Unpopular opinion: I don't understand what makes Half Life 2 so great

  • 118 results
  • 1
  • 2
  • 3

This topic is locked from further discussion.

Avatar image for KHAndAnime
KHAndAnime

17565

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#51 KHAndAnime
Member since 2009 • 17565 Posts

[QUOTE="JigglyWiggly_"][QUOTE="blangenakker"]Got to remember it came out in 2004, 9 years ago!Mochyc
halo 1 aged better

Multiplayer definitely, it's timeless and essentially the same formula was used for Halo 3. Singleplayer, I would disagree. It wasn't even that fun when I played it at release (remember the library level? I was about to go insane).

Both components were dated by the time the game was even released. How can people so quickly forget that Halo 1's MP component was outright broken in the netcode department. LAN matches were lag fests for christs sakes. Or do you guys just not pay that much attention to things like that?

Avatar image for k2theswiss
k2theswiss

16599

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 1

#52 k2theswiss
Member since 2007 • 16599 Posts

great for it's time of released and has aged well 

Avatar image for Requem
Requem

539

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#55 Requem
Member since 2005 • 539 Posts

I don't see how you could enjoy a game like HL2 after playing Deus Ex 1.

 

HL1  had some stealth , you could sneak up on people.

 

HL2 is just too unrealistic srsly. I stopped playing when guards were shooting at me through walls, this after I was just sitting in crouch not making a sound for some time ( I was testing if stealth works)

ciorlandenis

Maybe we could enjoy it because we don't look for stealth elements or perfect realism in every game?

Avatar image for cyborg100000
cyborg100000

2905

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#56 cyborg100000
Member since 2005 • 2905 Posts

It doesn't have any major flaws in and is a very well-rounded game that doesn't fall heavily short on anything whilst having an original, well-told story with the players point of view being limited to what you see in front of you, leaving an air of mystery to a lot of things - like who the G-man is and the lore of the combine and Xen. Not to mention the graphics were superb at the time.

Avatar image for Mochyc
Mochyc

4421

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#57 Mochyc
Member since 2007 • 4421 Posts

[QUOTE="Mochyc"][QUOTE="JigglyWiggly_"] halo 1 aged betterKHAndAnime

Multiplayer definitely, it's timeless and essentially the same formula was used for Halo 3. Singleplayer, I would disagree. It wasn't even that fun when I played it at release (remember the library level? I was about to go insane).

Both components were dated by the time the game was even released. How can people so quickly forget that Halo 1's MP component was outright broken in the netcode department. LAN matches were lag fests for christs sakes. Or do you guys just not pay that much attention to things like that?

I never had any problems really, but I did play it a couple of years after release. Perhaps they got the problems by then. But anyways, I was speaking gameplay wise.
Avatar image for KHAndAnime
KHAndAnime

17565

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#58 KHAndAnime
Member since 2009 • 17565 Posts
[QUOTE="KHAndAnime"]

[QUOTE="Mochyc"] Multiplayer definitely, it's timeless and essentially the same formula was used for Halo 3. Singleplayer, I would disagree. It wasn't even that fun when I played it at release (remember the library level? I was about to go insane). Mochyc

Both components were dated by the time the game was even released. How can people so quickly forget that Halo 1's MP component was outright broken in the netcode department. LAN matches were lag fests for christs sakes. Or do you guys just not pay that much attention to things like that?

I never had any problems really, but I did play it a couple of years after release. Perhaps they got the problems by then. But anyways, I was speaking gameplay wise.

If the netcode didn't have a direct effect on gameplay, perhaps I'd agree with you. And what I'm talking about was never fixed, otherwise I wouldn't bring it up :P
Avatar image for Lach0121
Lach0121

11815

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#59 Lach0121
Member since 2007 • 11815 Posts

If we really want to have 'conversations' with game characters, you better start supporting Kinect then instead of laughing at it. It's taking us closest to that dream.AncientDozer

Kinect is not a requirement for this.

Matter of fact any mic should work...

Rainbow six you could issue orders with it.

You could do the same in the strategy game  Tom Clancy's End Game.

These have been done years ago. While I agree Kinect could do it (probably very well), again it is not the requirement.

