Warhammer Online is GOOD now?!

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CaptainAhab13

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#1 CaptainAhab13
Member since 2010 • 5121 Posts

Apparently this game is very well done -- well, at least it is NOW, two years after launch. A couple of friends resubbed and have told me it is much more fun than it was at launch, and that it has been fixed drastically. Does anyone else feel the same? I just might download the free trial and give it a shot.

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SkyWard20

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#2 SkyWard20
Member since 2009 • 4509 Posts

Well, I always liked it, really.

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FelipeInside

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#3 FelipeInside
Member since 2003 • 28548 Posts

Apparently this game is very well done -- well, at least it is NOW, two years after launch. A couple of friends resubbed and have told me it is much more fun than it was at launch, and that it has been fixed drastically. Does anyone else feel the same? I just might download the free trial and give it a shot.

CaptainAhab13
I thought lots of people left and it was basically dead....?
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Shadowhawk000

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#4 Shadowhawk000
Member since 2007 • 3453 Posts
[QUOTE="CaptainAhab13"]

Apparently this game is very well done -- well, at least it is NOW, two years after launch. A couple of friends resubbed and have told me it is much more fun than it was at launch, and that it has been fixed drastically. Does anyone else feel the same? I just might download the free trial and give it a shot.

FelipeInside
I thought lots of people left and it was basically dead....?

This^ I thought it was dead/dying as well as with Age of Conan,Aion,(Insert generic fantasy mmo) and the rest.
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FelipeInside

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#5 FelipeInside
Member since 2003 • 28548 Posts
[QUOTE="FelipeInside"][QUOTE="CaptainAhab13"]

Apparently this game is very well done -- well, at least it is NOW, two years after launch. A couple of friends resubbed and have told me it is much more fun than it was at launch, and that it has been fixed drastically. Does anyone else feel the same? I just might download the free trial and give it a shot.

Shadowhawk000
I thought lots of people left and it was basically dead....?

This^ I thought it was dead/dying as well as with Age of Conan,Aion,(Insert generic fantasy mmo) and the rest.

Actually, I believe AION has a big following, specially from Asia....
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cametall

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#6 cametall
Member since 2003 • 7692 Posts
I started playing it a few months ago for the first time. It reminds me a lot of DAoC's RvR (which it basically is). My one complaint about the most recent changes was Mythic increasing the ranks allowed to participate in Tiers 1-3 of RvR. It can really kill the fun when a level 15 is stomping all the lower levels in Tier 1 RvR. I am enjoying WAR quite a bit, I'd recommend anyone who wants to play some REAL PvP check WAR out, it puts WoW's PvP system to shame (I played WoW on and off for over 5 years). However, the PvE is very weak and hardly anyone does it past Tier 2.
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SRTtoZ

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#7 SRTtoZ
Member since 2009 • 4800 Posts

Dead community is dead.

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AzatiS

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#8 AzatiS
Member since 2004 • 14969 Posts
[QUOTE="FelipeInside"][QUOTE="CaptainAhab13"]

Apparently this game is very well done -- well, at least it is NOW, two years after launch. A couple of friends resubbed and have told me it is much more fun than it was at launch, and that it has been fixed drastically. Does anyone else feel the same? I just might download the free trial and give it a shot.

Shadowhawk000
I thought lots of people left and it was basically dead....?

This^ I thought it was dead/dying as well as with Age of Conan,Aion,(Insert generic fantasy mmo) and the rest.

AION doin so good in KOREA and eastern regions that not only made NC one of the most profitable eastern companies for 2010 but also its install base getting bigger and bigger . So far from ...dying. AoC , dont know. War is with 1 foot in grave.
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cametall

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#9 cametall
Member since 2003 • 7692 Posts

Dead community is dead.

SRTtoZ

Depends on the server you play on. Badlands is way overpopulated while Iron Rock is severely underpopulated.

