What counts as a 'playable' framerate?

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CMChotmail

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#1 CMChotmail
Member since 2008 • 103 Posts

I've been reading TONS of threads in preparation to build a rig that'll run Crysis on high settings at 1920x1080 at a good framerate.

Seems like there's a broad spectrum of what various gamers consider 'good' and/or 'playable' when it comes to the framerates they are achieving.

I've been gone from gaming for a while, but have had a few stints on a friend's machine: CoD4, all maxed out and v-synch'd at 60fps ran just beautifully...like liquid-smoothe. After seeing that, the mid-30's he was getting on Crysis looked choppy and unpleasant. Certainly "playable", since the lag/chop didn't actually screw up the gameplay itself, but isn't the point of all this money and time and effort we put into our rigs for the experience of immersion and realism and visual awesomeness? Framerates in the 30's are definitely flickery and distracting - at least to my eye.

Alot of people on here seem to feel that framerates in the 30's are just fine, and some have even declared that there's no real noticeable difference between 30's and 60. So is it just me? Am I missing something? Isn't the buttery smoothness of 60fps a whole pants-load better then 35fps? Like almost night and day?

-C

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powerwolff

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#2 powerwolff
Member since 2004 • 686 Posts

It varies depending on the person, but I find anywhere from 30fps upwards just fine. I've had my fps drop below 30 in some places in a game like Crysis but it doesn't really effect my gameplay...it's just something that I notice when it happens.

Edit: And yes, I would much rather game at 60fps but as far as "playable" goes, 30+ seems fine...

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damstr

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#3 damstr
Member since 2003 • 8217 Posts

A constant 60FPS is the most ideal. Anything higher then that you probably won't notice the difference. Even 40FPS isn't to bad as long as it doesn't dip. If it stays around a constant FPS above 35-40FPS its playable. There are parts of the game that will take it's toll on your PC so the higher the average FPS the better. That way if it does dip it still won't dip to "unplayable" framerates.

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samuraiguns

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#4 samuraiguns
Member since 2005 • 11588 Posts

Once I saw the buttery difference between 30-60fps...

60 and can NEVER go back.

Turn on the Vsync and blows me away eveytime...

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Tezcatlipoca666

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#5 Tezcatlipoca666
Member since 2006 • 7241 Posts

Any stable frame rate above 29fps is playable. Any frame rate at or above 60fps is the best/

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Im_single

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#6 Im_single
Member since 2008 • 5134 Posts
Crysis - Anything above 25 is playable, 30+ is ideal. Anything else I will not accept lower than 45 FPS.
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Stinger78

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#7 Stinger78
Member since 2003 • 5846 Posts

It depends on the person.

My opinion is that a solid framerate is more important than hitting a single instance or "average" high number. For example - you can average 30 fps with your low being 10 and your high being 50.

For instance, I find the single player game of Battlefield Bad Company 2 to be playable because the framerate was steady enough to actually move around, aim and fire without noticeable chugging. To my surprise, when I ran fraps with it - fraps reported my framerate to be around a solid 17-18 fps in some instances, and a solid 30-40 in others. At least in each of those instances, the game felt "smooth".

Yes, 60+ fps is always ideal, with 30+ preferred more than under 30, but I'd rather have a solid framerate versus one that jumps wildly from high to low in the same scenario. It's also one reason I don't depend on benchmarks or run fraps too often.

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jun_aka_pekto

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#8 jun_aka_pekto
Member since 2010 • 25255 Posts

I've been reading TONS of threads in preparation to build a rig that'll run Crysis on high settings at 1920x1080 at a good framerate.

Seems like there's a broad spectrum of what various gamers consider 'good' and/or 'playable' when it comes to the framerates they are achieving.

I've been gone from gaming for a while, but have had a few stints on a friend's machine: CoD4, all maxed out and v-synch'd at 60fps ran just beautifully...like liquid-smoothe. After seeing that, the mid-30's he was getting on Crysis looked choppy and unpleasant. Certainly "playable", since the lag/chop didn't actually screw up the gameplay itself, but isn't the point of all this money and time and effort we put into our rigs for the experience of immersion and realism and visual awesomeness? Framerates in the 30's are definitely flickery and distracting - at least to my eye.