Avatar image for Lach0121
Lach0121

11815

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#61 Lach0121
Member since 2007 • 11815 Posts

No, it is not. But through it we've gotten the closest to that dream of yours. Not simply voice but also motion and so forth. And it works a hell of a lot better than a regular mic.AncientDozer

Actually how do you define regular mic? You can get more competent mics for the price that you would pay for kinect. Great mics have become affordable for a while now, as long as you know what you are doing.  However if you are referring to the normal mics that come with most headsets, then yes I would have to agree.  Can't argue with you about the motion part. Though in the future the options for pc for this will be far more than just choosing Kinect. 

Secondly not really the dream of mine. I think it could be a cool addition, however to have it as the only, or even the main (most widely used interface) that still has some time to come. 

I am not against kinect at all, I think its just a very pre-mature version of something that will actually be useful in the not-so-distant future. However it won't be the only innovation we will see with the way technology is advancing either.  I suspect PC gaming even to adopt LEAP sometime in the near future for a few of their projects, (just mentioning this as a little example, as I am sure you are already aware of things like Oculus Rift)

Matter of fact, people have been experimenting with Kinect (and end even Wiimotes) to compose music in there DAWs in some of the other forums I hang around. Even the head developer of the DAW I use already stated that they will be experimenting with the usefulness of the upcoming LEAP tech.

Avatar image for Brendissimo35
Brendissimo35

1934

Forum Posts

0

Wiki Points

0

Followers

Reviews: 54

User Lists: 1

#62 Brendissimo35
Member since 2005 • 1934 Posts

go back and re-play a couple shooters released pre-2004, then play some doom 3 and far cry 1, and tell me half life 2 isn't great, with all of that fresh in your mind. It's very much about context.

Avatar image for nutcrackr
nutcrackr

13032

Forum Posts

0

Wiki Points

0

Followers

Reviews: 72

User Lists: 1

#63 nutcrackr
Member since 2004 • 13032 Posts
[QUOTE="AncientDozer"] Whether it's you or not is irrelevant. You might not be Nathan Drake, but he's leagues ahead of Gordon Freeman. Drake is an actual character with development. Perosnality. He is fleshed out and he evolves. Gordon Freeman is mostly a blank slate. Except for a face and an absurd background of apparently being a smart nerd from MIT. Most people will inevitably draw a stick figure on this blank slate. Either way, the character does not develop at all. He's the same throughout the game. You talk of the potential and I agree it's there but keep in mind it's exceptionally difficult to craft such a story to accommodate blank slates with games like Mass Effect trying to meet you half way and games like Elder Scrolls throwing you the keys with some limitations. If we really want to have 'conversations' with game characters, you better start supporting Kinect then instead of laughing at it. It's taking us closest to that dream.

I don't agree, whether it is you is incredibly relevant for games. What do games have more than most forms of entertainment? Interaction. Being in the actual world is one ultimate goal for gaming. When I'm roaming the Zone in STALKER and cracks of thunder roar in the distance and the wind picks up I feel in the world because I'm not having to assume the moniker of a character that may be thinking or acting differently to me. I'm not saying they should stop making games with "real" playable characters. There is a time for those games just as there is a time for silent protagonists. Saying Gordon Freeman doesn't develop is like saying you didn't learn anything about the world or characters in Half-Life 2, which is surely not true. You are the one that develops and how much you develop is up to you and the creators. Kinect has the potential to do some neat things but ultimately it is used to produce games with gimmicks. interaction on the level of the Milo demo is something that could be incredible if paired with an actual first person shooter / adventure game. Binary Domain has voice commands for squad members. Although it was kinda bad, I can see a lot of potential with a basic system like that. My opinions will likely never become reality because of publisher direction and limited interaction, maybe in 10-20 years we can see the real gaming potential.
Avatar image for donalbane
donalbane

16383

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

#64 donalbane
Member since 2003 • 16383 Posts
Polish... not to mention the Source engine has proven to be one of the best engines ever made. It's scalable, easy to improve upon over time, easy to use, focused on NPC customization, and just incredibly optimized. The Source engine is not only capable of a wide variety of lighting and physics solutions, it allows devs to have intuitive controls over game design in the alpha stage. But Source engine aside, Half Life 2 features a game where you actually travel a great distance and encounter a wide variety of puzzles and combat situations. The writing is top notch, and the predicaments poor Gordon encounters always feel fresh.
Avatar image for sukraj
sukraj

27859

Forum Posts

0

Wiki Points

0

Followers

Reviews: 22

User Lists: 0

#65 sukraj
Member since 2008 • 27859 Posts

One of the best fps i have played.

