[QUOTE="Baranga"][QUOTE="fatshodan"]Steve Ince, the writer of the original Broken Sword, is working on an adventure game called So Blonde.
fatshodan
So Blonde was released in english a few weeks ago and it's meh. The humour is good, but technical problems and idiot pixel hunting ruined it.
It's weird that it's a French game, with an English writer, and released in Germany first.
Really? Neat. I was kind of expecting pixel hunting (since the guy worked with Charles Cecil), but I was expecting quality writing.
Have you played it, or are you just passing on information from elsewhere? If you have played it, would you recommend it on the whole? I usually play adventure games for the dialogue and art more than the puzzles anyway.
It's reviewed in a PC magazine from my country. This magazine has a big games section, and they have a habit of reviewing most adventure games that are new on the market, sometimes in favour of other "mainstream" games. So they can be trusted:)
They say the main character is superficial and dumb, which was to be expected, and it's not exactly likable. Every object MUST be closely examined. Unfortunately, there's a crapload of objects on screen, so you'll spend a lot of time hunting pixels.
The puzzles and the story are illogical, and the story is especially chaotic. You also backtrack a lot, and, of course, the loading screens are unnerving.
But there are also good parts. Sometimes you controll other characters, including an animal. Most characters are funny. There are also minigames, like wrestling, fishing, or catching water droplets with a coconut; these minigames can be skipped. The humour is top notch. The graphic sty1e is reminiscent of Monkey Island (So Blonde also includes pirates).
Their conclusion is that the main character and the design problems really hurt So Blonde. It's just an adventure game that fits in the contemporary trend - games like the new Sherlock Holmes series, Perry Rhodan or Benoît Sokal's newer productions, games that have real qualities... buried under technical problems, design decisions and sometimes bad stories.
It got a 7.5
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