Alot of people on here seem to feel that framerates in the 30's are just fine, and some have even declared that there's no real noticeable difference between 30's and 60. So is it just me? Am I missing something? Isn't the buttery smoothness of 60fps a whole pants-load better then 35fps? Like almost night and day?

-C

CMChotmail

More is definitely better. There's no denying that. But, I seem able to move, aim, shoot at lower frame rates just fine. Crysis is a good example. It was immersive enough for me at 25-30 fps at a res of 1440x900, 2xAA High-Very High. Most of the time, the frame rates hovered above 30. They dropped to the low 20's with the final boss. But, even that didn't really affect my aim. I finished both Crysis games with relatively low frame rates at the very end.

With Flight Simulator X, keeping the frame rates locked at 24 fps was much smoother than having them spike into the 80's then dip down below 24 fps.

If you can see the difference, more power to you.

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Einhanderkiller

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#9 Einhanderkiller
Member since 2003 • 13259 Posts
It depends on the game. For shooters, 60+ FPS would be preferred, but for RTS and RPGs, 30 FPS is fine. For turn-based games, something as low as 20 FPS would be playable.
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ionusX

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#10 ionusX
Member since 2009 • 25780 Posts

generally 27.5+ fps is before you start reaching unbearable choppyness.

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jun_aka_pekto

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#11 jun_aka_pekto
Member since 2010 • 25255 Posts

I'd also like to add Crysis at 25-30 fps is smoother than Oblivion at 40-50 fps at least on my pc with Phenom II X3 720BE (4th core unlocked), Sapphire HD 5770, 8gb RAM DDR3 1600.

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Adam_the_Nerd

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#12 Adam_the_Nerd
Member since 2006 • 4403 Posts
29.97 FPS is what standard TV shows broadcast at. 60 FPS is what most games run at (and some of those awful, oddly smooth looking Blu-Ray movies). As long as you fall in the 30+FPS range, you're golden. Most games will get liquid smooth and then add on the motion blur for a nice, realistic experience. 30FPS is quite fine, the hiccups you're experiencing doesn't sound like mid 30s FPS.
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jun_aka_pekto

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#13 jun_aka_pekto
Member since 2010 • 25255 Posts

It depends on the game. For shooters, 60+ FPS would be preferred, but for RTS and RPGs, 30 FPS is fine. For turn-based games, something as low as 20 FPS would be playable.Einhanderkiller

I think the majority of RTS (at least the older ones such as C&C: Generals) were locked at 30 fps

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Spewaged

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#14 Spewaged
Member since 2010 • 68 Posts

[QUOTE="Einhanderkiller"]It depends on the game. For shooters, 60+ FPS would be preferred, but for RTS and RPGs, 30 FPS is fine. For turn-based games, something as low as 20 FPS would be playable.jun_aka_pekto

I think the majority of RTS (at least the older ones such as C&C: Generals) were locked at 30 fps

25 frame rates is playable, and perfect. Anything above is great, however you're not required to have any above 25. Your brain can only register 25FPS per second any way, so anything above essentially you will not notice regardless because you're not superman. I don't get why these people require 60+ frames per second. It's pointless. Movies are filmed at 25FPS, so I think you'll do fine with something that gets at least 25-30 on all the heaviest games. Of course having something higher than that will benefit you knowing that you wont drop under 25.

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jun_aka_pekto

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#15 jun_aka_pekto
Member since 2010 • 25255 Posts

25 frame rates is playable, and perfect. Anything above is great, however you're not required to have any above 25. Your brain can only register 25FPS per second any way, so anything above essentially you will not notice regardless because you're not superman. I don't get why these people require 60+ frames per second. It's pointless. Movies are filmed at 25FPS, so I think you'll do fine with something that gets at least 25-30 on all the heaviest games. Of course having something higher than that will benefit you knowing that you wont drop under 25.

