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[QUOTE="ironman388"]where do people get this 24 fps bull? humans can detect pretty much any framerate. there is no framerate of life, there was even a thread on this, i will find it. it just seems like we cant detect higher than 60 or whatever because the time in between each frame gets so miniscule, however we can detect anything Any framerate? Hahaha NO! 60FPS is about what the human eye can detect. Anything over that you will never notice the difference. There's a reason when you watch an HD movie in 120hz it looks weird. Turn it back to the normal 60hz and it looks normal. Hmmmm There is no fixed limit on what the human eye can see, of course noticing individual frames becomes insanely difficult but the eye can still detect more than 60fps. Its just not set in stone exactly if there is a limit or not, the "people can only see to 30/60 fps" argument is simply not true.[QUOTE="wurd"]the human eye generally cant detect above 24fps which is why most games used to be 25fps to remain smooth. The faster fps generally helps game developers so their collision detection and gfx effects can be more accurate.damstr
[QUOTE="damstr"][QUOTE="ironman388"]where do people get this 24 fps bull? humans can detect pretty much any framerate. there is no framerate of life, there was even a thread on this, i will find it. it just seems like we cant detect higher than 60 or whatever because the time in between each frame gets so miniscule, however we can detect anything
V4LENT1NE
Any framerate? Hahaha NO! 60FPS is about what the human eye can detect. Anything over that you will never notice the difference. There's a reason when you watch an HD movie in 120hz it looks weird. Turn it back to the normal 60hz and it looks normal. Hmmmm
There is no fixed limit on what the human eye can see, of course noticing individual frames becomes insanely difficult but the eye can still detect more than 60fps. Its just not set in stone exactly if there is a limit or not, the "people can only see to 30/60 fps" argument is simply not true.60FPS is the limit. IMO How come when you watch an HD movie @ 60HZ it looks exactly like it would in real life? The blur matches and it looks normal. Now watch the same clip in 120HZ and you see stuff you'd never see in real life. Why? Because we only see around 60 fps or however you want to label it.
There is no fixed limit on what the human eye can see, of course noticing individual frames becomes insanely difficult but the eye can still detect more than 60fps. Its just not set in stone exactly if there is a limit or not, the "people can only see to 30/60 fps" argument is simply not true.[QUOTE="V4LENT1NE"][QUOTE="damstr"]
Any framerate? Hahaha NO! 60FPS is about what the human eye can detect. Anything over that you will never notice the difference. There's a reason when you watch an HD movie in 120hz it looks weird. Turn it back to the normal 60hz and it looks normal. Hmmmmdamstr
60FPS is the limit. IMO How come when you watch an HD movie @ 60HZ it looks exactly like it would in real life? The blur matches and it looks normal. Now watch the same clip in 120HZ and you see stuff you'd never see in real life. Why? Because we only see around 60 fps or however you want to label it.
If you can see more stuff at 120HZ, then 60 is obviously not the limit. seeing more stuff is always a good thing in games.[QUOTE="damstr"][QUOTE="V4LENT1NE"] There is no fixed limit on what the human eye can see, of course noticing individual frames becomes insanely difficult but the eye can still detect more than 60fps. Its just not set in stone exactly if there is a limit or not, the "people can only see to 30/60 fps" argument is simply not true.matte3560
60FPS is the limit. IMO How come when you watch an HD movie @ 60HZ it looks exactly like it would in real life? The blur matches and it looks normal. Now watch the same clip in 120HZ and you see stuff you'd never see in real life. Why? Because we only see around 60 fps or however you want to label it.
If you can see more stuff at 120HZ, then 60 is obviously not the limit. seeing more stuff is always a good thing in games. 60ish is the limit because our eyes aren't capture images at 120hz its more around 60hz. Notice there is no blur when watching in 120hz...our eyes certainly don't process that fast which is why 120hz looks weird and abnormal[QUOTE="matte3560"][QUOTE="damstr"]If you can see more stuff at 120HZ, then 60 is obviously not the limit. seeing more stuff is always a good thing in games. 60ish is the limit because our eyes aren't capture images at 120hz its more around 60hz. Notice there is no blur when watching in 120hz...our eyes certainly don't process that fast which is why 120hz looks weird and abnormal If it was faster than we can process, then it should look the same as 60HZ? I don't know too much about eyes or how monitors work of course, so I might be wrong. That's just my theory though. I had a Sony CRT, but it blew up before I got my 5870, so I never got to experience it at 120 FPS.60FPS is the limit. IMO How come when you watch an HD movie @ 60HZ it looks exactly like it would in real life? The blur matches and it looks normal. Now watch the same clip in 120HZ and you see stuff you'd never see in real life. Why? Because we only see around 60 fps or however you want to label it.
damstr
[QUOTE="matte3560"][QUOTE="damstr"]If you can see more stuff at 120HZ, then 60 is obviously not the limit. seeing more stuff is always a good thing in games. 60ish is the limit because our eyes aren't capture images at 120hz its more around 60hz. Notice there is no blur when watching in 120hz...our eyes certainly don't process that fast which is why 120hz looks weird and abnormal60FPS is the limit. IMO How come when you watch an HD movie @ 60HZ it looks exactly like it would in real life? The blur matches and it looks normal. Now watch the same clip in 120HZ and you see stuff you'd never see in real life. Why? Because we only see around 60 fps or however you want to label it.
damstr
Guy's the constant framerate is measured in second's, we already know that the human eye can and will detect alot more than a frame per second, when the framerate drops in the fraction of a second you can and many times will notice, thats why the Frames per SECOND don't mean squat.
