What do you Want (RPG)

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incarnum13

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#1 incarnum13
Member since 2009 • 28 Posts
What would you want to see in a RPG Roll Playing Game, classes, spells, abilities, equipment, monsters...... not buttions or anything that would change its performance on a computer, i just want to know what you would want to be able to see and do, or get if you were in the game world. were looking at a wide open RPG anything gose, from building a house to lighting a forest on fire. thank you
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XaosII

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#2 XaosII
Member since 2003 • 16705 Posts

Oblivion with Dark Messiah of Might and Magic's combat, Mass Effect's dialogue, and Planescape or Baldur's Gate's story.

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incarnum13

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#3 incarnum13
Member since 2009 • 28 Posts
anyone know where i can find Epic pics or monster pics? searching on google is a pain
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Baranga

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#4 Baranga
Member since 2005 • 14217 Posts

Steampunk and Guillermo del Toro's wicked design and colours.

You know the Troll Market and the Golden Army from Hellboy 2? That's what I want in a RPG - that amount of diversity and originality.

What's the last RPG that had smart, original visual design?

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chapman86

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#5 chapman86
Member since 2004 • 583 Posts

Hmm, my dream RPG would be

Scale: TES4 Oblivion

Graphic: Crysis (I know this game isnt RPG, but..)

Dialogue/Voice Acting: Mass Effect

Environment: S.T.A.L.K.E.R SoC (again, this game isnt RPG, but..)

Story: Fallout Series.

Sound/Music: Baldur's Gate

Technical: company that sorta works like Valve or Blizzard. (continously supporting game with patches)

Distributor: any company that is not EA.

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dos4gw82

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#6 dos4gw82
Member since 2006 • 1896 Posts

Well difined, interesting, and likeable characters that progress and grow as the story unfolds. You could have the greatest plot ever, but it's all for not if I don't care about the characters I am adventuring with or as.

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LeGoofyGoober

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#7 LeGoofyGoober
Member since 2009 • 3168 Posts

Morrowind running on the source engine.

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pvtdonut54

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#8 pvtdonut54
Member since 2008 • 8554 Posts

Choices that affect the ending. And not just Good or Evil, should have multiple endings and add replay value.

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k0r3aN_pR1d3

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#9 k0r3aN_pR1d3
Member since 2005 • 2148 Posts

Diablo III

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Phoenix534

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#10 Phoenix534
Member since 2008 • 17774 Posts

Size of Map: Sins of a Solar Empire

Graphics: Crysis

Dialogue/Voice Acting: Mass Effect

Environment: Mass Effect

Detail: Mass Effect

Story: Mass Effect

Sound/Music: Mass Effect

Developer: Bioware

Publisher: Valve

Maturity: Mass Effect

Gunplay: Gears of War

Melee Combat: Condemned series

Inventory: Fallout 3

Strategy: Mass Effect

Stealth: Splinter Cell

Flight: Ace Combat series

Customization: The Elder Scrolls IV: Oblivion

Squad Tactics: Rainbow Six(pre-Vegas)

Alignment System: Mass Effect

Immersion: Mass Effect

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incarnum13

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#11 incarnum13
Member since 2009 • 28 Posts
thank you all this is extrememly helpful. feel free to add more suggestions
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d3c3b4l

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#12 d3c3b4l
Member since 2005 • 119 Posts

The most important thing for me in an RPG game is immersion. The world has to seem to be alive and my character is just part of it. I don't need to be the next great hero or demi-god, I'd like to just feel part of something that would make sense if "I" wasn't there. Beyond that I'd like a combat system that makes sense; e.g. enemies that have comparable skills/abilities to a player of equal strength (of course there should be a variety of npc with unique abilities, etc.) The purpose for immersion has to be varied.. not everyone has to be on the same track in the world. For example in Star Wars: Galaxies there were people who were completely happy being a dancer or a gene therapist without needing to go out and battle.. and of course other who were mainly interested in combat. Various landscapes/areas/planets/dimentions.. Various architectures/interactions; e.g. not every 'town' there is has to have an inn, a store, a bank, etc. I don't like reading the same book with different covers. These are more aimed at an MMO and I'm hoping SW:TOR will deliver a high percentage.