I play on Volkmar and there's usually a decent population on at any time, though when keeps or objectives in any given Tier are all owned by a single realm that Tier will be pretty empty until the RvR lakes reset (which isn't all that long of a wait). The only time Tier 4 is dead is after a city siege.

Usually when a city is under siege all Tiers but Tier 4 empties out a bit because everyone with a 32+ toon wants to get in on the city sieges/defenses.

EDIT: They also recently released two adventure packs (or whatever Mythic wants to call them). One adds vanity crap is no big deal, the other increases the max Renown Rank from 80 to 100 and added gear. Along with the packs came patch 1.4 which re-did the way keeps are taken in RvR but also added the Skaven as a controllable race in Tier 4. Basically after a certain amount of time a special instance opens up where players enter and unlock Skaven characters you can turn into for each RvR lake. They aren't a new race but basically "siege" or support weapons your toon turns into, the Rat Ogre and Gutter Runner are the two most popular variations to control.

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soiheardyoulike

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#10 soiheardyoulike
Member since 2008 • 724 Posts

It is below ddo online according to xfire. Also t1 is kind of borring

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KeithFerns

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#11 KeithFerns
Member since 2005 • 796 Posts

I remember I was in a clan when this game first launched. We were all motivated but the game had far too many problems. Glad to hear they fixed it. but its far too late

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deactivated-5e376fa88bd45

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#12 deactivated-5e376fa88bd45
Member since 2004 • 4403 Posts

Yeah this is a case of bad timing. They've pretty much implemented the fixes far too late now. If they implemented these fixes within 6 months of its launch date we'd see a far more respectable size community now. Only hope i see of renewing some interest in this game and gaining back its community is to work on expansion of some sort(preferably an expansion that improves the game in every single new way along with its new additions).

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Esoteric

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#13 Esoteric
Member since 2003 • 720 Posts

It actually is pretty good and fun to play now.

You can play Tier 1 (levels 1-11) for free, for as long as you like. You can try both sides, all classes. If you're curious at all about what's fun about the RvR, just check it out. Nothing to lose but a bit of time and bandwidth.

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mrbojangles25

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#14 mrbojangles25
Member since 2005 • 60869 Posts

People, igeneral,dont want a PvP-centric MMORPG...I think this is proof of it.

PvP is important to an MMORPG, sure, but its icing on the cake as opposed to being the focus. MMORPGs are social games, where you can make friends and kill monsters together.

Warhammer Online did PvP extremely well, it just was not what the people wanted. At least not enough of them

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Esoteric

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#15 Esoteric
Member since 2003 • 720 Posts

People, igeneral,dont want a PvP-centric MMORPG...I think this is proof of it.

PvP is important to an MMORPG, sure, but its icing on the cake as opposed to being the focus. MMORPGs are social games, where you can make friends and kill monsters together.

Warhammer Online did PvP extremely well, it just was not what the people wanted. At least not enough of them

mrbojangles25

While I agree with you that the majority of "MMO gamers" don't want/like PvP/RvR, I believe there is a lucrative niche for such a crowd, if done well and in a polished (on release) manner. It's going to be a less popular game just because in PvP/RvR, half of the people HAVE to lose. If you're an FPS player, you should be quite used to this, but a lot of MMO players aren't, and they don't like losing, ever, especially to real people.

I think in time as more and more people get used to the idea of playing VS. other people in MMOs, losing will be more acceptable, as it is now in FPS world.

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KHAndAnime

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#16 KHAndAnime
Member since 2009 • 17565 Posts

People, igeneral,dont want a PvP-centric MMORPG...I think this is proof of it.

PvP is important to an MMORPG, sure, but its icing on the cake as opposed to being the focus. MMORPGs are social games, where you can make friends and kill monsters together.

