What was the Feel-Good Story for PC Gaming in 2007?

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biggest_loser

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#1 biggest_loser
Member since 2007 • 24508 Posts

What was the Feel-Good Story for PC Gaming in 2007?

Maybe there was a game that made you proud? Let me hear your suggestions!

For me it would probably be The Witcher - A little known Polish developer releasing one of the best RPGs of the year.

And also Bioshock, for living up to its hype, and proving that Games too can be unique and rich in their visual and artistic flair.

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mfsa

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#2 mfsa
Member since 2007 • 3328 Posts

BioShock came nowhere near touching its hype. The hype said Shooter 2.0. The hype said a spiritual successor to System Shock 2.

BioShock belongs on the biggest disappointment list of 2007. BioShock belongs on the Feel-Good story of crappy console games ruining PC gaming in 2007 list.

I agree with The Witcher, though. It's like a mixture of Baldur's Gate, an argument between two fourteen year olds on MSN and a brothel. It's a perfect mixture.

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johan1986

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#3 johan1986
Member since 2003 • 4764 Posts
I also say the Witcher and Aquaria
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biggest_loser

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#4 biggest_loser
Member since 2007 • 24508 Posts

BioShock came nowhere near touching its hype. The hype said Shooter 2.0. The hype said a spiritual successor to System Shock 2.

BioShock belongs on the biggest disappointment list of 2007. BioShock belongs on the Feel-Good story of crappy console games ruining PC gaming in 2007 list.

I agree with The Witcher, though. It's like a mixture of Baldur's Gate, an argument between two fourteen year olds on MSN and a brothel. It's a perfect mixture.

mfsa

I think you are way to harsh on Bioshock ..tonight at least:

From: mfsa

Sent: Feb 7, 2008 2:13 am AEST Subject: RE: Bioshock

"I think it's a good game. If you buy ir (or already have), you will probably enjoy it. It's just not System Shock 2. I sometimes exaggerate a little to make my points. I had fun playing BioShock and there are even things I enjoy about the game."

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SentientGames

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#5 SentientGames
Member since 2004 • 633 Posts

BioShock came nowhere near touching its hype. The hype said Shooter 2.0. The hype said a spiritual successor to System Shock 2.

BioShock belongs on the biggest disappointment list of 2007. BioShock belongs on the Feel-Good story of crappy console games ruining PC gaming in 2007 list.

I agree with The Witcher, though. It's like a mixture of Baldur's Gate, an argument between two fourteen year olds on MSN and a brothel. It's a perfect mixture.

mfsa

That just goes to show you that you should never believe the hype. Chances are, if it's a spiritual successor, you shouldn't expect the same thing, even if they try to hype up the fans of the original. For example, Diablo > Hellgate: London.

Anyway, neither BioShock or the Witcher had very light-hearted, feel-good stories. Both were pretty dark and depressing, which was awesome, but not really "feel-good". Off the top of my head, the only game that left me with a positive vibe was Portal. The ending theme definitely was a "feel-good" song.

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biggest_loser

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#6 biggest_loser
Member since 2007 • 24508 Posts
[QUOTE="mfsa"]

BioShock came nowhere near touching its hype. The hype said Shooter 2.0. The hype said a spiritual successor to System Shock 2.

BioShock belongs on the biggest disappointment list of 2007. BioShock belongs on the Feel-Good story of crappy console games ruining PC gaming in 2007 list.

I agree with The Witcher, though. It's like a mixture of Baldur's Gate, an argument between two fourteen year olds on MSN and a brothel. It's a perfect mixture.

SentientGames

That just goes to show you that you should never believe the hype. Chances are, if it's a spiritual successor, you shouldn't expect the same thing, even if they try to hype up the fans of the original. For example, Diablo > Hellgate: London.

Anyway, neither BioShock or the Witcher had very light-hearted, feel-good stories. Both were pretty dark and depressing, which was awesome, but not really "feel-good". Off the top of my head, the only game that left me with a positive vibe was Portal. The ending theme definitely was a "feel-good" song.

I didn't mean a game that had a feel good story literally - I meant a game that came out and really delivered and made you feel proud: it made you feel good to play it etc.