Spewaged

One thing I learned is when people say they can see a big difference between 30 fps and 60 fps, they probably can. They need a higher-end pc to be happy. Me? I cannot which means I don't really need a top-end pc to game and be happy although I certainly wouldn't mind a higher-end rig.

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NamelessPlayer

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#16 NamelessPlayer
Member since 2004 • 7729 Posts
I personally find 30-40 FPS to be more of a minimum, and 50-60 FPS to be preferred whenever possible. And if that wasn't enough, I got to look at a Samsung 2233rz at the local Micro Center. Turn it up from 60 Hz to 120 Hz, and it was MUCH smoother. I thought I noticed a difference when my Dell P1110 was still working, but that just confirms it-if the display can go above 60 FPS, I'll notice. Because of this, I often find myself more frustrated with modern game performance on my system than most, even when I really lower the resolution and detail settings just to keep the framerate up. The really irritating part, though, is when some games have low animation framerates regardless of what the actual framerate is. Bioshock is one recent example-watch the flying sentry bots on a capable system like mine, and you'll find that they move at 30 FPS or so while the rest of the game runs at a constant 60 FPS. VERY jarring.
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CellAnimation

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#17 CellAnimation
Member since 2007 • 6116 Posts
Most of my games run at 60FPS at the highest settings at 1920x1200, I'm very happy with that. Some games like Crysis have to be tweaked a little (ie run on High) to get what I consider a reasonable frame rate (45+ FPS). As others have mentioned turn based games/RTS less may not matter, luckily I don't have any that I play at less tha 60FPS on the highest settings.
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Spewaged

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#18 Spewaged
Member since 2010 • 68 Posts

[QUOTE="Spewaged"]

25 frame rates is playable, and perfect. Anything above is great, however you're not required to have any above 25. Your brain can only register 25FPS per second any way, so anything above essentially you will not notice regardless because you're not superman. I don't get why these people require 60+ frames per second. It's pointless. Movies are filmed at 25FPS, so I think you'll do fine with something that gets at least 25-30 on all the heaviest games. Of course having something higher than that will benefit you knowing that you wont drop under 25.

jun_aka_pekto

One thing I learned is when people say they can see a big difference between 30 fps and 60 fps, they probably can. They need a higher-end pc to be happy. Me? I cannot which means I don't really need a top-end pc to game and be happy although I certainly wouldn't mind a higher-end rig.

I'm not sure a higher end PC will allow your brain to see higher FPS. But yeah, you're right I would love to have a higher end PC. The more frame rates the better. Lessens the chance of a laggy frape drop.

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painguy1

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#19 painguy1
Member since 2007 • 8686 Posts

Crysis's motion blur makes the game seem smoother so im actually fine with 20, but if im not playing crysis then i need to have 30 minimum, maybe 24 considering that 24fps is the "cinematic" frame rate. From what ive learned as a video editor the basics are 2,4,6,8 (generally used in photography as 1/x showing shutter speed) 12, 12.5, 14.985, 15, 23.976, 24, 25, 29.970, 30,50 ,50, 59.940 ,60,and 120(which is also a refresh rate) and it continues from there up to 300 something i dont remember (these numbers can also be frames). It gets complicated from there. All these numbers can represent refresh rates, fps, or shutter speed. I believe the fps limit on windows is 1000fps. u cant go over that without some sort of hack.

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Iantheone

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#20 Iantheone
Member since 2007 • 8242 Posts
For me anything above 25 FPS is fine.
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CMChotmail