Warhammer Online did PvP extremely well, it just was not what the people wanted. At least not enough of them

mrbojangles25
I don't agree with this. If an MMO's PvP is done well enough (without being similar to other games in the genre), it could do very well for itself.
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CaptainAhab13

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#17 CaptainAhab13
Member since 2010 • 5121 Posts

Well, in any case, I'm downloading the free trial right now. What have I got to lose? It may be super awesome and I'll sub. Also, it's a free client, so all you do is pop in a game card code and you have 2 months of time.

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mirgamer

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#18 mirgamer
Member since 2003 • 2489 Posts

Apparently this game is very well done -- well, at least it is NOW, two years after launch. A couple of friends resubbed and have told me it is much more fun than it was at launch, and that it has been fixed drastically. Does anyone else feel the same? I just might download the free trial and give it a shot.

CaptainAhab13
How is the population, thats a very important aspect for me. All I remembered when I left was that both the servers I played on were scrapped...I'm not even sure where my characters are anymore :D
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mirgamer

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#19 mirgamer
Member since 2003 • 2489 Posts

People, igeneral,dont want a PvP-centric MMORPG...I think this is proof of it.

PvP is important to an MMORPG, sure, but its icing on the cake as opposed to being the focus. MMORPGs are social games, where you can make friends and kill monsters together.

Warhammer Online did PvP extremely well, it just was not what the people wanted. At least not enough of them

mrbojangles25
WAR died not because people do not want PVP. Rather its PVP-mechanics sucked and it had a lot of stability and balance issues. By your logic, I can argue that people do not want fully PVE MMOs because both Vanguard and Tabula Rasa failed horribly. Its true that more people are generally PVE-minded. But the PVP-crowd is a very sizable "minority". I would say the ratio should be 6:4 (PVE : PVP). Games like DAOC in its heyday and Eve Online (which is the harshest PVP MMO out there) proved a long time ago that MMO can survive being focused on PVP and even thrived.
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KalDurenik

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#20 KalDurenik
Member since 2004 • 3736 Posts
[QUOTE="mrbojangles25"]

People, igeneral,dont want a PvP-centric MMORPG...I think this is proof of it.

PvP is important to an MMORPG, sure, but its icing on the cake as opposed to being the focus. MMORPGs are social games, where you can make friends and kill monsters together.

Warhammer Online did PvP extremely well, it just was not what the people wanted. At least not enough of them

mirgamer
WAR died not because people do not want PVP. Rather its PVP-mechanics sucked and it had a lot of stability and balance issues. By your logic, I can argue that people do not want fully PVE MMOs because both Vanguard and Tabula Rasa failed horribly. Its true that more people are generally PVE-minded. But the PVP-crowd is a very sizable "minority". I would say the ratio should be 6:4 (PVE : PVP). Games like DAOC in its heyday and Eve Online (which is the harshest PVP MMO out there) proved a long time ago that MMO can survive being focused on PVP and even thrived.

Well something like that... Animation problems button to action delay memory leaks server problems missing content unpolished areas PVE sucked and npc's "jumped around" interesting ideas on balance... But when Knockback and AOE > everything else something is wrong misshype and wrong implementions on RVR.
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Elann2008

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#21 Elann2008
Member since 2007 • 33028 Posts
[QUOTE="mirgamer"][QUOTE="mrbojangles25"]

People, igeneral,dont want a PvP-centric MMORPG...I think this is proof of it.

PvP is important to an MMORPG, sure, but its icing on the cake as opposed to being the focus. MMORPGs are social games, where you can make friends and kill monsters together.

Warhammer Online did PvP extremely well, it just was not what the people wanted. At least not enough of them

KalDurenik
WAR died not because people do not want PVP. Rather its PVP-mechanics sucked and it had a lot of stability and balance issues. By your logic, I can argue that people do not want fully PVE MMOs because both Vanguard and Tabula Rasa failed horribly. Its true that more people are generally PVE-minded. But the PVP-crowd is a very sizable "minority". I would say the ratio should be 6:4 (PVE : PVP). Games like DAOC in its heyday and Eve Online (which is the harshest PVP MMO out there) proved a long time ago that MMO can survive being focused on PVP and even thrived.