But yes I think Portal is another great example, reinspiring the puzzle genre really and proving that humour can work in games. It was really awesome.

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mfsa

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#7 mfsa
Member since 2007 • 3328 Posts
[QUOTE="mfsa"]

BioShock came nowhere near touching its hype. The hype said Shooter 2.0. The hype said a spiritual successor to System Shock 2.

BioShock belongs on the biggest disappointment list of 2007. BioShock belongs on the Feel-Good story of crappy console games ruining PC gaming in 2007 list.

I agree with The Witcher, though. It's like a mixture of Baldur's Gate, an argument between two fourteen year olds on MSN and a brothel. It's a perfect mixture.

biggest_loser

I think you are way to harsh on Bioshock ..tonight at least:

From:mfsa

Sent:Feb 7, 2008 2:13 am AEST Subject: RE: Bioshock

"I think it's a good game. If you buy ir (or already have), you will probably enjoy it. It's just not System Shock 2. I sometimes exaggerate a little to make my points. I had fun playing BioShock and there are even things I enjoy about the game."

OH GOD! I admitted to liking BioShock in the strictest confidence!!! If people learn that I exaggerate... if people learn that I like BioShock...

You've ruined me! RUINED ME!!! I was thinking of doing a video comparison of SS2 vs BioShock for my next video, and now I can't! Thanks a lot, man. Thanks a lot.

Seriously, though - there's an epic difference between admitting that there are good things about a game (it's easy to find good in almost any game) and calling it a success for PC gaming.

BioShock is pish, tiddle and I even dare say poppycock. I apologise for such strong language, but I think it needs to be said.

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Nitrous2O

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#8 Nitrous2O
Member since 2004 • 1813 Posts

I was late to the BioShock party last year I believe (or something), I played the game after all the mega-hype and while it was good game, it did not live up to my expectations. Too much credit given to this game, but still good/fun, don't get me wrong.

I'd give the accolade to Crysis. This game had phenomenal hype to live up to, and pretty much did IMO. My favorite game of last year ;)

I'd also have to mention The Orange Box. I was ignoring it for most of the year before release, really wasn't expecting much, but I loved it! Now that's "feel good".

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RK-Mara

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#9 RK-Mara
Member since 2006 • 11489 Posts
The Witcher and STALKER come to my mind first.
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biggest_loser

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#10 biggest_loser
Member since 2007 • 24508 Posts

I was late to the BioShock party last year I believe (or something), I played the game after all the mega-hype and while it was good game, it did not live up to my expectations. Too much credit given to this game, but still good/fun, don't get me wrong.

I'd give the accolade to Crysis. This game had phenomenal hype to live up to, and pretty much did IMO. My favorite game of last year ;)

I'd also have to mention The Orange Box. I was ignoring it for most of the year before release, really wasn't expecting much, but I loved it! Now that's "feel good".

Nitrous2O

What exactly were you expecting with Bioshock? Its not the games fault that there was so much hype generated around it. That c

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RK-Mara

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#11 RK-Mara
Member since 2006 • 11489 Posts
[QUOTE="Nitrous2O"]

I was late to the BioShock party last year I believe (or something), I played the game after all the mega-hype and while it was good game, it did not live up to my expectations. Too much credit given to this game, but still good/fun, don't get me wrong.

I'd give the accolade to Crysis. This game had phenomenal hype to live up to, and pretty much did IMO. My favorite game of last year ;)

I'd also have to mention The Orange Box. I was ignoring it for most of the year before release, really wasn't expecting much, but I loved it! Now that's "feel good".

biggest_loser

What exactly were you expecting with Bioshock? Its not the games fault that there was so much hype generated around it. That c

You are right. It's the PR's fault.

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spierdalaj666

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#12 spierdalaj666
Member since 2004 • 865 Posts

CRYSIS - mind you this is coming from someone who really hasn't cared for FPS's since the mid to late 90s. Crysis just blew me away and it lived up to its hype. I honestly expected the AI to completely suck since i thought the focus would be on graphics but i was pleasently surprised.

I've yet to play the witcher (still waiting for the price to drop:( )

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biggest_loser

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#13 biggest_loser
Member since 2007 • 24508 Posts

CRYSIS - mind you this is coming from someone who really hasn't cared for FPS's since the mid to late 90s. Crysis just blew me away and it lived up to its hype. I honestly expected the AI to completely suck since i thought the focus would be on graphics but i was pleasently surprised.

