What counts as a 'playable' framerate?

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CMChotmail

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#51 CMChotmail
Member since 2008 • 103 Posts
Sounds like we need some professional reviewers to do side-by-side comparisons of a 60hz LCD and a 120hz LCD, on a rig that can v-synch a pretty game at 120fps. Gamespot! PC Gamer! Somebody! (If anyone knows of any reviews like this already existing - please link.)
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kidcool189

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#52 kidcool189
Member since 2008 • 4307 Posts
[QUOTE="CMChotmail"]Sounds like we need some professional reviewers to do side-by-side comparisons of a 60hz LCD and a 120hz LCD, on a rig that can v-synch a pretty game at 120fps. Gamespot! PC Gamer! Somebody! (If anyone knows of any reviews like this already existing - please link.)

to be honest, the only true way to judge 60hzvs120hz on these monitors is doing it yourself and playing these games and messing around with it yourself to get the feel of it in person and in ur hands the difference is so significant you wouldnt even need 2 monitors to be running side by side, when u can just switch it back between 60hz and 120hz in ur video card control panel also, if you do some searchin around, u can pretty easily find youself a good condition higher end crt monitor for very cheap to see and enjoy yourself
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V4LENT1NE

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#53 V4LENT1NE
Member since 2006 • 12901 Posts
[QUOTE="ironman388"]

[QUOTE="wurd"]the human eye generally cant detect above 24fps which is why most games used to be 25fps to remain smooth. The faster fps generally helps game developers so their collision detection and gfx effects can be more accurate.damstr

where do people get this 24 fps bull? humans can detect pretty much any framerate. there is no framerate of life, there was even a thread on this, i will find it. it just seems like we cant detect higher than 60 or whatever because the time in between each frame gets so miniscule, however we can detect anything

Any framerate? Hahaha NO! 60FPS is about what the human eye can detect. Anything over that you will never notice the difference. There's a reason when you watch an HD movie in 120hz it looks weird. Turn it back to the normal 60hz and it looks normal. Hmmmm

There is no fixed limit on what the human eye can see, of course noticing individual frames becomes insanely difficult but the eye can still detect more than 60fps. Its just not set in stone exactly if there is a limit or not, the "people can only see to 30/60 fps" argument is simply not true.
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damstr

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#54 damstr
Member since 2003 • 8217 Posts

[QUOTE="damstr"][QUOTE="ironman388"]

where do people get this 24 fps bull? humans can detect pretty much any framerate. there is no framerate of life, there was even a thread on this, i will find it. it just seems like we cant detect higher than 60 or whatever because the time in between each frame gets so miniscule, however we can detect anything

V4LENT1NE

Any framerate? Hahaha NO! 60FPS is about what the human eye can detect. Anything over that you will never notice the difference. There's a reason when you watch an HD movie in 120hz it looks weird. Turn it back to the normal 60hz and it looks normal. Hmmmm

There is no fixed limit on what the human eye can see, of course noticing individual frames becomes insanely difficult but the eye can still detect more than 60fps. Its just not set in stone exactly if there is a limit or not, the "people can only see to 30/60 fps" argument is simply not true.

60FPS is the limit. IMO How come when you watch an HD movie @ 60HZ it looks exactly like it would in real life? The blur matches and it looks normal. Now watch the same clip in 120HZ and you see stuff you'd never see in real life. Why? Because we only see around 60 fps or however you want to label it.

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mechwarrior_bob

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#55 mechwarrior_bob
Member since 2006 • 1789 Posts

played with a pent 4 up until last year I'm used to anything 20+ ...

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matte3560

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#56 matte3560
Member since 2006 • 1729 Posts

[QUOTE="V4LENT1NE"][QUOTE="damstr"]

Any framerate? Hahaha NO! 60FPS is about what the human eye can detect. Anything over that you will never notice the difference. There's a reason when you watch an HD movie in 120hz it looks weird. Turn it back to the normal 60hz and it looks normal. Hmmmmdamstr

There is no fixed limit on what the human eye can see, of course noticing individual frames becomes insanely difficult but the eye can still detect more than 60fps. Its just not set in stone exactly if there is a limit or not, the "people can only see to 30/60 fps" argument is simply not true.

60FPS is the limit. IMO How come when you watch an HD movie @ 60HZ it looks exactly like it would in real life? The blur matches and it looks normal. Now watch the same clip in 120HZ and you see stuff you'd never see in real life. Why? Because we only see around 60 fps or however you want to label it.

If you can see more stuff at 120HZ, then 60 is obviously not the limit. seeing more stuff is always a good thing in games.
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damstr

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#57 damstr
Member since 2003 • 8217 Posts
[QUOTE="damstr"]

[QUOTE="V4LENT1NE"] There is no fixed limit on what the human eye can see, of course noticing individual frames becomes insanely difficult but the eye can still detect more than 60fps. Its just not set in stone exactly if there is a limit or not, the "people can only see to 30/60 fps" argument is simply not true.matte3560

60FPS is the limit. IMO How come when you watch an HD movie @ 60HZ it looks exactly like it would in real life? The blur matches and it looks normal. Now watch the same clip in 120HZ and you see stuff you'd never see in real life. Why? Because we only see around 60 fps or however you want to label it.