Well something like that... Animation problems button to action delay memory leaks server problems missing content unpolished areas PVE sucked and npc's "jumped around" interesting ideas on balance... But when Knockback and AOE > everything else something is wrong misshype and wrong implementions on RVR.

This. The thing that bothered me the most was the "button to action delay" or animation lag. Whatever you want to call it. You wouldn't want to know how many tickets I've submitted regarding this issue with all my characters/toons. It was very annoying especially during intense combat. PVE was lackluster. This is definitely a PVP game so don't expect to quest and have fun with it. Let's just say I quit WAR after only a few months, after maxing out 3 chars and doing most of the PVE dungeons with my guild. It was a good attempt at a Warhammer fantasy MMO, but as you can tell, subscribers who dropping off within the first months of release despite big day one pre-orders and sales. It lacked polish.
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#22 rzepak
Member since 2005 • 5758 Posts

[QUOTE="FelipeInside"][QUOTE="CaptainAhab13"]

Apparently this game is very well done -- well, at least it is NOW, two years after launch. A couple of friends resubbed and have told me it is much more fun than it was at launch, and that it has been fixed drastically. Does anyone else feel the same? I just might download the free trial and give it a shot.

Shadowhawk000

I thought lots of people left and it was basically dead....?

This^ I thought it was dead/dying as well as with Age of Conan,Aion,(Insert generic fantasy mmo) and the rest.

Thats why you should play games instead of listening to people about games. AoC is far from dead, Aion is far from dead, WAR isnt doing well but pick a good server and youll get the full experiance. Also, yes WAR is a good game and has been a good game for months.

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deactivated-59d151f079814

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#23 deactivated-59d151f079814
Member since 2003 • 47239 Posts

[QUOTE="Shadowhawk000"][QUOTE="FelipeInside"] I thought lots of people left and it was basically dead....?rzepak

This^ I thought it was dead/dying as well as with Age of Conan,Aion,(Insert generic fantasy mmo) and the rest.

Thats why you should play games instead of listening to people about games. AoC is far from dead, Aion is far from dead, WAR isnt doing well but pick a good server and youll get the full experiance. Also, yes WAR is a good game and has been a good game for months.

I actually liked War over WoW in many regards, especially character design..

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#24 Swedish_Chef
Member since 2003 • 623 Posts

The game is okay in tier 1 and okay in tier 4, but everything in between is a a wasteland.

I subbed a few months ago and got my first level 40 and thought I'd finally be able to hang and compete in T4, but that's just wrong. It takes well over a year to get your renown to respectable levels AND to take part in enough city sieges to get your gear. It is maybe the biggest, most useless grind, I have ever seen in any MMO.

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MythPro1

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#25 MythPro1
Member since 2003 • 2746 Posts

People, igeneral,dont want a PvP-centric MMORPG...I think this is proof of it.

PvP is important to an MMORPG, sure, but its icing on the cake as opposed to being the focus. MMORPGs are social games, where you can make friends and kill monsters together.

Warhammer Online did PvP extremely well, it just was not what the people wanted. At least not enough of them

mrbojangles25

I disagree, citing games such as EVE Online, Dark Age of Camelot, and even World of Warcraft to an extent as quinticential examples of their demand. While I will agree that the demand for PVE content supercedes the popularity of player competition, many MMO games use competition as a building block of their games. And PVP-centric MMOs remain popular in their niche markets.

As for player socialization and cooperation, I personally believe many MMOs are stepping away from these two very important aspects, and moving more towards individual freedom and self-reliability. A single-player's multiplayer game so to speak. To move into generalization, many players in today's MMO genre are of the instant gratification crowd. When they want something be it max level, a new piece of gear, or a new mount, many players want to complete said goals with as little effort as possible. I can pull several notable examples from World of Warcraft, the supposed king of the genre.