I've yet to play the witcher (still waiting for the price to drop:( )

spierdalaj666

You could always buy a PC magazine with the demo of it..

The demo is probably too large to download (2GB).

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G013M

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#14 G013M
Member since 2006 • 6424 Posts

I'd have to say portal. When I saw the trailers, I said to myself "Eh, looks alright, but probably nothing too special".

When I played it though, my thoughts completely turned around, and I loved it.

Although I bet that if it wasn't released with the OB, it wouldn't have as much sucess as it has now (as it needed that first push from the OB to really get the word of mouth going). It's pretty much all from word of mouth now however, so having a marketing machine like that normally points to a very good game.

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Nitrous2O

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#15 Nitrous2O
Member since 2004 • 1813 Posts

What exactly were you expecting with Bioshock? Its not the games fault that there was so much hype generated around it. That cbiggest_loser

Bottom line, I was probably just expecting more fun. Plasmids were OK, but I guess didn't really dig them, I never felt compelled to really use them in variety and change things up. And other than that aspect and some combat options, the game felt extremely linear. I enjoyed S.T.AL.K.E.R. significantly more for example.

To each their own though. It was a good game, and keep in mind I did like it....but...I don't feel like re-playing it for example :)

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#16 NosmoKing1984
Member since 2007 • 115 Posts

Feel good...mmmm....I'd say Portal.

Some students made a simple game call Narbacular Drop at uni and was able to show it off at the DigiPen expo they hold every year to show developers. Valve spotted their work and asked for a demonstration of their stuff at the Valve HQ and was hired on the spot. They then made Portal to be released with the Orange Box which has recieved tons of awards.

Feel good story, yeah I'd say a bunch of students going from working at McDonalds or similar to working at Valve in one jump could qualify?

Have fun

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biggest_loser

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#17 biggest_loser
Member since 2007 • 24508 Posts

[QUOTE="biggest_loser"]What exactly were you expecting with Bioshock? Its not the games fault that there was so much hype generated around it. That cNitrous2O

Bottom line, I was probably just expecting more fun. Plasmids were OK, but I guess didn't really dig them, I never felt compelled to really use them in variety and change things up. And other than that aspect and some combat options, the game felt extremely linear. I enjoyed S.T.AL.K.E.R. significantly more for example.

To each their own though. It was a good game, and keep in mind I did like it....but...I don't feel like re-playing it for example :)

But you have to use them...they are the basis of the combat.

And to me I dont buy this linear talk: that game has so many rooms to explore, even though it doesn't encourage it (wouldn't that be linear?) best of all every area rewards you with new goodies for searching through them.

You are entitled to your opinion, so thats cool..

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osan0

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#18 osan0
Member since 2004 • 18275 Posts

What was the Feel-Good Story for PC Gaming in 2007?

Maybe there was a game that made you proud? Let me hear your suggestions!

For me it would probably be The Witcher - A little known Polish developer releasing one of the best RPGs of the year.

And also Bioshock, for living up to its hype, and proving that Games too can be unique and rich in their visual and artistic flair.

biggest_loser

i agree with u on witcher. go cdprojekt!. i tell ya, if they build on that and fix a few probs (mainly with translation) then bioware may have some serious competition in the RPG arena. i was keepign my eye on the prokect for years. they had soem great ideas. they also mostly delivered the goods in the end.

bioshock had a great story and atmosphere, but i thought the basic gameplay let the side down. its like the devs wanted to have this "strapped for resources, surviving on wit" type gameplay but either they lost their nerve or the publisher told them to make the game easier. compared to some of the demos i saw from the devs, the game just didnt meet that target. its a good game, but its not one ill cherish like i do many others to be honest.

i was also happy with supreme commander. it had alot of that TA feel but it was good enough to stand on its own. my only complaint really is that the game is absolutely exhausting mentally. GPG also delivered the goods.

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TeamR

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#19 TeamR
Member since 2002 • 1817 Posts

ME

I'm the greatest story of 2007. I'm hip, i'm whats happnin'.....i'm totally awsome. Go me!