If you can see more stuff at 120HZ, then 60 is obviously not the limit. seeing more stuff is always a good thing in games.

60ish is the limit because our eyes aren't capture images at 120hz its more around 60hz. Notice there is no blur when watching in 120hz...our eyes certainly don't process that fast which is why 120hz looks weird and abnormal
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matte3560

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#58 matte3560
Member since 2006 • 1729 Posts

[QUOTE="matte3560"][QUOTE="damstr"]

60FPS is the limit. IMO How come when you watch an HD movie @ 60HZ it looks exactly like it would in real life? The blur matches and it looks normal. Now watch the same clip in 120HZ and you see stuff you'd never see in real life. Why? Because we only see around 60 fps or however you want to label it.

damstr

If you can see more stuff at 120HZ, then 60 is obviously not the limit. seeing more stuff is always a good thing in games.

60ish is the limit because our eyes aren't capture images at 120hz its more around 60hz. Notice there is no blur when watching in 120hz...our eyes certainly don't process that fast which is why 120hz looks weird and abnormal

If it was faster than we can process, then it should look the same as 60HZ? I don't know too much about eyes or how monitors work of course, so I might be wrong. That's just my theory though. I had a Sony CRT, but it blew up before I got my 5870, so I never got to experience it at 120 FPS.

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Chris_53

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#59 Chris_53
Member since 2004 • 5513 Posts
For me, 25fps is the minimum playable frame-rate. I like to have a consistent frame rate. Id rather run at a constant 30 fps, rather than have it drop from 60-20 all the time.
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swehunt

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#60 swehunt
Member since 2008 • 3637 Posts

[QUOTE="matte3560"][QUOTE="damstr"]

60FPS is the limit. IMO How come when you watch an HD movie @ 60HZ it looks exactly like it would in real life? The blur matches and it looks normal. Now watch the same clip in 120HZ and you see stuff you'd never see in real life. Why? Because we only see around 60 fps or however you want to label it.

damstr

If you can see more stuff at 120HZ, then 60 is obviously not the limit. seeing more stuff is always a good thing in games.

60ish is the limit because our eyes aren't capture images at 120hz its more around 60hz. Notice there is no blur when watching in 120hz...our eyes certainly don't process that fast which is why 120hz looks weird and abnormal

Guy's the constant framerate is measured in second's, we already know that the human eye can and will detect alot more than a frame per second, when the framerate drops in the fraction of a second you can and many times will notice, thats why the Frames per SECOND don't mean squat.

Either if it'll be 500FPS per second or 30 you can still have 1000FPS (the whole 500FPS) in a half and what remain = 0FPS in the second half of a second, the 15FPS (half of the whole second running half of the whole seconds framerate) in the first and 15FPS in the second half will look alot more smother to your eyes, this is why movies can look very smoth as the framerate never changes even in the small fraction of a second.

Divide the seconds into 1/100 or even 1/1000 and we can perhaps have a chance to tell what the framerate you can see a diffrence on is. To really find out what the limmit of our eyes can see we have to start measure in FPmS not FPS.

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kidcool189

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#61 kidcool189
Member since 2008 • 4307 Posts

[QUOTE="damstr"][QUOTE="matte3560"] If you can see more stuff at 120HZ, then 60 is obviously not the limit. seeing more stuff is always a good thing in games.matte3560

60ish is the limit because our eyes aren't capture images at 120hz its more around 60hz. Notice there is no blur when watching in 120hz...our eyes certainly don't process that fast which is why 120hz looks weird and abnormal

If it was faster than we can process, then it should look the same as 60HZ? I don't know too much about eyes or how monitors work of course, so I might be wrong. That's just my theory though. I had a Sony CRT, but it blew up before I got my 5870, so I never got to experience it at 120 FPS.

u didnt really miss too much, since 5870+crt monitors= awful support...i couldnt for the life of me get my monitor to display more than 85hz under any resolution, when normally i could go as high as 140hz
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Adam_the_Nerd

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#62 Adam_the_Nerd
Member since 2006 • 4403 Posts

[QUOTE="jun_aka_pekto"]

[QUOTE="Einhanderkiller"]It depends on the game. For shooters, 60+ FPS would be preferred, but for RTS and RPGs, 30 FPS is fine. For turn-based games, something as low as 20 FPS would be playable.Spewaged

I think the majority of RTS (at least the older ones such as C&C: Generals) were locked at 30 fps

25 frame rates is playable, and perfect. Anything above is great, however you're not required to have any above 25. Your brain can only register 25FPS per second any way, so anything above essentially you will not notice regardless because you're not superman. I don't get why these people require 60+ frames per second. It's pointless. Movies are filmed at 25FPS, so I think you'll do fine with something that gets at least 25-30 on all the heaviest games. Of course having something higher than that will benefit you knowing that you wont drop under 25.