  • The Looking for Group System: This fairly new system in the game sacrifices socialization in favor of usability and efficiency. Players no longer have to talk to another player in hopes of forming a group, as it is all done for them. Also, I've noticed this many times myself which is corraborated by many personal accounts from other players, that in many instances players don't even speak to each other. The end goal is all that matters, and the only time someone utters a single word, it is generally a form of criticism directed at another player who does not adequately perform their "job".
  • The ability to have 10+ characters on one server or spread across the entire account can be another issue. Players no longer have to depend on other players for goods or services when they can simply log onto an alternate character, have the goods created, and simply mail it back to the originating character.
  • The Auction House system for me is another system I feel is a detriment to virtual communities. In older games, such as Ultima Online, Star Wars Galaxies, and others like them, players had to seek and discover players and vendors that sold goods they potentially needed for really good deals. Haggling, bartering, and trade were skills every player had to learn to play an effective part of the community as well as to grease the wheels of the in-game economy. The AH system removes the need to interact with another player. If you need something, all you have to do is simply search for it on the Auction House and purchase it from a faceless player. No interaction needed. No chance to barter or discover if the character sells other goods that might be needed. No effort involved.

For me, it seems people can't be bothered to talk to other players unless they offer something of value or usefulness to them. Players these days choose not to be social with others who are outside their social circles, or feel it's too much of a hassle. Systems I described above, as well as many others like them, fuel this way of thinking. Personally, I don't think it's a good thing.

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CaptainAhab13

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#26 CaptainAhab13
Member since 2010 • 5121 Posts
[QUOTE="MythPro1"]

[QUOTE="mrbojangles25"]

People, igeneral,dont want a PvP-centric MMORPG...I think this is proof of it.

PvP is important to an MMORPG, sure, but its icing on the cake as opposed to being the focus. MMORPGs are social games, where you can make friends and kill monsters together.

Warhammer Online did PvP extremely well, it just was not what the people wanted. At least not enough of them

I disagree, citing games such as EVE Online, Dark Age of Camelot, and even World of Warcraft to an extent as quinticential examples of their demand. While I will agree that the demand for PVE content supercedes the popularity of player competition, many MMO games use competition as a building block of their games. And PVP-centric MMOs remain popular in their niche markets.

As for player socialization and cooperation, I personally believe many MMOs are stepping away from these two very important aspects, and moving more towards individual freedom and self-reliability. A single-player's multiplayer game so to speak. To move into generalization, many players in today's MMO genre are of the instant gratification crowd. When they want something be it max level, a new piece of gear, or a new mount, many players want to complete said goals with as little effort as possible. I can pull several notable examples from World of Warcraft, the supposed king of the genre.

  • The Looking for Group System: This fairly new system in the game sacrifices socialization in favor of usability and efficiency. Players no longer have to talk to another player in hopes of forming a group, as it is all done for them. Also, I've noticed this many times myself which is corraborated by many personal accounts from other players, that in many instances players don't even speak to each other. The end goal is all that matters, and the only time someone utters a single word, it is generally a form of criticism directed at another player who does not adequately perform their "job".
  • The ability to have 10+ characters on one server or spread across the entire account can be another issue. Players no longer have to depend on other players for goods or services when they can simply log onto an alternate character, have the goods created, and simply mail it back to the originating character.
  • The Auction House system for me is another system I feel is a detriment to virtual communities. In older games, such as Ultima Online, Star Wars Galaxies, and others like them, players had to seek and discover players and vendors that sold goods they potentially needed for really good deals. Haggling, bartering, and trade were skills every player had to learn to play an effective part of the community as well as to grease the wheels of the in-game economy. The AH system removes the need to interact with another player. If you need something, all you have to do is simply search for it on the Auction House and purchase it from a faceless player. No interaction needed. No chance to barter or discover if the character sells other goods that might be needed. No effort involved.