Avatar image for kraken2109
kraken2109

13271

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#66 kraken2109
Member since 2009 • 13271 Posts
[QUOTE="faizan_faizan"][QUOTE="kraken2109"]

You know why it doesn't seem so special if you play it now?

Because every FPS since learned from it and based themselves on ideas from HL2.

AncientDozer
Definitely this.

Yeah. . I think they learned more from Call of Duty than Half Life. Most games you can actually sprint without having to pull out a knife and you can aim down the sights.

Modern call of duty games have stagnated the fps genre. HL you can sprint with any weapon...
Avatar image for Cranler
Cranler

8809

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#67 Cranler
Member since 2005 • 8809 Posts

Polish... not to mention the Source engine has proven to be one of the best engines ever made. It's scalable, easy to improve upon over time, easy to use, focused on NPC customization, and just incredibly optimized. The Source engine is not only capable of a wide variety of lighting and physics solutions, it allows devs to have intuitive controls over game design in the alpha stage. But Source engine aside, Half Life 2 features a game where you actually travel a great distance and encounter a wide variety of puzzles and combat situations. The writing is top notch, and the predicaments poor Gordon encounters always feel fresh.donalbane
I think Source is a horrible engine. Lots of stuttering issues on all Source games I've played. HL 2 in particular had super long and frequent load times. Especially in the boat section it seems like you spend more time loading new areas than actually playing. One of valve employees stated around HL 2 release that it would be a great engine for GTA :lol:

HL 2 was a great game but the ai was awful and the first big puzzle was plain stupid. The ramp puzzle. The jump distance makes jumping just as physically demanding as mantling that ledge. Gordon looks to be in decent shape, why not just climb up? Or just move the ramp and put it directly onto the ledge?

Its great for one playthrough but a linear game with boring combat is unreplayable. Far Cry was the best shooter of 2004.

Avatar image for hoola
hoola

6422

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#68 hoola
Member since 2004 • 6422 Posts

Best characters, best story, best environments, best shooting mechanics.

The graphics still have a look about them that is more realistic than all of the plastic looking games of today.  Music was amazing and the sound effects were some of the most memorable ever.  

Avatar image for WinsteadVolve
WinsteadVolve

366

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#69 WinsteadVolve
Member since 2011 • 366 Posts

The game made gamers everywhere orgasm, but I didn't see it, good story an' all, but I didn't go manic over it.

Avatar image for hartsickdiscipl
hartsickdiscipl

14787

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#70 hartsickdiscipl
Member since 2003 • 14787 Posts

If you played the game and don't get it, I can't explain it to you.  

Avatar image for hartsickdiscipl
hartsickdiscipl

14787

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#71 hartsickdiscipl
Member since 2003 • 14787 Posts

Best characters, best story, best environments, best shooting mechanics.

The graphics still have a look about them that is more realistic than all of the plastic looking games of today.  Music was amazing and the sound effects were some of the most memorable ever.  

hoola

 

This is something that I've always loved about the Source Engine, and particularly it's implementation in HL2.  It looks gritty and real, even if the textures and lighting look at bit dated today.  There aren't plasticky textures and overwrought bloom/lens flares everywhere.  I think there were a few games in the 2004-06 era that nailed graphical elements better than anything since.  FEAR, for example, still has the best shadow and lighting effects, and some of the best particle effects to date.  

Avatar image for ArchonOver
ArchonOver

1103

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

#72 ArchonOver
Member since 2010 • 1103 Posts
The problem to me is, if a game is really that incredible, it should be able to transcend time barriers. I finished Planescape Torment for the first time two years ago, and it was still mind blowing. Half Life 2, not so much.
Avatar image for Gelugon_baat
Gelugon_baat

24247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 656

User Lists: 4

#73 Gelugon_baat
Member since 2003 • 24247 Posts

I would add my opinion here that a lot of people tend to overlook the fact that Half-Life 2 caused loader-client DRMs to proliferate on the computer platforms.

To me, this game marked the reduction of consumer freedom as much as it is a milestone for the evolution of first-person shooters.

Avatar image for nutcrackr
nutcrackr

13032

Forum Posts

0

Wiki Points

0

Followers

Reviews: 72

User Lists: 1

#74 nutcrackr
Member since 2004 • 13032 Posts

I would add my opinion here that a lot of people tend to overlook the fact that Half-Life 2 caused loader-client DRMs to proliferate on the computer platforms.