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UpInFlames

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#20 UpInFlames
Member since 2004 • 13301 Posts

Valve - they just had an amazing year. They delivered yet another fantastic installment in the Half-Life saga, Portal was an all-round success with both critics and gamers, and they finally delivered Team Fortress 2 - a completely unique cIass-based multiplayer game. It was a big year for Steam as well. The service got a number of cool enhancements and growing publisher support including one of the major players - Rockstar. If there's one PC success story of 2007, it's hands down Valve Software.

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#21 Nitrous2O
Member since 2004 • 1813 Posts
But you have to use them...they are the basis of the combat.

And to me I dont buy this linear talk: that game has so many rooms to explore, even though it doesn't encourage it (wouldn't that be linear?) best of all every area rewards you with new goodies for searching through them.

You are entitled to your opinion, so thats cool..

biggest_loser

True, but I sort of found things that worked and stayed with them though, and I was never overly excited about upgrades either (oooh, now I can get Fire Plasmid 3), you know? It all seemed kind of easy as well by the way, I was never hurting for adam.

Yeah, you can explore rooms and "exploration" is always a cool element in game IMO :) But most games let you do that, wouldn't you say? I can explore rooms in NOLF, one of my favorite games of all time, but I'd consider that game as linear as linear can be.

There's just so much less free-roam than in something like Crysis or S.T.A.L.K.E.R. And to be fair to BioShock (while I think more could be done) how much free-roam can you really get or expect in an underwater indoor environment?

Regardless of the reasons for limitations, have to call it like I see it --- linear, and as you mentioned, it's only one dude's humble opinion :D

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artur79

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#22 artur79
Member since 2005 • 4679 Posts

I'd have to say portal. When I saw the trailers, I said to myself "Eh, looks alright, but probably nothing too special".

When I played it though, my thoughts completely turned around, and I loved it.

G013M

Same here.

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mfsa

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#23 mfsa
Member since 2007 • 3328 Posts
[QUOTE="Nitrous2O"]

[QUOTE="biggest_loser"]What exactly were you expecting with Bioshock? Its not the games fault that there was so much hype generated around it. That cbiggest_loser

Bottom line, I was probably just expecting more fun. Plasmids were OK, but I guess didn't really dig them, I never felt compelled to really use them in variety and change things up. And other than that aspect and some combat options, the game felt extremely linear. I enjoyed S.T.AL.K.E.R. significantly more for example.

To each their own though. It was a good game, and keep in mind I did like it....but...I don't feel like re-playing it for example :)

But you have to use them...they are the basis of the combat.

And to me I dont buy this linear talk: that game has so many rooms to explore, even though it doesn't encourage it (wouldn't that be linear?) best of all every area rewards you with new goodies for searching through them.

You are entitled to your opinion, so thats cool..

He said compelled to use them in variety. That's one of the problems with BioShock. They told us that no two fights would ever be alike, but the reality is that as gamers, we seek out the most efficient way of doing things and then do it over and over and over again. Irrational should have known that, and they should have balanced the game properly. But they didn't.

Combat in BioShock can basically be summed up as: Zap, whack, zap, whack, zap, whack. The only time there's ever any real incentive to use anything other than electrobolt and your wrench, even on hard, is against the big daddies. And did anyone honestly use anything other than the decoy and the grenade launcher? I experimented a little, but once I found something that worked, I saw no incentive in using less efficient, less effective means of fighting my enemies.

As for the linearity, I'm fine with linearity when there are other gameplay elements to compensate - but BioShock didn't really have anything else to offer.

And we aren't the only people who feel this way:

"2K Boston is still recovering - a good chunk of the BioShock team did not want to work with Ken ever again, and 2K definitely understood the sentiment and let them set up a new studio so that they can make Bioshock 2, leaving Ken with Project X [an upcoming X-COM remake]."

Ken was the man at the helm in BioShock, and - for reasons unknown to me - the BioShock team does not want to work with him on its sequel. Why? He was also at the helm for SS2, so it was presumably something that happened during BioShock - or how BioShock turned out. Did Irrational really want to make such a watered down kiddy console game?