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#21 CMChotmail
Member since 2008 • 103 Posts
Most movies are filmed at 24fps. (Here in the States. I think it's 25 in England/Europe.) Most video (especially TV soap operas, news shows, talk shows) is at 30fps. If you have a LCD HDTV that does frame-interpolation, you can artificially boost that 24fps or 30fps up to 60fps, and it looks profoundly different. It can make a movie look like a soap-opera...like you're standing there on the sound stage, which can make everything look fake. It looks all smooth and excessively realistic. So the difference between 30fps and 60fps is really huge, actually. Look on any HDTV review website. Lots of pro reviewers hate how 60fps makes movies look. But that smoothness is a good thing in video games. When you pan around, the image is clear and non-flickery, just like in real life. Our eyes/brains can perceive around 60fps. When a movie scene has a fast pan, everything goes flickery and blurry. That's what 'motion blur' is simulating in Crysis, but that kind of sucks, since that's not how our eyes would see that scene (combat situation) if we were standing there in real life. It's how we'd WATCH the scene if it were in a movie. I prefer simulating real life, when it comes to shooter-games. So 60fps is definitely not pointless. Personally, I think I have a hard time seeing and 'feeling' the difference between high 40's and the magic-60, when it comes to gaming. But high-30's felt very flickery to me compared to silky-60. Just wanted to hear what others think/experience. -C e
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CMChotmail

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#22 CMChotmail
Member since 2008 • 103 Posts
Here's an awesome example of the difference in smoothness between 30fps and 60fps. (See link below.) 30 is certainly 'doable' but 60 is downright oily. I think that when it comes to a game as visually beautiful and rich as Crysis, the difference between the two is why many people spend SO MUCH more money on machines that can crank out higher framerates. It's like actually BEING THERE (as near as a 2D tabletop monitor can provide, anyway). Sad that it's engine requires such high-end machines, even by TODAY's standards, to approach 60fps... http://spng.se/frame-rate-test/ -C
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jun_aka_pekto

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#23 jun_aka_pekto
Member since 2010 • 25255 Posts

Here's an awesome example of the difference in smoothness between 30fps and 60fps. (See link below.) 30 is certainly 'doable' but 60 is downright oily. I think that when it comes to a game as visually beautiful and rich as Crysis, the difference between the two is why many people spend SO MUCH more money on machines that can crank out higher framerates. It's like actually BEING THERE (as near as a 2D tabletop monitor can provide, anyway). Sad that it's engine requires such high-end machines, even by TODAY's standards, to approach 60fps... http://spng.se/frame-rate-test/ -CCMChotmail

Those demonstrations would make sense if movement in a game such as Crysis speeds up as well with higher frame rates. Unfortunately, Nomad or Psycho don't walk any faster be it at 30 fps or 60 fps.

It does work for a timedemo where the number of frames and time to completion are constant

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SLUSHiNaToR

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#24 SLUSHiNaToR
Member since 2009 • 1366 Posts
I think that a playable framerate is anything above 30fps. But I personally would be bothered by something playing at 30fps. I like my games to run super smooth. But it indeed does depend on the person. I say this because i have a friend who leveled a character to 60 in world of warcraft with a frame rate no higher than 7fps.. I don't know how he did it, but he did.
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Digital_DJ_00

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#25 Digital_DJ_00
Member since 2005 • 1460 Posts

I require a minimum of 40+ frames per second.

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deactivated-635601fd996cc

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#26 deactivated-635601fd996cc
Member since 2009 • 4381 Posts
Crysis has a really unique motion blur that lets you play around 25 fps without any lag. But for most games def 30+ is playable.
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wurd

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#27 wurd
Member since 2003 • 634 Posts
the human eye generally cant detect above 24fps which is why most games used to be 25fps to remain smooth. The faster fps generally helps game developers so their collision detection and gfx effects can be more accurate.
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ChiChiMonKilla

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#28 ChiChiMonKilla
Member since 2007 • 2339 Posts

In single player 30fps is ok but for multiplayer you need the highest fps you can get after 70fps it's hard to see the diffrence for me. I have played online multiplayer games in the 30-40fps range and you have much less time to react than at 60 plus fps that's why I make sure to upgrade.

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jun_aka_pekto

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#29 jun_aka_pekto
Member since 2010 • 25255 Posts

Crysis has a really unique motion blur that lets you play around 25 fps without any lag. But for most games def 30+ is playable.ocstew

Is that what it does? I've always kept motion blur off in the Crysis games. He He.

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swehunt

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#30 swehunt
Member since 2008 • 3637 Posts

This is very individual, but im one of thoose that don't need high FPS to be happy.

Theres a great diffrence between a steady number of FPS all the time around 35 FPS, or very unstable FPS at 60's (dipping in the low 20's.) I'd take stable at 35 any day before unstable but 60FPS.