To me, this game marked the reduction of consumer freedom as much as it is a milestone for the evolution of first-person shooters.

Gelugon_baat
Are you saying Steam reduces consumer freedom?
Avatar image for JigglyWiggly_
JigglyWiggly_

24625

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#75 JigglyWiggly_
Member since 2009 • 24625 Posts
[QUOTE="Mochyc"][QUOTE="KHAndAnime"] Both components were dated by the time the game was even released. How can people so quickly forget that Halo 1's MP component was outright broken in the netcode department. LAN matches were lag fests for christs sakes. Or do you guys just not pay that much attention to things like that?KHAndAnime
I never had any problems really, but I did play it a couple of years after release. Perhaps they got the problems by then. But anyways, I was speaking gameplay wise.

If the netcode didn't have a direct effect on gameplay, perhaps I'd agree with you. And what I'm talking about was never fixed, otherwise I wouldn't bring it up :P

ofc the netcode was horrible but i played on xbox mainly with system link
Avatar image for Gelugon_baat
Gelugon_baat

24247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 656

User Lists: 4

#76 Gelugon_baat
Member since 2003 • 24247 Posts

Are you saying Steam reduces consumer freedom?nutcrackr

Compared to not having to play games through a loader client or any other form of DRM? Yes, I am saying just that - that, and an entry (#12) in Steam's Terms of Service agreement that asks the user to give up his/her litigation rights in return for Valve giving up its own. Personally, I will never give that up, regardless of Valve's overtures.

Maybe some of us don't see Steam like I do, but that's only because Steam is treating people right for now, e.g. giving Steam community managers and customer relations personnel a very strong say in customer issues. However, I personally see trouble brewing ahead, specifically when Valve's current leadership and their vision of Steam is no longer around.

Avatar image for a_sh0pping_cart
a_sh0pping_cart

354

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#77 a_sh0pping_cart
Member since 2009 • 354 Posts

I'm a bit annoyed (a bit strong, sorry!) at the whole "it was revolutionary for 2004" argument. Look, I pre-ordered HL2. I played it the day it came out. I was impressed by the graphics, physics, and scope/level design. I stated that in the OP. But I didn't come away feeling like it left a mark in my gaming experience, back in 2004. I shot combine dudes, and did it in a number of ways. I had to go from point A to point B, nothing spectacular, but the path from A to B was quite nice.

I do feel like the 'Gordon Freeman is an amazing character' aspect is a cop-out. Yes, you can perceive the world from a blank slate point of view and it can be immersive in that regard. But that doesn't make it any better or any worse, it just is.

I suppose you'd have to have a higher appreciation for the HL universe, and I can understand that.

I'm big on story, too. The main reason I play games now is for a satisfying story and atmosphere. And I know that a lot of the story is built into the HL world as you play through it, butit didn't do it for me.

I felt the same thing in HL1, albeit, I played it in 2001. HL2: Episode 2 was very enjoyable, but didn't change anything for me.

It did a lot of things well, but didn't do anything great.

I suppose most of us will agree to disagree :P

Avatar image for a_sh0pping_cart
a_sh0pping_cart

354

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#78 a_sh0pping_cart
Member since 2009 • 354 Posts

The problem to me is, if a game is really that incredible, it should be able to transcend time barriers. I finished Planescape Torment for the first time two years ago, and it was still mind blowing. Half Life 2, not so much.ArchonOver

^ I really tend to agree with this notion, as well. However, I try to lay off that argument cause sometimes I'm not sure if it's nostalgia that drives me to appreciate the game years later instead of it truly transcending time. I always revert to Deus Ex, and Star Wars: KotOR though because I truly believe those are games for the ages. Those are examples that support the notion.

System Shock 2 is a bit different. I absolutely loved it when I played it and stood by it when I played it in 2003, but I went back to it recently and just felt dated. I still love the game, though! Definitely special.

However, Deus Ex and Star Wars: KotOR, I acknowledge that they have dated elements of course. But the overall experience does not feel dated.

Avatar image for Gelugon_baat
Gelugon_baat

24247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 656

User Lists: 4

#79 Gelugon_baat
Member since 2003 • 24247 Posts

I suppose most of us will agree to disagree :Pa_sh0pping_cart

If only some die-hard Valve-bots would do that. :roll:

Avatar image for Lost-to-Apathy
Lost-to-Apathy

459

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#80 Lost-to-Apathy
Member since 2012 • 459 Posts

I don't give a crap. It's more fun than 95% of shooters, so that's enough for me.

