[QUOTE="KHAndAnime"]No complaints about fast travel here, you guys missed the point absolutely. I just mean that Oblivion and Skyrim's world doesn't offer any incentive for exploring. They are big, and relatively empty aside from monsters generated to suit your level and a few unique NPCs here and there. For example, in Oblivion or Skyrim, you won't find unique gear hiding in crevices - or hidden areas requiring levitation or a jump potion to access. Or anything like that really. Morrowind has lots of interesting quests, gear, and unique locations that actually are interesting to explore. What did you find exploring Oblivion, hm? Mini-map marked dungeons? Zzzzzz :PGoyoshi12
I barely found any dungeons in Morrowind (f*cking egg mines....) and those that I did I will admit had some cool things in them but I already had on great gear so all they were to me was money for my pockets and nothing more. The only memorable dungeon or hidden area that I found in Morrowind was this temple that had all these coins just perfectly aligned in almost a ritual pattern. I thought for a minute when I picked up the gold I would be fighting like Daedric demons or some kind of monster was going to suddenly spawn because I had upset the ritual balance of the coins; sadly that did not happen but it left me with a bigger wallet.
Also, I don't remember dungeons in Oblivion being automatically from the start on your Map, I still had to find them. On top of that the atmosphere in the Oblivion dungeons were much better than Morrowind; Morrowind had a few stand out points but for the most part every dungeon I came across in Oblivion was just eerie and tense. I loved it, crouching and walking along with a bow in hand checking every corner wondering what could be on the other side and preparing for an assault. Sure the pay off wasn't as good as Morrowind but I didn't mind as what I got in return was just great atmosphere and tension (at some points) and a great sense of what a dungeon is or should feel like.
I will admit, though, Morrowind had those shrines and those were kick-ass but still Oblivion had awesome dungeons (even if they did get a little repetative at times) and just had a better overall feeling to the game. Morrowind felt like they just shoved everything they could think of into it and then called it a day. Kind of funny how I've heard people criticize Oblivion and Skyrim for having "too much" content. Guess they never set foot in Morrowind or, hell, even Daggerfall.
How could you forget the awesome dwemer ruins? Or Red Mountain has plenty of crazy places to explore.
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