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#24 mon_bus
Member since 2007 • 147 Posts

When I fired up BioShock on my Xbox, based on the hype, I expected the second coming of Jesus.

Jesus did not appear.

Hence, I was dissapointed.

Even though the game itself was dissapointing, I found the "good" ending realy uplifting. So I guess BioShock would be my pick.

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#25 mrbojangles25
Member since 2005 • 60872 Posts

Portal.

From what Ive heard, a group of students working on their senior project gets recruited by Valve and produces one of the greatest, most charming games ever released. Oh, and it started a subculture movement with toys and "the cake is a lie" written on classroom blackboards worldwide lol.

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#26 mechwarrior_bob
Member since 2006 • 1789 Posts

Orange Box and Crysis

I can't play it that well but I still love...CRYSIS the way they integrated the graphics w/ the game it blew me away it's the same way I felt when I played HL2. Ah Portal :) the smartest/funniest/most entertaining thing i've played in a while.

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#27 pilouuuu2004
Member since 2004 • 1075 Posts
For me the best examples are: Bioshock: whatever its faults may be it's atmospheric, engaging and amazing FPS The Witcher: massive, cool looking, not console-ish RPG Portal: amazing, innovative puzzle-game. A show of what we come expect for gameplay in the future Sam and Max Season 1: why haven't any one mentioned this? After adventure games were almost dead, the most comical duo to ever come to PC games are back in hylarious episodic episodes Crysis: maybe it's the least innovative in terms of game machanics, but it's the most amazing visual show and an example of how far technology have taken this form of entertainment
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biggest_loser

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#28 biggest_loser
Member since 2007 • 24508 Posts

When I fired up BioShock on my Xbox, based on the hype, I expected the second coming of Jesus.

Jesus did not appear.

Hence, I was dissapointed.

Even though the game itself was dissapointing, I found the "good" ending realy uplifting. So I guess BioShock would be my pick.

mon_bus

Hey just becareful not to spoil it please - I'm still playing it you know...

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#29 biggest_loser
Member since 2007 • 24508 Posts
[QUOTE="biggest_loser"][QUOTE="Nitrous2O"]

[QUOTE="biggest_loser"]What exactly were you expecting with Bioshock? Its not the games fault that there was so much hype generated around it. That cmfsa

Bottom line, I was probably just expecting more fun. Plasmids were OK, but I guess didn't really dig them, I never felt compelled to really use them in variety and change things up. And other than that aspect and some combat options, the game felt extremely linear. I enjoyed S.T.AL.K.E.R. significantly more for example.

To each their own though. It was a good game, and keep in mind I did like it....but...I don't feel like re-playing it for example :)

But you have to use them...they are the basis of the combat.

And to me I dont buy this linear talk: that game has so many rooms to explore, even though it doesn't encourage it (wouldn't that be linear?) best of all every area rewards you with new goodies for searching through them.

You are entitled to your opinion, so thats cool..

He said compelled to use them in variety. That's one of the problems with BioShock. They told us that no two fights would ever be alike, but the reality is that as gamers, we seek out the most efficient way of doing things and then do it over and over and over again. Irrational should have known that, and they should have balanced the game properly. But they didn't.

Combat in BioShock can basically be summed up as: Zap, whack, zap, whack, zap, whack. The only time there's ever any real incentive to use anything other than electrobolt and your wrench, even on hard, is against the big daddies. And did anyone honestly use anything other than the decoy and the grenade launcher? I experimented a little, but once I found something that worked, I saw no incentive in using less efficient, less effective means of fighting my enemies.

As for the linearity, I'm fine with linearity when there are other gameplay elements to compensate - but BioShock didn't really have anything else to offer.

And we aren't the only people who feel this way:

"2K Boston is still recovering - a good chunk of the BioShock team did not want to work with Ken ever again, and 2K definitely understood the sentiment and let them set up a new studio so that they can make Bioshock 2, leaving Ken with Project X [an upcoming X-COM remake]."

Ken was the man at the helm in BioShock, and - for reasons unknown to me - the BioShock team does not want to work with him on its sequel. Why? He was also at the helm for SS2, so it was presumably something that happened during BioShock - or how BioShock turned out. Did Irrational really want to make such a watered down kiddy console game?