Avatar image for Gelugon_baat
Gelugon_baat

24247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 656

User Lists: 4

#81 Gelugon_baat
Member since 2003 • 24247 Posts

I don't give a crap. It's more fun than 95% of shooters, so that's enough for me.Lost-to-Apathy

At least you are narcissistic enough to make a post here. :roll:

Avatar image for donalbane
donalbane

16383

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

#82 donalbane
Member since 2003 • 16383 Posts

[QUOTE="donalbane"]Polish... not to mention the Source engine has proven to be one of the best engines ever made. It's scalable, easy to improve upon over time, easy to use, focused on NPC customization, and just incredibly optimized. The Source engine is not only capable of a wide variety of lighting and physics solutions, it allows devs to have intuitive controls over game design in the alpha stage. But Source engine aside, Half Life 2 features a game where you actually travel a great distance and encounter a wide variety of puzzles and combat situations. The writing is top notch, and the predicaments poor Gordon encounters always feel fresh.Cranler

I think Source is a horrible engine. Lots of stuttering issues on all Source games I've played. HL 2 in particular had super long and frequent load times. Especially in the boat section it seems like you spend more time loading new areas than actually playing. One of valve employees stated around HL 2 release that it would be a great engine for GTA :lol:

HL 2 was a great game but the ai was awful and the first big puzzle was plain stupid. The ramp puzzle. The jump distance makes jumping just as physically demanding as mantling that ledge. Gordon looks to be in decent shape, why not just climb up? Or just move the ramp and put it directly onto the ledge?

Its great for one playthrough but a linear game with boring combat is unreplayable. Far Cry was the best shooter of 2004.

I've never had stuttering with any source game, and the 2 second loads when entering new, large areas are infrequent and practically unnoticable in my experiences. Far Cry was great too. Except for the end with the mutants... that's when the plot jumped the shark for me.
Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#83 skrat_01
Member since 2007 • 33767 Posts
The sheer variety of gameplay from start to finish; combat variety, physics puzzles and so on. The way it's story is told; environmental storytelling, compelling digital actors in realtime, the scope of the journey and a tight script. The technology that makes it all happen; where to even begin. Half Life 2 wasn't groundbreaking like the first was, however it's a highly influential and important game; and I'd say an outright great one, that holds up remarkably well today. In 2004 it was nothing short of phenomenal in how well it pulled everything off.

What games were there in 2004 or before that you could kill an enemy by dropping an object on their head? In my eyes, that's a major step up in gaming.

KHAndAnime
Jurassic Park Trespasser in the 90s had full physics simulation well before Half Life 2 (same with games like Black and White, Carmageddon 2 and so on), however it was a terrible game. Half Life 2 pulled it off the most elegantly in any game for that time, and still is the gold standard.

This exactly. It  was  absolutely revolutionary. I don't understand how people say it wasn't.

the_bi99man
Well... see my response above.
Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#84 skrat_01
Member since 2007 • 33767 Posts

You know why it doesn't seem so special if you play it now?

Because every FPS since learned from it and based themselves on ideas from HL2.

kraken2109
Also, you ****ing nailed it. Best way to put it.
Avatar image for Lost-to-Apathy
Lost-to-Apathy

459

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#85 Lost-to-Apathy
Member since 2012 • 459 Posts

[QUOTE="Lost-to-Apathy"]I don't give a crap. It's more fun than 95% of shooters, so that's enough for me.Gelugon_baat

At least you are narcissistic enough to make a post here. :roll:

Shut up. No one likes you. Go into your corner and cry.

Avatar image for Gelugon_baat
Gelugon_baat

24247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 656

User Lists: 4

#86 Gelugon_baat
Member since 2003 • 24247 Posts

Shut up. No one likes you. Go into your corner and cry.Lost-to-Apathy

That's a typical response from a narcissist. :roll:

I have had that kind of retort many times before - always from people who believe that whatever they believe is always right and anyone else who thinks otherwise or doubt them is a loser or worse.

Avatar image for Lost-to-Apathy
Lost-to-Apathy

459

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#87 Lost-to-Apathy
Member since 2012 • 459 Posts

[QUOTE="Lost-to-Apathy"]Shut up. No one likes you. Go into your corner and cry.Gelugon_baat

That's a typical response from a narcissist. :roll:

I have had that kind of retort many times before - always from people who believe that whatever they believe is always right and anyone else who thinks otherwise or doubt them is a loser or worse.