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thusaha

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#13 thusaha
Member since 2007 • 14495 Posts

Something like System Shock 2.

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incarnum13

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#14 incarnum13
Member since 2009 • 28 Posts
Where do most RPG's fail?
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Phoenix534

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#15 Phoenix534
Member since 2008 • 17774 Posts

Where do most RPG's fail?incarnum13

Personally, most RPGs fail to immerse me. The only ones that haev immersed me are Mass Effect, Oblivion, and the Fallout series. And, if you don't mind me asking, why do you need to know all of this?

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incarnum13

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#16 incarnum13
Member since 2009 • 28 Posts
i am putting the finishing touches on mine, i have the book v done and almost ready to come out, but i am also makeing a MMORPG/ single( can choose) that will come out in a few years, but i am doing all the work for it now
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Phoenix534

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#17 Phoenix534
Member since 2008 • 17774 Posts

i am putting the finishing touches on mine, i have the book v done and almost ready to come out, but i am also makeing a MMORPG/ single( can choose) that will come out in a few years, but i am doing all the work for it nowincarnum13

That's what I thought. Tell me when you release.

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-FlyLo-

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#18 -FlyLo-
Member since 2009 • 2833 Posts

Well Oblivion pretty much delivered the best RPG experience (imo), but it'd be cool to see it transformed into an MMO.

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incarnum13

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#19 incarnum13
Member since 2009 • 28 Posts
We might have come up with something new, just now. were testing it out, if it works out you should see the books out within 1 year and the mmo in about 2-3 years depending on if we replace the book v completly with the online v.
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d3c3b4l

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#20 d3c3b4l
Member since 2005 • 119 Posts
Immersion.. diversity.. replayability..
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penorburger

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#21 penorburger
Member since 2009 • 153 Posts

Size of Map: Sins of a Solar Empire

Graphics: Crysis

Dialogue/Voice Acting: Mass Effect

Environment: Mass Effect

Detail: Mass Effect

Story: Mass Effect

Sound/Music: Mass Effect

Developer: Bioware

Publisher: Valve

Maturity: Mass Effect

Gunplay: Gears of War

Melee Combat: Condemned series

Inventory: Fallout 3

Strategy: Mass Effect

Stealth: Splinter Cell

Flight: Ace Combat series

Customization: The Elder Scrolls IV: Oblivion

Squad Tactics: Rainbow Six(pre-Vegas)

Alignment System: Mass Effect

Immersion: Mass Effect

Phoenix534
Strategy - Mass effect? LOl, what strategy? Maturity and Environment mass Effect? WOW, one of ME;s biggest weakness is its sameness in its environments, and poorly designed areas. It is hardly mature, see the wticher for that.
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naval

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#22 naval
Member since 2003 • 11108 Posts
this is fun :D, my choices : Story : Planescape torment Characters : Planescape Torment Dialogues : Planescape Torment Relationships : Planescape torment Combat : King's Bounty/Jagged Alliance World - Arcanum Lootsystem : Diablo Character Classes : Baldur's Game (although Diablo is better I feel BG's classes are suited to TB Combat) Roleplay : Fallout 1/2 Graphics : Crysis Choices System : Witcher (No Goody two shoes or Mr Jerk choices) Item Creation : Not sure , Diablo/NWN 2/FFX perhaps Sound Effects : SS 2 Music : No Idea ? HoMM perhaps
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SKaREO

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#23 SKaREO
Member since 2006 • 3161 Posts
I would like to see a FPS that runs as smoothly as Counter-Strike to be meshed with the functionality of EVE Online: stable, player controlled markets, players designed and created equipment and corporations that put out bounties or hire traders. It should have vehicles obviously, that can be modified. I would base it on the book Snow Crash (its a good book you should read it) and involve the "Metaverse" Thanks for asking.
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JPops121