I really wish you would stop being so cynical and cruel because its not a "kiddy console game" at all. That is a really unfair judgement. It a mature game for one thing and I really think some - not necessarily you - are just attacking it because it was released on Xbox360.

And I for one favoure the freezing not the lightning bolt sir.

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filmography

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#30 filmography
Member since 2004 • 3202 Posts
portal, I first thought of it nothing more than a filler before my episode 2 finished downloading but portal was a really awesome game.
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biggest_loser

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#31 biggest_loser
Member since 2007 • 24508 Posts

portal, I first thought of it nothing more than a filler before my episode 2 finished downloading but portal was a really awesome game. filmography

I'm glad you changed your mind. I like your user name as well ahem...

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#32 gotcha455
Member since 2006 • 2611 Posts

Portal.

From what Ive heard, a group of students working on their senior project gets recruited by Valve and produces one of the greatest, most charming games ever released. Oh, and it started a subculture movement with toys and "the cake is a lie" written on classroom blackboards worldwide lol.

mrbojangles25

That's the one.

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mfsa

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#33 mfsa
Member since 2007 • 3328 Posts
I really wish you would stop being so cynical and cruel because its not a "kiddy console game" at all. That is a really unfair judgement. It a mature game for one thing and I really think some - not necessarily you - are just attacking it because it was released on Xbox360.

And I for one favoure the freezing not the lightning bolt sir.

biggest_loser

I love and own various consoles (I personally think that most of the best games ever made are PS1 games), and I've spent over ten years as primarily a console gamer. I also like to think I'm a pretty rational person. Other people may attack the game for being a game available on consoles - making a distinction between that and a console game - but I certainly don't.

I attack the game for two reasons. Firstly, because it's very, very popular but it's also extremely mediocre - and there's a better, less popular game that's remarkably similar out there. And secondly, because it's very, very popular but it's also extremely mediocre - and there's a much better, less popular game that's remarkably similar out there. Chocolate and poop might not be the most subtle imagery I've ever used, but I stand by it.

Out of interest, why do you prefer the ice? You don't get items from corpses if you you don't corpses. It's inefficient, damnit! And how often do you use ice? Do you use it most of the time, or all of the time? My point was not necessarily that you will specifically use electrobolt and the wrench, but that saying no two firefights are the same in BioShock is like saying no two firefights are the same in F.E.A.R. They're all the same, it's limited and formulaic and poor design accentuated that.

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biggest_loser

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#34 biggest_loser
Member since 2007 • 24508 Posts

Every game plays to a formula: lets face it. I prefer the ice because it looks cool, its quick and you get a free shot at your enemies. It so awesome how at the beginning of the game you were stuck in that sub afraid of one splicer but then in the theatre you are attack by like 7 at a time - i worked out my own combo but freezing them then switching to pistol to shoot them in the head while they were frozen.

Whats wrong with it being popular?

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OoSuperMarioO

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#35 OoSuperMarioO
Member since 2005 • 6539 Posts

Well I want to start off by saying Crysis was a big disappointment for 2007. Certainly didn't live up to the hype.

Runner up for disappointment: Bioshock

I had a wonderful time with the Orange box/Call of Duty 4.

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#36 biggest_loser
Member since 2007 • 24508 Posts

Well I want to start off by saying Crysis was a big disappointment for 2007. Certainly didn't live up to the hype.

Runner up for disappointment: Bioshock

I had a wonderful time with the Orange box/Call of Duty 4.

OoSuperMarioO

Crysis..hehehe...agreed - we'll talk later about that :D

Bioshock - what didn't you like about it? I am still playing my way through it.

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#37 JP_Russell
Member since 2005 • 12893 Posts

I'd give the accolade to Crysis. This game had phenomenal hype to live up to, and pretty much did IMO. My favorite game of last year ;)

Nitrous2O

I'm with you 100% on that.

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#38 OoSuperMarioO
Member since 2005 • 6539 Posts
[QUOTE="OoSuperMarioO"]

Well I want to start off by saying Crysis was a big disappointment for 2007. Certainly didn't live up to the hype.

Runner up for disappointment: Bioshock

I had a wonderful time with the Orange box/Call of Duty 4.

biggest_loser

Crysis..hehehe...agreed - we'll talk later about that :D

Bioshock - what didn't you like about it? I am still playing my way through it.