No, not really. I'm not right. It's just my opinion.
Avatar image for Gelugon_baat
Gelugon_baat

24247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 656

User Lists: 4

#88 Gelugon_baat
Member since 2003 • 24247 Posts

It's just my opinion. Lost-to-Apathy

Well, you could have just said that instead of your previous posts, couldn't you?

Avatar image for a_sh0pping_cart
a_sh0pping_cart

354

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#89 a_sh0pping_cart
Member since 2009 • 354 Posts

[QUOTE="kraken2109"]

You know why it doesn't seem so special if you play it now?

Because every FPS since learned from it and based themselves on ideas from HL2.

skrat_01

Also, you ****ing nailed it. Best way to put it.

I can hardly see how he 'nailed' it. Most of us, including myself, who don't think HL2 was AMAZING played it in 2004. It wasn't revolutionary, it wasn't groundbreaking, IMO. Was it great? Maybe. Was it good? Certainly.

What exactly did FPSs learn from HL2 that became the basis for the genre? Physics and the great environments, maybe. Level design was linear and dated to me. Shooting was pretty solid. I just don't know what everyone sees in the game.

Avatar image for Gelugon_baat
Gelugon_baat

24247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 656

User Lists: 4

#90 Gelugon_baat
Member since 2003 • 24247 Posts

I just don't know what everyone sees in the game.a_sh0pping_cart

Careful there - not everyone shares the sentiments of those who were so deeply impressed by Half-Life 2 that they can never let go of their fancy towards it.

Avatar image for a_sh0pping_cart
a_sh0pping_cart

354

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#91 a_sh0pping_cart
Member since 2009 • 354 Posts

[QUOTE="a_sh0pping_cart"]I just don't know what everyone sees in the game.Gelugon_baat

Careful there - not everyone shares the sentiments of those who were so deeply impressed by Half-Life 2 that they can never let go of their fancy towards it.

Yeah, I can definitely understand that. Maybe I should've picked my words more carefully :P I've said in past posts that it could just be that I didn't have the same connection to the game as others. I concluded that most of us will agree to disagree, and that's fine. I'm just a bit irked at the 'but in 2004' argument, I think it's a cop-out. And if it set the tone for FPS from then on, I just want to have a discussion about what everyone sees that was transcended through the genre.
Avatar image for JigglyWiggly_
JigglyWiggly_

24625

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#92 JigglyWiggly_
Member since 2009 • 24625 Posts
[QUOTE="kraken2109"]

You know why it doesn't seem so special if you play it now?

Because every FPS since learned from it and based themselves on ideas from HL2.

skrat_01
Also, you ****ing nailed it. Best way to put it.

nope i played it when it was new it was good not that special too much oldish level design pls highlight exact which way i have to go ep2 fixed everything yes
Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#93 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"][QUOTE="kraken2109"]

You know why it doesn't seem so special if you play it now?

Because every FPS since learned from it and based themselves on ideas from HL2.

JigglyWiggly_
Also, you ****ing nailed it. Best way to put it.

nope i played it when it was new it was good not that special too much oldish level design pls highlight exact which way i have to go ep2 fixed everything yes

Eh? It was something special, which is why it was received overwhelmingly positively from audience and critics alike; and has had such a lasting impact in the genre, till this day. It didn't have 'oldish' level design, that's actually on the contrary - as every level progressed a new mechanics was introduced per challenge - or there was a variation in scenario; creating a whole lot of level design that is something that developers are only slowly catching up on to this day. 'Oldish' level design from classics shooters, is not Half Life 2; which is an evolution of Half Life 1's formula, without the cinematic slant that went onto Medal of Honour AA and Call of Duty post HL1's emphasis on pre-scripting. And yeah, I played HL1 soon after it came out, and bought HL2 on release day. It has its faults, I could write a thesis on it's issues, however it goes without saying that it was a special and heavily influential game in numerous ways. Episode 2 was only a decent retread with a flash of brilliance, Episode 1 was a terrible retread.
Avatar image for JigglyWiggly_
JigglyWiggly_

24625

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#94 JigglyWiggly_
Member since 2009 • 24625 Posts

Ep1 was really bad

I mean, I like my fps games or rather all games to be straight forward, so it really wasn't for me. I don't know why people like confusing level design.
Exception is the STALKER games just because the atmosphere in those games is dat.