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#24 JPops121
Member since 2006 • 85 Posts

no classes - all skill based

multiple sorylines based on choices

crysis graphics

mobs do not scale with your level

err thats all i got for now

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incarnum13

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#25 incarnum13
Member since 2009 • 28 Posts

again thank you all, sorry i havent answerd back, i have been off the net for a while trying to get some other projects started

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DrunkGrizzly

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#26 DrunkGrizzly
Member since 2008 • 44 Posts

Can I go out on a limb and say............a fantasy wild west rpg.

Where I start out in a saloon, with a mount, and have a wide open

area to explore. I could have a 3 person party and plenty of

opportunities for good/evil/ and things in between.

I could do bank heists or try to foil them, etc. etc.

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Jd1680a

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#27 Jd1680a
Member since 2005 • 5960 Posts
Only if someone were to remake Titan Quest into a traditional RPG like oblivion that would be great.
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d3c3b4l

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#28 d3c3b4l
Member since 2005 • 119 Posts
Where do most RPG's fail?incarnum13
I believe that there are two types of 'failures.' 1 is when you grind to 'max level' and finish that content.. would you start all over? if no, fail.. 2 is when you get to level 20 and you think to yourself 'oh man 40 more levels of this!?' if yes, fail So for 1 and 2 you would need variety in characters or how they characters 'live out' their 'careers.'
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#29 scantron27
Member since 2010 • 25 Posts

Oblivion with Dark Messiah of Might and Magic's combat, Mass Effect's dialogue, and Planescape or Baldur's Gate's story.

XaosII
Nailed it. They don't make games with stories like BG or PT anymore. For me, when playing an RPG, the story and character options are usually the first thing I care about and combat/strategy second.
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Maroxad

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#30 Maroxad
Member since 2007 • 25405 Posts

My ideal RPG would be like this:

  • No Classes: Rather Skills which are increased by leveling and reading books, along with attributes that weigh heavily to what your character can and cant do.
  • An Indian Setting, I have always been intrigued by Indian architecture and folklore. (Indian as in India)
  • Magic Items arent spoonfed to the player, but each magic item will have their own unique effects, while some magic items will have better bonuses there will not be a ultimate sword of mass pwnage. See Dungeons and Dragons Pre 4.0
  • Add item quality, from dull to masterwork.
  • Most quests will have multiple solutions and some will even have side objectives. What solutions and side objectives the player can take dephends on their characters abilities, in addition dephending on what side objectives they complete and how they solve the quests will lead to their own consuquences.
  • Use a combat system which is a hybrid between Mount and Blade and Demon's Souls.
  • Avoid Mass Effect's conversation system with a 10 foot pole.
  • No alignment system with players getting to decide what is right and wrong rather than the game telling them what is right and wrong.
  • Characters with a low combat skill and poor agility will be very clumsy in combat.
  • Likewise a character with very poor intelligence 2 or less will have a difficult time conversing due to a lack of many options and might not be able to understand everything with lines that are more difficult to comprehend from the NPC blurred out (textwise) and difficult to hear due to hearing a blablabla or something like that. He will not speak like a low intelligence Fallout Character however. Characters with high intelligence have far more options in conversations.
  • Relationship systems, town reputation, faction reputation, and a general reputation (you can get a reputation for being a backstabbing liar for instance)
  • A variety of wierd and some normal party members, such as a shadow and ex-necromancer being who is in his current state as a kind of punishment, and therefore he has to reside in the shadow of his own creation (he joins your party in an attempt for redemption). Also a genie who has been driven insane by his own magic.
  • Add an ecology, in which the character can interere with if he wants to.
  • Allow the player to be able to beat the entire game without killing anyone, give him various ways he can lie, manipulate, steal and resolve problems peacefully.

Edit: I just realized that this thread is over a year old, dont bring back old threads from the dead.