Microstutter as in dual GPU settup were horrible at this before (it's not as bad nowdays), they've had high numbers of FPS but in the fraction of a sec they've had a giant frame loss.

for ex.

(each number reprecent 0.1 of a second.)

4FPS - 4FPS - 4FPS- 0FPS - 4FPS - 4FPS - 0FPS - 5FPS - 5FPS - 4FPS = 34FPS per second but with a very choppy framerate (if you measure it in less than a sec), it's to small lag(s) to measure since we often measure in frames per Second, since they are in less than a second and wont show up in a benchmark or with a FPS app such as FRAPS many people comfuse this choppyness with a low framerate witch isn't true, but they are rigth a microstutter is drastic for your eye.

If you're in the low number of FPS things can get choppy, but thats because of what i just explained not that the framerate is low it's more about the small, small loss of frames in less than a sec that they see.

Id take a low but steady FPS any day before unstable and a little higher.

Another exsample is that a film at 29.97 can be butter smooth, this is because that the framerate is constant at even the microfracture of a second.

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kidcool189

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#31 kidcool189
Member since 2008 • 4307 Posts
I am a framerate whore, and i always try my best to achieve 100+ framerates no matter what the game is(obviously with crysis i had to have some leniency with) once you've been gaming on 100+hz monitors/resolutions for years, there's simply no going back
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#32 Berserker1_5
Member since 2007 • 1967 Posts

For me anything above 25 FPS is fine. Iantheone

Same here. I think people care to much when looking at FPS.

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Yanduan

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#33 Yanduan
Member since 2007 • 161 Posts

IMO.. a playable game never dip below 25fps

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matte3560

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#34 matte3560
Member since 2006 • 1729 Posts

Personally I notice it very quickly when the framerate drops into the 40s. Crysis is very tolerant when it comes to low framerates though. It plays pretty good at 25-30 FPS as long as you have object motion blur enabled. If you don't have motion blur on though, it's very noticeable.

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Bikouchu35

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#35 Bikouchu35
Member since 2009 • 8344 Posts

30, about is the minimum for playable in my book, and 60 is the luxury we all wish to pass anymore is just a waste of time. For competitive play you need all you can, online.

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codezer0

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#36 codezer0
Member since 2004 • 15898 Posts
Depends on the pacing of the game, or game type. an RTS could get away with ~30fps for me and be fine. KotOR seems locked around 25FPS according to FRAPS, and that plays very fluidly. Far Cry 2 is about the only exception to my usual FPS rule of 60+ that I've seen and played, because its internal reporting says it's running around 25 FPS, but never once stutters even when I'm moving fast across the terrain, where most games would then want to pause to load the content for the next area. It makes me wonder whether FC2 basically reports the minimum framerate as opposed to the actual framerate. Crysis on this machine would claim it's running ~60, but actual play proves how **** that claim is.
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Bane_v2

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#37 Bane_v2
Member since 2003 • 6104 Posts
30 is my minimum although stability plays a role as well. I think I'd rather have a v-synced, stable 30 than have it jumping all over the place at 40+. To be honest though, as long as it feels smooth I don't pay any attention to the frames most of the time.
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ironman388

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#38 ironman388
Member since 2006 • 1454 Posts

the human eye generally cant detect above 24fps which is why most games used to be 25fps to remain smooth. The faster fps generally helps game developers so their collision detection and gfx effects can be more accurate.wurd
where do people get this 24 fps bull? humans can detect pretty much any framerate. there is no framerate of life, there was even a thread on this, i will find it. it just seems like we cant detect higher than 60 or whatever because the time in between each frame gets so miniscule, however we can detect anything

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markop2003

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#39 markop2003
Member since 2005 • 29917 Posts
Depends on the game, though generally 30+ is considered smooth.
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CMChotmail

