Escapism is never healthy. For my own part, I play games to join in the creative process. As a result, I frequently have trouble getting into shooters because the atmosphere isn't particularly engrossing anyhow, and the limited scope of the game narrows my ability to create personal meaning about the story.
When I was younger, I played games for the social interaction it provided. Fighting games and the like. As I got older, I became engrossed by the idea of the game's story, and most of the games I played were for storyline purposes. Sometime around the time I read Dostoyevsky, I realized that most videogame storylines are boring and ultimately sad. I think the last storyline I really enjoyed in a game was Lunar: Silver Star Story. Beautiful characters, even if the storyline itself was somewhat narrow. I found other good storylines in FFT, Vagrant Story, all the Ogre Battle Saga games (of which Tactics Ogre was the best) and a handful of the Final Fantasy games. Also, Xenosaga. As you can see, my favorite storylines are all very old games. This is primarily because modern games have very dull storylines.
So nowadays, it's not for storylines, but for creative outlet. The ability to customize my character in a game is an immediate perk, regardless of the game itself. Likewise, open ended storylines or in-depth character development stand out to me in a big way. I even loved Aidyn Chronicles, despite its god-awful graphics, primarily because I could develop the characters into almost anything I wanted them to be. The Total War games are big favorites of mine because of the stories I have in my mind regarding how my empire has grown and why, and how my generals wound up where they are. Oblivion would be a great game also if Bethesda hadn't of lost their sanity and implemented scaling levels. Scaling levels, in point of fact, wouldn't have been too bad, but scaling equipment immediately kills all immersion.
Anyhow, the point is that games, for me at least, are about sharing in a creative movement. Not so much the "flabby impressionability dignified under the name of creative temperament," but rather the twisting of a game world to suit my own ends (Fitzgerald). What you, my friend, were discussing was escapism. As much as I like games, I love life far more. There is nothing more beautiful than life, and I thank God for every day of it, good and bad. Remember that no matter what you do in a game, you never really did it. Nor should you, for that matter.
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