For me, it seems people can't be bothered to talk to other players unless they offer something of value or usefulness to them. Players these days choose not to be social with others who are outside their social circles, or feel it's too much of a hassle. Systems I described above, as well as many others like them, fuel this way of thinking. Personally, I don't think it's a good thing.

I actually read an article recently that older EverQuest players grew tired of WoW within about a year because there was such little social interaction within guilds and parties, unlike in EverQuest, where if you didn't get to know people, group up, and learn how to trade, you couldn't thrive in the game at all. You can make it from level 1-60 in WoW without saying a word to anyone -- not the case in EverQuest. Never was. ....still, I can't wait for Cataclysm. :D
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MythPro1

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#27 MythPro1
Member since 2003 • 2746 Posts
[QUOTE="CaptainAhab13"] I actually read an article recently that older EverQuest players grew tired of WoW within about a year because there was such little social interaction within guilds and parties, unlike in EverQuest, where if you didn't get to know people, group up, and learn how to trade, you couldn't thrive in the game at all. You can make it from level 1-60 in WoW without saying a word to anyone -- not the case in EverQuest. Never was. ....still, I can't wait for Cataclysm. :D

Would you have a link to that article by any chance? I'd like to read that myself.
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cametall

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#28 cametall
Member since 2003 • 7692 Posts

The game is okay in tier 1 and okay in tier 4, but everything in between is a a wasteland.

I subbed a few months ago and got my first level 40 and thought I'd finally be able to hang and compete in T4, but that's just wrong. It takes well over a year to get your renown to respectable levels AND to take part in enough city sieges to get your gear. It is maybe the biggest, most useless grind, I have ever seen in any MMO.

Swedish_Chef
That's the issue with Tier 4. The Renown gaps are huge between a new level 40 and someone who has been level 40 for a while. The gear difference is night and day. Unfortunately the new patch gives all the lower Tiers a taste of that gap in gear with the adjusted maximum levels for Tiers 1 - 3. Tier 3 appears to be the most dead of the four. Tier 2 can be pretty active and is IMO the most fun of the Tiers.
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CaptainAhab13

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#29 CaptainAhab13
Member since 2010 • 5121 Posts

http://www.everquestnext.com/

Some guy ranting about EverQuest back in the days of yore, and what is to come of the franchise. Some interesting posts.

Also, this WAR trial is still downloading. This better be a good game... :D

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#30 vfibsux
Member since 2003 • 4497 Posts
[QUOTE="Shadowhawk000"][QUOTE="FelipeInside"][QUOTE="CaptainAhab13"]

Apparently this game is very well done -- well, at least it is NOW, two years after launch. A couple of friends resubbed and have told me it is much more fun than it was at launch, and that it has been fixed drastically. Does anyone else feel the same? I just might download the free trial and give it a shot.

I thought lots of people left and it was basically dead....?

This^ I thought it was dead/dying as well as with Age of Conan,Aion,(Insert generic fantasy mmo) and the rest.

War has never been a generic mmo, rvr is not generic at all as only two major games have used the system being Daoc and Warhammer. Both made by Mythic, both eventually destroyed by Mythic. In truth yes Warhammer is better than at release, however in improving the game Mythic also made it impossible for new players to get into it. When you reach the end game at level 40 you might as well be back at level 1 again. You still have renown ranks to grind, up to 100 now thanks to Mythic. Uber l33t gear becomes available the higher your renown so basically rr100 in Warforged will=GODMODE compared to rr40 in Annihilator, or the next 3 armor sets past that as well. The sad thing is games like this require a decent population to stay alive, and Mythic all but destroyed any chance of rebuilding where it lost so many at release. The game has become a baby eater, the strong will keep getting strong at the expense of the weak, the weak will not advance or will quit out of frustration at getting /facerolled at every turn. I would love to recommend the game, as I enjoy it at renown rank 80, but coming in new woud be a nightmare. I won't even play my lower renown rank alts anymore.