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#40 CMChotmail
Member since 2008 • 103 Posts
Wikipedia says the human eye/brain can experience up to around 60hz/fps. Beyond that and it's genuinely not noticeable. 30 vs 60 is extremely noticeable. It's very very obvious on my HDTV when I turn the frame-interpolation on (turns 30fps into 60fps). All of my friends can see it, too. And in a related way, any gaming framerates above 60 aren't going to matter since most monitors refresh at 60hz. I think that means that the monitor isn't actually displaying any actually visible framerates above 60. The computer can certainly generate them, but the monitor isn't displaying them. It'd be cool to see a side-by-side comparison of a 60hz monitor running something like HL2 at 120fps, and a 120hz monitor running the exact same images (at 120fps). Maybe the 120fps would 'feel' slicker, even though our eyes can't technically experience the difference...
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Too_tight_shoes

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#41 Too_tight_shoes
Member since 2009 • 2486 Posts
25-30 is wer... FFS! you graphics wh***s are in-denial aren't you? Turn your settings down a little and get that 50-60FPS average.
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NamelessPlayer

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#42 NamelessPlayer
Member since 2004 • 7729 Posts
[QUOTE="CMChotmail"]Wikipedia says the human eye/brain can experience up to around 60hz/fps. Beyond that and it's genuinely not noticeable. 30 vs 60 is extremely noticeable. It's very very obvious on my HDTV when I turn the frame-interpolation on (turns 30fps into 60fps). All of my friends can see it, too. And in a related way, any gaming framerates above 60 aren't going to matter since most monitors refresh at 60hz. I think that means that the monitor isn't actually displaying any actually visible framerates above 60. The computer can certainly generate them, but the monitor isn't displaying them. It'd be cool to see a side-by-side comparison of a 60hz monitor running something like HL2 at 120fps, and a 120hz monitor running the exact same images (at 120fps). Maybe the 120fps would 'feel' slicker, even though our eyes can't technically experience the difference...

If my eyes can't technically experience the difference, then why does mere cursor movement feel that much smoother on a Samsung 2233rz when I ramp up the refresh rate from 60 Hz to 120 Hz, and also on my Dell P1110 from 60 Hz to 110-160 Hz depending on resolution (before it kept losing focus, anyway)? I know I can perceive it, regardless of what anyone else says. (Unfortunately, I can't speak from a gaming standpoint on the 2233rz because the system connected to it had some weird issues where the image would shake vertically rather often, and at one point, the ATI driver crashed...and that was just on the Windows desktop, no gaming whatsoever!) That said, most people don't notice because of what you said-most modern displays have a refresh rate limit of 60 Hz due to the LCD trend, with only a few exceptions (new 120 Hz LCDs, old CRTs that a few of us still continue to use). If they haven't looked at a monitor that can pass that 60 Hz limit, how would they know if they can perceive beyond 60 Hz?
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fatcat13sep

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#43 fatcat13sep
Member since 2007 • 1129 Posts

i find 45 and up to be really smooth i can play at 25 its jsut i can tell the difference and i dont really care that much

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erglesmergle

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#44 erglesmergle
Member since 2009 • 1769 Posts

I consider anything below 40 fps unplayable. But I always push for 60 fps. Its just a PC thing.

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Daytona_178

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#45 Daytona_178
Member since 2005 • 14962 Posts

35fps is playable for me, 60 is just a bonus though :)

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osan0

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#46 osan0
Member since 2004 • 18275 Posts
30+ is fine for me for the vast majority of games. the only game i can think of where i notice a faster framerate is trackmania. itss not that the game looks like its running much smoother...but when its going at 60 it just feels a tiny bit more responsive. though if the game was running at 30 i wouldnt be devastated.
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kidcool189

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#47 kidcool189
Member since 2008 • 4307 Posts
[QUOTE="CMChotmail"]Wikipedia says the human eye/brain can experience up to around 60hz/fps. Beyond that and it's genuinely not noticeable. 30 vs 60 is extremely noticeable. It's very very obvious on my HDTV when I turn the frame-interpolation on (turns 30fps into 60fps). All of my friends can see it, too. And in a related way, any gaming framerates above 60 aren't going to matter since most monitors refresh at 60hz. I think that means that the monitor isn't actually displaying any actually visible framerates above 60. The computer can certainly generate them, but the monitor isn't displaying them. It'd be cool to see a side-by-side comparison of a 60hz monitor running something like HL2 at 120fps, and a 120hz monitor running the exact same images (at 120fps). Maybe the 120fps would 'feel' slicker, even though our eyes can't technically experience the difference...