The gameplay felt as if you were drowning. It was a very dull and shallow experience to say the least. I expected alot of freedom in the game judging from the ambition of the developers and I just didn't experience that in the game. The enemies which at one point were marvelous to go up against especially the Big Daddy but after time it became very repetitive. The loading screen quotes are disturbing and downright lame "children eat like pig and give nothing in return.... if there was only a way to speed the process". Enemies are way too easy.

The good side about Bioshock has to be the audio and visual quality. The audio has to be some of the best I heard in a game. Never had I heard sounds replicating the real world counterparts so perfectly and lifelike. The visuals were also phenomenal from every vantage point. The artstyle was unique and refreshing. Truly some of the best art I've experienced in a game.

While Bioshock didn't really captured me as I hope, I'm more then sure there are others who might enjoy this title overall.

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#39 biggest_loser
Member since 2007 • 24508 Posts

But there is freedom in the game - they just don't spell it out for you. You have so many ways to attack your enemies with your powers. You can set them on fire and then electrify the water they dive into. You can attack them with bees and then hide while they are stung. You can freeze them and then smash them with a wrench or shoot them. There are many options with the combat. But there are so many upgrades to choose from and you really have to think which ones you want.

You can risk hacking a safe, use a tool or even buy out the machine. You can collect junk to build weapons or even upgrade the existing ones.

You can ignore the objective arrow and search through rooms - you will always be rewarded with new items including money, health, ammo or even parts of the story.

There is just so much to do in the game - you just have to explore it for yourself. Give it another try and tell me how it goes!

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#40 mfsa
Member since 2007 • 3328 Posts

Every game plays to a formula: lets face it. I prefer the ice because it looks cool, its quick and you get a free shot at your enemies. It so awesome how at the beginning of the game you were stuck in that sub afraid of one splicer but then in the theatre you are attack by like 7 at a time - i worked out my own combo but freezing them then switching to pistol to shoot them in the head while they were frozen.

Whats wrong with it being popular?

biggest_loser

My problem with it being popular is that it's popular that makes money, not quality. It's popular that's the difference between a company living and a company collpasing. It's popular that means BioWare is developing Mass Effect for 360 rather then porting it to PC half a year later. It's popular that's making me wonder when I hear about a new game from an archetypal PC developer if it's even coming to PC, and if it is - will it really be all that good? It's popular that's resulting in developers with nothing short of a masterpiece under their belt making some watered down and shallow game to appeal to the masses.

If games were like music or literature - extremely cheap to produce - then it just wouldn't matter. But gaming is a multi-billion dollar industry, big games cost millions to make. That money comes from people who want money back. They want popular, not quality.

Make a quality game, it gets labeled as a cult title, it's remarkable to hear that it hits a million copies within a year. Make a popular game, you hit four million units in five months. And who does Big Publisher back when it's sequel time? And that's the way things are going. But Publisher wants big money.

I know that it's a business, and they're all - all of them - in it to make money. But that doesn't mean I have to like it. I have my soapbox, and I like standing on it.

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#41 togusss
Member since 2005 • 53 Posts

The best Feel good game is the games in orange box. I LOOVE the half life series and i have replayd them like 20 times and still hadd a lot of fun plaiying the game. Portal wow i whas playing it on a sad day got bad grates in math and then when i heard the ending song i just.. DAMN i cant explain it but my mood when up to the sealing..

My biggest desapoint mend whas cryises and stalker... cryises whas too over rated.. well i think so.. i just dident enjoy it. and stalker jees that game sucks like hell i prefour playing neverwinter night the first one then stalker great idea tho using genople as and storie line that whas the only reasen why i got the game..

sry for bad english :S

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#42 togusss
Member since 2005 • 53 Posts

Portal.

From what Ive heard, a group of students working on their senior project gets recruited by Valve and produces one of the greatest, most charming games ever released. Oh, and it started a subculture movement with toys and "the cake is a lie" written on classroom blackboards worldwide lol.

mrbojangles25

ah yes the kage is a lie :D.. love then sentens i whas think of geting a tatoo on my back where there stands ''The kage is a lie''

sry for bad english :S

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#43 togusss
Member since 2005 • 53 Posts
[QUOTE="mrbojangles25"]

Portal.