Lol i'm pretty sure human eyes don't measure in "frames per second" as real life for example, has motion blur and 120FPS video does not. To support my argument, let me point out that our eyes receive light in little packets and interpret them as fast as the neurons in our brain can fire. But yeah, seriously, 25FPS was GOD back when I was playing games on my old PC. (I used to play Dungeon Siege 2 at 15 FPS lol)

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NamelessPlayer

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#63 NamelessPlayer
Member since 2004 • 7729 Posts
[QUOTE="matte3560"]If it was faster than we can process, then it should look the same as 60HZ? I don't know too much about eyes or how monitors work of course, so I might be wrong. That's just my theory though. I had a Sony CRT, but it blew up before I got my 5870, so I never got to experience it at 120 FPS.kidcool189
u didnt really miss too much, since 5870+crt monitors= awful support...i couldnt for the life of me get my monitor to display more than 85hz under any resolution, when normally i could go as high as 140hz

Sounds like an issue I had with my Dell P1110. It's like the EDID didn't tell the system how fast the monitor could really go, just capping it at 85 Hz. I had to set custom resolutions with higher refresh rates in the NVIDIA Control Panel before it would work as intended. Not sure how that would work with ATI's Catalyst Control Center. (I just wish said P1110 didn't start flickering both visually and audibly, and then start losing focus...I really liked it for a US$6 monitor. Oh well...)
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imprezawrx500

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#64 imprezawrx500
Member since 2004 • 19187 Posts
30fps is perfectly playable as long as there are no dips into the low 20s or teens.
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kidcool189

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#65 kidcool189
Member since 2008 • 4307 Posts
[QUOTE="kidcool189"][QUOTE="matte3560"]If it was faster than we can process, then it should look the same as 60HZ? I don't know too much about eyes or how monitors work of course, so I might be wrong. That's just my theory though. I had a Sony CRT, but it blew up before I got my 5870, so I never got to experience it at 120 FPS.NamelessPlayer
u didnt really miss too much, since 5870+crt monitors= awful support...i couldnt for the life of me get my monitor to display more than 85hz under any resolution, when normally i could go as high as 140hz

Sounds like an issue I had with my Dell P1110. It's like the EDID didn't tell the system how fast the monitor could really go, just capping it at 85 Hz. I had to set custom resolutions with higher refresh rates in the NVIDIA Control Panel before it would work as intended. Not sure how that would work with ATI's Catalyst Control Center. (I just wish said P1110 didn't start flickering both visually and audibly, and then start losing focus...I really liked it for a US$6 monitor. Oh well...)

well i have a gtx 260 right now, and it was the same with it being topped out at 85 hz at all the resolutions, but i did the same thing as you with setting a # of different custom resolutions/refresh in the control panel...something i wasnt able to do in the ati control panel and all kinds of 3rd party apps/programs eventually just gave up and sold it
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#66 trenul
Member since 2010 • 25 Posts
To those who seem to think the marvelous creation we call 'human eye' works worse than a digital camera (as in receiving images at 60 fps)... i suggest you read about strobe lights .. why would a light blinking at a few ms interval have any effect on visual perception if your misconception would be true ? Also think about camera flash time (also on the scale of milliseconds).. if the eye would see in 'frames' , you'd sure miss some of them http://dptnt.com/2010/01/flash-duration/
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V4LENT1NE

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#67 V4LENT1NE
Member since 2006 • 12901 Posts

[QUOTE="V4LENT1NE"][QUOTE="damstr"]

Any framerate? Hahaha NO! 60FPS is about what the human eye can detect. Anything over that you will never notice the difference. There's a reason when you watch an HD movie in 120hz it looks weird. Turn it back to the normal 60hz and it looks normal. Hmmmmdamstr

There is no fixed limit on what the human eye can see, of course noticing individual frames becomes insanely difficult but the eye can still detect more than 60fps. Its just not set in stone exactly if there is a limit or not, the "people can only see to 30/60 fps" argument is simply not true.

60FPS is the limit. IMO How come when you watch an HD movie @ 60HZ it looks exactly like it would in real life? The blur matches and it looks normal. Now watch the same clip in 120HZ and you see stuff you'd never see in real life. Why? Because we only see around 60 fps or however you want to label it.

No its not, there is no fixed limit, go look it up. How could anyone possibly be able to capture how many frames an eye can capture? It says on various sources that there is"No fixed limit", thats not to say we can tell the difference, its just saying that you still are capturing the images regardless, just unsure how many. There is no proof that you see 60fps and then boom all done, thats bs.