Either if it'll be 500FPS per second or 30 you can still have 1000FPS (the whole 500FPS) in a half and what remain = 0FPS in the second half of a second, the 15FPS (half of the whole second running half of the whole seconds framerate) in the first and 15FPS in the second half will look alot more smother to your eyes, this is why movies can look very smoth as the framerate never changes even in the small fraction of a second.
Divide the seconds into 1/100 or even 1/1000 and we can perhaps have a chance to tell what the framerate you can see a diffrence on is. To really find out what the limmit of our eyes can see we have to start measure in FPmS not FPS.
60ish is the limit because our eyes aren't capture images at 120hz its more around 60hz. Notice there is no blur when watching in 120hz...our eyes certainly don't process that fast which is why 120hz looks weird and abnormal If it was faster than we can process, then it should look the same as 60HZ? I don't know too much about eyes or how monitors work of course, so I might be wrong. That's just my theory though. I had a Sony CRT, but it blew up before I got my 5870, so I never got to experience it at 120 FPS. u didnt really miss too much, since 5870+crt monitors= awful support...i couldnt for the life of me get my monitor to display more than 85hz under any resolution, when normally i could go as high as 140hz[QUOTE="damstr"][QUOTE="matte3560"] If you can see more stuff at 120HZ, then 60 is obviously not the limit. seeing more stuff is always a good thing in games.matte3560
[QUOTE="jun_aka_pekto"]
[QUOTE="Einhanderkiller"]It depends on the game. For shooters, 60+ FPS would be preferred, but for RTS and RPGs, 30 FPS is fine. For turn-based games, something as low as 20 FPS would be playable.Spewaged
I think the majority of RTS (at least the older ones such as C&C: Generals) were locked at 30 fps
25 frame rates is playable, and perfect. Anything above is great, however you're not required to have any above 25. Your brain can only register 25FPS per second any way, so anything above essentially you will not notice regardless because you're not superman. I don't get why these people require 60+ frames per second. It's pointless. Movies are filmed at 25FPS, so I think you'll do fine with something that gets at least 25-30 on all the heaviest games. Of course having something higher than that will benefit you knowing that you wont drop under 25.
Lol i'm pretty sure human eyes don't measure in "frames per second" as real life for example, has motion blur and 120FPS video does not. To support my argument, let me point out that our eyes receive light in little packets and interpret them as fast as the neurons in our brain can fire. But yeah, seriously, 25FPS was GOD back when I was playing games on my old PC. (I used to play Dungeon Siege 2 at 15 FPS lol)
[QUOTE="matte3560"]If it was faster than we can process, then it should look the same as 60HZ? I don't know too much about eyes or how monitors work of course, so I might be wrong. That's just my theory though. I had a Sony CRT, but it blew up before I got my 5870, so I never got to experience it at 120 FPS.kidcool189u didnt really miss too much, since 5870+crt monitors= awful support...i couldnt for the life of me get my monitor to display more than 85hz under any resolution, when normally i could go as high as 140hz Sounds like an issue I had with my Dell P1110. It's like the EDID didn't tell the system how fast the monitor could really go, just capping it at 85 Hz. I had to set custom resolutions with higher refresh rates in the NVIDIA Control Panel before it would work as intended. Not sure how that would work with ATI's Catalyst Control Center. (I just wish said P1110 didn't start flickering both visually and audibly, and then start losing focus...I really liked it for a US$6 monitor. Oh well...)
[QUOTE="kidcool189"][QUOTE="matte3560"]If it was faster than we can process, then it should look the same as 60HZ? I don't know too much about eyes or how monitors work of course, so I might be wrong. That's just my theory though. I had a Sony CRT, but it blew up before I got my 5870, so I never got to experience it at 120 FPS.NamelessPlayeru didnt really miss too much, since 5870+crt monitors= awful support...i couldnt for the life of me get my monitor to display more than 85hz under any resolution, when normally i could go as high as 140hz Sounds like an issue I had with my Dell P1110. It's like the EDID didn't tell the system how fast the monitor could really go, just capping it at 85 Hz. I had to set custom resolutions with higher refresh rates in the NVIDIA Control Panel before it would work as intended. Not sure how that would work with ATI's Catalyst Control Center. (I just wish said P1110 didn't start flickering both visually and audibly, and then start losing focus...I really liked it for a US$6 monitor. Oh well...)well i have a gtx 260 right now, and it was the same with it being topped out at 85 hz at all the resolutions, but i did the same thing as you with setting a # of different custom resolutions/refresh in the control panel...something i wasnt able to do in the ati control panel and all kinds of 3rd party apps/programs eventually just gave up and sold it
There is no fixed limit on what the human eye can see, of course noticing individual frames becomes insanely difficult but the eye can still detect more than 60fps. Its just not set in stone exactly if there is a limit or not, the "people can only see to 30/60 fps" argument is simply not true.[QUOTE="V4LENT1NE"][QUOTE="damstr"]
Any framerate? Hahaha NO! 60FPS is about what the human eye can detect. Anything over that you will never notice the difference. There's a reason when you watch an HD movie in 120hz it looks weird. Turn it back to the normal 60hz and it looks normal. Hmmmmdamstr
60FPS is the limit. IMO How come when you watch an HD movie @ 60HZ it looks exactly like it would in real life? The blur matches and it looks normal. Now watch the same clip in 120HZ and you see stuff you'd never see in real life. Why? Because we only see around 60 fps or however you want to label it.
No its not, there is no fixed limit, go look it up. How could anyone possibly be able to capture how many frames an eye can capture? It says on various sources that there is"No fixed limit", thats not to say we can tell the difference, its just saying that you still are capturing the images regardless, just unsure how many. There is no proof that you see 60fps and then boom all done, thats bs.Please Log In to post.
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