posts
[QUOTE="AncientDozer"] NOW, this discussion is aimed specifically at the argument that Gordon Freeman is an "amazing character". Wordless/faceless characters don't typically deserve that accolade; it's reserved for those with actual character development and personality like (arguably) Nathan Drake or Booker DeWitt. Commander Shephard's a bit trickier because s/he has visible development and a personality but you can control and guide it.

When I play uncharted games I am merely the puppet master of a character. Nathan Drake isn't me, even though he's a great character. I never get lost into assuming Chloe has a thing for ME, she has it for Nathan Drake. With Half-Life, all I need to do is assume the name and background of Gordon. Everything else is directed to me and I can relax into the role as myself. There is a lot of effort required to create a silent protagonist like HL2. In my opinion, anybody can do a voiced character that you merely control during the action. Few can design a game where you feel like you are part of the world. Games should put the player as themselves more often. If tech was more advanced, where you could actually speak to characters, have them react appropriately and have an actual conversations it would be lightyears ahead of what the best third person character game could ever do. Games have so much potential in that area but instead have chosen to copy hollywood and give the player the controller when the action turns on. Certainly no disrespect to Uncharted (UC2 is amazing) but games can be a lot smarter and do interactive things we probably can't imagine.
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BPoole96

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#37 BPoole96
Member since 2008 • 22818 Posts

I played it for the first time with the Cinematic Mod on earlier this year and was pretty impressed by it. If I had played that nearly a decade ago, I would have been completely blown away

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Lulekani

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#38 Lulekani
Member since 2012 • 2318 Posts
[QUOTE="nutcrackr"][QUOTE="AncientDozer"] NOW, this discussion is aimed specifically at the argument that Gordon Freeman is an "amazing character". Wordless/faceless characters don't typically deserve that accolade; it's reserved for those with actual character development and personality like (arguably) Nathan Drake or Booker DeWitt. Commander Shephard's a bit trickier because s/he has visible development and a personality but you can control and guide it.

When I play uncharted games I am merely the puppet master of a character. Nathan Drake isn't me, even though he's a great character. I never get lost into assuming Chloe has a thing for ME, she has it for Nathan Drake. With Half-Life, all I need to do is assume the name and background of Gordon. Everything else is directed to me and I can relax into the role as myself. There is a lot of effort required to create a silent protagonist like HL2. In my opinion, anybody can do a voiced character that you merely control during the action. Few can design a game where you feel like you are part of the world. Games should put the player as themselves more often. If tech was more advanced, where you could actually speak to characters, have them react appropriately and have an actual conversations it would be lightyears ahead of what the best third person character game could ever do. Games have so much potential in that area but instead have chosen to copy hollywood and give the player the controller when the action turns on. Certainly no disrespect to Uncharted (UC2 is amazing) but games can be a lot smarter and do interactive things we probably can't imagine.

Project Milo.
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topgunmv

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#39 topgunmv
Member since 2003 • 10880 Posts

People reallydug moving floating barrels.

I'm with you, I played it at release and thought it was terrible compared to the original.

Enjoyed doom 3 much more.

Edit:

It was inventive, it had great puzzles and fvcking mind bending physics for its time. First time you ever attempt that water barrely puzzle was like "Holy sh!t". Also it has an engaging story and characters and is very cinematic with set pieces that didnt' rely on QTEs or forcing the player to do or look at things. It kept the gamer in full control. 

I think it's the pinnacle of FPS games. But I also think some people can overrate it 

seanmcloughlin

I was being sarcastic, but you actually mentioned the barrels. :lol:

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NaveedLife

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#40 NaveedLife
Member since 2010 • 17179 Posts

It is a very good game, but far from what it is praised to be.  