From what Ive heard, a group of students working on their senior project gets recruited by Valve and produces one of the greatest, most charming games ever released. Oh, and it started a subculture movement with toys and "the cake is a lie" written on classroom blackboards worldwide lol.

togusss

ah yes the kage is a lie :D.. love then sentens i whas think of geting a tatoo on my back where there stands ''The kage is a lie''

sry for bad english :S

ups cake ( DAMN YOU!! YOU SUCK AT ENGLISH)!!!! ARGH
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biggest_loser

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#44 biggest_loser
Member since 2007 • 24508 Posts

Mfsa:

I think that is a really cynical outlook - no offence:

Just because a game is popular does not automatically mean that there isn't quality in it

Gamers are not entirely stupid - Could it be that a game is popular because gamers see the quality in it?

Good examples: Half-Life 2 - that is one of the highest selling PC games and not even you could say that that isn't a great game.

I think the difference between popular and unpopular is not so much quality but accessibility: you Mfsa would like System Shock 2 to have sold millions and millions of copies, which is fair enough, you love the game. If it became popular like that I don't think you would mind in other words.

But on accessibility many gamers would obviously like to jump into a game and not have to worry too much about the learning curve (hence the popularity of most FPS) - I think SS2 has a pretty steep curve and its a difficult game wouldn't you agree? - thats okay though.

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#45 JP_Russell
Member since 2005 • 12893 Posts

But there is freedom in the game - they just don't spell it out for you. You have so many ways to attack your enemies with your powers. You can set them on fire and then electrify the water they dive into. You can attack them with bees and then hide while they are stung. You can freeze them and then smash them with a wrench or shoot them. There are many options with the combat. But there are so many upgrades to choose from and you really have to think which ones you want.

biggest_loser

Mfsa already brought up his point about that, though. All those different ways to do those things are nice, but if most of them are far less efficient than a select few, they lose their merit. Sure, experimenting with them for the first several times might be fun, but once the novelty wear off, you stop and go "Well, that was neat, but it didn't work nearly as well as that one other method. I should just stick with that." I can see how that would be a real disappointment. All that fluff, and no point in most of it beyond experimentation the first few times.

Note: I have not played Bioshock (just the demo), but I understand what mfsa is saying and agree with his logic. I'm not trying to take a stance on Bioshock's quality, I'm just trying to explain his position to you.

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#46 biggest_loser
Member since 2007 • 24508 Posts
[QUOTE="biggest_loser"]

But there is freedom in the game - they just don't spell it out for you. You have so many ways to attack your enemies with your powers. You can set them on fire and then electrify the water they dive into. You can attack them with bees and then hide while they are stung. You can freeze them and then smash them with a wrench or shoot them. There are many options with the combat. But there are so many upgrades to choose from and you really have to think which ones you want.

JP_Russell

Mfsa already brought up his point about that, though. All those different ways to do those things are nice, but if most of them are far less efficient than a select few, they lose their merit. Sure, experimenting with them for the first several times might be fun, but once the novelty wear off, you stop and go "Well, that was neat, but it didn't work nearly as well as that one other method. I should just stick with that." I can see how that would be a real disappointment. All that fluff, and no point in most of it beyond experimentation the first few times.

Note: I have not played Bioshock (just the demo), but I understand what mfsa is saying and agree with his logic. I'm not trying to take a stance on Bioshock's quality, I'm just trying to explain his position to you.

No offence: but please play the full game before making a judgement. You have played the demo: you really can only comment on the plasmids and their use over time if you have played the game for many hours. I am still getting through it.

Sure some are better than others but it allows people to make up their own preferences. Mfsa said it himself in a way. He chose lightning I chose ice.

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#49 OoSuperMarioO
Member since 2005 • 6539 Posts

Isn't Jp_Russel and Msfa roomates?

Heh just play it on Msfa computer.

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biggest_loser

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#50 biggest_loser
Member since 2007 • 24508 Posts

Isn't Jp_Russel and Msfa roomates?

Heh just play it on Msfa computer.

OoSuperMarioO

What are you talking about? Play what?