Avatar image for kraken2109
kraken2109

13271

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#96 kraken2109
Member since 2009 • 13271 Posts

Ep1 was really bad

I mean, I like my fps games or rather all games to be straight forward, so it really wasn't for me. I don't know why people like confusing level design.
Exception is the STALKER games just because the atmosphere in those games is dat.

JigglyWiggly_
So you want simple games like COD that tell you where to go repeatedly every 3 seconds? Some people don't.
Avatar image for Lulekani
Lulekani

2318

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#97 Lulekani
Member since 2012 • 2318 Posts
[QUOTE="nutcrackr"][QUOTE="AncientDozer"] Whether it's you or not is irrelevant. You might not be Nathan Drake, but he's leagues ahead of Gordon Freeman. Drake is an actual character with development. Perosnality. He is fleshed out and he evolves. Gordon Freeman is mostly a blank slate. Except for a face and an absurd background of apparently being a smart nerd from MIT. Most people will inevitably draw a stick figure on this blank slate. Either way, the character does not develop at all. He's the same throughout the game. You talk of the potential and I agree it's there but keep in mind it's exceptionally difficult to craft such a story to accommodate blank slates with games like Mass Effect trying to meet you half way and games like Elder Scrolls throwing you the keys with some limitations. If we really want to have 'conversations' with game characters, you better start supporting Kinect then instead of laughing at it. It's taking us closest to that dream.

I don't agree, whether it is you is incredibly relevant for games. What do games have more than most forms of entertainment? Interaction. Being in the actual world is one ultimate goal for gaming. When I'm roaming the Zone in STALKER and cracks of thunder roar in the distance and the wind picks up I feel in the world because I'm not having to assume the moniker of a character that may be thinking or acting differently to me. I'm not saying they should stop making games with "real" playable characters. There is a time for those games just as there is a time for silent protagonists. Saying Gordon Freeman doesn't develop is like saying you didn't learn anything about the world or characters in Half-Life 2, which is surely not true. You are the one that develops and how much you develop is up to you and the creators. Kinect has the potential to do some neat things but ultimately it is used to produce games with gimmicks. interaction on the level of the Milo demo is something that could be incredible if paired with an actual first person shooter / adventure game. Binary Domain has voice commands for squad members. Although it was kinda bad, I can see a lot of potential with a basic system like that. My opinions will likely never become reality because of publisher direction and limited interaction, maybe in 10-20 years we can see the real gaming potential.

Sounds like it apeals to people who care more about themselves than a character that would be more plausible in that enviroment. Give Gordon a voice, Give him Life !
Avatar image for JigglyWiggly_
JigglyWiggly_

24625

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#98 JigglyWiggly_
Member since 2009 • 24625 Posts

[QUOTE="JigglyWiggly_"]

Ep1 was really bad

I mean, I like my fps games or rather all games to be straight forward, so it really wasn't for me. I don't know why people like confusing level design.
Exception is the STALKER games just because the atmosphere in those games is dat.

kraken2109

So you want simple games like COD that tell you where to go repeatedly every 3 seconds? Some people don't.

COD sp campaigns are very good

idk why you would ever want a game that has bad map design and it's praised

Avatar image for hartsickdiscipl
hartsickdiscipl

14787

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#99 hartsickdiscipl
Member since 2003 • 14787 Posts

I don't agree with the people saying that Half-life 2 was great in 04/05, but isn't now.  I've played it fairly recently, and it's still one of the best shooters to date. The gameplay is still tops.  

Avatar image for Elann2008
Elann2008

33028

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#100 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="kraken2109"][QUOTE="JigglyWiggly_"]

Ep1 was really bad

I mean, I like my fps games or rather all games to be straight forward, so it really wasn't for me. I don't know why people like confusing level design.
Exception is the STALKER games just because the atmosphere in those games is dat.

JigglyWiggly_

So you want simple games like COD that tell you where to go repeatedly every 3 seconds? Some people don't.

COD sp campaigns are very good

idk why you would ever want a game that has bad map design and it's praised

Man.. if most games had level design like Call of Duty, I'd stop gaming. HL2's level designs were superb. You actually had to think to get through them and it wasn't even that difficult. Just a little brain work but it wasn't rocket science, nor was it confusing. Episode 2 was was good in its own right, but the level design was catering more to the new generation of gamers that are COD-heavy addicts.