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NaveedLife

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#41 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="AncientDozer"] NOW, this discussion is aimed specifically at the argument that Gordon Freeman is an "amazing character". Wordless/faceless characters don't typically deserve that accolade; it's reserved for those with actual character development and personality like (arguably) Nathan Drake or Booker DeWitt. Commander Shephard's a bit trickier because s/he has visible development and a personality but you can control and guide it.nutcrackr
When I play uncharted games I am merely the puppet master of a character. Nathan Drake isn't me, even though he's a great character. I never get lost into assuming Chloe has a thing for ME, she has it for Nathan Drake. With Half-Life, all I need to do is assume the name and background of Gordon. Everything else is directed to me and I can relax into the role as myself. There is a lot of effort required to create a silent protagonist like HL2. In my opinion, anybody can do a voiced character that you merely control during the action. Few can design a game where you feel like you are part of the world. Games should put the player as themselves more often. If tech was more advanced, where you could actually speak to characters, have them react appropriately and have an actual conversations it would be lightyears ahead of what the best third person character game could ever do. Games have so much potential in that area but instead have chosen to copy hollywood and give the player the controller when the action turns on. Certainly no disrespect to Uncharted (UC2 is amazing) but games can be a lot smarter and do interactive things we probably can't imagine.

huh.  I never feel like I am the character unless I MADE the character myself.  No adventure with a set protaganist makes me feel that way.  I don't want it to either.  Miyamoto always says how Zelda is supposed to make you feel like you are link.  I love Zelda, but I never felt that way.  I dont want to feel that way.  Teell me a good story with good characters.

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-wildflower-

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#42 -wildflower-
Member since 2003 • 2997 Posts

I thought HL2 was fun but I really hated the boat riding parts.  Personally, I preferred Unreal over either HL.  

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the_bi99man

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#43 the_bi99man
Member since 2004 • 11465 Posts

People reallydug moving floating barrels.

I'm with you, I played it at release and thought it was terrible compared to the original.

Enjoyed doom 3 much more.

Edit:

[QUOTE="seanmcloughlin"]

It was inventive, it had great puzzles and fvcking mind bending physics for its time. First time you ever attempt that water barrely puzzle was like "Holy sh!t". Also it has an engaging story and characters and is very cinematic with set pieces that didnt' rely on QTEs or forcing the player to do or look at things. It kept the gamer in full control. 

I think it's the pinnacle of FPS games. But I also think some people can overrate it 

topgunmv

I was being sarcastic, but you actually mentioned the barrels. :lol:

Dude the barrels were the shit. :P

I remember taking quite a while to figure that part out, because I just never thought to try that. Didn't strike me as the kind of thing that would be possible in a game, at the time. When I finally figured out what to do, and did it, I was like "this... changes.... EVERYTHING".

Of course, it didn't change  everything,  but it was sweet, and the game was boss.

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#44 superplexx
Member since 2012 • 25 Posts

It's grown on me since back then. I actually enjoyed Far Cry more that year (except it's terrible story) and I prefer the first Half-Life too but it's still easily a 9.0 - 9.5 game to me.

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faizan_faizan

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#45 faizan_faizan
Member since 2009 • 7869 Posts

You know why it doesn't seem so special if you play it now?

Because every FPS since learned from it and based themselves on ideas from HL2.

kraken2109
Definitely this.
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Cordliss

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#46 Cordliss
Member since 2011 • 118 Posts

[QUOTE="kraken2109"]

You know why it doesn't seem so special if you play it now?

Because every FPS since learned from it and based themselves on ideas from HL2.

faizan_faizan

Definitely this.

I concur, the game was pretty mind blowing compared to everything else, it had story, gameplay, large open areas to move in and a sense of pacing that was way ahead of its time. If you go back today and try to compare it to more recent games obviously its not going to have the same effect on you it did on someone just playing it for the first time in 2004. Almost every modern FPS game has been influenced by HL2, shoot...just about every genre has been influenced just look at any game that uses physics and objects as projectiles or to solve puzzles.

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blangenakker

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#47 blangenakker
Member since 2006 • 3240 Posts
Got to remember it came out in 2004, 9 years ago!
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JigglyWiggly_

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#48 JigglyWiggly_
Member since 2009 • 24625 Posts
Got to remember it came out in 2004, 9 years ago!blangenakker
halo 1 aged better
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OutOfPoint

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#49 OutOfPoint
Member since 2010 • 155 Posts

I think HL2 is alright. But HL1 is a much better game, even if I were to play them both now.

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Mochyc

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#50 Mochyc
Member since 2007 • 4421 Posts
[QUOTE="blangenakker"]Got to remember it came out in 2004, 9 years ago!JigglyWiggly_
halo 1 aged better

Multiplayer definitely, it's timeless and essentially the same formula was used for Halo 3. Singleplayer, I would disagree. It wasn't even that fun when I played it at release (remember the library level? I was about to go insane).