trust me on this, the overall experince of a game is greatly improved when playing on a monitor capable of 120hz and even higher(assuming you are achieving that high of framerates)both visually and responsive/smoothness of mouse movement the lcd monitor transition of the last decade seemed to have tricked a lot of people into thinkin that you can only see up 60 fps in games because of the 60hz standard finally some lcd manufacturers are starting to come out with 120hz displays(acer, samsung, alienware, viewsonic each have a model out) which are actually pretty nice and are easily the best lcd monitors for gaming(i owned the 24" acer model)...although they're still no match against high end crt's imo :P but either way, these monitors should be getting more attention than they seem to be getting, but a lot of people seem to have a misinterpretation to thinking that there is no point to getting 120hz displays unless you plan to use the 3d glasses, which is very wrong...and a problem because majority of gamers seem to be against and/or not interesting in 3d gaming these monitor manufacturers really need to get the word out that there is much more benefit to 120hz displays for gaming rather than just 3d glasses
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jun_aka_pekto

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#48 jun_aka_pekto
Member since 2010 • 25255 Posts

where do people get this 24 fps bull? humans can detect pretty much any framerate. there is no framerate of life, there was even a thread on this, i will find it. it just seems like we cant detect higher than 60 or whatever because the time in between each frame gets so miniscule, however we can detect anything

ironman388

It depends on the game. For example: I usually keep flight sims locked at 24 fps minimum since the sense of motion isn't as drastic as in an fps. In most FPS games, I like it higher (at least 30 fps minimum) although Crysis is an anomaly. Usually, I can tolerate lower frame rates so long as movement, accurate aim and firing isn't affected. That's the thing about games, it's not real life. So, I can take some liberties. Of course, more is always better.

In flight sims like these. I keep it locked at 24 fps.

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damstr

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#49 damstr
Member since 2003 • 8217 Posts

[QUOTE="wurd"]the human eye generally cant detect above 24fps which is why most games used to be 25fps to remain smooth. The faster fps generally helps game developers so their collision detection and gfx effects can be more accurate.ironman388

where do people get this 24 fps bull? humans can detect pretty much any framerate. there is no framerate of life, there was even a thread on this, i will find it. it just seems like we cant detect higher than 60 or whatever because the time in between each frame gets so miniscule, however we can detect anything

Any framerate? Hahaha NO! 60FPS is about what the human eye can detect. Anything over that you will never notice the difference. There's a reason when you watch an HD movie in 120hz it looks weird. Turn it back to the normal 60hz and it looks normal. Hmmmm
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kidcool189

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#50 kidcool189
Member since 2008 • 4307 Posts
[QUOTE="ironman388"]

[QUOTE="wurd"]the human eye generally cant detect above 24fps which is why most games used to be 25fps to remain smooth. The faster fps generally helps game developers so their collision detection and gfx effects can be more accurate.damstr

where do people get this 24 fps bull? humans can detect pretty much any framerate. there is no framerate of life, there was even a thread on this, i will find it. it just seems like we cant detect higher than 60 or whatever because the time in between each frame gets so miniscule, however we can detect anything

Any framerate? Hahaha NO! 60FPS is about what the human eye can detect. Anything over that you will never notice the difference. There's a reason when you watch an HD movie in 120hz it looks weird. Turn it back to the normal 60hz and it looks normal. Hmmmm

movie&film=/=rendering video game graphics not to mention 120hz tv's arent necessarily true 120hz displays...not exactly sure on the tecnicalitles of it but ive read about it a couple times on a side note...a different way of looking at things, i think you are really holding back the true power of your enthusiast level pc build by gaming on 60hz monitors when you can easily max out all games with avg fps way above 60(with the exception of a couple games of course) and take advantage of that power and extra frames with a monitor with higher refresh rates