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WoW has a story, its just in the background rather than at the forefront of the game,
I was a WoW player for the last 2 years, quitting as my guild downed Illidian mainly due to the fact that as you progress further into the game you have to devote more time to it.
I will be returning for WotLK mainly because I enjoy playing with several RL friends, and do enjoy the 5man and 10man dungeons, however I wont be pushing myself to grind the raids this time and will probably have more fun
1. become as strong as you can, as fast as you can.
2. play with friends.
3. Clobber as many enemies as possible (pvp usually), in as many places as possible, in different stratedgies, and against more than one at a time. for me the challenge is worth the risk in-game.
4. Micro Manage your power.
5. Seek the next best thing.
usually when i do this = fun.
Jesus I feel like punching a wall when someone says WoW has no story, its one of the most idotic misconceptions there is.
1) More story and lore than any single player game, you dont need cutscenes to have a story.
2) No supreme BOSS? lol have you not played an MMO past the minor levels? Every raid boss encounter in WoW is more epic than anything a single player RPG can offer.
3) Scare factor? That you stand no chance alone against a boss, that can 2 shot you.... how tense it is with new encounters? yea right :roll:...
Try playing one past level 10 next time.
The majority of people who play World of Warcraft want gear. But a good majority will never get it. The player with the time, combined with effort will probably get the gear. As for me, I played WoW for gear, to have fun with friends especially in pvp, and to experience raiding dungeon after dungeon. I agree with the TC. Too bad, there are no cool cutscenes and story implementation in the actual game. Only a bunch of backstory and story content that you can read off of the website or books. I liked Guild Wars because of that, but I have to say, there are more things to do on World of Warcraft and it's so much more fun even without the story and cutscene implementation. I guess that's why it's an MMORPG? I dont really know how it works but some people say Guild Wars isnt an MMORPG but it's labeled as one... Who knows..whatever really.
I was a WoW player for a year and half. In that time, I pushed myself to Grand Marshal rank, tons of endgame gear, tons of pvping, and I made lots of cool friends while I was at it. It was a good run and I had great times. I might return to WoW with the release of WoTLK.
See your seeking the "goal" of fun to MMO's. A lot of people will say things like lvling up and making your char strong. That true but its the prosess of building up your char from weak to the best, that is fun to me. Thats what I log on for, thats why D2 took 1,241 hrs from my life for. :DLord-Nerevar
Well, that's not too bad. That's about 50 full days of gaming on D2. A worthy game.
My goal in an MMO is to troll people. My favorite things to do were
- Scamming
- Purposely messing up raids.
- Camping corpses
- Play the economy
For me, the goal is to explore the world as much as possible learn about the lore, and to immerse myself in it. As people pointed out, WoW is rich with lore, but it isn't shoved down your throat; therefore people who feel that reading up on the lore is too dry for them can just ignore it and continue on to kill their 5000th rat in hopes that it would finally drop teh purplez.
Also, customizing your character can be fun, as well as duking it out against others in PvP.
When I first started playing WoW I thought "Where is the story line? I don't really care about random guy x wanting y number of bats killed.". But then I realised that MMO's tell the story in a vastly different way to most other games. Instead of being told a story, you live it, you are a part of what is happening. For me WoW really came alive after I read a few of the books as well, which really explained who most of the main characters are. But mostly you'll find out about main bad guys from picking up quests about them. More often than not, there will be a quest somewhere to go into a dungeon and kill one of the bosses, and there will be some information in the quest telling you why you should care about killing them. And often quests in that area will be linked in some way.
But for me the fun really comes into playing with friends and making new friends in the game. I'm not really one for leveling, it can get a little boring. But playing with people and working together is quite fun, especially in the dungeons where team work and tatics are a big part of completing it. Feels good when you finally beat a boss that has wiped your party 5 times in a row.
I guess the goal is like any other game really, to have fun. If you aren't having fun then do something else :)
Everybody has the same goal in MMO's.
Sometimes the "quests" in the game give a story and can do many other stuff soon on. Also a good community and making new friends pushes people play more. PvP and that stuff also interests them. From what I see, the main goal of everyone in MMORPG's is just for fame in that particular game.
I'm no different from others.
There IS a progression with major bosses, including "final bosses", and these are done through epic 25 man groups.
The game is not about pointlessly levelling up. Most people consider levelling up to be a chore and try to rush it as fast as they can. The game is ABOUT being max level and playing as max level. I myself have logged in 37 days (what is that, like 800 hours?) JUST at lvl 70 in World of Warcraft.
Although the main drawing point to the game is the community. I'm good friends with about 150 people on my server, there's a ton of em on at any time of the day to have fun with.
I have been playing so much WoW lately.
I think the thing for me, is that I like having another virtuel me.
In real life I might just be some nobody slob, but in the game you can carve out your own alter ego... its almost like I like my character more than I like myself. I know that sounds crazy, but...
On the other hand I still have not found a good guild in WoW. And that was usually what kept me in other MMORPGs, and in WoW I can't meet ia nice guild as if my life dependened on it. Changed guilds like 10-15 times already... It's insane.
Character development, plain and simple.
I spent a lot of time playing EverQuest and I would liken the experience of going from level 1 to 60, then getting into a high end raid guild with that of climbing a mountain. It is slow, painful, hard work. It's often not very fun... sometimes it's tedious, even.
But the view from the top is absolutely spectacular.
Improving a character yields clear and tangible rewards, which I found satisfying. And once I was high enough to join a guild, the scale of my character development completely shifted. No longer was I battling orcs for scraps, I was fighting dragons and Gods with fifty(+) companions, and the riches were glorious.
Have you never felt the satisfaction of improving yourself in the real world? Learning something, developing muscle, weight loss, increasing your fitness - that kind of thing? That sense of satisfaction and of accomplishment is just as pronounced in a game as it is in real life.
Thing is, though, WoW is so ridiculously... accessible that the real sense of character development is much harder to grasp than with more serious, more hardcore MMORPGs like EverQuest and others that came before it. Nothing in WoW is in my opinion the gold standard to which real MMORPGs should aspire, and I find the character development especially shallow. I am no longer a proponent of MMORPGs and would rather see more singleplayer RPGs, but I still find it unfortunate for the future of the genre that WoW has been so popular, and that most modern games are trying to reproduce rather than improve WoW.
But either way, character development and the social experience were my motivating factors when playing an MMORPG.
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